2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on U/B Tezzeret Control


    So I have been thinking if posting this here is something I should do or not, I have been debating over it for about a week and today decided to post it here. There is a Tezzeret thread, I am fully aware, but I am bringing this list specifically here to attain more focus on not only Tezzeret but U/B in general.

    For those who do not visit the Tezzeret thread, I have been toying with the list for some time now and have gone straight U/B with the release of New Phyrexia. Further testing with U/B and U/B Tezzeret has lead me to my decision today and I did not want to blindly post a essentially different Idea in this U/B thread when there was a perfectly good thread dedicated to Tezzeret already, but I am finding that I am leaning more and more towards my Tezzeret list with U/B for a slough of reasons and I am starting to think I am delving into what I consider to be the future of U/B control.

    So here is the list.



    Now before everyone gets into a tizzy about it, here are some things i am noticing.

    Jace 2.0
    I am a fan boi... no lie. But I am feeling that when ran along side Tezzeret, he pales in comparison, mainly because Tezzeret does force you to play artifacts. With New Phyrexia I am finding his ability to dig deeper for answers far more relevant then Jaces abilities when it comes to how the deck functions.

    I do however, find myself working further and further away from the initial focus around Tezzeret, another reason why I am bringing the list here for input and initial feedback. Tezzeret is amazing, but when he is removed the deck loses focus and falls apart, which is why I started rounding out the shell to still function without him.

    The removal of Jace is not one of budget so much as functionality. I played him in my Grixis list and I played him hard in my U/B, but I am finding the answers I generally need with this list are found with Tezzeret of my 1 CC draw spells.

    Grave Titan
    I cannot tell you how many ways I have tried fitting this Monstrosity in here. I am just not finding room for him and his usefulness does not fit the toolbox I have meshed into the list. I am still seeking ways to get him into the list as a 2 of at least but to no avail thus far.

    Vault Skirge
    The biggest argument against him is that without Tezzeret he is a 1/1. The second is that he does not get past a bird with Sword of Feast and Famine.

    Vault Skirge is easily my biggest win condition, he is generally what seals the game even as a 1/1 if you manage to stick a sword on him the game is usually over for the simple fact that on top of the swords abilities, you are able to gain 3 life along side it making him a power house. I had a T3 Vengevine hit followed by a T4 Sword on him and i managed to stick a sword of war and peace on the vault skirge making him a 3/3 and my opponent could not keep up simply because of the lifegain skirge had along side the swords abilities.

    Not to mention a hawk with a blade (whatever blade it is) fails to keep pace.

    He wins games. With Tezzeret or without him. Simple as that.

    that being said, I wanted to bring the list here for more focused input mainly from the U/B players as the Tezzeret thread is a mess and is mainly just variations of lists being tossed around and I am still actively working on taking the list away from focusing on Tezzeret as a whole

    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    3-2 tonight.

    Not having red leaves me feeling king of helpless against kuldotha. Game 2 even. I just miss the speed of pyroclasm or slagstorm.

    That aside I was happy with the main, side I felt I had some useless cards against mono black control, having to worry abou Obliterator and Shade sucks, I might remove memoricide from my sb in favor of extraction and make room for more dismember and maybe some hard counter like mental misstep. I will post my match breakdown later. My real legit loss was to kuldotha red.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from tronist


    4 grand architect and 4 phyrexian metamorph

    those 2 work sooooo well together Grin


    Might as well start looking at Myr Superion then...

    Personally I think the Architect is cute... but that is about it. Despite what most people think, I personally believe that Grand Architect and Tezzeret do not really Jive with each other very well.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from Hollow Voices
    I think it's fairly good, it can effectively render many artifacts, creatures that level up, and planeswalkers dead or useless. I see it as not JUST for PWs.


    So? Phyrexian Revoker does the same thing, is just as easy to kill and is a cheaper answer overall to the same issues... Paying excessive amounts of mana is forcing you to Pay more into removing something then you need to. A general rule of thumb is that your removal should not cost more then what you are removing. Hex parasite is bad removal for all intents and purposes
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from Zadoro
    To NeoItems, have you considered running any Hex Parasites in the mainboard?


