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Sep 9, 2021IDK how often you hit that combo, but the individual parts of the combo look weak on their own. I'd typically rather see more individual power in those slots. To me modern isn't the power level of a 2 Mana 1/3 do nothing card. 🤷Posted in: Deck Creation (Modern)
Aug 19, 2021I'd pretty much keep it as boomerang. The odds a 3/1 flyer can finish a game is very slim. Most decks can deal with an x/1, but then again if flying creatures get to be more prevalent then a switch is in order.Posted in: Modern
You are missing one of the best mill lands. Shelldock Isle. This gives you much needed reach.
Sanity Grinding should almost assuredly be Tasha's Hideous Laughter.
Aug 1, 2021Posted in: Custom Card CreationQuote from Grapefruit21 »Because Mana Crypt is one of the 15 most powerful cards ever printed (in my opinion one of the 3 most powerful cards ever printed)
I'm sorry to not really add anything as I don't particularly care for commander cards which it has pretty well been stated this was designed for. But I'm more curious about what the top 15 cards are in your opinion. If you don't mind.
Aug 1, 2021It could be a 2/2 for only G if the ability says all other creatures have haste. Still functionally the same card as the crossroads and magus combined. Crossroads never gave itself haste except under very situational circumstances.Posted in: Custom Card Creation
Jul 28, 2021I'm assuming you aren't looking for anything that top tier and just looking for something fun. You are red and black so maybe have a few Unlicensed Disintegration? Also K.Command would be good in here to debut your win condition or sac outlet.Posted in: Deck Creation (Modern)
Jul 22, 2021Posted in: Deck Creation (Modern)
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Burn
4 Lightning Bolt
3 Lava Spike
1 Bump in the Night
2 Flame Rift
4 Atarka's Command
4 Lightning Helix
1 Rift Bolt
4 Skewer the Critics
4 Desperate Ritual
4 Pyretic Ritual
1 Vessel of Volatility
4 Madcap Experiment
2 Lich's Mirror
4 Arid Mesa
4 Wooded Foothills
3 Bloodstained Mire
1 Sacred Foundry
1 Blood Crypt
2 Stomping Ground
1 Den of the Bugbear
Idea of this deck is constantly point direct damage to the opponents face. Allow your health to get low, but not to the point where you will die. It's okay to aim damage spells to the opponents creatures if necessary.
Then when the coast is clear cast Madcap to get the mirror to refill your hand. The cost is really high. You end up shuffling everything into your deck and basically just getting your hand. But there is a plan. You only want to do this when you can produce 5 Mana without using your land drop. This way you can play the land and cast Madcap OR cast Madcap and then play the land. That gives you 2 Mana. Your rituals can ramp you up to 3 or even 4 Mana to deploy all your newly drawn burn spells.
Atarka's Command has a hidden mode that this deck actually uses. The putting a land onto the battlefield mode. This deck uses that very well. Eot burn for 3 and then bolt them. If you don't have actual bolt then cast it main phase to be able to cast bump, skewer, spike, etc.
The trigger for the Mirror goes off when it enters the battlefield. This means there is no point where the opponent can destroy it in response if you took lethal off the Madcap.
You can and do sometimes play a Mirror before going off. This is especially interesting if you manage to Madcap the other one. You get 2 triggers and can respond in-between them. So any rituals you draw will only add Mana to the pool for the second hand.
This is mostly made to be a fun deck but can actually put up some numbers.
I've had a few games where the opponent cast StoneForge getting Batterskull. I cast Atarka's Command eot and then bolted the Mystic to get ramp and basically free damage.
The deck can be tweaked in different metas, but large cheap creatures are hard to deal with.
If you expect lots of affinity or cookbooks then you can main Destructive Revelry and side in Smash to Smithereens. The Revelry almost made it main deck since there are lots of targets one way or the other. Only issue is Monkey and other fast decks do not tend to have lots of targets. Meta dependent.
Jul 22, 2021Mayael is this even legal in modern? I'd suggest cutting all the enters play abilities that don't win the game. Once you go off then you should win. If not the combo really isn't worth doing IMO. I'd cut all the cute stuff out and focus on doing that thing first. Once you have that optimized then I'd build the rest of the deck.Posted in: Deck Creation (Modern)
Best answer I can give you is what one card wins if you have the combo of looping the two legends? If it's possible to be a land then that's even better as it doesn't take up a spell slot. If not then you have basically a three card combo deck that needs two identical cards to be effective. Not good.
If you can put everything into play at one time then I'd maybe suggest a card that makes it hard or impossible for the opponent to play spells that turn. Can be the knight from MH1 or defense grid or Teferi the 3 drop. You'll need a few of these to prevent them from making a mess of the situation.
Just remember you are playing a slow 3 card combo deck in a focused format. Where 1 card combo decks exist or you can be killed on turn 3. Build accordingly or switch to something better.
Jul 20, 2021I'd also agree that the wall is better than tutor in this deck. Not only can it tutor the alarm or the nest, but it can also tutor for the general. As well as force Incase you want protection while going off... Or can be pitched to force if you already have it.Posted in: Deck Creation (Modern)
Jul 20, 2021While not a squirrel if you are wanting to put infinite power and toughness into play with intruder alarm then Sprout Swarm is your best bet. Don't need all that Dryad arbor, nest combo either. If you want squirrels then just add a ChatterFang, Squirrel General to the mix and there ya go.Posted in: Deck Creation (Modern)
Deranged Hermit isn't in modern but we do have Deep Forest Hermit. This combined with Alarm allows you to go infinite with SS BTW.
Jul 20, 2021I was going to suggest Noose Constrictor. Almost an upgraded Mongrel. Which is pretty good.Posted in: Deck Creation (Modern)
We can probably do better if we had a deck list or something better describing what you are asking about.
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Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpHumm something tells me that banding is going to be #1. Just on a different listPosted in: Improbable Things
Nov 22, 2012megatog201 posted a message on The Top 10 Keyword Abilities Ever - #1 and Wrap-UpI also enjoyed the read. But I think you did a few things wrong. #1 equip should be endurance A+. They will probably always have equips in every set or block and there is no way they will ever run out of ideas for the keyword. #2 Banding should have been #1. I mean come on man.Posted in: Improbable Things
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