Thats legit. Honestly, if I'm getting bad vibes from the people im playing with , i wont play the deck again, for a while. Im on the belief that people having fun has very little to do with the decks in play and moreso the players behind them. There could be the most interactive, diverse and interesting deck every, and it could be played by a total jerk, so the game sucks. Then again I think people can have fun against a hard lock, if the person behind the lock isnt a jerk.
That being said, I understand that some people just dont like playing against certain archetypes. Most of the time i play this i just end up laughing a lot and trying to make the game fun for everyone.
There a few card interactions I want to point out: Lifeline + Kami of False Hope = You don't do Combat Damage Unless I say so.
Basically (unless im totally misunderstanding Lifeline) as long as there are other creatures on the battlefield, i can sacrifice Kami of false hope to prevent all combat damage, then it re-enters the battlefield under my control at the end of the turn.
Soothsaying + Anything that deals with "the top of the deck"
I would go out on a limb, and probably be flamed to hell and back for it, and say that i think Soothsaying is just better than Sensei's Divining Top past the very beginning of the game. When i can Soothsay for 8+ at the end of your turn, its gets pretty stupid.
Well thats really about it....the rest i just find hilarious.
I'm just curious what people think/any recommendations. Keep in mind I generally dont care about winning a game as long as the game was utterly ridiculous/fun. (for example i played this deck three times at GenCon (in the paid Commander 4-man games) because it enables games to be hilarious. Results were very positive.)
I run him in Pheldagriff, and my favorite type is "snake" to grab my Mystic Snake. Everybody just think's i'll say eldrazzi. Then you throw them a curveball in the form of a counterspell.
I recently tried (again) a six player AoE/Range of Influence game. We talked beforehand that you can not affect anything outside of your range (spells cast, etc...) but things that would effect the whole board would still, hit everyone. (we played with a range of 1)
This sucked.
There was one person with A blue played on each side who couldn't do anything, and then there was most of the table, who could do whatever they wanted, and still affect everyone on the board (board wipes, mass discard, whatever). We hated that game, and it thankfully ended by our hosts telling us the draft was starting (we were just playing around before a core set draft).
So do you guys like Rage/AoE, and if so how many players/what rules do you use to make it not awful?
Most decklists I have seen where people run Chorus of the Conclave just run a bunch of mana dorks who just make each other bigger. Then someone gets rid of Chorus and your stuck with a bunch of mana dorks...and not much else. So i put together a deck i would hold its own even without chorus. If I can keep Chorus on the field things can get insane really fast.
Aggro - Chorus of the Conclave: A lot of people look at this and call her garbage, or just play like 30 mana dorks tho then pump each other, but i love GW and to have such a great late game mana sink is huge. Turn 20 Pilgrims Eye? more like a 16/16 Pilgrim's eye!
Like most decks, a chaos deck is only as fun as the play setting. If your group hates chaos, it wont be fun to play or play against, because the whole table will be very negative. I have a chaos deck and I have worked very hard to make sure that other people have fun with it. That's why i took out Confusion in the Ranks, for example. Nobody at the table liked playing it, because it just stopped the game (not to mention i already had a Grip of Chaoson the table).
A good chaos deck will still have a way to win beyond making everyone scoop. In my deck i run Insurrection as a finisher, or sometimes I just put a time warp under eye of the storm and take pseudo infinite turns. But if people dont want to play against it, that's why I have four other decks.
TL;DR version: Chaos is only as fun as your group lets it be.
This is the first draft of a deck heavily inspired by GHoooSTS' Pressure/Suicide idea here (on the MTG Commander Forums).
This deck started out as an attempt at a pressure deck, one that would attempt to force people to play the game and not just sit around. It follows the adage "use it or lose it."
This was originally mono-red with Zo-Zo the Punisher, in an attempt to make a deck that punished ramp. Now it is Red/Black Suicide. There is no better general for that then Rakdos the Defiler
Without further ado, here is the first draft of the deck (note i havent really worked on the land-base at all, so ANY suggestions are appreciated)
This is, again a first run build. I do plan to eventually build this IRL, maybe after i try it out online or Proxied. A first blush for me is that it lacks any kind of focus, and therefore will be horribly inconsistent. Also, the mana curve is kind of high, and without much accel it might play poorly.
Things I Need:
Artifact Mana: Probably at least a Rakdos signet, but maybe more (i only have 1 sol ring and this will be my fifth edh deck.)
I feel like i need more creatures.
