Wow, this is very weak for a large set. Only five cards that I really want to include. That's just the same as the generally panned Hour of Devastation! Well, at least there are a few more maybes in this set.
It is also great in a Wildfire deck. Casting Wildfire adds 5 cards alone to your graveyard, so you are usually guaranteed to flip it next turn. When it does, you get +1 land, which helps your recover from your Wildfire. Until then, the card filtering might help you get Wildfire or more lands or a resilient threat or just cards to set up your big turn.
That 3rd point of toughness impresses me. Alternatively the fact that it costs only a single red, despite all those stats and abilities. Pretty good package overall.
Not sure I like it more than Sin Prodder though. That card advantage effect is pretty neat for red. (Both being 3/x menace for 2R with the potential to deal additional non-combat damage to the opponent makes Prodder the closest comparison imo.)
I am still on the lookout for a few more green critters that cost 1G and go into aggressive decks. This fits the bill. I am probably giving it a test drive.
I really like this card. I play Tormenting Voice in red as a graveyard enabler and even the base-mode here is a better Voice. Add to that the option to make this a pure card advantage spell and we have a perfectly cubable card.
Well, it is a better scry each turn for an initial investment of only 1U. Most other scry-each-upkeep cards cost 3 mana. Granted, they have additional upside, but so does this. And 7 cards in the graveyard will be reached at one point and are not that hard to reach for some decks.
I also like this quite a bit and will 100% add this. It's nice to have a cheap, disruptive artifact that goes into all sorts of decks, from a dedicated artifact deck even down to aggro.
I've been wondering for weeks why there was no thread for this card. I assumed that the general consensus was that it doesn't quite break into the top echelon of green 4-drops.
I do like it though. The interaction with Wildfire (and the Earthquake effects) is so sweet. Will probably try it over Woodland Wanderer or Briarhorn.
Heirloom Blade would have been mildly interesting if I didn't just cut my humans package. That was the only real tribal strategy in my cube. This equipment would have added to that, since humans are the most common creature type in my cube. Without that tribal theme, it feels out of place though. I keep this card in mind for when I reinclude the package later.
I then saw that you can also enchant your opponents creatures to destroy them and find your fatty which doesn't require a deck with small creatures or tokens.
If you use this card to enchant an opponent's creature, that player will get the new creature, not you. So yes, you can use this as a really weird form of removal, but your opponent keeps replacing the dead creature with (potentially more threatening) new ones.
This is just another Polymorph variant. Maybe for some more combo-oriented cubes? Even then, the delay is just too much of a risk. You give your opponent a full turn to prevent the transformation of your creature.
Aside: I just noticed that the creature is destroyed not exiled or sacrificed, which makes for a really weird interaction with indestructible creatures. I wonder if this was done on purpose? Usually, the original creature is exiled or sacrificed with modern Polymorph effects like this.
Definite inclusions:
- Kinjalli's Sunwing
- Chart a Course
- Carnage Tyrant
- Ripjaw Raptor
- Sorcerous Spyglass
Potential inclusions (will probably test these):- Jace, Cunning Castaway
- Search for Azcanta
- Rampaging Ferocidon
- Merfolk Branchwalker
- Treasure Map
Unlikely inclusions (they are on my radar at least):- Legion's Landing
- Opt
- Siren Stormtamer
- Spell Swindle
- Ruin Raider
- Vicious Conquistador
- Vance's Blasting Cannons
- Vraska, Relic Seeker
- Thaumatic Compass
(Yes, I know that Opt is a reprint, but it has been on list of potential inclusions for a while and this is the first version with modern border.)She is an interesting option as a Golgari planeswalker and I wonder if I should just drop Lotleth Troll for her.
Not sure I like it more than Sin Prodder though. That card advantage effect is pretty neat for red. (Both being 3/x menace for 2R with the potential to deal additional non-combat damage to the opponent makes Prodder the closest comparison imo.)
Maybe I should cut Alesha, Who Smiles at Death for it though?
I am still pretty hype for this card. I just love this type of "disruption" for aggressive white decks.
I do like it though. The interaction with Wildfire (and the Earthquake effects) is so sweet. Will probably try it over Woodland Wanderer or Briarhorn.
Heirloom Blade would have been mildly interesting if I didn't just cut my humans package. That was the only real tribal strategy in my cube. This equipment would have added to that, since humans are the most common creature type in my cube. Without that tribal theme, it feels out of place though. I keep this card in mind for when I reinclude the package later.
This is just another Polymorph variant. Maybe for some more combo-oriented cubes? Even then, the delay is just too much of a risk. You give your opponent a full turn to prevent the transformation of your creature.
Aside: I just noticed that the creature is destroyed not exiled or sacrificed, which makes for a really weird interaction with indestructible creatures. I wonder if this was done on purpose? Usually, the original creature is exiled or sacrificed with modern Polymorph effects like this.