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Magic Market Index for April 19, 2019
  • posted a message on Bioessence Hydra


    An object entering the battlefield with counters on it counts as something having counters "put" on it, so Bioessence Hydra will see, say, a Kiora, Behemoth Beckoner entering the battlefield and having seven loyalty counters put on it, so it will get seven +1/+1 counters.


    Yup. Makes a resolved Bioessence Hydra dangerous as hell. I honestly think I'd prefer my Kiora, Behemoth Beckoner to already be on the battlefield though.

    turn 1: Llanowar Elves
    turn 2: Kiora, Behemoth Beckoner
    turn 3: Bioessence Hydra- Get a 10/10 trampler and draw a card.

    Quote from MRdown2urth »
    Quote from boombox_smk »
    Magical Christmasland:

    t1: Stomping Ground, Llanowar Elves
    t2: Hinterland Harbor/Breeding Pool, Domri, Anarch of Bolas, uptick Domri (4 loyalty)
    t3: Forest, Domri, Chaos Bringer, uptick Domri, AoB (5 loyalty), uptick Domri, CB (6 loyalty)
    t4: Forest, Bioessence Hydra, cast with Domri, CB (7 loyalty) giving it haste, it enters as a 16/16 Trample, Haste, use Domri, AoB downtick to have it fight a blocker, swing in 17 (Domri, AoB's +1/+0) + Llanowar Elves (2/1 <= Domri, AoB's +1/+0). 19 damage. If you attacked with Llanowar turn 3, using Domri, AoB's mana to cast Domri, CB, it's 20 damage total.

    Mark my words, I will do this on MtGA.


    Which Domri are you keeping on T3?


    Both. The old planeswalker rule is gone. They follow the legend rule now and since the two Domris(sp?) have different names, they can coexist.
    Posted in: The Rumor Mill
  • posted a message on IGN Spoilers - Nicol Bolas, Dragon God, Deliver Unto Evil, The Elderspell
    So. What loyalty ability adds the greatest number of counters in one activation in standard?
    Posted in: The Rumor Mill
  • posted a message on IGN Spoilers - Nicol Bolas, Dragon God, Deliver Unto Evil, The Elderspell
    Quote from Boreez »
    The Elderspell, broken? Are you kidding me? Your opponent needs to have 2+ planeswalkers in play for this to be card advantage, and even so, they'll already have gotten at least 2 effects out of those walkers, which may very well negate the card advantage.

    On top of that, it's double black, meaning that it's a hoser card with a restrictive mana cost.

    Jesus, the overreactions on this subforum.




    The fact that it is perfectly acceptable single target PW removal that ALSO lets you come back from a walker deficit in what could be a PW heavy environment without taking additional slots in your deck is amazing, but yeah, being PW only makes it hard to maindeck more than a couple copies even if PWs are everywhere. The biggest upside to this card is that it is a pretty beastly combo piece in a deck that is already PW heavy. For the right list, you can win the game with UBBBBBR which is pretty in line with what your should be getting if you are spending 7+ mana at sorcery speed, but the ability to break it into parts is what makes it interesting to explore. Might turn out not to be viable, aggro and control are both pretty good right now and this is a combo deck that would have to play attackable permanents to the board early and often, but if this card defines the format, that seems more likely to be the reason. This card does make playing the uncommon planeswalkers with no plus abilities in multiples a bit more attractive as well as you can sac redundant copies to build up another or something like Vraska, Relic Seeker.
    Posted in: The Rumor Mill
  • posted a message on Role Reversal
    Would have liked this to be a X spell.

    A fixed "2" is kinda boring, could be much bigger.

    And a narrow effect like this could easily be instant, so you can switch stuff that is in combat, or targeted by removal ; which would make this somewhat more usable and playable.

    ----

    Will most likely end up playing it anyway in some 5-color clone / switch decks that run plenty of such effects, but its far from satisfying.

    I mean, Mass Manipulation is already in the format, this is fine.
    Posted in: The Rumor Mill
  • posted a message on Storrev, Devkarin Lich
    I'm seriously curious about why this needed to be conditional to not put there this combat? Is there some sort of loop of extra combats I'm missing? Hmmm maybe to just avoid confusion about whether you could normally target a creature that died in combat? Which double checking it definitely looks like you can. Oh I see, with trample raise deading itself might be a little much, swing, trade a creature and get him back from his own ability would be pretty strong.


