Adding more combo would certainly add more angles for victory; however, my main motivation for building this deck was just to have something to goldfish by myself for fun. Find a reducer, play Jhoira, and go for it (try to draw my deck). With this strategy, topdecking any card 3CMC or greater is just too expensive most of the time. If you're curious, I would recommmend just building pure cheerios (a lot of the small artifacts are pretty cheap), goldfish and see how you like it, and gradually shift towards more control. I can imagine substituting the filler gas artifacts with more deliberate combo routes and stax pieces. Storm the Vault would probably be more effective in that type of deck.
I had Krark-Clan Ironworks originally in the deck, but felt it was a win-more card. Oftentimes, when you are in the process of going off and relying on the top of your deck, a 3 mana artifact (discounted from 4 with a reducer) is too expensive. If you have the mana to cast it, you're already in good shape. Also, the deck is highly reliant on bouncing artifacts back to the hand and recasting them, so I don't want to be sacrificing them or relying on too many multi-card combos. The deck plays like a storm deck with a very real chance of fizzling if you hit too many lands or non-artifacts before reaching a critical mass of artifacts to bounce and replay. Artificer's Assistant, Riddlesmith, Mana Severance, Winds of Change, and/or Credit Voucher are the real consistency enablers to dig past lands and other non-artifacts. A lot of the cheap artifacts can be sacrificed to draw as a last resort to keep going.
I think it depends on your playgroup and how much instant speed removal you expect. Defense Grid is definitely worth considering. I decided to just go pure cheerios, try for it early, and force my opponents to have removal. If I added disruption, I would need to reliably have it early, probably delay going off until I had enough mana for both Jhoira and a counter (possibly cast mana rocks early at the cost of lost card draw), and get lucky enough to avoid the remaining non-artifact spells before reaching critical mass to not fizzle. It's definitely more fun to just tap out turn 4 and blindly go for it. If it's a new deck you're bringing to the table, I think you can definitely be more light on disruption, as your opponents might not expect you to be so all in. The deck is more of a novelty and fun solitaire challenge to goldfish by yourself.
Gigantoplasm + Saffi Eriksdotter: Gigantoplasm enters as a copy of Karmic Guide and reanimates Hulk, Saffi sacrifices itself and targets Gigantoplasm, Gigantoplasm zeroes itself and comes back as a copy of Hulk and then zeroes itself for another Hulk trigger
Reveillark + Phyrexian Dreadnought: Hulk, Reveillark, and Dreadnought are sacrificed to the Dreadnought trigger, Reveillark trigger brings back Gigantoplasm and Saffi, Gigantoplasm enters as a copy of Karmic Guide and reanimates Reveillark, Saffi sacrifices itself and targets Gigantoplasm, Gigantoplasm zeroes itself and comes back as copy of Reveillark
Laboratory Maniac + Hapless Researcher + any 2 drop: Hapless Researcher sacrifices itself to loot, Gigantoplasm zeroes itself for a Reveillark trigger and brings back itself as a copy of Reveillark and Hapless Researcher, repeat loop to loot through entire library
One of the best tricks is to equip it to a first striker. After first strike damage, you get the counters and can finish off a larger creature before your creature takes normal damage.
I like this! Very heavy on the snaky theme. How well does it perform?
It does pretty well against creature decks. No one wants to attack into deathtouch. I spend the beginning of the game dropping some snakes and ramping. Once everyone is just about out of gas, I drop Damia, reload my hand, and hope to draw Seshiro the Anointed. As more gorgons come out though, I'm removing snakes, so it will be interesting to see how this strategy shifts. Hopefully, Pharika will some interesting flavor (along with an awesome weapon).
Awesome concept and very well-executed. Gaze of Granite could be great in here, flavorfully and in function. If only Stone-Cold Basilisk weren't an un-card. So much flavor.
Since four of the ponies don't exist yet, you can try to Conflux for Rarity, _____, Evil Twin, Dack's Duplicate, and Altered Ego instead, and use Composite Golem mana to change their names.
With Omniscience out, you can alternatively try to win by drawing through your deck with enchantress triggers and swinging with the angels from Sigil of the Empty Throne + Temur Ascendancy.
