Should be a good way to recur any adventures once the creature portion of the card has died. Since these look for "other islands" the fifth land you play can be another Mystic Sanctuary for its "enters the battlefield untapped" trigger. Very nice.
Creatures with an Adventure are only a creature while not being cast as an Adventure.
I first read the gargoyle as caring about your graveyard size instead of hand size, seems really poor design to have it care about two different numbers of things in try different places. Association is huge, and the gargoyle seems purposefully confusing.
6 Mana for 10/11 split across 3 bodies, one of which is flying? Seems pretty decent, not sure if it'll see Standard play at 6 Mana but it's got a lot going for it. Downside, obviously, is that if you deal with the 4/5 you're left with 2 1/1s.
When was the last time we had a non-symmetric expansion symbol? I guess technically Amonkhet's isn't perfectly symmetrical, but it's honestly been half a decade since the last non-symmetric icon. (Fate Reforged, 2015)
What is the price line on Force of Negation looking like? I'm not really expecting it to go down anytime soon, but I'm not sure if it's worth waiting a month or two or if it's only going to keep climbing.
It's nice to get the validation of WotC doing exactly what I've been saying they should. Glad to see this, if a little discouraged there wasn't any talk at all about unbans.
I cannot for the life of me figure out how anyone could think Karn, GC should take Splinter Twin's spot on the banlist, other than that person played Twin when it was legal and has lost to Lattice lockout. How is a 4 mana tutor for a 6 mana lockout piece more egregious than a combo that ends the game on T4 and forces you to play responses? I think Twin would not end the world if it were unbanned, but I do not think GC is near Twin's level of deserving it's original ban.
It's also a 3/3 Creature, so it dies to everything but un-Revolted Push and Abrupt Decay. This card would have been better as an Enchantment, but even then it's still 4 mana on turn 5 to drain a target for 2, then repeat once a turn maybe. I doubt it would ever be playable against top tier decks.
I think stoneforge is cool, and don't mind if fair decks get access to an "unfair" package.
So anyway is hogaak eating a ban in the future? Does looting or gravecrawler get banned?
Paying 4 mana over 2 turns, using a creature without any form of protection, for the payoff of a 4/4 creature with Vigilance and Lifelink that is susceptible to Path, Push, and virtually any removal that isn't Lightning Bolt, is not in any way unfair. You're saving 1 mana and getting Instant speed on an Artifact that does not win you the game instantly. A good rate? Yes. But it is painfully fair, especially when top decks have multiple 3/2 Hasty fliers recurring by as early as T2, or can literally win the game by milling you out on T3.
In order to not just be an EtBT land, you need to have spent 2 mana on something that turn and then sac those lands, which UW control usually isn't doing unless it's later in the game and you wrath/deploy a walker. Plus, the deck tends to need both blue and white mana, so trading away duals doesn't actually feel like a win 100% of the time. The interaction with Teferi is neat, but I don't think I want to play it just for that.
It forces you to spend your 3 mana all at once, and a large chunk of the deck is 1-2 mana spells. If you have an opt, counterspell, and path, you don't get to play two different colors of spell with that 3 mana. No Dovin's Veto, no Detention Sphere, no T3feri. I don't think there's enough upside to justify making the manabase physically awkward each time you play this land, and it's terrible to see in your opening hand unless you have 2 other lands you don't mind losing.
Creatures with an Adventure are only a creature while not being cast as an Adventure.
Unless I'm missing something, targeting a Forest with Nissa gives you exactly the same amount of mana.
Edit: not sure if you meant to say Kaladesh Nissa, but I assumed you meant the one that was in Standard right now.
That aside, it seems like a strong card.
If the translation is to be believed, it stops your opponent from casting spells, so they cannot cast anything during their second main phase.
What is the price line on Force of Negation looking like? I'm not really expecting it to go down anytime soon, but I'm not sure if it's worth waiting a month or two or if it's only going to keep climbing.
Paying 4 mana over 2 turns, using a creature without any form of protection, for the payoff of a 4/4 creature with Vigilance and Lifelink that is susceptible to Path, Push, and virtually any removal that isn't Lightning Bolt, is not in any way unfair. You're saving 1 mana and getting Instant speed on an Artifact that does not win you the game instantly. A good rate? Yes. But it is painfully fair, especially when top decks have multiple 3/2 Hasty fliers recurring by as early as T2, or can literally win the game by milling you out on T3.
In order to not just be an EtBT land, you need to have spent 2 mana on something that turn and then sac those lands, which UW control usually isn't doing unless it's later in the game and you wrath/deploy a walker. Plus, the deck tends to need both blue and white mana, so trading away duals doesn't actually feel like a win 100% of the time. The interaction with Teferi is neat, but I don't think I want to play it just for that.
It forces you to spend your 3 mana all at once, and a large chunk of the deck is 1-2 mana spells. If you have an opt, counterspell, and path, you don't get to play two different colors of spell with that 3 mana. No Dovin's Veto, no Detention Sphere, no T3feri. I don't think there's enough upside to justify making the manabase physically awkward each time you play this land, and it's terrible to see in your opening hand unless you have 2 other lands you don't mind losing.