    Pretty sure that self recursion isn't the reason because the way it's worded you can loop a second copy just fine.
    Posted in: The Rumor Mill
  • posted a message on Dreadhorde Butcher
    Quote from Guardman »
    It's like a more powerful Slith Firewalker.
    Quote from cyberium_neo »
    Quote from Guardman »
    It's like a more powerful Slith Firewalker.


    Requires two colors instead of one, so it better be more powerful.


    Two colors actually just makes it easier to cast outside of mono red, This guy is forkling a mazeballs. Rakdos is going to have a glut of playables after this set.
    Posted in: The Rumor Mill
  • posted a message on Kaya, Bane of the Dead, Kaya's Ghostform
    Quote from thatmarkguy »
    Ghostform doesn't do anything new with Sun Titan that the past 3-cost auras of this ilk didn't already do.


    You mean besides protecting it from path to exile and other exile effects? Being only 1 mana also doesn't hurt.
    Posted in: The Rumor Mill
  • posted a message on Kaya, Bane of the Dead, Kaya's Ghostform
    That ghostform seems really good. I totally get the issue with auras, and at a glance it has the same problem that similar cards have had in the past that you are playing two cards to the board without advancing your strategy, but the fact that it protects against exile and also that it can be used to protect permanents that generally have more utility on board make me want to at least test it out.
    Posted in: The Rumor Mill
  • posted a message on Incubation Druid
    Quote from thatmarkguy »
    [quote from="Courier7 »" url="/forums/magic-fundamentals/the-rumor-mill/803875-incubation-druid?comment=10"]
    I hope they reprint Burst of Strength.

    But with Burst, T1 shockland Motivator, into T2 land, Incubation Druid, motivate, tap for g, Burst of Strength, then you can tap this guy for 3 more mana on T2... would be a nice start.


    Well, not a reprint exactly, but here come the magic christmas decks....
    Stony Strength
    Posted in: The Rumor Mill
  • posted a message on New Quick Draft paper format modeled after Arena
    I thoroughly detest the Bo1 format in arena limited for several reasons (most notably how much more impact on a match bombs have), but if you just look at the data, then you will see a greater number of entries into Bo1 than Bo3 drafts on my account simply because I am f2p and need to enter with gold to get gems, and the conversion rate is bad. Plus, I no longer need any cards from ravnica which is the only Bo3 format so I typically prefer to draft from other sets. And if you include Amazonian's awesome free spell format, then my Bo1 rate skyrockets. Resources are for chumps ;-p
    Posted in: The Rumor Mill
  • posted a message on Regenesis
    Quote from soramaro »
    This + Eternal Witness = Endless Nature's Spirals

    Source: http://www.masterofmagics.co.uk/articles/rnapreviewcard/

    Regenesis 3GG
    Instant (UC)
    Return up to two target permanent cards from your graveyard to your hand.
    "When you get right down to it, the difference between death and life is just a membrane-enclosed environment maintained by a metabolic process."
    - Gulistan, Simic biomancer




    I mean it's 8 mana and a sac outlet just to run the loop, but I like it for big mana EDH decks. Seems like the kind of thing the Omniscient might be into though, you know, for the Greater Good...
    Posted in: The Rumor Mill
  • posted a message on "Vitrage of the Guildpact", Gates Ablaze
    My Ancient Ziggurats and Guildmages' Forums are ready
    Posted in: The Rumor Mill
  • posted a message on [RNA] Revival // Revenge
    Quote from the nobodys »
    Should probably be a 1-shot with Sanguine Bond, while the first mode has utility in the mid game. Bad modern brew incoming...

    Edit: You gain life first, so you would drain and then the halving would happen, which wouldn't necessarily kill your opponent.


    Nope. It works the way you want it to, the enchantment will trigger during the resolution of revenge, but the revenge has to finish resolving before the trigger can go on the stack. Of course, it's still only lethal if your life is at at least half of your opponent's life.
    Posted in: The Rumor Mill
  • posted a message on Deeproot Waters
    This seems like great sideboard tech if nothing else. Hexproof tokens as a cast trigger is dope anti control tech. Of course it relies on resolving a 3 drop buuuuttt....
    Posted in: The Rumor Mill
  • posted a message on Leave//Chance
    That's a pretty sweet puzzle piece for a couple of decks. Metalwork Colossus variants might not want it, but Aetherflux Reservoir and/or Sram storm decks might be able to work with the front half of this.
    Posted in: The Rumor Mill
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