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  • 2

    posted a message on Planeswalkers (characters, not cards) spoiled in a WPN video
    This was essentially already confirmed yesterday via the five Planeswalker Decks.

    Finally no Jace! Link


    Last year we didn't have Jace in the Core Set either..?
    Posted in: The Rumor Mill
  • 1

    posted a message on Planeswalkers (characters, not cards) spoiled in a WPN video
    We also knew this from the packaging article, where we got the boxing for the Planeswalker decks.
    Posted in: The Rumor Mill
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from The Fluff »
    Quote from tronix »
    just gotta say wizards missed an opportunity with force of despair. could have easily tagged on an exile clause to give it applications against GY creature decks.


    they probably want to keep W the main source of battlefield creature exile effects.


    We got Cry of the Carnarium in Standard, I think the equivalent for FoD would have been a nice addition with the rampant graveyard strategies in Modern. It wouldn't deal with Indestructible creatures, but handles recursion, which is the problem in Modern.
    Posted in: Modern
  • 1

    posted a message on UW Control
    Quote from SuperSeed »
    Resto is good to pressure opposing planeswalkers and against Humans / other control mirrors.

    How does everyone feel about Watcher for Tomorrow in the midrange control version as a way of replacing Wall of Omens?


    I don't like entering tapped, I don't like delayed draw, I don't like only being a 2/1. I'm personally not a huge fan of Fblthp in the midrange/control list that Nassif has been running, and that seems better than this thing. Against decks where you want to be using the slot to attack, Watcher doesn't actually get you card advantage until he is dealt with. Against the aggro decks where you need a blocker, he enters tapped, so you're basically spending 2 mana on a block in two turns and no card advantage immediately. Seems like too much going against him. Would have liked to see them remove the entering tapped part of Hideaway for the Creature version of the ability.
    Posted in: Control
  • 1

    posted a message on [MH1] Modern Horizons Discussion Thread



    Wing Shards is going to build storm count against Boggles, Infect, and Death's Shadow. All three decks cast spells before combat or before connecting in combat.


    I don't think that any of those decks need a Storm count for Wing Shards, though. If Bogles has more creatures than Auras, you should already be winning. For Infect, similar thing, they don't usually attack with more than 1 creature, especially with Hierarch out. For Shadow, if they cast anything precombat, it's going to be a Thoughtseize/IoK, and they just take the Shards anyways. Except for special cases where the Bogle player diversifies their threats for some reason, or the Infect player swings with a bunch of Glistener Elves/Inkmoths, or the Shadow player deploys a threat precombat (?!) or casts a Thought Scour at sorcery speed (?!), I don't think Wing Shards lines up particularly well against any of those, at least not moreso than Blessed Alliance would in those same circumstances.
    Posted in: Modern
  • 1

    posted a message on UW Control
    You also don't need Snow-Covered Plains for OTI, it goes on any snow land. You just need one of your early fetches to be a Snow-Covered Island, and to also have a white source to cast OTI.
    Posted in: Control
  • 1

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    That's a lot of optimism right there.

    Bad, sorcery speed Helix seems like Draft fodder to me. I don't think arguing that Exarch is a value card is going to get you anywhere, and I'm not sure if anyone would consider Allies a viable, meta-shaping deck.

    Unearth has the most potential of the cards you listed, but Claim//Fame is almost the same card, with a different upside, and it sees approaching 0 play. There might be some cheeky Abzan lists that Unearth a Renegade Rallier or Eternal Witness, but outside of that Jank I don't think any deck outside of Counters Company could use it (and they already had access to Claim, and don't really care about 3 cmc over 2).
    Posted in: Modern
  • 1

    posted a message on where to go for rumors after this site closes
    If you're desperate for content, I'd be happy to contribute, I've thoroughly enjoyed what this site has had to offer for many years now, and if I can help contribute to our successor I'd be willing.
    Posted in: The Rumor Mill
  • 1

    posted a message on Hogaak, Arisen Necropolis (Maro Preview)
    Really spicy card, but this really feels like Modern Horizons has more focus on Commander than Modern, at least in terms of bones it throws.
    Posted in: The Rumor Mill
  • 7

    posted a message on The State of Modern Thread (B&R 20/05/2019)
    I'd just like to voice my opinion that I am very disappointed that Counterspell will not be joining us. People at Wizards have, time and time again, stated that Counterspell is "too good" for Standard, so this was the first real opportunity to give us a card that helps level the playing field from non-interactive, linear decks and the reactive playstyles that have, in truth, been helped a lot by the additions of Teferi(s) and Jace, but still are left lacking a lot of the time because of a universal answer in the first few turns of the game.

    If they honestly believe that Counterspell would have outshone the rest of the set, then I have a great deal of concern for the cards we haven't seen yet. Sure, Counterspell is big, and strong, and has a heavy amount of emotional baggage, but if as a designer of a set don't think you're capable of outshining Counterspell with the boatload of tools MH1 has (countless mechanics, ignoring New World Order, nostalgia out the wazoo) then maybe there should have been someone else in charge of that decision. Urza, for instance is a friggin bombshell of nostalgia and power which would have made as large a splash as Counterspell. FoN has generated a lot of dialog. Serra made most of the Vorthoses happy, and I think the Commander crowd has been overjoyed with Modern Commander Horizons. We have the return of Sliver after 5 years. We have presumably the remaining Swords in the Sword of X and Y cycle. Canopy lands are pretty big side-grades for a lot of Modern decks. I don't buy that Counterspell would have detracted from the overall hype of the set. Sure, it might have overshadowed some of the sub-par cards they seem to be tossing Modern's way, but don't "restrictions breed creativity"? Just go into design trying to make cards as exciting as Counterspell. Give midrange a powered up Thrun with the WAR god ability. Let stepmom target herself. Make Force of White actually playable. It isn't impossible to create cards on Counterspell's level; they've been doing that in Standard legal sets for a while (Arclight Phoenix being the most recent). I just don't get the reasoning for Counterspell's lack of inclusion. Sorry, rant over.
    Posted in: Modern
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