Things I'm worried about:
Nobody will ever want to play against this deck =(
Seems like it could be very inconsistent.
I love Parallectric Feedback. For me it almost acts as a red finisher, since you can just explode people's bomb cards right back into their face. If someone casts Exsanguinate for a bunch, you can make sure they take the damage +2 before anyone else does, maybe even fishing them off.. Awesome for taking people out when they least expect it: when casting their last ditch effort.
That being said, I understand that some people just dont like playing against certain archetypes. Most of the time i play this i just end up laughing a lot and trying to make the game fun for everyone.
Thanks for the insight.
1x Conundrum Sphinx
1x Djinn of Wishes
1x Duplicant
1x Empyrial Archangel
1x Jace's Archivist
1x Kami of False Hope
1x Kami of the Crescent Moon
1x Keeper of Progenitus
1x Magus of the Disk
1x Master of the Wild Hunt
1x Mirror-Sigil Sergeant
1x Mul Daya Channelers
1x Mystic Snake
1x Oracle of Mul Daya
1x Phyrexian Metamorph
1x Qasali Pridemage
1x Riptide Shapeshifter
1x Sharding Sphinx
1x Sphinx Ambassador
1x Sun Titan
1x Tempting Wurm
1x Trygon Predator
1x Veteran Explorer
Enchantment (14)
1x Aluren
1x Aura of Silence
1x Call of the Wild
1x Crystallization
1x Forced Fruition
1x Future Sight
1x Heartbeat of Spring
1x Land Tax
1x Mind Unbound
1x Privileged Position
1x Rites of Flourishing
1x Soothsaying
1x Sterling Grove
1x Wheel of Sun and Moon
1x Altar of Dementia
1x Brittle Effigy
1x Bubble Matrix
1x Crystal Shard
1x Font of Mythos
1x Gate to the AEther
1x Howling Mine
1x Lifeline
Planeswalker (2)
1x Garruk Wildspeaker
1x Jace Beleren
1x Arcane Denial
1x Counterspell
1x Fracturing Gust
1x Momentary Blink
1x Mystical Tutor
1x Spin into Myth
1x Swords to Plowshares
1x Voidslime
1x Wheel and Deal
Sorcery (5)
1x Flux
1x Hypergenesis
1x Scapeshift
1x Tariff
1x Wargate
Land (35)
1x Adarkar Wastes
7x Forest
1x Glacial Fortress
9x Island
1x Kjeldoran Outpost
1x Meteor Crater
1x Misty Rainforest
1x Mystic Gate
1x Mystifying Maze
6x Plains
1x Seaside Citadel
1x Selesnya Sanctuary
1x Simic Growth Chamber
1x Vivid Creek
1x Vivid Grove
1x Vivid Meadow
There a few card interactions I want to point out:
Lifeline + Kami of False Hope = You don't do Combat Damage Unless I say so.
Basically (unless im totally misunderstanding Lifeline) as long as there are other creatures on the battlefield, i can sacrifice Kami of false hope to prevent all combat damage, then it re-enters the battlefield under my control at the end of the turn.
Soothsaying + Anything that deals with "the top of the deck"
I would go out on a limb, and probably be flamed to hell and back for it, and say that i think Soothsaying is just better than Sensei's Divining Top past the very beginning of the game. When i can Soothsay for 8+ at the end of your turn, its gets pretty stupid.
Well thats really about it....the rest i just find hilarious.
I'm just curious what people think/any recommendations. Keep in mind I generally dont care about winning a game as long as the game was utterly ridiculous/fun. (for example i played this deck three times at GenCon (in the paid Commander 4-man games) because it enables games to be hilarious. Results were very positive.)
This sucked.
There was one person with A blue played on each side who couldn't do anything, and then there was most of the table, who could do whatever they wanted, and still affect everyone on the board (board wipes, mass discard, whatever). We hated that game, and it thankfully ended by our hosts telling us the draft was starting (we were just playing around before a core set draft).
So do you guys like Rage/AoE, and if so how many players/what rules do you use to make it not awful?
