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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I did not like Fateful Hour. It was a good notion, but I think five life is too low for the increased benefit to matter. Also, the name wasn't up-to-eleven enough.

    Dawnbringer Cathar WW

    Creature - Human Knight
    First Strike
    Eleventh Hour - As long as you have nine or less life, Dawnbringer Cathar gets +3/+3 and has Flying.

    "Avacyn has abandoned us. I have no, faith, no hope, no belief in anything... but you and I."

    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from blue
    . I think this card is too cheap for what it does. It's a onesided Gaea's Anthem (limited to green creatures sure) and a one sided Green mana generator which already costs 4 for a level playing field effect. If it cost 5 it might be better because it's not Gauntlet of power (which is equitable) or Gauntlet of Might (which costs the same in colorless mana for yet again an equitable effect)

    Edit!: Nevermind i saw it's a creature enchant now. Much weaker than before for sure. I'd say it's costed correctly for an aura.

    4 mana is fine, even for a non-Aura enchantment. When's the last time you saw anyone play Glorious Anthem? It provides 12-post level mana acceleration, which is powerful, but only to a mono-green deck. In a post-Zendikar environment, I think it would be perfectly fine. What's there to accelerate into now? Blightsteel Colossus? At 4cc I think it would be risky, but at 5 mana it just seems poor.

    Heketoom - 2G
    Creature - Frog
    Flash
    Evolutionary - As long as this card is in your graveyard permanents that share a name with it get +1/+1 and have hexproof.
    "Sometimes survival means through progeny and the lessons passed from one generation to the next."
    2/2[/quote]
    I like this, although "Evolutionary" is... a lame word. Evolution or Natural Selection would fit better, I think. Goes very well with Innistrad's graveyard themes.


    Here's a couple:


    Liberate - WB
    Instant
    Remove target creature from the game.
    "It's good to be free of certain things, but don't seek 'true freedom.' You don't want to know what real freedom is." - Cailus, Orzhov Pontiff, to idealistic youth

    And I want to make a "cheap legendary wizard with R, T, deal damage to something plus a Hellbent-fueled game-ender," but I'm not sure how to do it.

    Ilsa Banefire - R
    Legendary Creature - Human Wizard
    R, T: Ilsa Banefire deals 1 damage to target creature or player.
    Hellbent: As long as you have no cards in hand, Ilsa Banefire has "XR,T: Ilsa Banefire deals X damage to target creature or player."
    -Maybe this could be Hellbent: "XR,T: If you have no cards in hand, Ilsa Banefire deals X damage to target creature or player."

    Ilsa Banefire - R
    Legendary Creature - Human Wizard
    R, T, discard a card: Ilsa Banefire deals 2 damage to target creature or player.
    Hellbent: As long as you have no cards in hand, whenever Ilsa would deal damage, it deals twice as much damage instead.
    Posted in: Custom Card Contests and Games
  • posted a message on [JvC] Japanese Release in December
    Gross.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from DrTeeth
    Ecumenical Blight 1BB
    Sorcery (U)
    Choose one -- Each creature gets -1/-1 until end of turn for each of its colors; or each creature gets -1/-1 until end of turn for each of its creature types.
    That's really cool, but I think you could add a -1/-1 on top of the color-based effect. Even with Alara block, multicolor creatures aren't prevalent enough for this to be on par with Infest, and given the direction in which creatures' power level is going I think a card which is "a little bit better than Infest" would be perfectly fine.

    Wizards has been giving Red its own flavor of card advantage recently with Searing Blaze and Kiln Fiend, allowing players to throw burn spells at blockers and faces at the same time. This is less elegant, but I think would be interesting:

    Zektar Invocation 3R
    Sorcery
    Put two 3/1 red Elemental creature tokens into play. They have "at the beginning of your end step, sacrifice this permanent."
    Posted in: Custom Card Contests and Games
  • posted a message on [M11] - Baneslayer Angel Confirmed (And others in/out)
    Quote from FogFrog
    Anyone else interpret the bit about Open the Vaults to mean that Scars will NOT be artifact-centric?

    "Scars of Mirrodin" will be a reference to the wounds left behind by the removal of the metal grafted to creatures on Mirrodin.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Tenshir Training seems fine as-is. It's strong, has an interesting drawback and provides players with an interesting option which isn't too strong when opponents don't have an answer. I think it would be fine without the drawback, but the design is great - you could tune it a little and make a better card. "Enchanted creature is an Artifact" would certainly be really cool on a Scars of Mirrodin card.

    A lot of players have tried to capture the "flavor" of vehicles. Equipment are alright, but most equipment just doesn't feel "big" enough. Sword of Fire and Ice, Unscythe et al are big and all, but not big enough. They just make your dudes bigger and gives them more cowbell. I think this card's effect makes it feel more like a "vehicle":

    Thor 4
    Equip 3
    Equipped creature gets +4/+4.
    Equipped creature has "Tap an untapped equipment attached to this creature: this creature deals 2 damage to target creature or player."
    "Feel the thunder!"

    Since you can tap both the creature and equipment for separate effects, the equipment seems more like something the creature is piloting than something the creature is swinging around.

