Ultimate Masters: MMI Review
 
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  • posted a message on Jund
    Quote from Spsiegel1987 »
    Do you guys really want to play Manamorphose when Humans is still around? Not a great BBE target, you don't need the color fixing, you aren't really filling the yard to help Goyf out.

    I don't understand why I would. It doesn't do anything relevant Jund wants to do.
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I tried 0 Serums Visions list but didn't really like it. It's more explosive (featuring 4x Mishra's bauble) but it felt less consistent and worse in the late game. You have less library manipulation without SV and potential worse topdecks-drawing Mishra's bauble later in the game is a lot worse than SV.

    I think we need to play SV due to the above mentioned reasons but I'm not an expert. Mishra's Bauble is nice although I'm not the biggest fan of the card but without SV deck feels closer to glass cannon with explosive starts but worse late game which I don't like.
    Posted in: Midrange
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    I think the (main) reason that Grixis Shadow is doing better is because there is less UW Control and Humans and more Spirits (instead of Humans) which is better mu for GS than Humans.
    Posted in: Modern
  • posted a message on Grixis Death's Shadow
    @Spsiegel987: What does your list look like? I'm asking it because I'm deciding about giving Grixis Shadow a try but not sure about the exact list I want to play since I basically haven't played it since BBE unban. I'm a bit out of midrange decks as I haven't played any of BGx decks recently either.
    Posted in: Midrange
  • posted a message on Jund
    https://www.channelfireball.com/videos/jund-modern-channel-reid-3/?_ga=2.69123605.507619696.1544083564-2111150744.1434049408.

    No Assassin's Trophy but other than that pretty standard list.
    Posted in: Midrange
  • posted a message on The Rock
    I mostly agree with Hype_rion and Akalah. BG Rock indeed looks better currently (based on recent results) although I have to admit that I haven't played any BGx deck for a while.

    The biggest reason to play red for me are Anger of the Gods and Lightning Bolt. Anger of the Gods is good against Dredge, Humans and Spirits (less here though) and Bolt is additional 1 mana removal that helps against aggressive decks while also being useful against control, combo or big mana deck to give the last points of damage.

    I agree with BBE not being great but I don't think K. Command and Ravine are particularly good either. Manlands aren't as good as they used to be anymore (we now have Push, FoR, Trophy). This is so more true if they are more expensive like Raging Ravine-wasting my turn by activating it (and spend 5 lands for it) just to die isn't very effective and it's slow for the current metagame anyway. K. command is fine but nothing more than that often feels clunky. It's nice to have more good targets for BBE but this isn't enough and if there wouldn't be BBE I'd probably play only one.

    BG Rock on the other hand has better mana base which is more relevant than it might look at the first glance. It's important against decks where your life total matters.
    Posted in: Midrange
  • posted a message on Jund
    Quote from chaos021 »
    Quote from Ayiluss »
    1. I don't think we need Maelstrom Pulse and if I'm very honest I don't like it very much. I played it quite a bit and it feels clunky and slow, something you don't want now. We have Trophy to deal with whatever we need and the rest should be cheaper removal since format is faster and Trophy isn't early game removal. I'm not against Pulse but I think we're better without it. If control becomes more popular against then it might be worth to play it since it's always good to have additional removal for their planeswalkers but for now we can survive without it.

    2. I'm on 3 Fulminator Mage. Tron is still an uphill battle and Fulminator Mage is good against other big mana and some other decks too. I think that 3 is the right number.

    3. Playing less than 4 LoTV seemed like a mistake in the past but she isn't very good in the current metagame so playing less than 4 isn't mistake anymore but it's actually correct most of the time unless you expect lots of big mana and combo decks. 3/1 split with LtLH seems to be the best configuration.

    4. I was thinking about cutting Ancient Grudge not long time ago (as weird as it sounds to play zero copies of it in the Jund's sb) but considering Hardened Scales and KCI perforamce I think we need it. I'm fine with playing one copy but wouldn't cut it entirely.

    5. Ipersonally like Surgical because it's quite versatile. It can act as a gy hate (although it isn't otherwise) against Dredge, is good against combo and can be useful against big mana decks along with Trophy.



    What does your current list look like?



    I'm not really happy with md Pulse but haven't found anything I would really like instead of it. That said I haven't been playing much Jund lately so I didn't put much thoughts into it.
    Posted in: Midrange
  • posted a message on Abzan
    Quote from 2BGx »
    Why not adding Knight of Autumn in Lifegain category ? She give 4 life and coming with 2/1 body while only cost 1GW

    Knight of Autumn is a nice card that have more applications than just life gain but you could put it there for sure.
    Posted in: Midrange
  • posted a message on The Rock
    I like Pokerswizard's list but feel that his black sources count is a bit low regardless. I'll try Hissing Quagmire instead of fourth Treetop Village. His list has plenty of double black spells and low black source count according to that.
    Posted in: Midrange
  • posted a message on Jund
    Quote from Spsiegel1987 »
    Played a lot of Jund for the first time in a while


    ...I really wasn't super impressed with Trophy. Killing someone with it in the first 3 turns just feels AWFUL. I can see why Reid Duke declared it was just an "ok" card. Playing so extremely fair tonight felt really difficult.

    But, hey, over the course of the game I've had the best results with it.


    I agree that trophy in the first few turns feels awful. Trophy is not spell you want to cast in the early game but in the mid/late game where additional land you give to your opponent isn't relevant anymore. That makes early removal (notably 1 mana removal) even more important as you want to be sure that you don't need to cast Trophy too early.

    This is the reason that Trophy isn't necessary a 3 of but it's possible that 2 (considering metagame as well) is the right number. Generally speaking I would say 2-3 copies is the right number (4 is definitely too much even for Rock which was the norm initially).
    Posted in: Midrange
  • posted a message on Jund
    Quote from Spsiegel1987 »
    Seriously, you're probably the best thread moderator in the modern established decks, most of them here are seriously outdated and not maintained at all.

    100% agree with this.
    Posted in: Midrange
  • posted a message on Scg Open Las Vegas
    Quote from SpinifexV »
    Here's the fact sheet: http://www.starcitygames.com/events/171118_lasvegas_fact_sheet.html

    Coverage starts at 13:30 Eastern, in 15 minutes.

    Ah ok, thank you.

    It confused me a bit because it usually starts earlier.
    Posted in: Modern
  • posted a message on Scg Open Las Vegas
    Isn't there Scg open this weekend or am I missing something? I'm asking because I wanted to watch it but there doesn't seem to be anything on or it just starts later.
    Posted in: Modern
  • posted a message on Jund
    Quote from FlyingDelver »
    I am on no Pulse as well atm but am on a 2 Fulminator and 1 Alpine Moon split atm, to hedge against Valakut a bit, which I expect to face a bit more right now. So far it has been very good.

    Alpine Moon makes sense, I might give it a try too.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Quote from Spsiegel1987 »
    Yes, he says it somewhere in the comments in reddit. He said you're better off playing Humans, that has similar good matchups. I think he also said things like KCI and Tron are a better deck right now.


    I think Humans exactly is the problem for Death's Shadow. Not just that Humans is good against it but as you said Humans have good matchup against (linear) combo decks which are Death's Shadow best matchups while also being good/better against other decks Traverse Shadow struggles against.
    Posted in: Midrange
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