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  • posted a message on B/G Value Leap - looking for feedback and advice
    This kind of deck wants to abuse ETB and dies triggers. I would start there.
    Posted in: Standard Archives
  • posted a message on I am actually addicted to MTGO - for reals - what should I do?
    Back during Lorywin I had the same issues. It was like having a slot machine in my bedroom. Only thing you can really do is just stop. Resist the urge at every point. Willpower all the way. Nothing else will break the cycle. Change your routine from day to day.

    How do you have enough tiem at work for 1-2 drafts a day? If you have that much free time at work you will fill it with something else. You may have to look for some other employment.
    Posted in: Magic General
  • posted a message on A Standard Power Level
    Quote from thememan »
    Quote from kpal »
    Welcome to SOI Standard. Where if you are not Bant Humans or B/W mindrange then you suck.


    One SCG open the week after release does not a format make. White-based humans strategies and B/W midrange are the low-hanging fruit of the current format, and directly obvious. Particularly humans, which has the added benefit of being cheap (at the time) to build with a strong linear strategy. This is what tends to be the case in the first week. Come the Pro Tour, we will have a much better idea of what is going on.


    I don't know why people think this when the Pro Tour is a completely inbred format.
    Posted in: Standard Archives
  • posted a message on A Standard Power Level
    Quote from Magicman657 »
    His philosophy is fine, if you enjoy playing a weak format with few to no cards that will see play / have any value after they rotate out from Standard. And it also feels like it's just another excuse to put most of the good cards at Rare / Mythic so they can say "look at all the design space there is in Limited now!" when it's really just about turning over boosters.


    Nailed it. Name of the game is selling packs. Limited and Casuals are the majority of income for MTG. Majority of these rares would have been common 10+ years ago.
    Posted in: Standard Archives
  • posted a message on SCG Standard Open -- 4/9-10 -- Baltimore
    If you are playing 12-16 peices of ramp in your deck that is the wrong build. I think 8 is the max you can play and still have enough threats. Deck will be more midrange that a traditional ramp deck. I'm on G/B ramp and doing fine. Red didn't give me anything that impressed me.
    Posted in: Standard Archives
  • posted a message on [Primer] RG Ramp
    I've been fine with it. Smooths out some of the inconsistency of the deck. Ramp > ramp > ramp> well didn't draw a threat next game. Need to stabalize but I drew this ramp spell....

    Yes it is slower but it makes up for it in other ways.
    Posted in: Standard Archives
  • posted a message on [Primer] RG Ramp
    I would suggest From Beyond instead of Explosive Vegetation. Card has been a complete boss. Allows you to ramp, chump block when needed, pressure control decks, and tutor for your eldrazi. Also makes sac effects useless.
    Posted in: Standard Archives
  • posted a message on First impressions, this format is way too swingy.
    If you think sorcery speed removal is going to stop G. Revenge.....

    Single sac spell....

    No and just no. Want to block with abby sure go ahead. That means you are not getting to 5 creatures to sac and using up 6 mana a turn. Don't think that us a path to victory. All of these so called answers are heavy mana sinks every turn while the ramp deck contunies dropping huge threats.

    Game 1 match up against pure control is in control's favor but not by much. After side board they just get crushed by G. Revenge as there is no silver bullet.

    Midrange you go over the top. Half of our threats are colorless making ultimate price really bad.

    Against aggro game 1 is rather even. Game 2 I side into lower cost threats and board out some of the ramp and haymakers. Besides those decks arn't that good right now.

    Company decks is the worst match up. That is more of a nod to how good reflector.mage is.
    Posted in: Standard Archives
  • posted a message on First impressions, this format is way too swingy.
    No card in control beats Gaea's Revenge.
    Posted in: Standard Archives
  • posted a message on First impressions, this format is way too swingy.
    This is why you play ramp. Go over the top of everything and don't care what your opponent is playing. There is no good aggro deck and control cannot win side board games.
    Posted in: Standard Archives
  • posted a message on SOI commons/uncommons that will see competitive standard play
    Quote from delfam »
    you going to make us do all the work? At least post some of your thoughts first to create some discussion.


    If he named everything in the first post there would be nothing to discuss.

    Sinister Concoction will see play.

    The green vessel isn't bad either. A little slow but a 2 of in a deck allows you to dig deep. Works well with deathmist raptor + den protector engine.
    Posted in: Standard Archives
  • posted a message on Rock Ramp
    I've been playing for over 20 years and I could care less. I'm more interested in tuning and testing the deck than what is called on a forum that will be locked in 3 days. Not trying to sound snide. Text just does that.

    Thread back on track.
    Posted in: Standard Archives
  • posted a message on Rock Ramp
    Quote from jundimastah »
    Which is fine all I was saying is there is no such thing s rock ramp all you doing is trying to combine two archetypes. You either play ramp or you play rock style midrange. Trying to do the in between can cause rough propositions.

    Ramp is suppose to be explosive vs rock which is suppose to be grindy and slow.


    More refering the color combinations than deck style. This deck does allow the in between because of it's tutors.
    Posted in: Standard Archives
  • posted a message on Rock Ramp
    From how you described your plan i'd definitly cut Ulamog down to 1 copy.
    There is no way you will even be guaranteed to be able to cast him, even if your opponent doesn't kill your dorks or makes you discard the from beyond.
    They might also kill your manadorks and you can't reliably hit 4 lands, especailly not 5 lands in turn 4/5 if you only run 22. So if you want to keep the deck mostly as it is right now i'd replace 1 ulamog with a blighted woodland.

    I disagree about mirrorpool though, you only have 5 creatures with cast triggers (2 ulamog and 3 world breaker)
    All your other creatures have "enter the battlefield" triggers, including the hydra itself (imagine topdecking a hydra, getting mirrorpool and getting another one next turn)
    This does not mean that mirrorpool is necessarily good, but maybe you haven't considered it enough.
    It can even be worth to make another world breaker, you can't always assume to have all the resources you need.
    Most decks that beat ramp will rely on disrupting your hand or exiling your threats.
    It will become more grindy then before and we don't have Ugins to clear everything out.


    Oh for sure the deck has the usual weakness as most decks that rely on 2 mana dorks. I do like that you get to hide your threats in the deck because you have a lot of tutors.

    I tried mirrorpool. It didn't do well. Coming into play tapped is also a problem in a deck that needs to curve out. I would prefer Drownyard Temple over mirror pool. Being able to recur world breaker is more appealing than hydra.

    I don't expect many decks to be going wide in this new format. Token makers are not there and no anthem that works with tokens. I don't expect to see a lot of decks to present good threats on each turn of the game. This makes thought-knot and spot removal really good. I haven't felt like I needed a board wipe right now.

    I could cut an Ulamog for another World Breaker. Personal preference on that split.





    I have a Sultai list for Gitrog Monster. Guy will be a standard all-star.
    Posted in: Standard Archives
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