Why would you want Terminus banned??? The only thing it does is slow things down.
The "Top Stories of GP Oakland" on the main site ends with a little mini-expose on KCI. I don't know how much the banlist is open knowledge within Wizards, but it seems odd for the deck to be given such a pleasant bit of writing if they have already decided to off it in two weeks. Might just be the author not being in on those discussions, but at this point it's some sort of data point.
Edit: also, Day 2 there were 12 copies of KCI. 33% T8 conversion sounds positively dreadful for the deck. I'm gonna have to pick something else to start testing with.
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Jan 7, 2019Posted in: ModernQuote from Godrik1374 »Quote from ktkenshinx »
And here are the numbers for just regular GP, excluding Team events and Pro Tours.
1. KCI: 13 (12.5%)
2. Gx Tron: 10 (9.6%)
3. UW Control: 7 (6.7%)
4. Jeskai Control: 7 (6.7%)
5. Humans: 6 (5.8%)
6. Bant Spirits: 5 (4.8%)
7. Burn: 5 (4.8%)
8. Abzan: 3 (2.9%)
9. Hardened Scales: 3 (2.9%)
10. Affinity: 3 (2.9%)
11. Bogles: 3 (2.9%)
12. Elves: 3 (2.9%)
13. GDS: 3 (2.9%)
14. RG Eldrazi: 3 (2.9%)
15. UR Phoenix: 3 (2.9%)
16. Hollow One: 2 (1.9%)
17. Mardu: 2 (1.9%)
18. Infect: 2 (1.9%)
19. Amulet Titan: 2 (1.9%)
20. Bridgevine: 2 (1.9%)
21. Jund: 2 (1.9%)
22. Storm: 2 (1.9%)
23. Traverse Shadow: 1 (1%)
24. Titanshift: 1 (1%)
25. Abzan Evolution: 1 (1%)
26. Bant Company: 1 (1%)
27. Bant Knightfall: 1 (1%)
28. BG Rock: 1 (1%)
29. BtL Scapeshift: 1 (1%)
30. Death and Taxes: 1 (1%)
31. Dredge: 1 (1%)
32. Faeries: 1 (1%)
33. Grishoalbrand: 1 (1%)
34. Jeskai Tempo: 1 (1%)
35. Martyr Proc: 1 (1%)
36. Lantern: 0 (0%)
37. UR Pyromancer: 0 (0%)
What about; how many players has been playing the decks in the whole tournaments?
KCI ---> 12,5% of the top8 -----> while 1,5% of players played the deck.
I'm pretty sure KCI is not played alot and is still the number 1 deck.
(sorry bad english)
Pretty sure I remember seeing the breakdown on the GP during an ad-break and KCI was second highest after Bant Spirits, but I'll let someone with the actual info confirm.
Also, Wizards has publicly cited Top8 percentages as banning rationale, but has not mentioned total tournament percentages, so while those numbers might be useful for seeing the bigger picture of the meta, Wizards has told us it isn't really a criteria for banning.
Jan 7, 2019Posted in: ModernQuote from DaveJacinto »The most obvious and elegant solution is to include Commander products in Modern (don't know the power level enough to judge) or at least include a supplementary product just for Eternal formats aimed at making Modern healthier.
It puzzles me how Modern is a 8/9 (?) years old and had 6 editions of Masters sets where all of them were missed opportunities to introduce cards into the Modern card pool.
They actively decided that Modern is only Standard legal sets past a certain point. In recent years they've started internal discussions about changing this, but there obviously has not been any affirmative action about it yet.
Jan 7, 201913055 posted a message on Heavy.com preview - Mesmerizing Benthid (Blue mythic)This doesn't feel like a Mythic, doesn't feel like a Ravnica card, I'm with everyone else guessing this was taken from a Commander file.Posted in: The Rumor Mill
Jan 7, 2019There's not going to be a simple, one-action fix to this. What people are asking for is for interaction to be viable again, or at least more viable (we did get UW control in the Top8 of a GP yesterday). The solution for that is better interactive tools, and honestly a better way to get to those tools. Part of this might just be inertial; Looting is probably the best generic digging tool we have right now, and interactive decks should be utilizing it more to filter through the wrong answers to get to the proper ones for matchups. Those answers also need to be updated; as R&D continues to design around Arena's Bo1 format, we'll get more maindeckable answer cards, a la Knight of Autumn. Over time, we should build up answers to Artifacts, the graveyard, etc. Problem is, during that time, we'll continue to get more Arclight Phoenixes and Scrap Trawlers, because it's easier for cards to accidentally break older cards and strategies than it is to fit meaningful interaction into Standard without warping Standard. The corollary to this is the addition of a Modern-only product, which would allow for new tech to be printed for Modern without needing to work around Standard. I think this is more likely than not, but I don't know if it would be used to right the scales of interaction.Posted in: Modern
We can try unbanning Twin, we can try unbanning SFM, but I don't think either of those adequately answers the question of format interaction (sure, Twin demands you interact or die, but so does KCI, so does every non-interactive deck in the format). We need better means to interact if we want interaction to be a better option.
Jan 7, 2019I don't have the numbers in front of me, but hasn't KCI been putting up numbers for half a year now? The fact that it now gets 4 Top8 slots just means that more and more people are recognizing its dominance and position as best-deck right now, and they're succeeding with it. It's not like Humans being 20% of the field but only getting 1 or 2 Top8 slots, a full half of the best performing decks in a GP were the same archetype.Posted in: Modern
Jan 7, 2019Posted in: ModernQuote from BlueTronFTW »Mengucci has hated modern for years for the same reason that many pros dislike it - they always want a best deck, and modern basically never has a best deck due to the size of the field. I like this because its ultimately fair - everyone's deck has a major weakness or two and we all have the chance of running into that rough matchup on a given weekend.
Which is what I find supremely ironic about all the hate KCI is getting from Pros - it is literally what they are constantly asking for! A clear best deck that takes skill to pilot. I don't know what would make Pros happy with Modern at the point.
Jan 7, 2019That's an entirely different deck, though. KCI can use it as a secondary axis to fight through hate (mostly through Extirpate effects, as Stony and RiP both shut down Thopter Sword as well), but it's so much slower and less powerful than the KCI/Trawler package. You're ultimately better off just playing UB Tezzerator if you want to jump ship for Thopter Sword.Posted in: Modern
Jan 7, 2019The ability of Afterlife creatures, as well as Wurmcoil, trigger with the information of how they last existed in the battlefield - as permanents. Compare to Elenda, the Dusk Rose. Under your assumption, she could only ever trigger from the graveyard, where her power is 1. But in reality, she triggers as she moves to the graveyard, and the ability remembers her last state as she existed on the battlefield.Posted in: The Rumor Mill
Jan 7, 2019Posted in: The Rumor MillQuote from Courier7 »There are not many decent removal spells in GRN/RNA Limited. Justice Strike? Lava Coil? Response? Assassin's Trophy, presuming you pull one? Severed Strands if you don't mind the sacrifice and speed? You, the opponent, are simply going to have to spend at least 4 or 5 mana to get rid of this thing or have a 3/x in the air.
Let's just say that Kraul Harpooner has suddenly become a lot better.
GRN/RNA limited? They don't ever get drafted together, right? We're in the new-world of "everything drafted by itself" now, correct?
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