    Hex Parasite?... why? Other then the fact that it is a 1 drop artifact I see nothing really going for it. To be honest, I think Hex Parasite is a sad excuse for Planeswalker Removal.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    You land count needs to be consider carefully as always. The reasons 23 lands work fine is because most decks are running artifacts for mana accelleration.

    61 cards is not that outrageous... If you notice, two draw spells in me deck are free to cast so essentially I am running a 59 card deck. As far as my land count goes, not only is my curve small, but I also utilize Phyrexian mana which let's me flex with my curve when I need to.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from RootaVootaZoop
    Just about everybody is playing the 4 Preordain. 2-4 Spell Pierce goes into a lot of lists also but it doesn't go into tapout builds at the 4 level and often not at the 2 level. 4 Inquisition of Kozilek goes into everything that is splashing or playing black at this point.


    Yeah... exactly. Sorry but those two cards kill your tap out plan. And they see play where it counts.


    All I can say to this is that we're obviously playing in very different metas. The only meta I play in at the moment is MTGO, and I find it to be about as harsh as the PTQ's I have attended. This is mainly because you see the absolute top lists and you see a ton of rogue pointy lists trying to kill you or totally disrupt you by turn 4. You never see Timmy online because there's a casual room which is where all of those lists go to play.


    Haha.. yeah I am sorry, I thought it was Paper Magic that really counted.

    All sarcasm aside, the decks I listed are from a 5k which, is actually very relevant even if it was just a day after the set's initial release. From this 5k, lists will form consistency. Caw-Blade is packing Spell Pierce and IoK in some the most popular variant. Deciever Twin is the expected deck, they pack not only IoK but Duress... 7 1 casting cost discard spells to trap you when you want to start taping out for a stupid curve like that of what you are suggesting.

    Bottom line is, is that every deck you should be expecting right not, is going to have a very viable way to puncture your seal within your tap out plan. Sorry but we are in developing competitive, the nonsense you are suggesting is not really valid in that it is a strategy which lacks consistency but also a general game plan for others to use, it really contributes nothing to the thread.

    I don't mean to dog on you but in reality, the approach you are suggesting, is atrocious and even counter productive to be honest.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from RootaVootaZoop
    The only way to deal with CawBlade is to beat it on the board or heavily disrupt it before it can get started. The sequence I gave you is a perfect example of both effects in play.

    And suggesting that I'll get off a 1cc spell early when there are 8+ in the deck, followed by a 2cc spell when there are 12+ in the deck, followed by effective play otherwise is not magical wonderland, it's the way most games play out.

    Not really sure where you're going here but it's not towards reality.


    Yeah... I suppose you are right. I am sorry, I was thinking people were playing Spell Pierce and Inquisition as a 4 of now days. Besides, Blue and Black are the weakest colors in standard right now anyways...

    Yes, you are in christmas land. Such a play will roll over to Deciever Twin, Valakut is NEVER going to let Tezzeret actually sit through an upkeep on your end, Caw Blade is not going to let you tap out 5 turns in a row, RUG is going to kill Tezzeret before you get through an upkeep with him as well.

    Your game plan is one to be used in magical christmas land or against HORRID players at an FNM. Simple as that.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from RootaVootaZoop
    @NeoItems

    Tezzeret's ultimate only looks weak because people think you need to hit for lethal with it. If you get the opponent down to 4-6 life with it and keep Tezzeret on the table they are toast most of the time.

    Try bumping him to 5 counters and blowing the ultimate with 5 artifacts on the table after they've already lost 4 to 6 life. You can consistently do this on turn 6 or 7 and they rarely recover from it.

    The other factor that makes the ultimate look less strong than it is comes from people still playing Inkmoth Nexus and diffusing the win-cons into separate categories that do not mutually support each other and the win. Tezzeret's ultimate says "do not use infect or I'm not worth very much." If people choose to diffuse in that way then they deserve to have Tezzeret be much weaker than he otherwise is.


