Magic Market Index for March 15th, 2019
 
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Magic Market Index for Feb 1st, 2019
  • posted a message on Print this Wizards (so I can play it in modern)
    That first card doesn't actually counter anything, I'm guessing you want something along the lines of "When ~ adapts, counter target activated or triggered ability."
    Posted in: Modern
  • posted a message on Collision//Colossus (last split card)
    Interesting, this is the only one of the cycle that has the same cmc on both sides, right?
    Posted in: The Rumor Mill
  • posted a message on Sunder Shaman Magic mics preview
    Some weird cross between the Red Skull and an alien that's holding a big carrot.
    Posted in: The Rumor Mill
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?
    Yeah no I adore the deck, but KCI is very very very difficult to interact with meaningfully. I honestly believed for the longest time that people just weren't used to playing against it, that over time the masses would learn how to properly prepare for the deck, and other archetypes would find the fitting tools to keep it down. That just hasn't happened. Maybe it just takes more time for a deck as nuanced as KCI, but it isn't looking like it would be healthy for the format for us to let the non-KCI players take whatever time is needed to find how to combat it.

    The deck isn't a free-win. But it is very unlikely to not combo-off once you start from an even so-so beginning. And there just aren't real windows of opportunity for other decks to fight through the combo (outside of destroying KCI and Extirpating it). With the addition of Sai, the deck can even just slow roll the victory by grinding out the Thopters if they're missing one of the engine pieces, and if you manage to land KCI, Trawler, and Sai all at once, I can't imagine the percentage to lose is above like 10%.

    I really enjoy the deck, and have loved playing it, watching others play it, and just appreciating the nuances of rules that allow the deck to function, but it might just be too good. Enjoy your testing of it, if you appreciate combo decks, I'm afraid you won't be able to experience it as-is for much longer.
    Posted in: Modern Archives
  • posted a message on Tome of the Guildpact
    Quote from MRdown2urth »
    Whose side is Dovin on?


    In a twisted way, you can admire things you are in opposition to.

    So now we have a Seal, Glaive, Glass, and a Tome of the Guildpact. What next? Greaves of the Guildpact would be great - equip and target multicolored creature gains hexproof and haste.


    I think in the art-book we learned that Dovin was told by Bolas that, if he helped the dragon, Dovin would get to rebuild some part of Ravnica (the guilds? the Guildpact? Some part) so it makes sense that he is able to see the inherent beauty of the city. If he didn't, he probably wouldn't care about improving it.
    Posted in: The Rumor Mill
  • posted a message on Biogenic Ooze
    I really like this card. Kinda makes me sad that we didn't get an Ooze Legend, but oh well.
    Posted in: The Rumor Mill
  • posted a message on Lumbering Battlement
    Quote from SilverWolf_27 »
    Quote from void_nothing »
    Quote from SilverWolf_27 »
    Also, three of those can take turns riding each other infinitely.
    Is THAT the Mirror March secret tech?

    Well, it does work, if you can get around the insane mana requirement... And now I am tempted to actually try to pull it off.


    How does it work? The card clearly states non-token.
    Posted in: The Rumor Mill
  • posted a message on Clan Guildmage (mtg_youngmage spoiler)
    The fourth mana is the land you attack with.
    Posted in: The Rumor Mill
  • posted a message on RNA Tokens
    This gives hope that our promised Ooze legend is not actually Vannifar!
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    The sorcery speed doesn't kill this for Burn? Also, pretty sure that belongs in the dedicated thread for RNA cards.
    Posted in: Modern Archives
  • posted a message on Dovin's Acuity
    I'm not sure what that flavor text is supposed to be for... To remind people that Kaladeshi Vedalken have six fingers? To actually come out and say that the five PWs of GRN/RNA are Bolas aligned (as if this wasn't blatantly obvious already)? Just seems...weird.
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Yeah, the more I think about it the more I'll be annoyed if KCI/Trawler get the axe instead of Wellspring. It feels very similar to the Golgari Grave Troll re-ban - They recognized that newer tools gave Dredge too much power, so they cut back on the best source of Dredging in the format. They didn't outright kill the deck, and as I recall there wasn't even a "valley" event where people totally abandoned the deck until they remembered it still functioned. That, in my opinion, was one of the best handled bans in Modern's history. This could be similar - they hopefully want to keep as many unique strategies in the format (and let's face it, KCI/Eggs is extremely unique) and so they actually do some testing before they just decide to axe the whole deck.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Would a Trawler ban really not throw KCI back to the dark ages? It is an engine piece, not just a hyper-accelerant, like Summer Bloom was to Amulet Bloom. Without Trawler, you're running the same shell with Faith's Reward and I guess Open the Vaults, and just doing what old T2-3 Eggs did? That seems excessive, but I guess technically it keeps the deck existing. An Ichor Wellspring ban would, I feel, do a good job of removing a chunk of the deck's consistency while still allowing it to be the deck that it currently is. So many wins from KCI start out with a gamble (albeit a safe gamble) that you'll keep digging into fuel that lets you keep digging, until you get some sort of recursion going. Wellspring does an above-average job as the best piece of digging for the deck, in that it allows you not only to draw 2 cards for net 0 mana, but also allows you to rebuy an Egg per Trawler you have out, turning that single artifact into 2 or 3 cards for +0 or +1 mana. The only other 2-cost in the deck (appart from Myr Retriever, which wins you the game) is Mind Stone, which nets more mana, but does not draw you any cards for free while recurring your Eggs, or costs you 3 mana to draw a single card and recur an Egg (per Trawler). There might be other "acceptable" 2 mana Artifacts that cantrip that the deck would run in place of Wellspring, but I really think Wellspring is the unsung hero of the deck as it is right now. It adds a lot of invisible consistency to the deck.
    Posted in: Modern Archives
  • posted a message on Spirit of the Spires
    Quote from MRdown2urth »
    Boooo. Go cats!


    Lol my first thought was "Oh no, the Generous Strays are going to starve."
    Posted in: The Rumor Mill
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    This is why ban-talk scares me. It convinces people they can just create a format that suits them by gutting entire archetypes at the expense of people who enjoy those archetypes. That's also why I will always be more in favor of printing new tools that allow less-strong archetypes to compete with what is currently at the top. But I guess emotions can run high when we get 4x of a single deck at a GP T8.
    Posted in: Modern Archives
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