The strength of this deck should be in its consistency instead of getting greedy with the mana base. Splashing requires more lands in order to support the colors, which leads to less early threats the deck can play. That's counter productive to the tempo strategy of consistent beats backed by disruption. Playing over 25 lands in a deck like this is pretty bad, and 25 seems like one too many. Instead of splashing to account for opposing decks, fine tune your own strategy more so you can actually play as the aggressor, as this deck will most likely be in most match-ups.
I'm really getting tired of people complaining about Jace; he's perfectly balanced as a card, but its the people who play magic who aren't. Everyone wants to win, and when you see 20+ Jace's in the top 8; you tell me what happens.
How does this logic make any sense. People use cards that give them the best chance to win. Clearly, by looking at the fact that there are 20+ in every top eight, Jace is an over-powered card. Arguing that the players make the card that powerful seems like a cover up for using inferior card choices.
Thats my W/B/R right now. It's Sun Titan Sliegh with planeswalkers and a Silence stall. It works very well. I'm still not sure about the silence stall.. it helps me alot but i've ran into a lot of games where I keep topdecking silences. I might replace with Consuming Vapors and some type of spot removal.
Since your running Goblin Guide, you could run the new SoM card Cerebral Eruption. Since the Goblin shows the top card of your opponent every turn you attack can know when its the right time to cast it. It's worked a lot in my mono red.
This build just seems like it's lacking something, I can't place my finger on it.
Seems kind of situational. Banking on having it with Goblin Guide everytime is iffy. Could be good sideboard material against decks with lots of big drops though.
Removing Percy hasn't been a problem so far, I run 8 ways to get him off the field. Something to consider though, specifically Vapors and Journey. The only problem is what to cut
I had some decent results using a Naya land destruction deck. Sun Titan with Tec Edge is real good, especially ramping into him early with green, and killing lands up to him with the red
i runn the wurmcoil engine in my proxy, its nice to attack, then sacrifice for two tokens and another engine. sacking tokens is noce too. its hard to get rid of, life link keeps you in the game, and ive had an easy time with it. ive considered even inkwell leviathan with my usual mainboard spreadin seas so hes an unblockable trample shroud 9/11. distortion strike seems unnessary to me, id rather stick in a flyer and just use vines.
This begs the question, what are you using as your ramp? Because if you're using Myr, like you should, Shape Anew is instantly an inconsistent card. Distortion Strike means game, I don't see how that can be considered unnecessary, especially in an OTK deck
The inherent problem with running a Polymorph-esque build is there are no real game breaking artifacts to go into. Running Distortion Strike and Vines of Vastwood is straight up better
EnderKR is on the right track. I came up with this build as soon as I saw Precursor Golem and found an application. This list has been testing fairly well, OTKs on turn 5 fairly consistently
How does this logic make any sense. People use cards that give them the best chance to win. Clearly, by looking at the fact that there are 20+ in every top eight, Jace is an over-powered card. Arguing that the players make the card that powerful seems like a cover up for using inferior card choices.
Tec Edge. I win?
This build just seems like it's lacking something, I can't place my finger on it.
Seems kind of situational. Banking on having it with Goblin Guide everytime is iffy. Could be good sideboard material against decks with lots of big drops though.
Test hands have been fairly good. Need to do more testing, and against a wider variety of decks, but the deck can hang with Mono Green Eldrazi.
4 Wall of Omens
4 Abyssal Persecutor
2 Sun Titan
2 Grave Titan
1 Inferno Titan
4 Lightning Bolt
3 Day of Judgment
4 Prophetic Prism
3 Mimic Vat
4 Plains
7 Mountain
4 Arid Mesa
4 Marsh Flats
This begs the question, what are you using as your ramp? Because if you're using Myr, like you should, Shape Anew is instantly an inconsistent card. Distortion Strike means game, I don't see how that can be considered unnecessary, especially in an OTK deck
4 Copper Myr
4 Silver Myr
4 Rusted Relic
4 Precursor Golem
4 Brittle Effigy
4 Vines of Vastwood
3 All Is Dust
2 Rite of Replication
11 Island
8 Forest
3 Baneslayer Angel
3 Inferno Titan
3 Sea Gate Oracle
4 Mana Leak
3 Day of Judgment
3 Gideon Jura
3 Chandra Nalaar
3 Prophetic Prism
2 Crystal Ball
4 Plains
4 Mountain
3 Island
4 Scalding Tarn
4 Arid Mesa
3 Tectonic Edge
4 Celestial Colonnade
No post rotation talk.