Yeah Shalazar you're right about there being a lot of good Black 2cmc spells. I would maybe consider running it in a bigger cube instead of Sinkhole (if money is a problem?), or Terror.
Anyway, back to this cube, I notice you're not running Cryptic Command? That thing is nuts.
I'm not sure about Buried Alive. I like how it enables reanimator, but it's a card that is pretty much useless in all other decks. I was thinking about it for my cube.
I've only had two drafts so far with my cube, and both times we had some broken reanimation going on in B/G with Survival of the Fittest, Wild Mongrel and Undead Gladiator putting stuff in the grave. I'm not sure Buried Alive is needed.
Similarly, Smallpox is a card I was considering running. I'd like to know how well it works for you.
Hmm...Scko seems to fit all those lands in his 360 card cube. It took me a while to realise just now that he's using the pains instead of the Rav bouncelands... What to do...
I've also picked up a Primal Command. Any suggestions as to what to replace in Green for it?
Similarly, I'd like to try out Voltaic Key, any comments on that card?
I'm still missing a Wooded Foothills. I'd like to put the original Fetches in when I get the last one. Do people agree with eidolon232's suggestion of cutting the pains for them? Maybe I should just increase the size of the cube...
Bribery has been known to backfire sometimes in some games when we've played with it.
I played with it the other night and managed to get nothing better than a Vampire Nighthawk while my opponent followed with a Visara the Dreadful (it was in his hand the whole time! aagh).
In general though, I think Bribery is one of those cards that is 'almost' too good in my cube. Same goes for Sol Ring, Jitte, Treachery, Balance, Capsize (in our experience), Necropotence, Plow Under etc. I like to think all the powerful cards balance each other out.
Just had my second draft with my cube. We had 7 players this time with Mono Blue playing White/Red control (plenty of burn and sweepers) in the finals.
Coming in third we had a R/G aggro/land destruction deck doing quite well against the field (winning a few matches and never going 0-2)
I realised I don't have enough green ramp in the cube. Here is the only green acceleration I'm running:
Llanowar Elves
Fyndhorn Elves
Birds of Paradise
Wall of Roots
Kodama's Reach
I'd like to fit a little bit more in there, particularly sorceries rather than creatures. What do people recommend? Here are some that come to mind:
I'm currently working on adding another 45 cards to my cube, just as soon as I get the cards I need. I'd like to replace the pain lands with Ravnica duals and add in the Onslaught fetchlands (I only have two of them so far).
Small changes:
[CARD]
Thieving Magpie[/CARD] > Sower of Tempation
[CARD]
Life//Death[/CARD] > Putrid Leech (Placeholder for Spiritmonger until I get one)
I've decided to keep the Greaves. It's rated highly amongst my playgroup. I'll keep Ring of Gix in the wings for either when I upgrade the size of my cube, or if I decide to axe Sensei's Divining Top for being too time consuming.
Or perhaps Erratic Portal could come out for Ring of Gix, and I could chuck a Crystal Shard in the blue section.
Anyway, back to this cube, I notice you're not running Cryptic Command? That thing is nuts.
I've only had two drafts so far with my cube, and both times we had some broken reanimation going on in B/G with Survival of the Fittest, Wild Mongrel and Undead Gladiator putting stuff in the grave. I'm not sure Buried Alive is needed.
Similarly, Smallpox is a card I was considering running. I'd like to know how well it works for you.
Yep that's right
Serra Avenger >> Soltari Champion
Flame-Kin Zealot >> Ajani Vengeant
Putrid Leech >> Spiritmonger
Braingeyser >> Stroke of Genius
Sudden Shock >> Magma Jet
Jaya Ballard, Task Mage >> Genju of the Spires
Isochron Scepter >> Razormane Masticore
I've also picked up a Primal Command. Any suggestions as to what to replace in Green for it?
Similarly, I'd like to try out Voltaic Key, any comments on that card?
I'm still missing a Wooded Foothills. I'd like to put the original Fetches in when I get the last one. Do people agree with eidolon232's suggestion of cutting the pains for them? Maybe I should just increase the size of the cube...
Festering Goblin >> Wretched Anurid
Mind Sludge >> Barter in Blood
Its sad when I have to take out foily cards for non foils
Edit: Also Stingscourger >> Wheel of Fortune
I played with it the other night and managed to get nothing better than a Vampire Nighthawk while my opponent followed with a Visara the Dreadful (it was in his hand the whole time! aagh).
In general though, I think Bribery is one of those cards that is 'almost' too good in my cube. Same goes for Sol Ring, Jitte, Treachery, Balance, Capsize (in our experience), Necropotence, Plow Under etc. I like to think all the powerful cards balance each other out.
Tooth and Nail > Harrow
Will try to get my hands on a noble Hierach.
Coming in third we had a R/G aggro/land destruction deck doing quite well against the field (winning a few matches and never going 0-2)
I realised I don't have enough green ramp in the cube. Here is the only green acceleration I'm running:
Llanowar Elves
Fyndhorn Elves
Birds of Paradise
Wall of Roots
Kodama's Reach
I'd like to fit a little bit more in there, particularly sorceries rather than creatures. What do people recommend? Here are some that come to mind:
Farseek
Rampant Growth
Harrow
Explosive Vegetation
[CARD]
Ninja of the Deep Hours[/CARD] > Thieving Magpie
Small changes:
[CARD]
Thieving Magpie[/CARD] > Sower of Tempation
[CARD]
Life//Death[/CARD] > Putrid Leech (Placeholder for Spiritmonger until I get one)
Erratic Portal > Ring of Gix
Clone > Crystal Shard
I've decided to keep the Greaves. It's rated highly amongst my playgroup. I'll keep Ring of Gix in the wings for either when I upgrade the size of my cube, or if I decide to axe Sensei's Divining Top for being too time consuming.
Or perhaps Erratic Portal could come out for Ring of Gix, and I could chuck a Crystal Shard in the blue section.
[card]
Quicksand[/card] > Grand Coliseum
Ring of Gix > Icy Manipulator (I'm still not sure which is better TBH)
Zuran Orb > Winter Orb (I'm going to try and draft this soon and see if it catches on. I'm sure it's not a pick that many of my friends would make)
Debtors Knell > Desolation Angel
Death Cloud > Decree of Pain
Got myself a few Onslaught Fetchlands in the mail, so hopefully I can add them in soon.