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  • posted a message on [THB] The Commanders Brew Preview - Underworld Breach
    Stitcher's Supplier + Phyrexian Altar (maybe there is another thing like this?) let you loop until you put your deck in the yard. I imagine that between that and Lotus Petal/LED/Mox Opal/ETC it would be trival to just cast Jace, Wielder of Mysteries and win?
    Posted in: The Rumor Mill
  • posted a message on [THB] MTG Instagram Spoiler: The Binding of the Titans
    Calling this Green Mill is a bit overzealous in a color that has no other way to do it. It's like saying that psionic blast is the start of my blue burn list.

    The mechanics that this does what it does are neat, but at the end of the day you are pay 2 mana and a card to:

    Maybe gain 2 life
    Maybe draw a creature 3 turns later
    Maybe marginally improve your yard and hurt your opponents

    Thematically very cool, not seeing much application for it though.
    Posted in: The Rumor Mill
  • posted a message on Taking Turns
    Dabbling with something new for the turns list. What do people thing about potentially running mana rocks in the list to accelerate in the more critical turns.

    Right now I'm thinking the list does not have a hell of a lot to do on turn 2 except remand or cantrip, and typically the deck is just going to combo off as soon as it hits critical mass of mana to cast stuff. With the addition of Mystic Sanctuary it is almost like we now have 4 extra timewalks in the list anyway, so instead of using snapcaster to recycle stuff maybe it makes more sense just to ramp into the combo.

    A turn 2 signet will lead to a turn 3 Jace or cryptic, and a turn 3 signet may very well mean you have remand mana up into a turn 5 timewarp, or you can play that and a howling to really turn the screws.

    I think it is worth testing, I am just unsure which rock is better in a mono blue deck. Im pretty well convinced it needs to be a 2 CMC one.
    - Signet has no pain involved, but not as good when you dont make your subsequent land drops
    - Talisman is better if you come up short on lands, but the pain points will rack up if you tap it for colored mana too often
    - Guardian idol is a win con, though slow, that is mostly immune to removal if you play it right, but the slowest and clunkiest mana rock for accelerationl
    - Mindstone draws once no longer useful, but do you need more of that in this list
    Posted in: Combo
  • posted a message on Living End
    Has anyone dabbled with Fires of Invention? It feels like it could be a solid enabler because it would allow you for turns where you play a fulminator, sac it, cycle a thing or 2, and then living end from hand. Im not sure it actually works with cascade thought so it may be a nonbo there, but it feels like as the game drags on you get turns where you can just play 2 spiders or whatever.

    Posted in: Combo
  • posted a message on Taking Turns
    Fires is cute, but I think it is vulnerable to getting blown out if your fires gets countered on a critical turn 4. I'm still preferring the mono blue version because sanctuary brought so much power to the deck. Being able to turn 3 exhaustion, turn 4 Sanctuary, serum visions, exhaustion is just so strong that I don't see you need to splash colors at all.

    I'm also still loving running a singleton Tempest Djinn main deck and one in the side, because most burn can't remove it, and players are going to be inclined to side out removal against a deck with 1 creature anyway. I have had games where I landed a Djinn on turn 3 and just subsequently won off it swinging every turn without me even getting my combos off and instead relying on counters and extra turns like some sort of modified delver list.
    Posted in: Combo
  • posted a message on Taking Turns
    Works much better with Meloku the Clouded Mirror and a timewarp.

    I do not think this card needs all that much support outside of what the deck is already looking to do. Infinite loops are cute but really just having howling mine effects and walkers in play plus this to recycle extra turn cards will get you where you are going pretty quick. This card is even an island for tempest djinn so you can just close the game out in 2-3 swings.

    I play mono blue turns right now and I'm thinking I'm going to swap in fetches and 2 copies of these minimum. Honestly I'm on the fence about fetches because of the lifeloss and the fact that you will naturally draw these when you need them later on if the game goes line, but they work with Jace and narset as well so it's worth a shot.
    Posted in: Combo
  • posted a message on [ELD] hushbringer
    The amount of stuff this stops is pretty impressive. It stops both side of Hangarback walker and Arcbound ravager, Snapcaster, and so many other relevant creatures.
    Posted in: The Rumor Mill
  • posted a message on Taking Turns

    This feels like a total game changer to me. Fetchable topdeck tutor that slows your self mill and guarantees a timewalk seems STRONG. I don't think I want to use 4 because I don't imagine I'll ever need that many but 2 of them plus 6-7 fetches seems correct.
    Posted in: Combo
  • posted a message on ELD - Fabled Passage
    If 4-5 color snow ever really makes it's place in the format this will very likely be taken over traditional fetches. I could see it being an uncommon, but I think the set was a little light on must have rares up until this point so meh.
    Posted in: The Rumor Mill
  • posted a message on [ELD] - r/MagicArena Spoiler -
    This is pushed in basically all formats. I reminds me of Vclique a lot, even outside of the superficialities of the p/t and casting cost. This is literally the faerie players were waiting for when they started speculating on faeries when the set was announced. It is better than just its tribe mind you, but it works very well alongside spellstutter sprite as well.
    Posted in: The Rumor Mill
  • posted a message on Fae of wishes- cunning wish on a stick?
    Everyone is looking for synergies with this card and I am over here wondering when it became ok for blue to get a 1/4 flyer in a relevant tribe with nothing but upside for 1U.
    Posted in: The Rumor Mill
  • posted a message on [ELD) Syr faren, the hedgehammer (the green knight legend)
    Turn 1, Play a dork
    Turn 2, Play this
    Turn 3, Play mutagenic growth, Might of old Krosia, Vines of Vastwood, Giant Growth. Win game.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Castle Garenbrig (Mothership)
    Everyone is very much underestimating this card. Because Amulet titan is a thing.

    • Comes into play tapped in that deck can literally be an upside.
    • Literally the exact mana you need to cast a prim titan a turn earlier.
    • Not legendary so you wont get stuck with them.

    I think this might be one of the most important cards in the set, hands down.
    Posted in: The Rumor Mill
  • posted a message on [ELD] Malditos nerd preview - blacklance paragon
    This feels perfectly well positioned at rare to me. Flash is not particularly common in black, and the creature is a 2 drop that is all upside and very aggressive.

    Let's also not forget that knights traditionally have a lot of first strikers which play really well with this and I think you have at least a standard all star if not something for a black aggro/Drain deck in modern
    Posted in: The Rumor Mill
  • posted a message on [ELD] Drown in the Loch— Carlos Romao preview
    Cute, not crazy about it because there are so many scenarios where I want to keep my opponents graveyard at 0.
    Posted in: The Rumor Mill
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