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  • posted a message on [C19] Mandate of peace
    Opponents
    Quote from Gutterstorm »
    Quote from Randuir »
    Huh, that's potentially very useful, especially if an opponent decides to do combat first, as it'll basically deny them their turn.


    It ends the combat phase. How does it waste their whole turn?


    If the translation is to be believed, it stops your opponent from casting spells, so they cannot cast anything during their second main phase.
    Posted in: The Rumor Mill
  • posted a message on [C19] Reprints for Morph deck
    Most noteworthy thing here is that they are replacing older (inferior) artwork for the reprints, which is always good news.
    Posted in: The Rumor Mill
  • posted a message on [[Official]] Modern Prices Discussion
    Good bye!

    What is the price line on Force of Negation looking like? I'm not really expecting it to go down anytime soon, but I'm not sure if it's worth waiting a month or two or if it's only going to keep climbing.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 08/07/2019)
    It's nice to get the validation of WotC doing exactly what I've been saying they should. Glad to see this, if a little discouraged there wasn't any talk at all about unbans.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    I cannot for the life of me figure out how anyone could think Karn, GC should take Splinter Twin's spot on the banlist, other than that person played Twin when it was legal and has lost to Lattice lockout. How is a 4 mana tutor for a 6 mana lockout piece more egregious than a combo that ends the game on T4 and forces you to play responses? I think Twin would not end the world if it were unbanned, but I do not think GC is near Twin's level of deserving it's original ban.
    Posted in: Modern Archives
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    It's also a 3/3 Creature, so it dies to everything but un-Revolted Push and Abrupt Decay. This card would have been better as an Enchantment, but even then it's still 4 mana on turn 5 to drain a target for 2, then repeat once a turn maybe. I doubt it would ever be playable against top tier decks.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/05/2019)
    Quote from ed06288 »
    I think stoneforge is cool, and don't mind if fair decks get access to an "unfair" package.
    So anyway is hogaak eating a ban in the future? Does looting or gravecrawler get banned?


    Paying 4 mana over 2 turns, using a creature without any form of protection, for the payoff of a 4/4 creature with Vigilance and Lifelink that is susceptible to Path, Push, and virtually any removal that isn't Lightning Bolt, is not in any way unfair. You're saving 1 mana and getting Instant speed on an Artifact that does not win you the game instantly. A good rate? Yes. But it is painfully fair, especially when top decks have multiple 3/2 Hasty fliers recurring by as early as T2, or can literally win the game by milling you out on T3.
    Posted in: Modern Archives
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Is UW control interested in Lotus Field? It lets Teferi, Hero of Dominaria untap Cryptic Command mana.


    In order to not just be an EtBT land, you need to have spent 2 mana on something that turn and then sac those lands, which UW control usually isn't doing unless it's later in the game and you wrath/deploy a walker. Plus, the deck tends to need both blue and white mana, so trading away duals doesn't actually feel like a win 100% of the time. The interaction with Teferi is neat, but I don't think I want to play it just for that.

    It forces you to spend your 3 mana all at once, and a large chunk of the deck is 1-2 mana spells. If you have an opt, counterspell, and path, you don't get to play two different colors of spell with that 3 mana. No Dovin's Veto, no Detention Sphere, no T3feri. I don't think there's enough upside to justify making the manabase physically awkward each time you play this land, and it's terrible to see in your opening hand unless you have 2 other lands you don't mind losing.
    Posted in: Modern
  • posted a message on [Primer] Ad Nauseam
    I don't love sorcery speed or being 4 mana
    Posted in: Combo
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Quote from AvalonAurora »
    Blood Sun to get rid of the Lotus Field's drawback?


    Could be interesting, it does remove the Hexproof from the land, though, so you become vulnerable to GQ and Field.

    Edit: wait, I was thinking Blood Sun only hit a named land. It turns off the destruction abilities of every land, as well. This could be cool.
    Posted in: Modern
  • posted a message on [Primer] Ad Nauseam
    I don't necessarily love the Sorcery speed of it, it gives your opponent a chance to tutor up any sort of interaction they think is most likely to stop us, and they get it before we get ours unless you have a cantrip to follow up with.
    Posted in: Combo
  • posted a message on [Primer] G/W Auras (Bogle)
    Do you remove some number of Kor for this? Do you run 2? 4? Kor is an engine that doubles as a super potent Aura enabler if it isn't dealt with; this draws cards, but otherwise just sits on the side. If we take out Auras to make room for this, I can see it, but this is basically an engine that requires two other pieces (a creature in a creature-light deck as well as Auras to place on it) as opposed to Kor, which only needs a stream of Auras to work. I'm not saying it's a terrible card, I just don't think it's a straight upgrade to Kor.

    This deck folds to hate so much already, I'm not sure a T2 play that doesn't get to swing for 7+ the next turn while restocking the hand is enough. Unless the deck wants to take a different route and become less blisteringly fast and take a more grindy, enchantress-type view, where our threats are difficult to deal with, and we counteract the inherent 2/3/4-for-one weakness of Auras by having most of them cantrip for us, with this card and Kor.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Infect
    In that case yeah it works, but it's just an on-board trick at that point. If the opponent is smart they wait until you've activated the ability, and then while it's on the stack they Ghost Quarter it to either force you to waste another mana to activate again or lose the land. I'm not saying Giver is bad, I'm saying you can't expect an opponent to take that line (GQ into onboard protection) unless they are blind.
    Posted in: Aggro & Tempo
  • posted a message on [M20] Core Set Magic 2020 Previews: Modern Discussion
    Forerunner wasn't technically infinite because eventually it killed itself with the Pestilence activations. The biggest barrier to Raptor/Poly is it requires three cards and 1 of them is 7 mana after the Raptor reduction.
    Posted in: Modern
  • posted a message on Fry - MTG Arena preview
    Amazed they hadn't used that name before, but I love it.
    Posted in: The Rumor Mill
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