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    posted a message on Myriad Storm
    I like it and also think the concept is due to some obscure and honestly unintuitive rules. That said maybe going for the traditional storm build with this slotted in could work better. That way you don't go down to 1 win con. You still have grapeshot and warrens but 1 or 2 of these to also help in matches where shot isn't the best card for the job.
    I see you have kinda done that already, but maybe instead of playing Val you could play Boral or electromancer? I don't think you have to lose the package of Gifts and the flashback card to add in this new card.
    Posted in: Deck Creation (Modern)
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    posted a message on red and white pump spells
    I hope you are playing with the 2/2 bestow hound that makes you attack each turn if able. I forget the name, but is a hound and gives a +2/+2 buff like you are looking for.
    Posted in: Pioneer
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    posted a message on Undying Retribution
    Very thorough. Unfortunately it probably still won't get many responses on this website. Kinda dead and they don't do a whole lot with the decks that aren't too teir. It's a shame honestly. But I hope this does get some comments and hopefully does well in games.
    Posted in: Deck Creation (Modern)
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    posted a message on Song of Creation
    That's not what I'm saying at all. I'm saying to make the deck that works best with the card. Don't dilute existing decks. I don't think the half burn half ramp is the way to go. You do have some good parts of the deck. Just needs to be focused.
    Posted in: Deck Creation (Modern)
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    posted a message on Rhy’s Army: Nature’s Allies
    Why are you using the bad guildmages and not playing the simply best one? The origional rav guildmage can steal games all by itself. 4 mana make a dude. 4 mana pump your whole team.
    Posted in: Deck Creation (Modern)
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    posted a message on Army of Atlantis
    Check the merfolk thread. Merfolk hovers near tiger 2 status currently. Also can look up nikichu on YouTube as a merfolk specialist.
    Posted in: Deck Creation (Modern)
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    posted a message on G/u Kiora, Behemoth Beckoner
    Unless I'm missing something you only have 7 cards that draw off your planeswalker. Is that by design or looking for advise?
    Posted in: Deck Creation (Modern)
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    posted a message on Devoted Devastation (aka Turbo Druid/Druid Evolution)
    May be incorrect but my gut is telling me the lists not playing arbor are just wrong. There will be times where you have an evolution in hand with a combo piece. Any green fetch gets arbor and then you evo it into thr missing piece.
    Also the fact that if it's in the yard and you are a mana short of whatever play you are thinking of making you can always pay 2 life to lunge it out and then get an additional mana out of it. That won't come up nearly as often as the first situation but I bet it could matter here or there.
    Posted in: Deck Creation (Modern)
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    posted a message on Aggro Mono White Humans
    Never remove the remaining little gideons. They are way roo powerful Id pissibly put them at 3. But 2 may be the correct number. Dont take a card out because you haven't drawn it yet. What does that do? End up with another card you won't draw? Maybe its the way you are shuffling?
    Posted in: Deck Creation (Modern)
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    posted a message on U/x Living As Foretold
    Nimble Obstructionist can also be used to counter the chalice countering trigger also. It looks pretty good in this deck since it covers so many issues the deck Could face.
    Countering a fetch, planeswalker activation, chalice, mirror match, relic activation, grapeshot trigger, etc.
    Posted in: Deck Creation (Modern)
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