    You are missing either how the game actually works, viable strategy or something...

    Tezzeret's Ultimate is something I have always only eve found useful in situations where it is easier to just drop artifact after artifact. Now days, the deck has become so much more reactive then it has been in the past. Playing like that is going to cause you to lose many games. Reactiveness is what Tezzeret has needed since Paris, and it is now getting it.

    Poison may go against the grain when it comes to a plan which uses damage to win, but you have to keep in mind if you get to the point where you are able to equip Inkmoth's and protect them, the game is essentially sealed and they are on a small clock. a bladed inkmoth is as good as a 6/6 flyer that goes un-answered. meshing in an alternate win condition like that allows players to play around things like memoricide, which is something past Tezzeret Decks have had to worry about, which is the reason Koth was even ran in the list back before New Phyrexia.

    Tezzeret's Ultimate is an opportunistic ability, beyond that it is virtually useless when you are running cards to push a MUCH more stable game plan through.

    As far as needing Pieces for the deck to be good (as someone mentioned), You are playing a control game, you have time, if you do not have time, make time. Everything you need is in 2 piece combinations which vary. VS and Tez, Tez and inkmoth, Sword and inkmoth, sword and Vault skirge, sword and spellskite, spellskite and tezzeret. You should not have a problem setting yourself up for the win.

    As far as probe goes, it is working well as a 2 of along side 3 preordains for me... perfectly in fact. Only think I might change is Tezzeret's Gambit, which I might drop in favor of counter or discard.


    Quote from RootaVootaZoop
    Turn 1: Inquisition of Kozilek/Preordain
    Turn 2: Sphere of the Suns/Phyrexian Revoker
    Turn 3: Tumble Magnet/IoK or Preordain + Sphere of the Suns or Phyrexian Revoker/Tezzeret, Agent of Bolas
    Turn 4: Tezzeret, Agent of Bolas/Whatever
    Turn 5: Precursor Golem blow the ultimate.

    You don't have to do 4 damage to the opponent, often they've done 1 or 2 to themselves by that point. The capability to hit them a couple of times with something like Phyrexian Revoker is there but usually you swing once with a Tumble Magnet or targeted removal clearing the way and they're sitting at 16 or so when you have Tezzeret at 5 on turn 5, 6, 7.

    If this was not a tapout meta things would play very differently, but it's a tapout meta.


    Sounds way to far fetched. Sure it can happen. But if you are not staring at caw blade, you are staring at something else. Plays like that are disrupted often and consistently. That white steed you are on is actually a unicorn, and that plane you are in is not Mirrodin, it is magical christmas land.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from RootaVootaZoop
    Vault Skirge is a black artifact that is removable by every burn spell in the meta. Until Sword of Feast and Famine goes away the skirges are going to be really iffy. Immunity to both Doom Blade and Go for the Throat is good but not being able to block or swing through a flyer equipped with SoFaF is a real weakness in this meta.

    In any case Precursor Golem and Vault Skirge are not similar assets and can't be compared. You need to look at what finishes for the list and nothing finishes better than Precursor Golem at the moment. Myr Battlesphere has a wider scope but it comes down really late and so is a 1-of or not included.


    I playtested Precursor to no end, I have been playing him hard since Paris. He is strong, but his application is becoming increasingly limited as New Phyrexia sets in. There are just better cards to run for not only consistency but as well as overall strength. Sure, Vault Skirge does die to burn, but he also drops late game for one, making him SO easy to put a sword on in the same turn, even 2 swords. I get 5/5 flying life linking pro 4 color dude for 5 mana, who is a lot harder to remove then a Precursor Golem. Skirge is weak without swords or Tezzeret, but he combats aggro well, specially when complimented with spot removal and Spellskite. He works with the rest of the deck like a well oiled machine. Golem is out of my list, and he is out for good because my extensive testing has proven him to be less effective then he had previously been, even when sitting next to a Spellskite. Tezzeret's ultimate has also lost face with me because it is by far his weakest ability when it comes to general play. As a finisher it is amazing, against aggro it is amazing, but when it comes to the decks over all function and game plan, it is his weakest without a doubt.
    Posted in: Standard Archives
  • posted a message on [M12][Duels 2012] Gideon Jura Trailer
    Quote from Jake1991
    Baneslayer dropped in price after its reprint (and it saw almost zero play because of Titans, lol). I'll be getting two from Rise print and get the others after a price drop.


