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  • posted a message on Abzan
    Quote from kysg »


    Trying to put together an Abzan Blink deck. Couldn't find a thread focusing on blink and figured this was the closest one. Just wanted to get some ideas on how to put this together. This is just a starting point and figured I would fix this over time.

    Don't want to sound rude but this isn't threat for the budget version of a deck. You should look at the budget forum. Hopefully you find there what you're looking for.
    Posted in: Midrange
  • posted a message on Jund
    Meh, that was sad to watch. Unfortunately this is what can and will happen more often with 25 lands.
    Posted in: Midrange
  • posted a message on Jund
    that's pretty interesting. I played a couple of games against Spirits too and I felt favoured but it was close. They have a few annoying cards but we also have good cards in the matchup. It's not an easy matchup but we definitely have tools to beat them. I personally find that games with Goyf to put early pressure on them backed up by removal give us the best chances here.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Ayiluss »
    @Spsiegel: I agree with Modern being faster and most (top) decks being more consistant which makes less painful mana base more important than ever. You're right about 8 fetchlands being enough for that reason (less painful manabase and still consistent enough). With this in minds and the fact that you like Twillight Mire, do you think that adding Twilight mire instead of 2nd Wooded Foothills (I'm talking about my list I posted above) would be good idea?

    Concerning GBx vs UW Control I have to say that I'm not really sure. One reason could be that Jund and other GBx decks are better against combo decks (except for KCI) so if you expect to see more of these then GBx decks are better choice. I personally believe that GBx decks have better mu against Spirits which tends to be favored against UW Control while GBx decks are at least 50:50 against them (based on my experiences). Talking about Jund it has at least as good mu if not better against Humans because of Meddling Mage who can shut down Terminus (I think Jeskai control for example is much better against Humans than UW Control). Furthermore Burn is pretty tough mu for UW Control while at least GB Rock has a good mu against it (at least as long as you play MD Collective Brutality and some additional life gain in sb).

    One thing to note here is that I think (this is only my opinion though so take this with a grain of salt) I think Jund (not sure about other GBx decks) is better than UW Control against Dredge or less bad if you want so. This is because Jund has MD gy hate in the form of Scavenging Ooze which might steal game 1 occasionally (not very likely but it's possible, I've already managed to do it). UW Control doesn't except for Path to Exile which can act like that to some extent. Another thing is that Anger of the Gods is better than Terminus because it gets rid of creatures forever. Terminus on the other hand only puts them on the bottom which is better than putting them in the gy but still not the best. This leaves up opportunity for Dredge player to get them back-they can play around Terminus (a bit) if they leave uncracked fetchland and crack it after Terminus to shuffle creature that were put on the bottom of the library. Then they can Dredge or discard them again. In black colors you also have access to Kalitas. It's not big difference though but (in my opinion) it is and Dredge is a reason (in my opinion again) as of why UW Control slightly dropped in numbers after Dredge started to put up bigger numbers again.


    Concerning the question about replacing the 9th fetch for a twilight, you are running some double red spells in the sideboard and the 9th fetch gives you 18 red sources which is quite nice

    This is true, casting Anger of the Gods will be a bit less consistent with one red source less. Without AotG and Chandra it would be fine but with them it could be an issue. I guess I have to think about this a bit more.
    Posted in: Midrange
  • posted a message on Jund
    @Spsiegel: I agree with Modern being faster and most (top) decks being more consistant which makes less painful mana base more important than ever. You're right about 8 fetchlands being enough for that reason (less painful manabase and still consistent enough). With this in minds and the fact that you like Twillight Mire, do you think that adding Twilight mire instead of 2nd Wooded Foothills (I'm talking about my list I posted above) would be a good idea?

    Concerning GBx vs UW Control I have to say that I'm not really sure. One reason could be that Jund and other GBx decks are better against combo decks (except for KCI) so if you expect to see more of these then GBx decks are better choice. I personally believe that GBx decks have better mu against Spirits which tends to be favored against UW Control while GBx decks are at least 50:50 against them (based on my experiences). Talking about Jund it has at least as good mu if not better against Humans because of Meddling Mage who can shut down Terminus (I think Jeskai control for example is much better against Humans than UW Control). Furthermore Burn is pretty tough mu for UW Control while at least GB Rock has a good mu against it (at least as long as you play MD Collective Brutality and some additional life gain in sb).