1 Chorus of the Conclave
Creatures
1 Thrun, the Last Troll
1 Terastodon
1 Liege of the Tangle
1 Whitemane Lion
1 Living Hive
1 Khalni Hydra
1 Vigor
1 Birds of Paradise
1 Chameleon Colossus
1 Silklash Spider
1 Frontier Guide
1 Magus of the Library
1 Omnath, Locus of Mana
1 Mossbridge Troll
1 Qasali Pridemage
1 Fangren Firstborn
1 Woodfall Primus
1 Victory's Herald
1 Keeper of Progenitus
1 Stonecloaker
1 Sun Titan
1 Yavimaya Elder
1 Argothian Elder
1 Regal Force
1 Genesis
1 Garruk Wildspeaker
1 Ajani Goldmane
Artifacts
1 Contagion Engine
1 Chimeric Egg
1 Umbilicus
1 Darksteel Plate
1 Seer's Sundial
1 Everflowing Chalice
1 Basalt Monolith
1 Rings of Brighthearth
Enchantments
1 Beastmaster Ascension
1 Pattern of Rebirth
1 Sylvan Library
1 Asceticism
1 Lurking Predators
Instants/Sorceries
1 Swords to Plowshares
1 Disenchant
1 Phyrexian Rebirth
1 Hallowed Burial
1 Krosan Grip
1 Cultivate
1 Praetor's Counsel
1 Chord of Calling
1 Reclaim
1 Day of Judgment
1 Soul's Majesty
1 Repopulate
1 Regrowth
1 Creeping Corrosion
1 Reknit
1 Graypelt Refuge
1 Khalni Garden
1 Miren, the Moaning Well
1 Naya Panorama
1 Brushland
1 Sunpetal Grove
1 Strip Mine
1 Razorverge Thicket
1 Mosswort Bridge
1 Terramorphic Expanse
1 Sejiri Steppe
17 Plains
16 Forest
Control - Gotta second Kaho, Minamo Historian Her tutor ability is pretty bonkers.
Combo - I dotn really know, since i dont like playing combo myself, and therefore dont really look for combo generals at all.
A good chaos deck will still have a way to win beyond making everyone scoop. In my deck i run Insurrection as a finisher, or sometimes I just put a time warp under eye of the storm and take pseudo infinite turns. But if people dont want to play against it, that's why I have four other decks.
TL;DR version: Chaos is only as fun as your group lets it be.
Archenemy:
Starts with 80 life
Immune to "General Damage"
This deck started out as an attempt at a pressure deck, one that would attempt to force people to play the game and not just sit around. It follows the adage "use it or lose it."
This was originally mono-red with Zo-Zo the Punisher, in an attempt to make a deck that punished ramp. Now it is Red/Black Suicide. There is no better general for that then Rakdos the Defiler
Without further ado, here is the first draft of the deck (note i havent really worked on the land-base at all, so ANY suggestions are appreciated)
1 Tunnel Ignus
1 Keldon Firebombers
1 Sulfuric Vortex
1 inferno
1 platinum angel
1 platinum emprion
1 hostility
1 decree of annihilation
1 Fumiko the Lowblood
1 Goblin ruinblaster
1 avalanche riders
1 Mine Layer
1 Orcish Settlers
1 Zo-Zo The Punisher
1 Fleshbag Marauder
1 anger
1 mindslicer
1 avatar of woe
1 Drana, Kalastra Bloodchief
1 Malfaegor
1 Dread
1 Ankh of Mishra
1 Relic of Progenitus
1 The Rack
1 Black Vice
1 angel's trumpet
1 nim deathmantle
1 Gauntlet of Power
1 thought prison
1 Tsabo's web
1 wayfarers bauble
1 journeyer's kite
1 expedition map
1 oblivion stone
Enchantments:
1 aether flash
1 tectonic Instability
1 Pyrohemia
1 Manabarbs
1 Grand Melee
1 Price of Glory
1 mind slash
1 pestilence
1 electropotence
1 death pits of rath
1 furnace of rath
1 Honden of Nights Reach
1 Conspiracy
1 epicenter
1 earthquake
1 Fault line
1 lava blister
1 lavaball trap
1 Delirium Skeins
1 unnerve
1 Syphon Mind
1 Exsanguinate
1 red sun's zenith
1 black sun's zenith
Land:
17 Swamp
19 Mountain
1 Valakut of Molten Pinnacle
1 Tectonic Edge
1 Ghost Town
1 Strip Mine
This is, again a first run build. I do plan to eventually build this IRL, maybe after i try it out online or Proxied. A first blush for me is that it lacks any kind of focus, and therefore will be horribly inconsistent. Also, the mana curve is kind of high, and without much accel it might play poorly.
Things I Need:
Artifact Mana: Probably at least a Rakdos signet, but maybe more (i only have 1 sol ring and this will be my fifth edh deck.)
I feel like i need more creatures.
Things I'm worried about:
Nobody will ever want to play against this deck =(
Seems like it could be very inconsistent.