1 Princess Twilight Sparkle
Creature - Friendship Is Magic (6):
1 Applejack
1 Fluttershy
1 Nightmare Moon
1 Pinkie Pie
1 Rainbow Dash
1 Rarity
Creature (10):
1 Academy Rector
1 Argothian Enchantress
1 Composite Golem
1 Eternal Witness
1 Mesa Enchantress
1 Nessian Wanderer
1 Satyr Enchanter
1 Setessan Champion
1 Tuvasa the Sunlit
1 Verduran Enchantress
Sorcery (4):
1 Conflux
1 Diabolic Intent
1 Flood of Tears
1 Praetor's Counsel
Instant (4):
1 Eladamri's Call
1 Enlightened Tutor
1 Muddle the Mixture
1 Mystical Tutor
Enchantment (38):
1 Abundance
1 Abundant Growth
1 Cast Out
1 Control Magic
1 Darksteel Mutation
1 Dawn's Reflection
1 Destiny Spinner
1 Doomwake Giant
1 Dryad of the Ilysian Grove
1 Dueling Grounds
1 Eidolon of Blossoms
1 Enchantress's Presence
1 Energy Flux
1 Exploration
1 Fertile Ground
1 Imprisoned in the Moon
1 Land Tax
1 Mystic Remora
1 Oblivion Ring
1 Omniscience
1 Overgrowth
1 Quarantine Field
1 Rhystic Study
1 Sandwurm Convergence
1 Seal of Cleansing
1 Seal of Doom
1 Seal of Primordium
1 Sigil of the Empty Throne
1 Smothering Tithe
1 Soul Snare
1 Sphere of Safety
1 Stasis Snare
1 Stony Silence
1 Stranglehold
1 Sylvan Library
1 Temur Ascendancy
1 Trace of Abundance
1 Utopia Sprawl
1 Wild Growth
1 Blood Crypt
1 Bloodstained Mire
1 Breeding Pool
1 Command Tower
1 Exotic Orchard
1 Fetid Heath
1 Flooded Grove
1 Flooded Strand
5 Forest
1 Godless Shrine
1 Hallowed Fountain
2 Island
1 Krosan Verge
1 Mana Confluence
1 Mountain
1 Murmuring Bosk
1 Overgrown Tomb
3 Plains
1 Polluted Delta
1 Reflecting Pool
1 Sacred Foundry
1 Serra's Sanctum
1 Steam Vents
1 Stomping Ground
1 Swamp
1 Temple Garden
1 Twilight Mire
1 Watery Grave
1 Windswept Heath
1 Wooded Foothills
Princess Luna Pile (6):
1 Castigate
1 Disciple of Deceit
1 Future Sight
1 Hallowed Moonlight
1 Oath of Liliana
1 Ponder
1 Nahiri, the Lithomancer
Creature (19):
1 Angel of Finality
1 Angel of the Dire Hour
1 Archangel of Tithes
1 Boreas Charger
1 Containment Priest
1 Djeru, With Eyes Open
1 Flickerwisp
1 Knight of the White Orchid
1 Knight-Captain of Eos
1 Kor Sanctifiers
1 Restoration Angel
1 Solemn Simulacrum
1 Stoneforge Mystic
1 Sunblast Angel
1 Taj-Nar Swordsmith
1 Thalia's Lancers
1 Wall of Omens
1 War Priest of Thune
1 Weathered Wayfarer
Sorcery (15):
1 Akroma's Vengeance
1 Austere Command
1 Cleansing Nova
1 Day of Judgment
1 Divine Reckoning
1 Fumigate
1 Hallowed Burial
1 Hour of Revelation
1 Martial Coup
1 Phyrexian Rebirth
1 Rout
1 Shatter the Sky
1 Sublime Exhalation
1 Terminus
1 Wrath of God
1 Comeuppance
1 Crush Contraband
1 Fated Retribution
1 Generous Gift
1 Path to Exile
1 Return to Dust
1 Swords to Plowshares
Enchantment (5):
1 Heliod, God of the Sun
1 Karmic Justice
1 Land Tax
1 Martyr's Bond
1 Smothering Tithe
Artifact (13):
1 Argentum Armor
1 Batterskull
1 Colossus Hammer
1 Godsend
1 Haunted Plate Mail
1 Helm of the Host
1 Lightning Greaves
1 Mimic Vat
1 Skullclamp
1 Swiftfoot Boots
1 Sword of Vengeance
1 Vedalken Orrery
1 Wayfarer's Bauble
1 Elspeth, Knight-Errant
1 Elspeth, Sun's Champion
1 Gideon Blackblade
Land (37):
1 Boseiju, Who Shelters All
1 Dust Bowl
1 Emeria, the Sky Ruin
1 Forge of Heroes
1 Karoo
1 Kjeldoran Outpost
1 Mistveil Plains
1 Myriad Landscape
