- megatog201
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Member for 14 years
Last active Fri, Aug, 4 2023 11:06:20
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Aug 17, 2014megatog201 posted a message on Standard Quick Hits: M15 Game-ChangersYeah. Sorry man. I don't know your knowledge of the game but shocks are far better than pain lands.Posted in: Articles
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpHumm something tells me that banding is going to be #1. Just on a different listPosted in: Improbable Things
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpI also enjoyed the read. But I think you did a few things wrong. #1 equip should be endurance A+. They will probably always have equips in every set or block and there is no way they will ever run out of ideas for the keyword. #2 Banding should have been #1. I mean come on man.Posted in: Improbable Things
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #9Yep yep. Splice was cool. But sucked to link it to a rather weak group of cards.Posted in: Improbable Things
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It just goes on and on, my friend.
Some people started venturing in it, not knowing what it was.
And, they’ll continue venturing in it forever, just because
This is the dungeon that never ends.
It just goes on and on, my friend.
Some people started venturing in it, not knowing what it was.
And, they’ll continue venturing in it forever, just because
This is the dungeon that never ends…
Dungeon that never ends
So the idea is to have it being a multiple card dungeon that each piece just has the arrows at the bottom to go to the next part, but that's the bottom of the card. There isn't a payoff at the end.
Or it could say at the end to grab a random dungeon that doesn't end card and venture into that dungeon as the final step.
I know it seems dumb, but I feel that maybe if the effects are slightly more powerful that not having an actual end would be great. Like each time you venture that is the payoff. A better effect than the typical ones.
Let's say we compare this to Tomb of Annulation
Rather than each player loses 1 life it would say A)each opponent loses 1 life.
A) Each opponent loses 2 life or discards a card.
Or B) you lose 1 life or discard a card or sacrifice a permanent.
If A then A2) Each opponent loses 2 life unless they sacrifice an artifact, a creature, or a land.
Last part you create a 1/2 goblin creature token with deathtouch and venture into a dungeon that doesn't end at random. (This does not count as completing a dungeon.)
I mean when you go into a deep dark thing you don't know what is next. This pretty much explains this.
Yes you do lose the ability to have the if you've completed a dungeon effect, but those cards would lose value if you went this playstyle instead.
Yeah. It's pretty masterfully done right now though. Wouldn't that create a land with a mana cost if it had that text? That seems odd. Maybe, probably, the way it's worded right now is best.
Well done Kryptnyt.
Creature - Elemental
When irrationality enters the battlefield choose one:
-Creatures you control can not block this turn.
-Creatures you do not control gain haste until end of turn.
Evoke - Exile a red card from your hand.
4/2
No. Red can not get blue mana. A fail in that area. It could create a mountain when it dies though.
Molten Lava Flow 1RR
Creature — Elemental
Defender
Enforcer 3 (Whenever this creature is delt damage in combat you may redistribute up to 3 damage assigned to this creature to any nonflying creatures that are attacking or blocking.)
When Molten Lava Flow dies, return it to the battlefield under its owner's control as a Mountain land.
0/4
Creature - Human Advisor
When Thraben Inspection Squad enters the battlefield create 3 clue tokens.
3/6 😁😁😁
Cloud Of Eye-Twitches BBB
Creature - Bat
Flying
When Cloud of Eye-Twitches die learn, then learn again, then learn again.
3/3
And the most unhealthy one for any format.
Crush of Rootwallas RRR
Creature - Lizard
Madness - 0
R: +2/+0 until end of turn. Use this ability no more than 3 times a turn.
3/3 😳🤯
Draw 3 is better than discard 2
100 life is better than a 5/5.
Losing the game is much worse than taking another turn. I suppose that one being so bad is the reason the positives are so much better.
I'd take the second post and change it slightly.
Deck of many things 4
Legendary Artifact
1: Target a player at random. The chosen player chooses a card name of a non-land card at random then casts a copy of it without paying it's Mana cost.
And do we need to mention the emergency ban on Flash because of Flash Hulk? If it rarely happened like you state then there would have been no reason to emergency ban the thing. A deck doesn't become the only tier 0 deck ever because it's inconsistent. I've seen matches where it goes I win the coin flip. You go first. Stop on your upkeep. Game 2 the player says I'll be on the draw. Stop on your upkeep. Game 3 I'll take the draw..... Stop on your upkeep. (To those reading this and don't understand.... It's better that way. Trust me. This brief moment in magic history is the worst magic ever was.)