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  • posted a message on Mono White Riddle of Steel
    I've seen Appetition appearing more and more often. It looks like the real deal. I'd suggest upping that to 3 or maybe a full set.
    Posted in: Deck Creation (Modern)
  • posted a message on Pathos of the Exile (1-mana black removal)
    Looks fine. I like that's it's cheap removal kinda like push and path but has a steep downside. Can't be played super early.
    Posted in: Custom Card Creation
  • posted a message on Long Live the King
    I like them. Seems a bit underpowered in comparison to the current power level of cards. But it does give white a good conditional draw that it severely needs.
    Maybe pump him up to a 3/4 or 2/5? I just keep comparing him to Leonin Abunas. And that isn't legendary with a potentially more powerful ability. Or you could give him the ability to other creatures you control to be able to block 1 additional creature.
    Posted in: Custom Card Creation
  • posted a message on Rummage
    Dredge is fine. You guys are worried about nothing. ๐Ÿ˜‚๐Ÿ˜‚๐Ÿ˜‚
    Posted in: Custom Card Creation
  • posted a message on Rummage
    Should have an "if" clause so it doesn't cantrip when hellbent.

    Dang. That's why I was liking it. Lol. I'd take that effect.
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    You don't really use your graveyard. Wouldn't Relic be better than Lantern? That way you can exile the grave and draw the card. Lantern gets 1 card for sure, but then doesn't allow you to do both. Also if goyf is a concern the relic always makes him tiny.
    Posted in: Deck Creation (Modern)
  • posted a message on Vehicles with alternate crew costs
    Part of the reason why the elemental isn't over powered is because the exiled cards don't power up all elementals. That is part of why I suggested putting the fuel into the graveyard.
    Also there was a brief period of time where elemental was being looked at and played well. The creation of Fatal Push was the nail in the coffin for it.
    The main plan was to turn 1 play Elemental. Then turn 2 you have Shoal backup if needed and cast the cipher spell that taps or untaps 2 permanents. You want to untap your two lands. Cast another one and tap a blocker or untap your lands or whatever. Cipher both on to the elemental. Then when you attack, unblocked due to them having no choice you exile both copies. Now you have a 5/5 they have troubles dealing with. Too much effort to just get blown out by more better removal
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    Yes, nice game buddy. I was so excited to finally get to see the moth-captain combo. Dang opponent stopped it from happening though. So rude!
    Uro... Have you considered a few SB cards to fight him off? One of my favorites is Apostle of Purifying Light. This is a great SB at the moment. Fights the Shadow and Scourge decks. Fights any mainly black deck like the one you just faced. Is targeted and repeated graveyard removal for Goyfs, Uro, Ooze, etc. Can do work in some matchups that you wouldn't expect. Like against storm. Turns off the Eot Gifts as you can just exile key cards from the graveyard... Like the card that gives flashback to everything.
    Edit: Have you gotten to get a Moth, Captain, and Prince on the field yet? Pretty much shuts down the opponent from casting spells for like 4 turns. Lol
    Posted in: Deck Creation (Modern)
  • posted a message on Mono White Riddle of Steel
    Sounds like a good card for your deck. Also feels like it's a possible good card that has been forgotten about.
    Posted in: Deck Creation (Modern)
  • posted a message on Vehicles with alternate crew costs
    I like the concept and always wondered why they didn't do this also. Heart shouldn't be the only one. I like how you have them balanced for the most part. The easiest to do, removing counters, costs more and isn't really THAT impressive.
    Flavor wise the spell one is a little lacking. Maybe you put the fuel into your graveyard as a cost for the pump? I mean typically fuel is used up once a vehicle is activated.
    Posted in: Custom Card Creation
  • posted a message on Empowering spells
    Here are the common Empower cards.
    Escape the Tomb B
    Sorcery
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Put the top creature card from your graveyard to your hand.
    1-2: Return target creature card from your graveyard to your hand.
    3: Return up to 2 creature cards from your graveyard to you hand.

    Binding Flash 1U
    Instant
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Tap target creature.
    1: Tap up to 2 target creatures.
    2: Tap up to 2 target creatures and they don't untap during their controller's untap step.

