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    posted a message on Class is in Session
    Adaptivity Test, On the Field, and Guesswork all look really good. I agree with your point about being green since most do put tokens on the battlefield.
    Posted in: Custom Card Creation
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    posted a message on New to modern and would like some feedback on my first deck. (UR Control)
    Fist thing that stands out is the Ionize. It's a really slow counterspell. I'd switch those out for 1 Remand and 1 Mana Leak. Wizard's Retort should probably be Force of Negation.
    The Winged Words and Favorable Winds are so circumstantial that they would be better just being something else. I get the magical christmas land where you have 2 of them out and make a lot of 3/3s. But this style deck wins by achieving inevitably. Think about the games you lost because you drew Favorable Winds but didn't have a flier. Invocation is also not very good here. That makes 7 slots. Sprite Dragon should take the spot of 3 of them. 4 slots could be Monasteries Swiftspear. It's one of the best creatures in modern.
    I'd take out an island and a mountain for 2 Reflecting Pool.
    That's about all the changes I'd make right now. Then I'd look and see what's performing and what isn't to make changes from there.
    Posted in: Deck Creation (Modern)
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    posted a message on Cram, and other School concepts
    Maybe I missed it but what is learn? I like your card design. Seems fitting for the idea with cool design and power level seems about where it should be.
    Posted in: Custom Card Creation
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    posted a message on Brewing Spells
    It's really really not friendly to new or younger players. I've been playing the game since it's inception and it took a second to figure out what you are trying to do here. It is very cool but ugly my guy. There has to be a better way. Let me suggest this.

    Batwing Fumes 1B
    Sorcery - Brew
    Each opponent sacrifices a creature.
    You may pay an additional 1B as you cast Batwing Fumes. If you do exile target instant or sorcery card with Brew from your graveyard then add the exiled card's effects to Batwing Fumes.

    Devilblood Olio 2R
    Sorcery - Brew
    Create 2 1/1 devil creature tokens with menace.
    You may pay an additional 1R as you cast Devilblood Olio. If you do exile target instant or sorcery card with Brew from your graveyard then add the exiled card's effects to Devilblood Olio. This pretty much gets the desired effects. BUT it can get better and also allow more powerful spells if you change it up. Right now with my current design you don't want to make powerful brews since for just 2 Mana you can get the effect copied. So a better way should be....

    Batwing Fumes 1B
    Sorcery - Brew
    Each opponent sacrifices a creature.
    When you cast an instant or sorcery card with Brew you may pay an additional 1B as you cast it. If you do exile Batwing Fumes from your graveyard then add Batwing Fume's effect to that spell.

    The reason you would want to go this route is because you could have a spell such as

    Bearcaller's Sarumit 3GGG
    Instant - Brew
    Put 4 2/2 bear creature tokens onto the battlefield.
    You may pay an additional 1G as you cast Bearcaller's Sarumit. If you do exile target instant or sorcery card with Brew from your graveyard then add the exiled card's effects to Bearcaller's Sarumit.

    While that effect isn't broken imagine if you cast a cheap Brew spell and paid an extra 2 Mana and got 4 2/2 bears. Not balanced at all. So the better way would be...

    Bearcaller's Sarumit 3GGG
    Instant - Brew
    Put 4 2/2 bear creature tokens onto the battlefield.
    When you cast an instant or sorcery card with Brew you may pay an additional 3G as you cast it. If you do exile Bearcaller's Sarumit from your graveyard then add Bearcaller's Sarumit's effect to that spell.

    This design allows you to make the Brew cost different for balance purposes.
    Posted in: Custom Card Creation
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    posted a message on Mono White Riddle of Steel
    Yes indeed my guy. Those results can't be denied. I'm thinking by April I should be streaming. And your deck is going to be one of the first ones I play. I know I'm not a master of the deck like you are. But I'll do my best. 😀
    Posted in: Deck Creation (Modern)
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    posted a message on Momentum
    Quote from rowanalpha »
    This is tricky to evaluate, but my gut says that counting token creatures will make this too easy to turn on and therefore harder to balance. This is especially true with repeated token produces like the ones you've listed here.

    At the same time the mechanic that if you attack with 3 or more guys can use tokens so I'd say this is fine.
    2 feels like the correct number and I'd love to see this mechanic in a future set. You did really well with this. Cost and power may need balancing, but doesn't that go for every card? Can make a burn style card also.

    Charging Strike 1R
    Instant
    Charging Strike deals 2 damage to any target. If you have momentum Charging Strike deals 3 damage instead.
    Posted in: Custom Card Creation
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    posted a message on Strixhaven-like Cards and Mechanics
    I don't like basics being "ingredients". Just feels more like a domain style concept. UNLESS you make ingredients also. Like an artifact that costs 2 and acts as an ingredient and taps for a colorless Mana. Kind of like a less powerful Mindstone. There could also be creatures, instants, and sorceries that put an ingredient token on the battlefield.

    Aspiring Spike 3WG
    Legendary Creature - Human YouTuber
    Brew
    If ~ cost 2 or less Mana to cast put 2 ingredient tokens on the battlefield.
    3/3

    Cookbook. 2
    Artifact - Ingredient
    t: add C.

    About Study. Wow I like not attacking to study. That is a pretty great idea.
    Posted in: Custom Card Creation
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    posted a message on Jayemdae Bridge
    For balance I'd put the abilities together. Draw a card and creatures with less power than the number of cards in your hand cannot attack you until your next turn.
    Posted in: Custom Card Creation
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    posted a message on End of Days
    So then I'm playing Mana dorks in a deck with wraths... I'm not buying it. I don't usually play birds in my wrath decks.
    Posted in: Custom Card Creation
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    posted a message on Wrag, Titan of Rebirth
    Uro isn't broken because of the escape mechanic. Uro is broken because of its enters the battlefield abilities. Just look at the cheaper brother and see how much weaker it is. Even costs less and still not nearly as good.
    Uro has 2 abilities that are very very good. Drawing a card represents 1/4 of a turn. (According to The Dojo) putting a land into play is also 1/4 a turn. (Again, according to The Dojo). So each time you play Uro you are getting a half turn of upside. Plus the 3 life. Kroxa only costs them 1/4 turn. The 3 life on either card isn't really that strong. 3 life only matters when it's the last 3 life. And you can get into the 50s and still lose.
    All that said to say if your titan was

    Vrex, Titan of Life and Death 1BG
    Legendary Creature - Elder Giant
    When Vrex enters the battlefield, sacrifice it unless it escaped.
    Whenever Vrex, Titan of Life and Death enters the battlefield or attacks, you may return another card from your graveyard to your hand.
    Escape BBGG, Exile 5 other cards from your graveyard.
    6/6

    It would still be fine. You are getting a situational and limited 1/4 of a turn.
    Lastly I added another card rather than a card so that way it can't continually return itself.
    Posted in: Custom Card Creation
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