1 New Benalia
1 Nykthos, Shrine to Nyx
27 Plains
1 Jhoira, Weatherlight Captain
Creature (6):
1 Artificer's Assistant
1 Herald of Kozilek
1 Laboratory Maniac
1 Riddlesmith
1 Tribute Mage
1 Trophy Mage
Sorcery (4):
1 Displacement Wave
1 Fabricate
1 Mana Severance
1 Winds of Change
Instant (7):
1 Chain of Vapor
1 Hurkyl's Recall
1 Muddle the Mixture
1 Mystical Tutor
1 Paradoxical Outcome
1 Rebuild
1 Retract
Enchantment (1):
1 Words of Wind
Artifact (53):
1 Aether Spellbomb
1 Aetherflux Reservoir
1 Astral Cornucopia
1 Barbed Sextant
1 Braidwood Sextant
1 Chromatic Sphere
1 Chromatic Star
1 Chrome Mox
1 Claws of Gix
1 Conjurer's Bauble
1 Credit Voucher
1 Etherium Sculptor
1 Everflowing Chalice
1 Expedition Map
1 Fellwar Stone
1 Foundry Inspector
1 Frogmite
1 Helm of Awakening
1 Implement of Combustion
1 Izzet Signet
1 Jeweled Amulet
1 Jhoira's Familiar
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Manifold Key
1 Memnite
1 Mind Stone
1 Mox Amber
1 Mox Opal
1 Ornithopter
1 Paradise Mantle
1 Phyrexian Furnace
1 Phyrexian Walker
1 Prismatic Lens
1 Prophetic Prism
1 Pyrite Spellbomb
1 Relic of Progenitus
1 Renegade Map
1 Scrabbling Claws
1 Scroll of Avacyn
1 Semblance Anvil
1 Sensei's Divining Top
1 Sentinel Totem
1 Sol Ring
1 Soul-Guide Lantern
1 Springleaf Drum
1 Terrarion
1 Traveler's Amulet
1 Voltaic Key
1 Wanderer's Twig
1 Wayfarer's Bauble
1 Welding Jar
1 Academy Ruins
1 Ancient Tomb
1 Ash Barrens
1 Cascade Bluffs
1 City of Brass
1 Command Tower
1 Crystal Vein
1 Darksteel Citadel
1 Great Furnace
6 Island
1 Mana Confluence
4 Mountain
1 Seat of the Synod
1 Shivan Reef
1 Spire of Industry
1 Spirebluff Canal
1 Steam Vents
1 Sulfur Falls
1 Tarnished Citadel
1 Unclaimed Territory
1 Vela the Night-Clad
Creature (23):
1 Body Double
1 Consuming Aberration
1 Diluvian Primordial
1 Dimir Doppelganger
1 Dragonlord Silumgar
1 Fallen Shinobi
1 Fleet Swallower
1 Guiltfeeder
1 Havengul Lich
1 Ink-Eyes, Servant of Oni
1 Jace's Mindseeker
1 Lazav, Dimir Mastermind
1 Mirko Vosk, Mind Drinker
1 Nemesis of Reason
1 Nightveil Specter
1 Puppeteer Clique
1 Riddlekeeper
1 Sepulchral Primordial
1 Sewer Nemesis
1 Shadowmage Infiltrator
1 Sire of Stagnation
1 Thief of Sanity
1 Wrexial, the Risen Deep
Sorcery (11):
1 Beacon of Unrest
1 Boneyard Parley
1 Command the Dreadhorde
1 Decree of Pain
1 Life's Finale
1 Mind Grind
1 Necromantic Selection
1 Rise of the Dark Realms
1 Talent of the Telepath
1 Telemin Performance
1 Traumatize
1 Countersquall
1 Didn't Say Please
1 Dimir Charm
1 Grisly Spectacle
1 Induce Paranoia
1 Memory Plunder
1 Silumgar's Command
1 Soul Manipulation
1 Undermine
Enchantment (3):
1 Bloodchief Ascension
1 Memory Erosion
1 Psychic Corrosion
Artifact (12):
1 Altar of the Brood
1 Chromatic Lantern
1 Coalition Relic
1 Coldsteel Heart
1 Commander's Sphere
1 Darksteel Ingot
1 Dimir Signet
1 Fellwar Stone
1 Mindcrank
1 Sol Ring
1 Talisman of Dominance
1 Vessel of Endless Rest
Planeswalker (3):
1 Ashiok, Nightmare Weaver
1 Jace, Memory Adept
1 Liliana Vess
Land (38):
1 Bojuka Bog
1 Boseiju, Who Shelters All
1 Castle Vantress
1 Choked Estuary
1 Command Tower
1 Creeping Tar Pit
1 Darkwater Catacombs
1 Drowned Catacomb
1 Duskmantle, House of Shadow
1 Fetid Pools
1 Exotic Orchard
