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  • posted a message on MWS Legacy Tournament
    Okay, an update..

    I broke my laptop yesterday.

    I am getting a new one in the middle of today so it should effect us playing, but I just thought I'd let people know.
    Posted in: Forum Magic
  • posted a message on August FCC - Players Signups
    /in if I'm not a judge
    Posted in: Custom Card Contests and Games
  • posted a message on July FCC - Final Round
    Judgings are here
    Posted in: Custom Card Contests and Games
  • posted a message on MWS Legacy Tournament
    Quote from Yusuke »
    Raia, I've got some all day things both on saturday and sunday, but Monday should be good (unless we can play tonight)


    Looks like Monday, I guess.
    Posted in: Forum Magic
  • posted a message on MultaniMan's Star Wars Trivia!
    232) Dovin Basal
    Posted in: Other Forum Games
  • posted a message on MTGS Creation League - Round 3 Poll thing
    On a slightly related note.

    What's up with people, I mean yeah you have a greater chance to win by not voting, but personally I feel that's a cheap way to win.

    I mean, 5 people voted... 5!
    There are 11 contestants, and it looks like people just got a vote or so and just didn't bother voting.

    I would recommend for the next one, that you eliminate anyone who doesn't vote (barring unusual circumstances ofc)
    Posted in: Custom Card Contests and Games
  • posted a message on MWS Legacy Tournament
    Hmm my poor poor tie breakers Frown
    Posted in: Forum Magic
  • posted a message on MWS Legacy Tournament
    Quote from Yusuke »
    Now its just Aggro and *** Hater. Then i can play someone with my mistake! :xd:


    I'm guessing you forgot to put lands in :p
    Posted in: Forum Magic
  • posted a message on The Sixty Most Overpowered Underused Cards Ever Printed For Vintage, Legacy, and Stan
    2) Reanimate - Your logic is flawed. Even when you do have something interesting to reanimate (like an opponents Angel) you most often end up spending a card and 6 life, just for it to get STPed.

    3) Survival of the Fittest - This card see's tons of play in Legacy. There are numerous decks that use it, all to great potential. It is goo, but hardly underused.

    5) Quiet Speculation - There are numerous problems with this card in Legacy. Firstly, the format is fast. Spending 2 mana and a card to put a bunch of other card draw spells is a waste when you're going to die in 2 turn. 1 turn considering you also have to spend 9 life. Finding Roar is ok, but a 6/6 generic guy for 4 mana is still rather meh in a format full of goblins, counters, removal, and combo.

    10) Thwart - This card is ok. The problem is that 3 islands is alot. Every land in this format is very very important and while countering a spell may be neccessary, 3 lands is too much in a format where you can use Force of Will instead.

    11) Living Death - Wrath of God only sees minor play in Legacy, the only deck it hurts really is Goblins. Setting up to abuse the card is an adequate strategy, but in Legacy you don't normally have the time for it.

    12)

    Hunted Horror has a deck spawned after it (Vial Horror) and it's okay, but the problem is, it's essentially an easily disruptible combo. And you need multiple pieces to get it going, plus it's just as vulnerable to the ample removal in the format.
    Quirion Dryad has some potential, and I abusing it alot before the banning of gush :(, but now it just isn't fast enough.
    Call of the Herd is just two elephants. In this format, 7 mana should buy more than 2 generic 3/3's.
    Grinning Demon is just awful. Between the ample removal, massive swarming, and uncaring combo, 2 life a turn isn't the best option.
    Hunted Wumpus. Pretty much jank, it gives every deck something fro free, and the wumpus will be promptly removed (or you'll just be killed before it can do much)

    15) Enlightened Tutor - This card see's and saw plenty of play in Legacy but there is a problem with it. Firstly, Enchantments are NOT as prominant in legacy as you seem to think. Yes there are some good ones, but they generally are not the focal point of the format. Secondly, it costs you a draw, so while good, it's hardly insane.

    16) Voidmage Prodigy - It's ok, I guess, but the format is kind of fast, and I rather have Spiketail Hatchling.

    17) The Charms - They are okay, but none of the effects are gamebreaking, nor really worth a card.

    18) Maze of Ith - Nothing really large to stop in the format, and especially not at the cost of a land drop. The format is very mana hungry, even the decks that curve out at 2.

    19) Humility - It's a good card, and see's play in Rifter.

    20) Aether Vial - Slant This card is hardly underused.

    21) Card Drawers - These effects are generally poor in legacy as you have access to decent instant card draw. Though I do run one copy of Lu Xun, Scholoar General in one of my decks :p.

    22) Mother of Runes - WW is not viable. Angel Stompy runs 4 already.

    23) The Rock - The tools are there, but the format isn't. The deck is waaay to slow to deal with the cards in legacy. The general idea is viable, and someone alwats plays the cards.

    24) Board Sweepers - They are good, in a format dominated by creature decks that don't pack counters. Strong against goblins, and absolutely terrible versus everything else.

    25) Pariah - You will simply get 2 for 1-ed. In this format it is impossible to protect something completely. Maybe an okay sb choice though.

    26) Disrupting Shoal - You need to have specific cards in your hand just to make it a Force. The format really doesn't need MORE free counters.

    27) Worship - It is used in the sb of good Threshold builds.

    28) Grim Lavamancer - It doesn't? Well Cursed Scroll isn't killed by the ample removal in alot of decks maindeck.

    29) Gemstone Mine - Two or Three colour decks have duals. Why would they need this?

