If they pacify your giant, you will never draw another land.
I would play a 1RR enchantment that let me skip drawing lands+baited a kill spell in sideboard against control. The fact that against decks without pacifisms (which is pretty much everyone) he's also a 3/3 smasher is icing.
He has synergy with Lash Out, Greater Gargadon, and Adder-Staff Boggart, all of which are cards I'm already running in RDW. He has synergy with the new bolt from this thread, which will also probably make it in. This guy is an absolute house, and I will be picking my set up early before they hit 8 bucks each.
Giants are not a weenie tribe, but they still have playable cheap creature drops. Jotun Grunt would be very happy if the nice folks at wizards gave him a dual land in exchange for sticking him in coldsnap.
And yes, Jotun Grunt can be the right play on turn two.
edit: And after checking the spoiler, we already have a 3 drop aggro Giant, Blind Spot Giant, who really wants a giant in play on turn two.
well, considering the fact that a booster pack in Israel costs us almost 6$ (no, I'm not kidding... the exact price is 5.8$), then buying a booster box means spending tons of cash...(209$ for those who can't do the math) so, 6 boosters aren't really a "gift" here... are they?
Seems like it's a gift worth almost $40. Really, complaining about free stuff is just not polite, whether you plan to take advantage of the offer or not.
To me, he entire complaint that 'walker cards will be able to be Vindicated, but 'walker players can't boils down to this: Grizzly Bears die by getting Shocked, but River Bears don't. I mean, they're both green Bear creatures! It makes no sense! It's not like one is possibly more powerful than the other!
If the grizzly bear lives on Endor, you must acquit!
I think the 'you're more powerful' is a likely explanation.
Basically, we know that the old 'walkers were still very powerful (see Nicol Bolas at the end of FS novel, who I don't believe has been brought up) while the new ones have all the not-so-itty bitty living space but none of the phenomenal cosmic powers.
Yeah, a Basic Goblin land would just be silly. Skirk Prospector, Goblin Ringleader, Goblin Lackey, and Siege-Gang Commander are good enough as is, if they start interacting with your lands Goblins will rock legacy like a hurricane.
I mean for 2WW Magus of the Moat locks down creature strategies just as well...
Well, first off black decks can have trouble getting 2WW (Obviously) and second, if they draw incinerate/char four turns after you play the magus then they will just kill it and you, in that order and probably one the same turn. If they draw incinerate/char four turns after you play braids, then then the board will look drastically different than the turn she came into play.
In addition, braids can attack for two a turn against the decks she hurts most (control) and chump a solifuge or something against aggro. She also makes going all in on gargadon much worse.
The new basic lands will introduce the new rule of 'islands come into play tapped'.
In all seriousness however, I think this will be used to showcase something new, either a permanent switch to textless basic lands, the introduction of a sixth basic land type, or the art for the new basics will reveal something important about the block (think about how sci-fi the mirrodin ones look).
I will be very sad and surprised if they do just give us boring basic lands in advance.