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  • posted a message on Endless Dungeon
    This is the dungeon that never ends.
    It just goes on and on, my friend.
    Some people started venturing in it, not knowing what it was.
    And, they’ll continue venturing in it forever, just because
    This is the dungeon that never ends.
    It just goes on and on, my friend.
    Some people started venturing in it, not knowing what it was.
    And, they’ll continue venturing in it forever, just because
    This is the dungeon that never ends…

    Dungeon that never ends
    So the idea is to have it being a multiple card dungeon that each piece just has the arrows at the bottom to go to the next part, but that's the bottom of the card. There isn't a payoff at the end.
    Or it could say at the end to grab a random dungeon that doesn't end card and venture into that dungeon as the final step.
    I know it seems dumb, but I feel that maybe if the effects are slightly more powerful that not having an actual end would be great. Like each time you venture that is the payoff. A better effect than the typical ones.
    Let's say we compare this to Tomb of Annulation
    Rather than each player loses 1 life it would say A)each opponent loses 1 life.
    A) Each opponent loses 2 life or discards a card.
    Or B) you lose 1 life or discard a card or sacrifice a permanent.
    If A then A2) Each opponent loses 2 life unless they sacrifice an artifact, a creature, or a land.
    Last part you create a 1/2 goblin creature token with deathtouch and venture into a dungeon that doesn't end at random. (This does not count as completing a dungeon.)
    I mean when you go into a deep dark thing you don't know what is next. This pretty much explains this.
    Yes you do lose the ability to have the if you've completed a dungeon effect, but those cards would lose value if you went this playstyle instead.
    Posted in: Custom Card Creation
  • posted a message on Mimicsilver Ravine
    Quote from user_938036 »
    While it looks perfect a part of me wants it to stay a land like nearly all other animating lands.

    Yeah. It's pretty masterfully done right now though. Wouldn't that create a land with a mana cost if it had that text? That seems odd. Maybe, probably, the way it's worded right now is best.
    Well done Kryptnyt.
    Posted in: Custom Card Creation
  • posted a message on Change the Formality
    I like the card. Not sure how it works with up to x cards. Probably a rules nightmare. But cool card nonetheless. I like Thoughtseizing them back. Lol
    Posted in: Custom Card Creation
  • posted a message on Un-carnation inspired by MH2 cycle
    Irrationality 2RR
    Creature - Elemental
    When irrationality enters the battlefield choose one:
    -Creatures you control can not block this turn.
    -Creatures you do not control gain haste until end of turn.
    Evoke - Exile a red card from your hand.
    4/2
    Posted in: Custom Card Creation
  • posted a message on Rotwing, Dracolich
    Yes. The actual card is Badass. The two suggested cards look good also. The breath could possibly be instant. That's pushing it, but maybe so. Power creep is a real thing.
    Posted in: Custom Card Creation
  • posted a message on Molten Lava Flow
    I think the core idea is good. The ability is needlessly difficult though. Just allow it to do all the damage to the attackers. They are basically running into a patch of lava after all. Maybe say you can redirect 3 damage to any number of nonflying attacking creatures? And then it makes sense...
    No. Red can not get blue mana. A fail in that area. It could create a mountain when it dies though.


    Molten Lava Flow 1RR
    Creature — Elemental
    Defender
    Enforcer 3 (Whenever this creature is delt damage in combat you may redistribute up to 3 damage assigned to this creature to any nonflying creatures that are attacking or blocking.)
    When Molten Lava Flow dies, return it to the battlefield under its owner's control as a Mountain land.
    0/4
    Posted in: Custom Card Creation
  • posted a message on Tripled One-Drop Creatures
    Thraben Inspection Squad WWW
    Creature - Human Advisor
    When Thraben Inspection Squad enters the battlefield create 3 clue tokens.
    3/6 😁😁😁

    Cloud Of Eye-Twitches BBB
    Creature - Bat
    Flying
    When Cloud of Eye-Twitches die learn, then learn again, then learn again.
    3/3