    Also

    Gamma Bolt R
    Instant
    Kicker 1B
    Gamma Bolt deals 2 damage to target creature or player. If Gamma Bolt dealt damage to a creature and its kicker cost was paid, destroy that creature.
    The collapse of the Etherium forge produced strange energies which poisoned everything around it.
    Posted in: Custom Card Contests and Games
  • posted a message on 101 Commons! (Custom Set)
    Spawn does not need to be a keyword and many of these cards are too complicated to be common. Furthermore, placing world enchantments at common could make for some very annoying limited games as players battle over whose enchantment stays on the board.

    Several of your levellers' level requirements for "stage 2" could be reduced from 3 to 2.
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Experience Gain is too good. You can just pay the level-up cost any number of times. You would need to add a "once per turn" caveat.

    Animal Pragmatism G
    Instant
    Target permanent gains protection from enchantments until end of turn.
    Beasts need no clothes, nor machines, nor decorative magic. Neither do I.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Kensei
    Wake of the Dead 3BB
    Enchantment
    Creatures get -1/-1 for each creature card in its owner's graveyard.
    Whenever a creature is put into a graveyard from the battlefield, exile 3 target creature cards in a single graveyard.
    I'm not sure if I like this. The ability of players to reduce the effect is nice, but creature decks trying to fight this will be in a pretty terrible situation after losing only one or two dudes, after which point they could be stuck with 1/1's or 2/2's in the late game against a control deck. It's cool that it pushes creature decks up the curve and away from weenie zergrushes, and I'd really like it in an RoE format if Eldrazi were a little bit cheaper. Players would be pushed up the creature curve without potentially being forced into other decks altogether, and Eldrazi are enormous and have Annihilator so they can plausibly fight this enchantment. The design is really interesting but I'm not sure how well it would play out.

    Large Hedron Collider 4
    A wizardly fellow and an apprentice are standing at a large console overseeing an enormous ring. Two hedrons are hovering above the ring at opposite sides, held aloft by magic and string. The apprentice is cautiously pulling a lever.
    Artifact
    tap symbol4, sacrifice a land: Draw two cards.
    "Yes, research implies it could start the apocalypse. Stop being a negative nancy and flip the switch."
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Wildclaw would be pretty cool in a Limited format with Suspend, but I think it should be a 2/2. 2/1 seems too weak to me. Even with a four-point face and trample it's pretty weak if it's taken down by a 1/1 dork.

    Painkiller Angel 3RR
    Artifact Creature - Angel
    Flying
    Whenever Painkiller Angel attacks, you may have it deal damage equal to its power to target creature.
    6/4
    Baneslayers train to slay the wicked with discipline and grace. Painkillers build themselves to kill everything with cacophonous fury.

    Really freaking powerful but it's supposed to be about as strong as Baneslayer.

    e: yeah
    Posted in: Custom Card Contests and Games
  • posted a message on [ROE] All is Dust
    This card has a great name-and-effect combo but the flavor text totally ruins it.
    Posted in: The Rumor Mill
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I like the feel of "Level Up" / "Level Down" but I think there might be a better way to get the same effect. Furthermore, I think level-up should still cost mana - using the versatility should still cost something. If the Level Up cost was 1 or 2 I'd like it better.

    Knight of the Shallow Grave 1BB
    Creature - Zombie Knight
    Suspend 2 - B
    Whenever Knight of the Shallow Grave is put into your graveyard from the battlefield, exile it and put two time counters on it.
    2/2

    Fffffffff, Howl of Irritation 1RRR
    Legendary Creature - Spirit
    Haste
    All creatures attack each turn if able.
    5/2
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Spaltenhauer
    My baby:

    Huge Eldrazi Dude with even bigger Drawback 0

    Stifle aside, there are a lot of cheap ways to gain just a little bit of life, which would make it too easy to play this. You could answer "healing salve plus Spalten's Baby" with Lightning Bolt but that would make for unfun gameplay, a two-card combo fast enough to rival Hulk Flash.

    Insightning 2R
    Sorcery
    Insightning deals 3 damage to target creature or player.
    Cascade
    A shocking revelation.

    Uliyan Key 2
    Legendary Artifact
    Instant and sorcery cards you own are Arcane in addition to their normal types and have Splice into Arcane. Their Splice into Arcane costs are equal to their mana costs.
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Lava Pools is too strong. It should only deal 1 damage per activation, maybe 2 damage if you increase the number of cards exiled to four. In the long game where a land like this will matter, 1 damage per turn should be enough.

    Doubledog Dare 2G
    A trepidatious goblin stares at a two-headed dog sleeping next to a backpack. A half-eaten arm is by the dog's right head.
    Instant
    Put a 3/3 Hound creature token into play. If you have 15 or less life, put a +1/+1 counter on that creature.
    Posted in: Custom Card Contests and Games
  • posted a message on Werewolves
    Champions of Kamigawa's Flip mechanic is perfect for this.

    Not a Werewolf
    Creature - Human Shaman
    When a Swamp comes into play under your control, flip Not a Werewolf.
    2/2
    --------------
    Is a Werewolf

    Creature - Wolf Shaman
    When a Forest comes into play under your control, exile Is a Werewolf and return it to play.
    3/3
    Posted in: Custom Card Creation
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