    30) Madness - Because the creature base isn't as good as thresholds? Because ramping into a fat Wurm isn't going to win any games in this format?

    32) Winter Orb - I actually agree with you on this card. Sadly, I do use it, so you're spoiling my tech... damn you.

    33) Kami of Ancient Law - It's a 1 of in Suvival decks. Enchantments aren't as prevalent as you think, and I prefer the art on Ronom Unicorn.

    34) Samurai of the Pale Curtain - She's okay, but white based aggro decks would rather have pro-red creatures.

    35) True Believer - If you can protect him, he is a house versus combo. Even still, not very good otherwise, a good sb option.

    36) Mishra's Factory - It's used in Landstill, which is still played despite people's cry to the opposite.

    37) Weathered Wayfarer - I love him in type 2, but really, there's nothing that good to fetch in Legacy, and he's too vulnerable, and has too many requirements.

    38) Energy Field - I'm going to stay away from this one. It's... interesting.

    39) Icatian Javelineers - Fanatic see's play because it is a goblin. This is not.

    40) Counterbalance - I have yet to test this, but I think it will be good.

    41) Genju of the Falls - There isn't a mono-blue control deck though. And this by itself is not enough to warrant making one.

    42) Tithe - This card saw some play in Angel Stompy, and it was alright. Personally, my testing showed it to be lackluster.

    44) Natural Order - It's an okish card, but times are much different than the days of Secret Force. Make a deck, I'd be glad to push this into a playable archetype.

    45) Call of the Herd - Mentioned already.

    46) Trinisphere - Yes the card was broken in Vintage. In legacy I don't see a turn Trinisphere backed up by moxen, Crucible of Worlds, and Strip Mine though.

    47) Fangren Firstborn - The card is awful :-/. I costs 4 mana and it is a win more card at best.

    48) Flametongue Kavu - He's strong, but the creature based decks tend to be goblins, where it's just ok. Plus, there are numerous creatureless decks, and legacy cannot afford dead cards.

    49) Kira, Great Glass Spinner - Personally, I like her. I'm hesitant to assume her 2/2 body is good enough in this format, but I'll try her a bit.

    51) Spoils of the Vault - This card deserves to be here. I run it in my mono-black iggy deck, and when I don't kill myself on turn 1, it's golden.

    52) Ideas Unbound - I keep trying, because I love the card so much, but it has yet to be good enough for me to warrant permanent inclusion in any deck. Madness isn't good enough in the format.

    53) Tangle Wire - See's plenty of play in vintage where it belongs. In legacy, it's too unwieldly, though it does get used.

    54) Pestilence - It see's no play because it costs 4 to cast, another million to activate, and then dies. Plus it damages you alot, which is not to good in a format with fast damaging and burn decks.

    55) Tarnished Citadel - Is awful, the format has duals and City of Brass.

    56) Jotun Grunt - Haven't tested, don't know. Looks... interesting.

    58) Rebels - Or, you could play out the Aether Vial instead, and then use it to make good creatures...

    59) Disrupt - I run as a 4 of in my solidarity sideboard. It IS good.

    60) Masticore - It needs good accelerants to be useful. There are only enough in Survival decks, which do use him.
    Posted in: Magic General
  • posted a message on Coldsnap draft deck help
    Quote from bateleur »
    Really ? You think it's a real pool ? I was assuming it was fictional.

    There are lots of clues once you look around...


    Well it would seem that way yes, but honestly, why bother posting it here. It doesn't need our "help".
    Posted in: Limited Archives
  • posted a message on Coldsnap draft deck help
    I think the best advice we can give, is to play with people who understand SOMETHING about drafting.
    The cards in your pool are bordering on ridiculous, play all of them, and 100 lands, you'll still no doubt beat the rest of the people at the table.

    Slant
    Posted in: Limited Archives
  • posted a message on Infernal Tutor Question(s)
    You don't reveal a card until the spell resolves. Not as you announce the Tutor.
    Posted in: Magic Rulings Archives
  • posted a message on Solidarity... Discussion or something to that effect
    Quote from Belgareth »
    Well you can use remand on Brainfreeze and effectively almost double your storm count Wink
    Disrupt cannot do that Smile
    It only happens in rare situations but when it does and you wouldn't have gone off otherwise, it's golden.


    Which is why Remand is in the main deck.

    My only argument is that you sideboard is disrupts against Homebrew or anything with Duresses or Hymns as those cards tear your hand apart and make it impossible to go off.
    Posted in: Legacy Archives
  • posted a message on Solidarity... Discussion or something to that effect
    Quote from Miscalcul8edRisk »
    i like to keep the remands in because in a pinch you can counter your own spell to return it to your hand and up your storm count in addtion to drawing a card.


    Have you ever needed +1 storm count?

    In no match that I have ever played with this deck have I been unable to muster one more card. Remands are fine in the main deck, but the majority of the other cards are ALWAYS important, and against any deck packing duresses or hymns, disupt > remand.

    Edit: And Disrupt does the same thing as remand, even in that case without you having to replay the spell. For :1mana::symu: you can disrupt your own spell and pay the mana.
    Posted in: Legacy Archives
  • posted a message on MWS Legacy Tournament
    Belgareth IS still playing regardless of what he pm-ed you.

    I convinced him to continue to play, despite both of being quite upset at the first round pairings.

    As I reported earlier, Belgareth won 2 - 0.
    Posted in: Forum Magic
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