Yeah, this SCG reminded me why I love the east coast meta lol. I've seen a lot of 12post and I really need to build it. I have no excuse not to, I already have the deck minus Show and Tell.
Magic is becoming increasingly speculative, so predictions will rapidly change. Also, it's modern season so modern staples will naturally cost more as there is a higher demand for the cards you listed. Magic retailers could be unloading these cards at higher prices because they are predicting the cards will lower by a definite amount. In reality it's a combination of factors.
I've always loved the dual lands. I'm not sure why, but they've always felt more natural than their replacements. I like how they're named after terrains like basic lands; Bayou gives a much more GB feel than Overgrown Tomb to me personally. That said I only have 17/40, and they're all revised.
I've also always loved Echoing Truth. I only own around 20 of them, though.
I think a more accurate poll would be education level. Unless people blatantly lie about that, which would be pretty pathetic, then that would be more accurate. I'm not saying IQ=education, but they can be equally important.
Standard attendance is down to the point that standard FNM hasn't fired for the last 3 weeks.
Legacy attendance is growing.
Modern attendance is growing.
You are really lucky, my LGS is exactly the opposite. The closest I can play legacy is at least an hour away, and modern is hit-or-miss. Naturally I have all the staples to play modern and legacy, and I hate standard.
You realize they have different drafting rules at the Pro Tour level right? I'll admit that the first time I did a time draft at a GP day 2 I was blown away by how much more skill intensive it is than even regular drafting. When you sit down for a timed draft with 7 other highly competent drafters, then you will understand how skill intensive limited can be.
If you're worried about variance, at high level events they sometimes remove the foils from the packs and replace them with commons. This prevents high-impact double mythic packs and such.
I know you claim to be empathetic about these things Valarin, but really...you should ask your sister-in-law about how the average person responds when you even so much as insinuate they have someone kind of disorder or disability. Answer: Badly. Because it IS rude and highly insulting, to act as if you understand my state of mind better them myself. Most people would consider such matters to be extremely personal and private, and thus not open for discussion in casual conversation without explicit invitation. Furthermore, the topic at hand is NOT the mental health of an individual poster, ergo any discussion thereof probably borders on outright ad hominem. It certainly isn't contributing to the discussion. So in the future, I would STRONGLY recommend you leave conjectures about the mental state of other forum members out of your posts.
While it is somewhat forward to accuse a poster of having a form of autism, I think analyzing these facts on the community as a whole has some merit. I would be curious as to whether Magic the Gathering has a larger than average proportion of autistic players. The individual and intellectual aspects of Magic
may draw people with these disabilities, and it's simply unfortunate that the game has a built-in social component which these people are unable to functionally process.
It's because there are people who try to validate themselves through Magic. People who play Magic trying to prove how intelligent or creative they are the people who take their losses poorly, and this is because they take it personally. I find that people who have other things going on in their life and don't need the constant ego boost of winning a strategy card game generally have better sportsmanship.
I'm a college student so my returns will be low, but whatever I'm getting will go towards GP Vegas (I turn 21 a month before, so I figure it's meant to be).
Personally I think Duels of the Planeswalkers is the best way to learn to play Magic. I find the biggest hindrance isn't always the rules themselves, but people being too shy and making mistakes at FNM or with other strangers. Having Duels of the Planeswalkers would enable your friend's girlfriend to learn the game (it walks through the phases, passes priority, etc.) and it would allow her to learn without pressure. Especially since the MtG community sometimes has a tendency to make female players uncomfortable.
Another thing is that new players usually lose to experienced players--which means you friend might beat his girlfriend 90% of the time and make her disinterested in the game. If you have Duels of the Planeswalkers, he can coach her/give advice on certain decisions and it can become a cooperative activity.
There are the people who don't think you should be able to draw into top 8, because they're never in that position.
I wholly agree with this. You can't lump this in with somebody top 8-ing by having their opponent scoop last round. Being able to draw into the top 8 means you did awesome all day, and people who think this is unfair are people who are behind the people drawing. I've never seen any pair of players who could draw into top 8 decide to play it out so only one of the two could make it.
My first concern is completing my Legacy decks. My High Tide deck has all Alpha/Beta Islands, some signed cards, all black border, etc., but I wouldn't consider it pimp. I feel my Candelabras absolve me from needing to pimp. I also don't like foils because they curl. My one obsession is playing cards from their original set. My Merchant Scrolls have to be from Homelands, Ponders from Lorwyn, Brainstorms from Ice Age, etc.