    At least Garruk is the same as I have 2 DotP Xbox promos that can still see some Standard play :D.


    Baneslayer was also only the price she was because she was shafted when it came to her print run... It is easy to expect a price drop when a card is in such high demand and low supply and gets a reprint.
    Posted in: The Rumor Mill
  • posted a message on [Official] UBx Tezzeret
    Quote from RootaVootaZoop
    Precursor Golem still gives you wins off of the ultimate more than any other source. I think 2-3 golems are still almost mandatory in Tezzeret lists for this factor alone. Myr Battlesphere may get pushed out of consideration as a 1-of by the new options but Precursor Golem is still unique in what it offers the the list, both in terms of power for mana and for quickly getting to 5 artifacts to end the game on the ultimate.


    Such a poor argument for the inclusion of precurser golem. Tezzeret's ultimate is a game ended for sure, but his weakest ability by far in tue long run of things. Battlesphere is a way stronger booster to Tezzeret's ultimate in that it leaves dudes behind when he leaves play. Both I feel are very weak options for tezzeret because their utility is rather sub par and both are shaky win conditions for their cost to effectiveness
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    The stack will let you put all 3 bolts onto a single Spellskite, because it won't start taking damage until the stack starts to resolve, the leftover bolt will fizzle.

    Precursor Golem, while being a house, is losing face to be honest. It hardly compares to Phyrexian Metamorph which is far better in that 2 of slot. Sure he does not put out extra guys but he gives you so many toolbox options that blue has never really had before (in creatures) that it is just sickening.

    My 2 cents is that Precursor Golem no longer has a home with Tezzeret unless you are maind decking something like Turn Aside, which is a horrid card.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    This talk about putting blades on a spellskite being silly is just a dumb discussion. It is a play that is entirely based on the current game state. The only thing that says that it is a dumb play is if it is not meshing with the game state, in which case you deserve to lose for not playing your cards well. If you need a bladed bater, then blade him up. If you need something to eat removal, don't put a sword on it.

    I also have animated swords as well, just so I could smash into a Jace that came down on their T3 on the play. Why wouldn't I animate a sword and smash it into a totally unprotected Jace on my T4? Tezzeret is safe meaning I can dig for another sword next turn if need be, or even a magnet to beat in for 5 if I can.
    Posted in: Standard Archives
  • posted a message on [Official] UBx Tezzeret
    Quote from br00tlryan
    Does using spellskites as sword carriers weaken them a little since if the sword give them protection towards their deck spells, they can't redirect?


    Sure it does. I have not had to put a sword on it.

    Quote from Trazer
    Uh...yes of course it does. In fact..it kinda ruins the whole point of the spellskite.


    I am curious why you would be really needing a bladed spellskite anyways. If you need the damage to go through, you are then not really needing to have anything redirected at spellskite anyways. If it is bladed and they are trying to kill it with something it does not have protection from then they are moving their focus to spellskite anyways.

    So you are then making a choice between what you want to protect, or a bladed spellskite. Pick one. The situation in which you have a bladed spellskite and need to protect something seems like you are going to either be protecting Tezzeret, or another bladed creature in which case a chunk of the time the removal being used on the other dude is illegal anyways, and if Tezzeret is out you should have a 7/7 pro 2 color beefy spellskite... let tezz die, you should be fine without him at such a point.

    Sure, it does ruin the point of spellskite, but in the scheme of things, if you are actually blading a spellskite then you are about to win anyways, or should be. Just by voiding the purpose of spellskite does not mean you are voiding it's use in general. You either get a magnet in spellskite or a beater, take your pick.
    Posted in: Standard Archives
  • To post a comment, please or register a new account.