Magic Market Index for Sep 14th, 2018
 
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Magic Market Index: Hit Over Miss
  • posted a message on Mardu Pyromancer
    Quote from Froop91 »
    Any special SB cards against KCI?

    Gy hate is good against them so Leyline of the Void, Surgical Extraction and Nihil Spellbomb are all good. Artifact removal is useful too although it won't be enough by itself since they have many ways to bring their cards back from the gy. This include Wear//Tear and Stony Silence. Most lists don't play Stony Silence but if ypu expect a lot of KCI it might be worth to add a copy or two to the sb. Lastly, as against any combo deck you have to kill them as quickly as possible because they will do their thing, even through disruption, if given enough time. Goblin Rabblemaster and Hazoret are therefore decent choices you can bring in postboard.
    Posted in: Midrange
  • posted a message on Jund
    I play only one Push and that's fine to me but I agree it's not at its best so 1 should be enough. Considering that 4 Lightning Bolt should be the norm and I wouldn't play any Decay/Push before maximizing on Bolt. Having access to other removal, beside Bolt and Terminate, is still nice, especially since Humans is rising again and diversifying is needed to fight them otherwise Meddling Mage/Freebooter will get you.
    Posted in: Midrange
  • posted a message on Jund
    I don't think Abrupt Decay is very good right now, usually it's just 2 mana Fatal Push or Bolt. It's versatile card being able to answer lots of different permanents but creatures are the most important and Abrupt Decay is not the most mana efficient when things comes to creature removal. I still want to play one because it's just so versatile but no more than that.

    On the other hand I like Terminate, without it you have less tools to deal with bigger threats. Most lists plays only one at the moment and I'm fine with that but wouldn't cut it entirely.
    Posted in: Midrange
  • posted a message on Jund
    I agree with 3 Raging Ravine as manlands when you play 24 lands, as I said 24 lands is too little to play 4 manlands. If you want to play 4 manlands I think 25 lands overall is the norm with 25th land being Treetop Village. Personally I like Treetop Village a lot. It's not as good finisher as Ravine is but it's a lot cheaper and trample sometimes matters too.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    I agree with Tracker not being good fit for this deck. You need to play more lands than this deck does in order to make Tracker good because with Tracker in play lands are potential threats or answers.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    Quote from FlyingDelver »
    I would shave max 1 copy if you expect leylines or RIPs (except in the mirror/midrange matchups, you never cut reveler in those). Otherwise I would keep all 4.

    I agree with this. Cutting more than one seems wrong especially in attrition based matchups where CA matters.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    In general you want Rabblemaster against decks where clock matters such as Tron, Titanshift, combo decks. I would bring it in against LoTV decks as well because he's good against LoTV although your deck is already good against her.

    You can bring Rabblemaster if you expect gy hate and in this case you can trim Bedlam Reveler although I'm not sure about it. I don't like shaving Reveler in general because it's such a great card, source of card advantage and decent body at the same time.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    I would rather play 3rd Mountain (2x Swamp, 3x Mountain) if you play 5 basics and don't want to give them free effects from Path or FoR. You can still flashback Lingering souls under Blood Moon and have enough ways to discard them so that shouldn't be that big of a deal either. Sometimes it will be good if there's Blood moon on the battlefield as you can hardcast lingering souls but I think it will be bad more often than not and being better as any other red or black mana producing land.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I got a bit more interested in Grixis Shadow again and also played a few games with it recently after I put it down with the unbans. I have issues with deciding which configuration of cantrip spells to play. It's hard to choose between Mishra's Bauble, Faithless Looting, Serums Visions/Opt and Thought Scour. I tried Ben Friedman's list and wasn't overly impressed with it. I like Faithless Looting in general but I'm not sure about it in this deck. Mishra's Bauble was fine but not amazing although I've never been really big fan of it in Grixis Shadow. It lets you play Gurmag Angler on turn 2 more consistently but it's a bad top deck. However I was missing Serum Visions a lot. It adds consistency as it makes easier to find whatever you need. Not sure about numbers just yet but know that I want it in my deck.

    The problem with all of this is that it's hard to find space for all of these cards and thus I'm not sure which one and how many I should play. I took a look at Dylan's Hovey list: http://www.topdeckproductions.com/2018/07/11/the-truth-about-deaths-shadow/ and Magnus Lantto's recent 5-0 list: https://mtgdecks.net/Modern/sultai-death-s-shadow-decklist-by-lantto-755681. I'm deciding between these two (I'm open to the other suggestions). It's basically Faithless Looting and 2x Thought Scour only vs full set of the latter and no Looting. I'm leaning towards Lantto's list because I'm not thrilled about playing only 2 Scour although I haven't played with only 2 yet so I could be fine.

    Also does so many cantrips feel fine or it is too much. I played 10 (4 Visions, 4 Scour, 2 Opt) and occasionally it felt like it was too much air?

    What do you guys think about it?

    Thanks for any answer!
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    I would cut Liliana. She's fine card but I wouldn't play more than planeswalker in the MD as they aren't that great in Mardu.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    I'm playing 1x Manamorphose at the moment although I don't like the card that much but I wanted to give it another try. I played 2 Dreadbore/ 1 Terminate split before that and liked it. I like 2 Dreadbore too considering Tron and control are so popular.
    Posted in: Midrange
  • posted a message on Jund
    For me 4 manlans are enough. I don't want to play more because it makes it more likely to draw them when I want untapped land. It's harder to curve out if you draw tapped land when you need another mana source this turn.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »

    I don't think you'll be going down with that ship. If we look at the results, honestly, only 25 land builds are being the ones with success. So admittetively it seems 25 lands with 3-4 BBEs work fine right now, but 3 Bobs seems to be the norm.

    I personally am baffled that this build is the best, since in my experience it feels so flood-risky, but I can't argue with the results.

    Well there were 3 Jund lists in top 8 of MKM series Prague and all of them played 24 lands so these lists still produce some results but with 3-4 BBE and control being as popular as it is (against control you want to get 4th land on turn 4 because of BBE) it looks like 25 lands build is the way to go.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    Quote from pzbw7z »
    Every match-up feels about the same; a grind.


    Also true, no easy win, you have to work for it everytime

    That's the nature of midrange deck which is good because it rewards good play and makes it more fun.
    Posted in: Midrange
  • posted a message on Jund
    As much as I don't like saying this I'm starting to feel that 25 lands is correct, at least if you play 3-4 BBE. I had a few games against mirror and control with BBE in hand and only 3 lands in play which really sucks. While I still think that 24 lands is better against aggro decks, against slower grindy decks like mirror and control you want more of them because you really want to have 4 on turn 4 to be able to cast BBE. Another reason to play 25 lands is that you can play 4 manlands with one of them being Treetop Village which is great because I really like it. In 24 lands build I didn't have room for it as I didn't want to cut Ravine and 4 manlands with 24 lands is too many in my opinion.
    Posted in: Midrange
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