    Make Way R
    Sorcery
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Target creature without flying cannot block this turn.
    1-2: Up to 2 target creatures without flying cannot block this turn.
    3: Creatures you control cannot be blocked this turn except by creatures with flying.

    Celestial Serenity W
    Instant
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Target creature you control phases out.
    1: Exile target creature you control. Return it to the battlefield at end of the turn.
    2: Exile target creature you control then return it to the battlefield untapped.

    Sylvan Demolition 1G
    Instant
    Empower X(Exile X instants and/or sorceries from your graveyard as you cast this spell.)
    0: Destroy target artifact.
    1-2: Destroy target artifact or enchantment.
    3: Target artifact or enchantment loses indestructible then is destroyed.
    Posted in: Custom Card Creation
  • posted a message on MartyrProc- A Modern Control Deck (UPDATED!)
    Remorseful Cleric is cool in the SB, but I wonder if that 2/1 that has protection from black that exiles cards slowly from the graveyard may be a bit better in this current meta. Apostle of Purifying Light. Found it. Lol
    Also maybe make 1 or 2 of the planes into a Castle for a Mana sink and potentially make blockers. Angel of Destiny is cool and all, but probably too cute. I'd swap that out asap.
    Last thing is if you have some under performing cards in the SB I am a big fan of another Ghost Quarter in there to fight the new bleacher/spy decks.
    Posted in: Control
  • posted a message on Empowering spells
    They weren't designed for politics. You mentioned how they were not uniform and included the multiplayer aspect. That never crossed my mind until you brought it up. I don't design cards for anything except head to head in non Commander formats. I've been saying they are just cards with a keyword. They don't need to be uniform. They aren't Forces. They aren't a cycle. It's okay for one card to be better than another. Blue has the more powerful delve spells. And that is okay. So can we please get back on track here?
    And lastly, no they weren't off on execution. The intent of the rare ones, once again, is to not be able to be spammed over and over again. The effects are far to strong for that. I'll show you... How often would missing your creatures with the -3/-3 board wipe matter? How many times have you played black in magic and used removal spells for large threats and played creatures to get the board on your side? Now imagine killing all those small opposing creatures with 1 spell late in the game. That should tell you how good it is. How many times have you played white x deck and used removal to keep the big bombs off the table then wanted to be able to alpha strike with no negative effects on your board or yourself? You think they are overcosted and that's okay. But they aren't supposed to be cast over and over for full value.
    Posted in: Custom Card Creation
  • posted a message on Mechanic for a Post Apocalyptic Set - Explosives
    It's funny you said that about being trolled. I was starting to feel the same way on the thread I created. Let's both agree that that isn't the case and move on.
    You keep calling them mistakes. I gave 4 examples of these "mistakes". They are mistakes because they bend or break what a color should be able to do. I've always said any color can do anything if you give it an appropriate name. They pretty much prove that with BEES. Lol. But my point is you can put explosives in these colors as it wouldn't be the first time it's happened. "Mistakes" or not there is still a previous example of them happening. And in some cases over and over. So what is adding in another card or 2 for the flavor that it's obvious Wizards wouldn't pass on? That's what I'm trying to get across here. For flavor reasons you can do the same thing they have done, even after the color pie was well developed. Green recently-ish became the 2nd color for card draw with no disadvantage. Black has just now gotten enchantment hate. They are still flushing out what colors do what. I'd hate to see an opportunity being missed that who knows, maybe they'll end up including down the road anyways. You are acting like the color pie is this forbidden thing that can't be messed with... But they mess with it. We are playing the role of card designers. We can push the envelope also.
    Blast of Inspiration is just a flavorful way to include the mechanic in blue, if you so chose to use it. Clearly you won't, but that's okay.
    Posted in: Custom Card Creation
  • posted a message on Mono White Riddle of Steel
    That game, as you have clearly said already, didn't really matter what you did. That deck was just on top. People sometimes think if they played perfect that they should have won. But what about the flip side? The opponent could also play perfect... So they deserve to win also, right? It's just that playing perfect can give you a few percentage points, but sometimes the opponent's cards just lines up better against your cards. That and also some matchups are just bad. I don't know the case in this regard as your deck is kinda an unknown factor. You are basically the only one playing it. Lol. Which is good because the games feel fresh.
    Posted in: Deck Creation (Modern)
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