    And the most unhealthy one for any format.
    Crush of Rootwallas RRR
    Creature - Lizard
    Madness - 0
    R: +2/+0 until end of turn. Use this ability no more than 3 times a turn.
    3/3 😳🤯
    Posted in: Custom Card Creation
  • posted a message on Unrivaled Metashark & Supersonic Archavian
    Gotta say it doesn't matter what cost you put on it. It's doing very unblue things. It's a fail even at 80 Mana.
    Posted in: Custom Card Creation
  • posted a message on Deck of Many Things
    The deck of many things has very swingy effects. I don't think the first posts line up that well.
    Draw 3 is better than discard 2
    100 life is better than a 5/5.
    Losing the game is much worse than taking another turn. I suppose that one being so bad is the reason the positives are so much better.

    I'd take the second post and change it slightly.

    Deck of many things 4
    Legendary Artifact
    1: Target a player at random. The chosen player chooses a card name of a non-land card at random then casts a copy of it without paying it's Mana cost.
    Posted in: Custom Card Creation
  • posted a message on The Tarrasque
    I don't like how your card not the actual card doesn't get around spells. The beast has a reflective shell. The ward 10 is pretty accurate, but doesn't it always have that? Not just the turn it comes out.
    Posted in: Custom Card Creation
  • posted a message on One word overload cycle
    Quote from Mr Buttons »
    How about this:

    Morph 3U
    Sorcery
    Exile target nontoken creature you control. Then, for each creature exiled this way, reveal cards from the top of your library until you reveal a creature card. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library.

    Overload 3GG



    How’d I forget polymorph… yeah that definitely works. It’s just a little overpowered for a green overload.
    Yeah I see that, but my argument would be that if you are using the green overload you are probably playing a more fair deck. Odds are you aren't making a token and shaping it into a giant Spaghetti monster. You'd be playing Mana dorks with a few bombs. So it's not really as likely to put several oversized bombs in play. Basically the acceleration would reduce consistency.
    Posted in: Custom Card Creation
  • posted a message on Power Word Kill
    Target creatures controller sacrifices it.
    Posted in: Custom Card Creation
  • posted a message on Cherished Homestead
    Guys okay so the mentioned thing was Amulet of Vigor decks. I just want to go on record and say that is the most powerful deck to ever exist in magic besides Flash Hulk. I was one of the two people that created and tested the deck when extended was a thing. The amount of turn 1 wins it could make before Summer Bloom was banned is so unhealthy. My point about this is, Reap you know I have no issues with you, but you are just flat out wrong on the concepts you are saying here. Amulet of Bloom had to be banned because of a specific 4 card combo. That is not even including an actual win condition. You need any land, bounce land, Summer Bloom, Amulet of Vigor, SSG or Chancellor of the Tangle. to get the turn 1 win. Before London Mulligans the deck could still do this around 30% of the time. That's a lot more than 40% for a single card. So that is also out.
    And do we need to mention the emergency ban on Flash because of Flash Hulk? If it rarely happened like you state then there would have been no reason to emergency ban the thing. A deck doesn't become the only tier 0 deck ever because it's inconsistent. I've seen matches where it goes I win the coin flip. You go first. Stop on your upkeep. Game 2 the player says I'll be on the draw. Stop on your upkeep. Game 3 I'll take the draw..... Stop on your upkeep. (To those reading this and don't understand.... It's better that way. Trust me. This brief moment in magic history is the worst magic ever was.)
    Posted in: Custom Card Creation
  • posted a message on Cherished Homestead
    Quote from Kryptnyt »
    Works really well with the Izzet Boilerworks cycle. You can first-turn the bounceland with a Homestead activation and still be able to activate homestead a second time on the following turn because you didn't go up in land count. So in this way it can serve as a pretty strong ramp spell.
    I just saw this. Incredible broken. Would love to see this in a modern horizons set. Probably could make it in a standard set, but not too much there. Power level seems right.
    Posted in: Custom Card Creation
  • posted a message on Power Word Kill
    Power word kill is just silly. It can kill a God, Giant, Kraken, lLviathan, Beast, etc. Some have arguably more health than the ones this one doesn't kill.
    Posted in: Custom Card Creation
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