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  • posted a message on Mono White Riddle of Steel
    IDK how often you hit that combo, but the individual parts of the combo look weak on their own. I'd typically rather see more individual power in those slots. To me modern isn't the power level of a 2 Mana 1/3 do nothing card. 🤷
    Posted in: Deck Creation (Modern)
  • posted a message on Brazen Borrower vs Boomerang
    I'd pretty much keep it as boomerang. The odds a 3/1 flyer can finish a game is very slim. Most decks can deal with an x/1, but then again if flying creatures get to be more prevalent then a switch is in order.
    You are missing one of the best mill lands. Shelldock Isle. This gives you much needed reach.
    Sanity Grinding should almost assuredly be Tasha's Hideous Laughter.
    Posted in: Modern
  • posted a message on Flighty Flicker
    Looks great. No qualms about it other than wordage. Ready to see print.
    Should probably say choose one exile and then do the action.
    Posted in: Custom Card Creation
  • posted a message on Dice of Rolling
    Quote from Grapefruit21 »
    Because Mana Crypt is one of the 15 most powerful cards ever printed (in my opinion one of the 3 most powerful cards ever printed)

    I'm sorry to not really add anything as I don't particularly care for commander cards which it has pretty well been stated this was designed for. But I'm more curious about what the top 15 cards are in your opinion. If you don't mind.
    Posted in: Custom Card Creation
  • posted a message on Dungeon Wurm
    Except for the name I really like this card. Doesn't seem too powerful as the drawback is pretty much on par with how strong the card is. Well done.
    Posted in: Custom Card Creation
  • posted a message on Magus of the Crossroads
    It could be a 2/2 for only G if the ability says all other creatures have haste. Still functionally the same card as the crossroads and magus combined. Crossroads never gave itself haste except under very situational circumstances.
    Posted in: Custom Card Creation
  • posted a message on Legendary Treasure
    I'm assuming you aren't looking for anything that top tier and just looking for something fun. You are red and black so maybe have a few Unlicensed Disintegration? Also K.Command would be good in here to debut your win condition or sac outlet.
    Posted in: Deck Creation (Modern)
  • posted a message on Legendary Treasure
    What are you trying to accomplish?
    Posted in: Deck Creation (Modern)
  • posted a message on Lich's Mirror

    Idea of this deck is constantly point direct damage to the opponents face. Allow your health to get low, but not to the point where you will die. It's okay to aim damage spells to the opponents creatures if necessary.
    Then when the coast is clear cast Madcap to get the mirror to refill your hand. The cost is really high. You end up shuffling everything into your deck and basically just getting your hand. But there is a plan. You only want to do this when you can produce 5 Mana without using your land drop. This way you can play the land and cast Madcap OR cast Madcap and then play the land. That gives you 2 Mana. Your rituals can ramp you up to 3 or even 4 Mana to deploy all your newly drawn burn spells.
    Atarka's Command has a hidden mode that this deck actually uses. The putting a land onto the battlefield mode. This deck uses that very well. Eot burn for 3 and then bolt them. If you don't have actual bolt then cast it main phase to be able to cast bump, skewer, spike, etc.
    The trigger for the Mirror goes off when it enters the battlefield. This means there is no point where the opponent can destroy it in response if you took lethal off the Madcap.
    You can and do sometimes play a Mirror before going off. This is especially interesting if you manage to Madcap the other one. You get 2 triggers and can respond in-between them. So any rituals you draw will only add Mana to the pool for the second hand.
    This is mostly made to be a fun deck but can actually put up some numbers.
    I've had a few games where the opponent cast StoneForge getting Batterskull. I cast Atarka's Command eot and then bolted the Mystic to get ramp and basically free damage.
    The deck can be tweaked in different metas, but large cheap creatures are hard to deal with.
    If you expect lots of affinity or cookbooks then you can main Destructive Revelry and side in Smash to Smithereens. The Revelry almost made it main deck since there are lots of targets one way or the other. Only issue is Monkey and other fast decks do not tend to have lots of targets. Meta dependent.
    Posted in: Deck Creation (Modern)
  • posted a message on Sharuum the Hegemon Deck?
    Mayael is this even legal in modern? I'd suggest cutting all the enters play abilities that don't win the game. Once you go off then you should win. If not the combo really isn't worth doing IMO. I'd cut all the cute stuff out and focus on doing that thing first. Once you have that optimized then I'd build the rest of the deck.
    Best answer I can give you is what one card wins if you have the combo of looping the two legends? If it's possible to be a land then that's even better as it doesn't take up a spell slot. If not then you have basically a three card combo deck that needs two identical cards to be effective. Not good.
    If you can put everything into play at one time then I'd maybe suggest a card that makes it hard or impossible for the opponent to play spells that turn. Can be the knight from MH1 or defense grid or Teferi the 3 drop. You'll need a few of these to prevent them from making a mess of the situation.
    Just remember you are playing a slow 3 card combo deck in a focused format. Where 1 card combo decks exist or you can be killed on turn 3. Build accordingly or switch to something better.
    Posted in: Deck Creation (Modern)
  • posted a message on Eggs
    I don't under this. Why post when there hasn't been a deck list in almost two years? I'm pretty sure the meta shifted since then. IJS
    Could you give a deck list and maybe we can work it from there?
    Posted in: Deck Creation (Modern)
  • posted a message on Mono White Riddle of Steel
    Sounds like everything is going great for the deck still. What decks were you having issues with and have they gotten better or worse?
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Infinite Squirrels Idea
    I'd also agree that the wall is better than tutor in this deck. Not only can it tutor the alarm or the nest, but it can also tutor for the general. As well as force Incase you want protection while going off... Or can be pitched to force if you already have it.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Infinite Squirrels Idea
    While not a squirrel if you are wanting to put infinite power and toughness into play with intruder alarm then Sprout Swarm is your best bet. Don't need all that Dryad arbor, nest combo either. If you want squirrels then just add a ChatterFang, Squirrel General to the mix and there ya go.
    Deranged Hermit isn't in modern but we do have Deep Forest Hermit. This combined with Alarm allows you to go infinite with SS BTW.
    Posted in: Deck Creation (Modern)
  • posted a message on Help! Creature Search Help
    I was going to suggest Noose Constrictor. Almost an upgraded Mongrel. Which is pretty good.
    We can probably do better if we had a deck list or something better describing what you are asking about.
    Posted in: Deck Creation (Modern)
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