Those are comments concerning ban-list items. I think others are saying that, when it comes to designing new and interesting cards for Modern, they've been pretty in-tune with the format. Arclight Phoenix spawned an entire archetype. Hollow One, same thing. Spectacle has a few interesting cards that are being toyed with. Azcanta is clearly a strong card, and don't even start on how Teferi powered up control decks.
They've been actively creating things for Modern for years now, with a pretty good record. To tunnel-vision on the banlist is disingenuous. Yes, it is a defining aspect of our format, but there is a much greater amount of change that comes from each new set they release.
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Feb 14, 2019Posted in: ModernQuote from Amerigo99 »Quote from ElectricEye »Better Evolving Wilds
T, Sacrifice Better Evolving Wilds: Search your library for a basic land card and put it onto the battlefield. Then shuffle your library.
Evolving Wilds sucks and I wish wizards would stop printing it. Better Evolving Wilds would be a fetch land that is standard and modern playable without being strictly better or worse than the existing fetches, as it cannot fetch duals.
I heartily agree about Evolving Wilds and the need to make a playable version of it.
Quote from CatParty »
Better Evolving Wilds is a rather over powered card. It's essentially just a fast land that also feeds Delve strategies. Like a dual land is good because it gives you the color you want when you want it. BEW does the same thing. Shock Lands alter this power by dealing you 2 damage to have the color you want when you need it.
I don't understand you comparison with fast lands. You only get a basic land so you pick one mana color and stick with it for all following turns.
Apart from the possible interaction with graveyard strategies it doesn't look specially powerful to me.
Think of it this way. Modern design says that any non-basic land should never be strictly-better than a basic land. Consider the shocklands. Sure, you can have access to two colors of mana, but either you wait a turn or you pay two life. Fetchlands are also in line with this rule; technically you can just fetch for basics, but because you need to pay 1 life, a fetchland is not strictly-better than a basic. (Of course, there are breaks to this design paragon, most obvious being the ABU duals, and I'd argue the Mirrodin Artifact lands.)
Your proposed land is always a strictly-better basic. In any deck that has more than 1 type of basic, there is no significant downside to running 4 of these. So even though it might not be ridiculously "overpowered," per se, it is certainly just a better basic in any deck that runs two or more colors, and basics.
Feb 11, 2019MaRo stated in a blog post over the weekend that the innovation product this year will impact Modern. Not sure what else we can infer from this other than a straight-to-Modern booster.Posted in: Modern
Sorry, linking things on mobile is tough. I'll see if I can figure out hyperlink syntax later.
Edit: Hopefully this works.
Feb 8, 2019Posted in: Modern ArchivesQuote from SaltySips »Quote from Wraithpk »My guess is a supplemental set that's Modern legal, because we know there are cards they want to inject into Modern but don't want in Standard, like Counterspell. [...].
Are there any sources for this? Are WotC actually looking for ways to bypass standard because they would like to make certain cards Modern legal?
MaRo has said they've discussed the idea internally. I think he's also said that he feels actual-factual Counterspell is about the right power-level for Modern, but would never get OK'd for a Standard legal set, at least not at the current accepted power-level.
Feb 5, 2019It's a Mythic that has always had a high price point that was never reprinted; that's kind of the building blocks for growing prices. Maybe some people are speculating on its use in Vannifar, but at 8 mana I doubt it. I really think it's just a damned good Commander card that there is only a set number of in the world.Posted in: Modern
Jan 28, 2019Posted in: Modern ArchivesQuote from The Fluff »Quote from idSurge »I want to say its been around a year or so. It had a thread here 'Grindfather' as well, and was also listed as UR Prison before.
Ok thanks. I do remember seeing a "Grindfather" deck somewhere here. But I never thought it was the whir deck.
Hmm, so how does the deck actually win? All I see on the deck lists are lock pieces.. ensnaring bridge and chalice.
Pretty sure the single Ipnu Rivulet + Crucible of Worlds is the main win-con.
Jan 28, 2019With KCI gone, people are lightening up on Artifact hate, which is why we saw Whir doing so well. I doubt it will become a regular thing, as prison decks in Modern usually are hard pressed to lock out all the various ways of winning in this format, outside of Lantern, which I'm kind of surprised isn't what showed up. I guess the people at the tournament just weren't as keen to play such a drawn out and difficult deck.Posted in: Modern Archives
Jan 23, 2019That's all fair. I'm currently on a 0 Serum Visions list, maybe it's time I took a look at the recent lists and updated as needed. I think I'm on 4 Opt for cantrips. I used to have 2 Hiero as well, but they just felt like bad Opts too often.Posted in: Control
Jan 23, 2019Are we not in the market for removing Stony's from our sideboard? It seems really sub-par against Hardened Scales Affinity, which is pretty much supplanting old-fashioned Affinity from what I've seen. Also, have people tried mainboarding RiPs? I think we would need to retool the deck a bit, but if the linear meta gets more pronounced it's a good way to have more game G1 against graveyard decks like Phoenix and Dredge, and plays against DS variants that run Delve threats. Makes me wish we had a Blue Faithless Looting; that card is so good at digging for answers and sideboard cards, and filtering away the unneeded answers.Posted in: Control
Jan 22, 2019Posted in: Modern ArchivesQuote from pierrebai »I do wonder if they could have instead errata'd KCI to say that the ability can only be used any time you could cast a sorcery. That would have killed the weird interaction that allows sac'ing two things which see each other's sacrifice and would allow responses to a sacrifice to be more effective.
I think that would have made KCI weaker enough.
Making functional errata as a means to Nerf cards should never be used in Magic. It's a core difference between it and Hearthstone that the cards you open do what they say they do, outside of rules-clarification updates. To make it so that the only people who can play a card are the ones that have read up on the most current version of that card's rules is insane, and I hope Magic never gets to that point.
Jan 21, 201913055 posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?Little late there, dude.Posted in: Modern Archives
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