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  • posted a message on What is you favorite deck to play against?
    Depends on what I'm on at the time. If reclamation then I love playing against UW control. Lol. If goblins then Death's Shadow and most other aggro decks. Etc.
    Posted in: Modern
  • posted a message on What is you favorite deck to play against?
    Depends on what I'm on at the time. If reclamation then I love playing against UW control. Lol. If goblins then Death's Shadow and most other aggro decks. Etc.
    Posted in: Modern
  • posted a message on Intruder Alarm kind of card
    There is not a copy of intruder alarm in modern... or in magic I believe. However, if you are making a funzies deck you could make some convoluted combo that does the same thing. Like cloudstone curio, 3 mana dorks, and 2 village bell ringers. But generally 6 cards combos dont tend to see competitive play.
    Posted in: Modern
  • posted a message on Mono White Blink
    I like it, but I always feel like WU(x) is correct. Momentary Blink is a deceptively powerful card. Like you said Bant, that version looks to be the most powerful but I wouldn't sell out an esper version as well.
    Posted in: Deck Creation (Modern)
  • posted a message on Abzan Death's Shadow
    Thanks for the comments and concerns. Yes, I agree with you about leaving in 1 or 2 shadows against burn. I started doing just that. Usually burn vs shadow is a very skill intense game as burn holds back waiting for you to bring your life low, my plan is to just play that against them and gain life and play bombs they can't possibly keep up with. But the package of hexdrinker (with the increased land count), Death's Shadow, Giver, and in niche cases Dryad Arbor gives plenty of options for the burn matchup. Rhino grinding them down when they can't complete their game plan puts us out of range and a body they can't deal with without serious card disadvantage.

    Well I played this again on Friday. 3-1 yet again. Loss was to an Gruul Eldrazi build. Beat storm, burn, and death and taxes.
    Gruul Eldrazi was an interesting deck just meant to crush face. Good build that mains Burning tree Shanan to combat Druid Vizer combo and deal some extra points to players for casting planeswalkers. Fetchland hate was a shocking effect from them also.
    I thought I had the upper hand until a bloodrushed Ghor clan Rampager on a Thoughtknot Seer busted through my goyf left on defense. Game 2 I took with little effort. Was pretty sure game 1 was a fluke. Game 3 proved it wasn't. Deck came out swinging and turn 2 BTS, Turn 3 and 4 smashers wrapped that round up.
    Burn was a simple match. Won 2-0. Just good discard and guys came out fast enough to stop their little guys from putting any kind of pressure. Guide and swifties arent nearly good enough to stop rhinos. I was at 7 life. Rhino gained 3 putting me at 10. Their turn they played a swiftspear and swung. Obviously I block. They have to bolt it just to make a trade. That kind of life gain against them is way way too much to come overcome. To get me back to 7 they had to play yet another burn spell. That means the single rhino costed them 2 bolts and a dude. 3-1 with this decks discard and removal is gg.
    Storm was 2-1. I won the die roll and lead with seize. Followed with Sculler, turn 3 was another thoughseize and a shadow and a push on Boral. Turn 4 was Ranger getting shadow and sacing on their turn to prevent them from storming off. Game 2 they were able to stick a dude and go off the following turn. I drew the wrong side of the deck. Game 3 was good discard and dudes finishing up. I really need to find room for more Scullers in the board.
    Death and taxes was a long game 1. They were able to stripmine me and play a cat jesus but of course don't draw any real pressure. Luckily this deck can get it done with only 2 mana. Game 2 came down to double stripmine and me being fetchland flooded. I really needed a path or push to get into the game. Game 3 a turn 1 hexdrinker grew over the course of a few turns into a 4/4 they couldn't deal with. After a few more turns it being an unblockable, untargetabke, 6/6 finished up the game. They were blinking splicers and going to town. But needed a block or some form of life gain which they couldn't put together.
    I'll probably run this in 2 weeks again. Right now I'm loving my main. Boros Amber Beatdown. But this does show promise. Great clock, great discard, and great multipurpose removal.
    P.S. what do you guys think of Putrid Leech in this build. Something tells me sculler is justbetter, but I was thinking in terms of Death's Shadow, looks good to play and activate. On their turn activate it again. Then can activate again to make it a 6 point life loss. It is also a 4/4 beater for just 2 mana.
    Posted in: Deck Creation (Modern)
  • posted a message on Abzan Death's Shadow

    I brought this to last FNM. Went 3-1 overall. Beat Tron, Burn, GW Value, but lost to Storm, Split top 4.
    SB plan, while cute, probably could be a bit different. Right now I have it set up to board out Death's Shadow and Wraiths and put in 2 lands, Rhinos, and Collective Brutality against decks packing heavy burn. Any ideas?