I do have a Zombies deck that I'm attempting to pimp (partially, no FBB Duals). I have all promo Gravecrawler, and Lingering Souls, and foil Bloodghasts. It's a work in progress, but the deck is on the cheaper side so it shouldn't be too bad.
When I played Standard it was Thragtusk. He pulls you back into games you have no business winning.
Oh, and Cavern of Souls. I was once playing High Tide against a Maverick deck that went T1 Cavern->Mom, T2 Plains,Cavern->Thalia, T3, Cavern (#2),Plains->Gaddock Teeg. That was literally unbeatable.
Hi! I'm new to this deck and have a lot of the pieces of the deck. I was testing this deck out on Cockatrice and I realized that it was a little hard sometimes to find a Time Spiral.
Do people maindeck Intuition to help find the Spiral Quicker?
I personally run Intuition, partially with the intent of grabbing Time Spiral. It can really grab anything in a pinch (Candelabra is a nice grab too). It's great at the end of your opponent's T3 going Intuition-->Time Spiral and just winning the next turn.
The debate over Intuition is that Surgical Extraction hurts a lot. One option is to main-deck Intuition and board it out game 2. Most people don't run Surgical Extraction game 1, so you're alright there. Plus it's still in your wishboard if you desperately need it. It's a little risky running it, but I've personally had great success with lists running Intuition.
For some reason I have a good feeling about red-Affinity (Galvanic Blast and Shrapnel Blast). It definitely isn't going to be any more neutered than it is now, and it has all the positives of burn while being simply more degenerate.
It's good against pod when they have to pay life for multiple activations, and (solely from my own [meager] personal experience)it is great against infect. It's flexible enough to be meta-gamed well (Etched Champion vs Master of Etherium, Steel Overseer vs Arcbound Ravenger, Welding Jar against removal). And last but not least, I like any deck that can play Blood Moon in this format--it just leads to so many wins out of the side. Just my $0.02.
I've also always loved Echoing Truth. I only own around 20 of them, though.
You are really lucky, my LGS is exactly the opposite. The closest I can play legacy is at least an hour away, and modern is hit-or-miss. Naturally I have all the staples to play modern and legacy, and I hate standard.
If you're worried about variance, at high level events they sometimes remove the foils from the packs and replace them with commons. This prevents high-impact double mythic packs and such.
While it is somewhat forward to accuse a poster of having a form of autism, I think analyzing these facts on the community as a whole has some merit. I would be curious as to whether Magic the Gathering has a larger than average proportion of autistic players. The individual and intellectual aspects of Magic
may draw people with these disabilities, and it's simply unfortunate that the game has a built-in social component which these people are unable to functionally process.
Another thing is that new players usually lose to experienced players--which means you friend might beat his girlfriend 90% of the time and make her disinterested in the game. If you have Duels of the Planeswalkers, he can coach her/give advice on certain decisions and it can become a cooperative activity.
I wholly agree with this. You can't lump this in with somebody top 8-ing by having their opponent scoop last round. Being able to draw into the top 8 means you did awesome all day, and people who think this is unfair are people who are behind the people drawing. I've never seen any pair of players who could draw into top 8 decide to play it out so only one of the two could make it.
I do have a Zombies deck that I'm attempting to pimp (partially, no FBB Duals). I have all promo Gravecrawler, and Lingering Souls, and foil Bloodghasts. It's a work in progress, but the deck is on the cheaper side so it shouldn't be too bad.
Oh, and Cavern of Souls. I was once playing High Tide against a Maverick deck that went T1 Cavern->Mom, T2 Plains,Cavern->Thalia, T3, Cavern (#2),Plains->Gaddock Teeg. That was literally unbeatable.
I personally run Intuition, partially with the intent of grabbing Time Spiral. It can really grab anything in a pinch (Candelabra is a nice grab too). It's great at the end of your opponent's T3 going Intuition-->Time Spiral and just winning the next turn.
The debate over Intuition is that Surgical Extraction hurts a lot. One option is to main-deck Intuition and board it out game 2. Most people don't run Surgical Extraction game 1, so you're alright there. Plus it's still in your wishboard if you desperately need it. It's a little risky running it, but I've personally had great success with lists running Intuition.
It's good against pod when they have to pay life for multiple activations, and (solely from my own [meager] personal experience)it is great against infect. It's flexible enough to be meta-gamed well (Etched Champion vs Master of Etherium, Steel Overseer vs Arcbound Ravenger, Welding Jar against removal). And last but not least, I like any deck that can play Blood Moon in this format--it just leads to so many wins out of the side. Just my $0.02.