Magic Market Index for Dec 28th, 2018
 
Magic Market Index for Dec 21st, 2018
 
Ultimate Masters: MMI Review
  • 1

    posted a message on Possible name of the upcoming set
    Nowhere yet, chances are we'll be seeing quite a few more Zombie creature types in April.
    Posted in: The Rumor Mill
  • 1

    posted a message on New Quick Draft paper format modeled after Arena
    "Players love this format"... Is this actually true? I had heard things weren't so hot with Bo1s.
    Posted in: The Rumor Mill
  • 1

    posted a message on Possible name of the upcoming set
    This is just the name of the next Transformers TCG product, right? /s

    Seriously though, now that they are actively making both those IPs, I would think they would avoid titles that honestly could be easily mistaken for being from the other IP.
    Posted in: The Rumor Mill
  • 4

    posted a message on The State of Modern Thread (B&R 26/11/2018)
    I honestly think Restricted cards exist in Vintage solely because it is technically the only format where every single card can be played (except for Ante and dexterity cards). Banning cards is antithetical to the entire purpose of the format. I'm not sure there really is much to be gained by implementing a Restricted list in other formats; it adds a level of difficulty to managing events where you need to be able to show you only have 1/2 of a card instead of 4 (sure, that's already a thing, but it would be more tempting for people to sneak in copies 3-4 of Twin than a fifth KCI), and if you're restricting a card, isn't it already on its way to being ban-worthy?
    Posted in: Modern
  • 1

    posted a message on [POLL] What cards do you want banned or unbanned in the January 21, 2019, announcement?
    Yeah no I adore the deck, but KCI is very very very difficult to interact with meaningfully. I honestly believed for the longest time that people just weren't used to playing against it, that over time the masses would learn how to properly prepare for the deck, and other archetypes would find the fitting tools to keep it down. That just hasn't happened. Maybe it just takes more time for a deck as nuanced as KCI, but it isn't looking like it would be healthy for the format for us to let the non-KCI players take whatever time is needed to find how to combat it.

    The deck isn't a free-win. But it is very unlikely to not combo-off once you start from an even so-so beginning. And there just aren't real windows of opportunity for other decks to fight through the combo (outside of destroying KCI and Extirpating it). With the addition of Sai, the deck can even just slow roll the victory by grinding out the Thopters if they're missing one of the engine pieces, and if you manage to land KCI, Trawler, and Sai all at once, I can't imagine the percentage to lose is above like 10%.

    I really enjoy the deck, and have loved playing it, watching others play it, and just appreciating the nuances of rules that allow the deck to function, but it might just be too good. Enjoy your testing of it, if you appreciate combo decks, I'm afraid you won't be able to experience it as-is for much longer.
    Posted in: Modern
  • 1

    posted a message on Clan Guildmage (mtg_youngmage spoiler)
    The fourth mana is the land you attack with.
    Posted in: The Rumor Mill
  • 4

    posted a message on Dovin's Acuity
    I'm not sure what that flavor text is supposed to be for... To remind people that Kaladeshi Vedalken have six fingers? To actually come out and say that the five PWs of GRN/RNA are Bolas aligned (as if this wasn't blatantly obvious already)? Just seems...weird.
    Posted in: The Rumor Mill
  • 3

    posted a message on The State of Modern Thread (B&R 26/11/2018)
    Would a Trawler ban really not throw KCI back to the dark ages? It is an engine piece, not just a hyper-accelerant, like Summer Bloom was to Amulet Bloom. Without Trawler, you're running the same shell with Faith's Reward and I guess Open the Vaults, and just doing what old T2-3 Eggs did? That seems excessive, but I guess technically it keeps the deck existing. An Ichor Wellspring ban would, I feel, do a good job of removing a chunk of the deck's consistency while still allowing it to be the deck that it currently is. So many wins from KCI start out with a gamble (albeit a safe gamble) that you'll keep digging into fuel that lets you keep digging, until you get some sort of recursion going. Wellspring does an above-average job as the best piece of digging for the deck, in that it allows you not only to draw 2 cards for net 0 mana, but also allows you to rebuy an Egg per Trawler you have out, turning that single artifact into 2 or 3 cards for +0 or +1 mana. The only other 2-cost in the deck (appart from Myr Retriever, which wins you the game) is Mind Stone, which nets more mana, but does not draw you any cards for free while recurring your Eggs, or costs you 3 mana to draw a single card and recur an Egg (per Trawler). There might be other "acceptable" 2 mana Artifacts that cantrip that the deck would run in place of Wellspring, but I really think Wellspring is the unsung hero of the deck as it is right now. It adds a lot of invisible consistency to the deck.
    Posted in: Modern
  • 3

    posted a message on Spirit of the Spires
    Boooo. Go cats!


    Lol my first thought was "Oh no, the Generous Strays are going to starve."
    Posted in: The Rumor Mill
  • 3

    posted a message on The State of Modern Thread (B&R 26/11/2018)
    This is why ban-talk scares me. It convinces people they can just create a format that suits them by gutting entire archetypes at the expense of people who enjoy those archetypes. That's also why I will always be more in favor of printing new tools that allow less-strong archetypes to compete with what is currently at the top. But I guess emotions can run high when we get 4x of a single deck at a GP T8.
    Posted in: Modern
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