    Vs Tron I went 2-1. Game 1 they didn't have a good enough payoff and our clock is too fast. Game 2 I didn't get any SB cards and was steamed by Ugin. Game 3 I was able to Tropy a Mine and extract it. They can't keep up with our clock.

    Vs Storm I lost 1-2. Game 1 I took with a fast clock and good discard targets. Game 2 they got a turn 3 kill. Game 3 was much more interesting. Surgical on Gifts and Electromancer, but he was able to put together a win with Boral around turn 7. I just didn't draw gas.

    Vs GW Valuetown I took it 2-0. Really easy matchup. Discard any cute tricks, I hit a Coco and a druid game 1 and was able to kill off any hope of blocks. Game 2 was Ranger and Drinker and Shadow applying beats. Goyf came in but by that time they were on the fence.

    Vs Burn 2-1 I won the die roll game 1 and was able to sneak out a win with heavy discard and only goyf and Sculler attacks. Game 2 I was beat with Skullcrack on a Rhino. Normally this wouldn't happen as they wouldn't expect the transformation SB, but this was a close friend that I went over the idea with. Game 3 the plan worked. Fetch basics and lands tapped to minimize damage while landing a Brutality and 2 Rhinos with no Cracks to be found.
    Edit: I found this play to be cool. Game 3 1 was on 3 lands. Ranger-captain was played and grabbed Dryad Arbor. That gave me the 4th land to be able to go off with the Rhinos. Was risky but having that option available helped significantly. May not have gotten there otherwise.
    I hope you guys enjoy and feedback always welcome.
    Posted in: Deck Creation (Modern)
  • posted a message on Jund Sacrificial Elementals
    Isn't there an elemental lord that let's you put an elemental directly into play for a turn?
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Illusions
    Then made a phantom warrior that is a ninja...
    Posted in: Deck Creation (Modern)
  • posted a message on Fun idea/ Urza deck
    That would probably be the best choice in all honesty. I tried to think of a card that would work better but nothing comes to mind.
    Posted in: Deck Creation (Modern)
  • posted a message on Fun idea/ Urza deck
    Looking good. I'd suggest taking out the Astrolabe though. You only have 6 lands that can cast it. While it's a good cantrip artifact, there will be games where you can't play it in time.
    The much abrew deck did way better than it should have. Taking out the results and putting in sword theater would make the deck much better.
    Posted in: Deck Creation (Modern)
  • posted a message on Mardu Death's Shadow
    Looking at that last list and the one before it begs the question about why play red in these lists? Neither play bolt and 1 plays a dreadhord package while the other plays battlerage and sculler. The only real consistency is the black and white portions. So why not just go BW and play better utility lands? Can still run lots of fetching and shock options to get the lifeloss effects but also have outs to other more troublesome decks?
    Another option would be to play it esper and play the mill 10 card with an increased angler count. Maybe play the delve legend creature also. Snapcaster still gives you access to the good cards milled while playing as an instant arcanist.

    Here is a basic list.
    Posted in: Deck Creation (Modern)
  • posted a message on Extort/ Endless Draining WB Orzhov Deck
    I'm pretty sure if you have ascension active that plus mindcrank means when they lose any life or any card is put into their graveyard they just lose. Because they loop an infinate number of times. They lose life which puts cards in the graveyard when causes them to lose more life which puts more cards in the yard. Makes sense?
    I'm pretty sure obediance is the better card. You can't guarentee the opponent will play creatures. So being able to drain them from casting spells is a plus.
    I would take heartless out if anything. It makes your thrull die and also makes your guys 1 power at best. Just to maybe pull out an occasional combo isn't worth it imo.
    I'd replace them with Tidehollow Sculler. That gives you a body and disrupts your opponents game plan at the same time.
    Kambal is probably the better choice.
    I'd also find a way to slot in some number of Collective Brutality. It does everything you need. Drains the opponent, kills a small problem dude, and duresses the opponent.
    Bitterblossom is also a powerhouse card that could get some slots. It can chump all day long and acts as a good win con should you face a durdle deck... or just one that can't answer an extra 1/1 flyer every turn.

    Posted in: Deck Creation (Modern)
  • posted a message on The Wurm & Only
    5 is pretty much the same as 4. And not to mention Nissan untap the forest so she effectively costs 3. Just like another planeswalker that effectively costs 3 even though his mana cost is 5. I hear he sees a little bit of play in modern.
    Posted in: Deck Creation (Modern)
  • posted a message on Fun idea/ Urza deck
    Can't see that doing any good. You have concepts that work? I do find it funny that urea doesn't appear to have much synergy with his own lands.
    Posted in: Deck Creation (Modern)
  • posted a message on Modern Angry Birds
    I'm glad to see a skies deck forming. This was one of my favorite decks from back in the day. Ribbon Snake era. Lol. Can't wait to see what comes of this.
    Posted in: Deck Creation (Modern)
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