1 Halimar Depths
7 Island
1 Mortuary Mire
1 Nephalia Drownyard
1 Polluted Delta
1 Reliquary Tower
1 River of Tears
1 Rogue's Passage
1 Sunken Hollow
1 Sunken Ruins
7 Swamp
1 Tainted Isle
1 Temple of Deceit
1 Underground River
1 Watery Grave
1 Derevi, Empyrial Tactician
Creature (40):
1 Avacyn's Pilgrim
1 Aven Mindcensor
1 Birds of Paradise
1 Bloom Tender
1 Body Double
1 Elvish Mystic
1 Felidar Guardian
1 Fiend Hunter
1 Fierce Empath
1 Fyndhorn Elves
1 Gigantoplasm
1 Glen Elendra Archmage
1 Grand Abolisher
1 Grand Arbiter Augustin IV
1 Hapless Researcher
1 Hermit Druid
1 Hokori, Dust Drinker
1 Judge's Familiar
1 Karmic Guide
1 Kataki, War's Wage
1 Laboratory Maniac
1 Lavinia, Azorius Renegade
1 Linvala, Keeper of Silence
1 Llanowar Elves
1 Manglehorn
1 Noble Hierarch
1 Phyrexian Dreadnought
1 Protean Hulk
1 Reveillark
1 Saffi Eriksdotter
1 Scryb Ranger
1 Sidisi's Faithful
1 Spellseeker
1 Spiketail Hatchling
1 Thalia, Heretic Cathar
1 Tribute Mage
1 Vendilion Clique
1 Vesperlark
1 Yavimaya Dryad
1 Yisan, the Wanderer Bard
1 Eldritch Evolution
1 Merchant Scroll
1 Neoform
Instant (19):
1 Autumn's Veil
1 Brainstorm
1 Chain of Vapor
1 Chord of Calling
1 Dispel
1 Eladamri's Call
1 Enlightened Tutor
1 Flash
1 Flusterstorm
1 Memory's Journey
1 Mental Misstep
1 Muddle the Mixture
1 Mystical Tutor
1 Nature's Claim
1 Shared Summons
1 Silence
1 Spell Pierce
1 Stifle
1 Swords to Plowshares
Enchantment (1):
1 Sylvan Library
Artifact (4):
1 Altar of Dementia
1 Birthing Pod
1 Scroll Rack
1 Winter Orb
Planeswalker (2):
1 Tamiyo, Field Researcher
1 Teferi, Time Raveler
Land (30):
1 Adarkar Wastes
1 Ancient Tomb
1 Arid Mesa
1 Breeding Pool
1 Brushland
1 City of Brass
1 Command Tower
1 Dryad Arbor
1 Exotic Orchard
1 Flooded Grove
1 Flooded Strand
1 Glacial Fortress
1 Hallowed Fountain
1 Hinterland Harbor
1 Horizon Canopy
1 Mana Confluence
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 Reflecting Pool
1 Savannah
1 Scalding Tarn
1 Sunpetal Grove
1 Temple Garden
1 Tropical Island
1 Tundra
1 Windswept Heath
1 Wooded Foothills
1 Yavimaya Coast
1 Verdant Catacombs
Combos:
1. Flash + Protean Hulk
4. Phyrexian Dreadnought + Stifle (synergy)
The manaless Hulk pile for Bant is kind of big, so I tried to include overlapping win conditions with Altar of Dementia. A bigger Hulk pile also means more chances to draw combo pieces. Brainstorm, Memory's Journey, Scroll Rack, Sylvan Library, and Vendilion Clique help smooth out draws and put pieces back into my library.
It does pretty well against creature decks. No one wants to attack into deathtouch. I spend the beginning of the game dropping some snakes and ramping. Once everyone is just about out of gas, I drop Damia, reload my hand, and hope to draw Seshiro the Anointed. As more gorgons come out though, I'm removing snakes, so it will be interesting to see how this strategy shifts. Hopefully, Pharika will some interesting flavor (along with an awesome weapon).
Gaze of Granite has saved me many times, especially when I quickened it with Leyline of Anticipation and Alchemist's Refuge. Stone-Cold Basilisk is fun find. I'll add it to the deck, even if it's not technically legal.
http://forums.mtgsalvation.com/showthread.php?t=522438