Ooh... Jace's -1 works nicely for that purpose... though I don't know that you want to necessarily use that ability on your own creatures all that often... but re-casting it to get a total of 5 golems on the board isn't bad either!
T3 - Cast Tezz
T4 - Cast Golem, turn a token into a 5/5.
T5 - Cast Jace, bounce golem, turn a token into a 5/5
T6 - Cast golem, bounce with Jace, turn a token into a 5/5
Nice.
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Mar 24, 2011chadmart posted a message on Tezzerator 2.0Can I ask what the Precursor Golems really do in this deck? Is it just so you get a lot of guys on the board and they have to try and deal with it? It would be cool if you could 3 for 1 with Tezz's -1, but that doesn't work... I like the deck and am thinking about putting it together.Posted in: NeoItems Blog
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Yeah, I wouldn't go to that store if I didn't get to choose my guild.
These I wouldn't waste the money on. The one I found at Target had 4 decks in it for the same $30. I have heard of people getting some of the mythics that come in the duel decks (i.e. Jace Beleren, Knight of the Reliquary, etc...) in the loose cards in these packs, but anything that I've ever gotten with loose cards in it like that I've only ever gotten random common cards. Also, if you are trying to stick to standard, then this type of product just isn't for you.
I, on the other hand, am mainly playing Commander, and I have a pretty strong "collector's" mentality, so the fact that there were two of the Duel decks that I didn't already have, and that they have relatively valuable cards included made it an easy buy.
I know this isn't the same thing, but people mis-evaluate their pools and the pools of others all the time. I'm not saying that your opponent's aren't lying to gain advantage, but I do know that some people just don't get it. My deck that day was awesome, but he didn't see it for whatever reason. He also thought his deck was good, which it was, but it could have been better had he done some better card evaluation (or listened to Limited Resources.)
I've had people do some pretty dirty things and for whatever reason I didn't call a judge or stop them. I believe it was at the Scars of Mirrodin pre-release, and I drew an amazing hand. I curved out perfectly and I was going to destroy my opponent. A few turns into the game this was apparent. The opponent says "wait a minute... what turn is this? how do you have so many lands?" I believe I had some kind of ramp spell but I don't recall what the answer was at this point. He says, "well, I don't know where the error is, why don't we just start over?" I just reacted and said "sure," and started scooping up my cards. I should have called a judge. But I think he knew exactly what was going to happen, so he used a somewhat confusing board state as an excuse to restart the game. He won that match quite handily after that.
http://cmdrshenanagins.wordpress.com/2012/09/26/sharuum-decklist/
My deck is creature-less except for the combo pieces that have to be creatures (Disciple, Metamorph, Sharuum) so the Tainted Aether is not just for the combo, but to help in controlling the opponent's boards. I would almost always cast this where with my other combo pieces I will hold them until I get everything in place and ready to go.
Quick aside, I took my list up against a friend's Arcum Dagsson list last night, 1v1. Out of three games I pulled off one win using Dire Undercurrents, Sharuum, and Phyrexian Metamorph. The other games he just got too much of a jump on me, and even though I have a ton of removal, his stuff gets indestructible status with the Darksteel Forge so early in the game that it is very hard to deal with. One game he locked me down with a stupid Mirror Gallery! So much for my combo there. It was still a lot of fun though. It was nice playing against someone who really doesn't care that I'm playing combo, as he was also playing combo.
Anyway, comment here or on my blog about my Sharuum list. I appreciate any and all feedback!
Thanks Jack for linking to my Blog post! I really appreciate it. I fully understand why Aether fits in a list like mine where it wouldn't be as good in a more creature-centric list. I have a game night tomorrow where I plan to run Sharuum at least once, and after that I'm going to post my list on my blog... probably early next week. I'd love feedback on it!
Clarification request... If you activate Sundial of the Infinite before your end step, it creates an end step at the point in time where it's ability resolves, which then activates the delayed trigger of Geist, thus you lose the angel then. However, if you wait until your end step, and allow Geist's trigger to go on the stack, then activate the Sundial, you get to keep the angel permanently.
The difference here is that you either keep the angel permanently or lose it then, whereas the way you describe it, you would get to keep the angel through the next player's whole turn which means you could block with it, etc...
I continually have to remind my friend that this is not the case.
(Me) "I'll tap Royal Assassin to kill that Primeval Titan."
(Him) "Ok, lightning bolt the assassin in response."
(Me) "Ok, but you know the titan still dies."
We used to play a long time ago, and I think we played that you could do this back then... or maybe not, I can't remember, so when we got back into it, there was a lot of confusion on how things worked.
For AVR I opened my first box and got Tamiyo which I kept, Avacyn, Cavern, Vexing Devil, Gisela, and some other good cards. I sold most of them and got about 1/2 value towards a second box. The second box was the money box. I got a regular and a foil cavern as well as a second Tamiyo, and a bunch of other money cards, none of which I greatly wanted! I got more than a box in value out of selling the singles and bought a third box. In that one I got an Entreat the Angels, and some other decent money cards, but I was still missing two of the cards I really wanted. I sold some of the cards from that box and bought Tibalt. Now I am only missing one card I really want, and that's Temporal Mastery. I'm waiting until it drops some more in price before picking one up... but I have most of the rares and mythics that I really wanted, and I easily have a playset of all commons and uncommons. I also have a decent amount of duplicate rares so I have trade fodder. In the end I bought three boxes for the price of one and a half.
The point is that I am happy to open booster boxes, even though I know fully that just buying the singles I want is the more economical approach. It's all a matter of knowing that you shouldn't make money on a box, and not expecting anything in terms of mythic count.
The ratio of one in eight packs is over the entirety of the set. The collation of the boxes means that, as others have said, one box could have none, and one box could have a ton, but on average, a box should have 4-5.
We fall into that trap for fat packs sometimes, in that we think that each fat pack should have at least one mythic... I bought my fat pack and got two, while my friend bought one and got... none. In fact his most valuable card was Terminus at $3 (at the time). It was a bummer, but that's the nature of the gamble.
And just to clarify, a regular booster has 1 mythic or rare, 3 uncommon, and 11 commons. It will also have 1 flip card if it is from Dark Ascension or Innistrad and that card can be common, uncommon, rare, or mythic. It might also contain a foil, and that card can be any rarity as well.