    One thing to note here is that I think (this is only my opinion though so take this with a grain of salt) I think Jund (not sure about other GBx decks) is better than UW Control against Dredge or less bad if you want so. This is because Jund has MD gy hate in the form of Scavenging Ooze which might steal game 1 occasionally (not very likely but it's possible, I've already managed to do it). UW Control doesn't except for Path to Exile which can act like that to some extent. Another thing is that Anger of the Gods is better than Terminus because it gets rid of creatures forever. Terminus on the other hand only puts them on the bottom which is better than putting them in the gy but still not the best. This leaves up opportunity for Dredge player to get them back-they can play around Terminus (a bit) if they leave uncracked fetchland and crack it after Terminus to shuffle creature that were put on the bottom of the library. Then they can Dredge or discard them again. In black colors you also have access to Kalitas. It's not big difference though but (in my opinion) it is and Dredge is a reason (in my opinion again) as of why UW Control slightly dropped in numbers after Dredge started to put up bigger numbers again.
    Posted in: Midrange
  • posted a message on Jund
    @FlyingDelver: I didn't draw Chandra often enough to make serious conclusions about her (but this is what you can expect when you play only one copy, I wish I would draw her more often to make better conclusions but playing more than one isn't good idea and not what I want from her). When I did she was quite good.

    In any case I wanted something that would help me against control (mostly) but have applications against midrange too. It's entirely possible that Nissa would be better here-sideboard is always flexible thing that is constantly changing regarding metagame. I will definitely give Nissa a try in Jund as well. There are a lot of options in general and figuring out what is the best isn't easy.

    Posted in: Midrange
  • posted a message on Jund
    I will admit that I don't pay that much attention when it comes to manabase but at least I agree with 4 manlands in 24 lands being greedy. I don't play more than 3 manlands when I'm on 24 lands and not more than 4 when I'm on 25.

    I play 4 four drops and 7 three drops along with 25 lands (four of them are manlands). 7 three drops with 24 lands is on the greedy side but I think it still works fine, but with less manlands (too many manlands cause some other issues too). It's safer to play 25 lands with this configuration for sure but it doesn't mean that 24 lands doesn't work.

    Here's my current list for reference:

    Posted in: Midrange
  • posted a message on Sultai Midrange
    A bit weird approach of Reid Duke's Sultai: https://www.channelfireball.com/videos/reid-duke-using-highlander-to-playtest-sultai-in-modern/.
    Posted in: Midrange
  • posted a message on Abzan
    I usually don't like Leyline in BGx decks because it's a dead draw if you don't have it in the opening hand. You don't have Faithless looting to discard it and draw some new cards instead which means it will be standing in the hand without doing anything. You can hardcast it of course but this will be often times too slow to matter. However with Dredge being so popular I think playing Leyline of the Void is still good and I would play it (I don it in the Jund). It's still the best way to beat Dredge unless they have removal for it.
    Posted in: Midrange
  • posted a message on Abzan
    I think RiP hurts you too much. It turns Goyf into 0/1 creature not doing anything, Ooze becomes a Grizzly bear and you get only half part of Lingering Souls. This is too much to be worth playing. You are better with playing Nihil Spellbom and Surgical Extraction which will do fine job against Dredge but won't hurt your deck at the same time.
    Posted in: Midrange
  • posted a message on Abzan
    I don't think Flaying Tendrils is good enough. Exiling their creatures is obviously good but it doesn't deal with Prized Amalgam which is a key weakness imo.
    Posted in: Midrange
  • posted a message on Jund
    I would really like to see Reid's approach with Jund. Hope to see a video or/and an article to see his list which will hopefully answer some questions.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »
    Yeah súrgical is a catch. Not sure its impactful enough though if its your only interaction.

    I meant Surgical along with Spellbomb. I agree that Surgical alone isn't enough interaction to (reliably) beat them.
    Posted in: Midrange
  • posted a message on Jund
    If they bring in so much removal for hate then Leyline may not be that good and would be better to play Nihil Spellbomb and Surgical Extraction. These two are also good and more flexible (you can use Surgical against Tron or bring in Nihil Spellbomb against BGx decks while you wouldn't do that with Leyline.

    They can still play around Nihil Spellbomb to some extent too. They don't need to go all in but just enough to force you to crack it and then rebuild after it which they can do pretty fast. It may be better to play then Leyline though because of before mentioned reasons. One reason for Spellbomb over Leyline (not the most important one) is that you can you can use Ooze to gain some life when exiling their creatures while you can't do that with Leyline in play because there will be no creatures in their gy.

    @FlyingDelver: You lose 0 turn interaction most of the time but this isn't necessary. Turn 0 play is still possible with Surgical Extraction. I actually managed to exiled their Amalgam's with turn 0 Surgical when I was on the draw. It's less likely to stop them on turn 0 then with Leyline though.
    Posted in: Midrange
  • posted a message on Jund
    I'm not sure about Pulse. I wanted to add it but didn't find place for it, (played one copy in sb for some time). I didn't miss it much though.
    Posted in: Midrange
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