Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I understand that people don't like KCI, but this really is a systemic issue. Things won't magically get better when KCI is gone. We need an influx of fair answers to the non-interactive side of Modern, and I doubt that is something that we'll see anytime soon. We're getting dangerously close to just banning the best deck when it appears, instead of trying to make other decks better. I really wish I could be a fly on the wall during these ban-restricted decisions so we can know just what they think of situations like this. The appalling lack of clarity during all these no-changes is frightening.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from cfusionpm »
    Let's remind ourselves that banning KCI still doesn't address a myriad of other problems plaguing the format. KCI is a symptom of a larger disease: the lack of any meaningful or respected safety valve for the format.


    While this may be true, I think KCI is the strongest result of that fault of the format. I don't think there is any deck that can thrive so well in this Modern as KCI. As much as I enjoy the deck and think it's cool to have such an intricate combo exist, it's just too consistent and powerful in the face of a "reasonable" amount of hate. In a format without KCI, I don't think we'd see any deck rise to KCI levels of power (not representation, actual strength in terms of ability to do its thing regardless of what the opponent is packing). Because of this, I don't think KCI is really suppressing any decks, outside of just being the better choice for people looking for a good grinding deck. I don't think there are any archetypes that see invalid now that will magically become ok to play without KCI in the format. The issue, like everyone else is saying, is that it's a non-interactive world out there, and the breadth of axes you, as an interactive archetype, can expect to be fought on is insurmountable given the tools you currently have to work with. Without getting new tools, we'll probably just end up in much the same format, just without a clear best deck, which honestly might just be for the best in general. You just go back to the arguments of lots of pros, who are still going to be whining that it's a matchup lottery, that you can't possibly prepare for the whole format, and now who can't even toss their chips in with a clear tier 1/0 deck that takes tons of practice to master. I think KCI is alright for Modern, but it might be a sacrificial scapegoat in the Varied Non-Interactive Bonanza that is our meta at the moment.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Honestly, the focus of MTGA on BO1 formats might be helpful for us. MaRo has said that they are now trying to design more "maindeckable" hate cards to improve BO1 formats, and that will most likely result in more cards like Knight of Autumn, which is at least a jump in the right direction when it comes to generic, playable answers. Might be only a few of the handful of those cards that are decent enough for Modern play, but I guess we don't have much other choice.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Yea, which is honestly fine. If you want to durdle around for the first four turns of the game without winning or meaningfully interacting, then Modern really isn't the format for you.
    Posted in: Modern
  • posted a message on Infinite Combo Reference


    This is a Modern thread, you know that, right? Lodge and Let Weaver are both not legal in Modern.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I honestly just think that we're getting to the tipping point in Modern, where non-interactive decks have all the toys of the last decade, while "fair" decks are left with cards and strategies that made it through Standard, and are thus much weaker than what once was. For anything to compete nowadays it needs to synergize extremely well with preexisting cards, otherwise that card would likely be too strong for Standard. Without their own Force of Will, interactive decks just don't get to compete on the same level of mana-efficiency as all these top decks get to.

    In order to halt the slipping of Modern into Legacy-lite, I'm pretty sure the only option is a straight-to-Modern product where the Modern version of FoW can come from. The only thing Standard can continue to give us are more Arclight Phoenixes and Scrap Trawlers, which enable or create even more non-interactive strategies with older cards.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from idSurge »
    All good points, its the same with Phoenix. Interactive decks eat it up so the question becomes.

    Why are interactive decks not seeing success?


    Partially because the non-interactive decks are getting so good at attacking on multiple axes, or fighting through hate. I watched both the GP and SCG event today, so I don't remember which it was, but there was a game where KCI won handily through two Relics on the same turn. The deck cannot be stopped with 1-of GY wipes, and can work through even Stony with the recent adaptation of Sai.

    There doesn't exist hate that is widely relevant enough, as well as strong enough, to allow interactive decks to reliably compete against enough of the huge field that is Modern. There are just too many non-interactive decks for the interactive decks to keep up with.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    That was the most meme-tastic GP I've seen in a while. Wizards really needs to take a note from groups that manage to stream events regularly in how they broadcast. I don't know if there was anything they could do about the horrendous ending, but it really does not paint Wizards in a good light to have the finals of a GP be a concession, especially after all the KCI matches they showcased, which I loved, but newer players likely hated. It's like someone really wanted Modern Wizards events to be poorly rated in order to back up decisions to cut support for the format...
    Posted in: Modern
  • posted a message on Sphinx of Foresight
    Here's hoping we get a cycle of pre-game effects, though I'm not sure what else could be done that wouldn't overlap with the Chancellors.
    Posted in: The Rumor Mill
  • posted a message on Absorb
    So I'm honestly not complaining because this isn't even my kind of card but why is this rare rather than uncommon?


    When was the last time a Cancel with significant upside was printed at lower than Rare? Ionize and Disallow are the two recent Rares that come to mind, not sure of any other good examples.
    Posted in: The Rumor Mill
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Meh pretty underwhelmed by Unleash 2.0. I've really not been super into any of the four mechanics so far. I'm really hoping Azorius knocks it out of the park, otherwise I'll be very disappointed in the first glimpse we have of RNA.
    Posted in: The Rumor Mill
  • posted a message on Ravnica Allegiance Mechanics ( Spectacle, Afterlife, Adapt, Riot, Addendum)
    Yikes, from first glance these mechanics do not feel very inspired at all. Alternate cost based on opponent losing life (which I'm pretty sure was almost verbatim from the latest GDS), pretty bland dies-trigger keyworded, and now basically copy-pasted Monstrosity? And didn't someone say at least one RNA guild will have a returning mechanic? I'm pretty unimpressed with the concepts so far. Here's hoping some of them end up being pleasant surprises like Mentor.
    Posted in: The Rumor Mill
  • posted a message on Naru Meha - Flicker Combo
    Just a rules question; When Naru copies a flicker spell with no target (e.g. Illusionist's Stratagem), can she change the total number of targets? I thought you could change the actual targets, but not change how many there were. I think you'd need to have a single target initially in order to start comboing off.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from thatmarkguy »
    Quote from Colt47 »
    Quote from tronix »
    so how high do you guys think horizon canopy will get? its gonna be a bottleneck for those buying into hierarch decks.


    I'm pretty sure the price is already getting pretty spicy for a lot of people. The question is how much more unopened iconic masters is there. I think the well is finally drying up on it and I don't see it at my meijer and walmart stores locally, but it still is plentiful online from dedicated card shops in sealed boxes. I want to say it is an easy card to reprint in a secondary product line, but because it isn't part of a land cycle it is rather hard to print.


    ... but it is part of a land cycle. They just haven’t printed its cousins yet.

    That was supposed to be the concept of the five rare lands in Future Sight, wasn't it? Nimbus Maze, River of Tears, Graven Cairns, Grove of the Burnwillows, and Horizon Canopy were supposed to be instances of lands from future sets’ land cycles? And while to date we’ve only seen Graven Cairns with its cycle, the other four are at least theoretically yet to come, right?


    Nope, they were supposed to be glimpses into potential futures. We ended up getting the filter lands, but there's no promise the other four "cycles" will be completed. Honestly, the River of Tears cycle would be wonky as hell, and having a bunch of Horizon Canopies is probably not the best idea for a standard set (lands that cantrip, even with the downside of paying life for mana).
    Posted in: Modern
  • posted a message on Ultimate Masters & Box Topper Promos + PSA regarding sealed Box Topper Boosters
    Tron lands cannot be in with the current spoiled cards.
    Posted in: The Rumor Mill
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