Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on Abzan / The Rock
    I agree with 3 copies of FoR being the way to go. It makes our mana denial plan slightly worse but it seems safer. Having multiple in the opening hand can be awkward and can restrict your plays because of color issues.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    LoTV is not very good at the moment so playing less than 4 is totally reasonable and something you should do.

    I would go with 3/1 split.
    Posted in: Midrange
  • posted a message on Jund
    I view Surgical Extraction as a combo hate card as well. It's useful against gy based decks such as Dredge r Bidregevine too but it's mostly there to fight combo decks. It's a card that exiles all copies of one card which makes it the best against decks that rely on specific combination of cards to win the game. Therefore exiling one of these key cards usually makes them very hard or even impossible to win and combo decks fall into this category.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    I still wouldn't play more than 2 Path so 4/1 split or 4/2 seems reasonable to me and I don't want to go below 4 Push.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    Quote from FlyingDelver »

    Trophy will actually be at its best in modern. The uncounterable clause is way more important in legacy than it is in modern. And decay is really bad in modern right now. Trophy will absolutely be played maindeck as a 3 or 4 of. I think you are really underevaluating the card overall.

    100% agreed with this. Being able to counter is not that big of a deal and as you said this is more important in Legacy where Decay might be still better although Trophy will see play. Like you said Modern is the best home for Trophy and I don't think it's even close.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    @ktkenshinx:

    Maybe you're right about Path but having a drawback and thus not being a good early game play unless necessary you probably don't want more than 2 copies. While giving land to your opponent is not what you want 1 mana removal can be still good and its exile effect is actually pretty good against some of the top decks in the format where you don't want to put their creature in to the gy (Flamewake Phoenix, Bloodghast, Vengevine) or don't want it to die (Arcbound Ravager, Hangarback Walker).

    I agree with you on Humans matchup. We have tools to beat them but their fast clock with disruption will often beat us. It's not that it's very bad matchup or anything like that but your cards need to line very well against them in order to win. Because of their fast clock they can punish you very hard if you don't draw what you need at specific point and even if it is just one bad draw it could be enough for them to take advantage of that and kill you. So, while I don't think it's a bad matchup or at least not very bad one but we definitely aren't very favored like someone would think due to the amount of removal we have.

    I agree with leaving in one Pulse as well. It's good to have versatile removal and if BGx rises which it probably would then we can expect more Lingering Souls and additional answer for this card (beside LtLH) is good to have.

    Btw do you have any idea of what your starting list will look like? I have hard time fitting all those cards in and looking for some ideas. I know it's hard to say just yet and that plenty of testing will be needed to tune new lists but still.
    Posted in: Midrange
  • posted a message on Mardu Pyromancer
    I think Trophy is very much maindeck card for BGx decks and playing zero copies in the md will be wrong. I agree that full set isn't necessary what will see in Jund and Abzan but I don't think playing less than 2 is optimal but I'm leaning towards 3.

    I don't see how it's outclassed by Abrupt Decay when it hits everything (hexproof, protection and indestructible permanents aside) while Abrupt Decay misses a lot of important targets.
    Posted in: Midrange
  • posted a message on Jund
    Quote from chaos021 »
    If you're being Surgical Extraction in against control, you either brought a poor sideboard for the match or are just doing it wrong. There are going to be very few points against most control decks where Surgical is decent. Yes, it's generally good agsinst combo and graveyard decks but I can think of 15 other cards I would want before I bring in Surgical Extraction against a control deck.

    I agree with this 100%.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    Quote from Hockeypr0 »
    Quote from Ayiluss »
    I didn't say our matchup against Humans is bad but only that it's not great which is true. We probably are favored but it's a close one. They can beat you with their disruption and fast clock. It's not an easy matchup as you might think due to all the removal we have and that's what I've been trying to say. So, next time read my post please because I didn't say it's a bad matchup, just that it isn't a great one which is something completely different. With that said I'm not unhappy to face Humans but I would take the matchup seriously and play tight.

    Again I didn't say Lingering Souls is a bad card (in general) but that it's bad right now which is not the same. It't not unplayable or anything like that but at least I don't think it's very good. I agree it's fine to decent card against aggro decks although not at its best, it's also good against control in general although worse against UW control because that one doesn't play that much 1 for removal but is built more around board sweepers which Lingering Souls is not (that) good against. However, if BGx decks become more popular due to Assassin's Trophy Lingering Souls becomes a lot better. In my experiences Lingering Souls is by far the best against midrange decks while also being good against control (less so against UW control) and fine against aggro decks. Don't get me wrong I think Lingering Souls is a good card but like I said I don't think it's exactly its time right now.

    Concerning Path you can play it if you want but I won't. I've never really like it and although I played with it a lot in the past there was exactly one game or better said one situation I was happy to cast it. Killing opponent's creature is good but giving them a land is not. For me this is not a very efficient removal but whatever as I said play it if you want, I don't mind it. Looking from the other side I was never that said to face Path. Not that I liked it but it was definitely better than Bolt, Terminate, Push or some other removal killing my creature.

    I agree that our curve needs to be low. I don't like clunky cards like Siege Rhino, Tasigur or similar. For me the deck always performed much better with lower curve. I see Vraska as a mirror breaker in the sb but I wouldn't play her in the md for the reason mentioned as well as any other 4 or higher drops.





    I understand your point of view about not wanting to give lands, but what's your thought on Trophy then? Is giving a land to kill a JtmS OK, but not for exiling a Hollow one? You'll eventually have to face the same kinds of decisions with trophy as you do for path. (Ex: path a Bob vs Trophy a Search for Azcanta).

    Another thing is that if you have enough Path/Trophies, opponents soon lack basic lands to fetch just like UW control does with 4 Paths, 4 Field of ruin.

    It's not meant to be rude, I just want to challenge your deckbuilding decisions because that's how we all improve.

    Assassin's Trophy gives a land to your opponent which is not cool or something that I would like but it has more applications, it kills more stuff. It even gives an untapped land to your opponent which can be especially bad if you use it for killing an opponent's creature and he then plays something even better, more dangerous because you gave him access to more mana. Both cards can be tricky but I agree sometimes it's worth of a risk and still better than dying to multiple Hollow Ones for example.

    They are both cards you don't want to play in the first couple of turns unless absolutely necessary because ramping your opponent at this stage of the game is definitely bad. It's less relevant later in the game though. You're right about Path being better or lets say less bad with Trophy as opponent will run out of basic lands at some point of the game and after that it's one mana removal spell with no drawback.

    Maybe you're right about playing Path after all and I should give it a try although I'm not super happy about it. Regardless about my point of view on Path I'm afraid that with so many fast aggro decks in format 4 copies of 1 mana removal is not enough. At this point Path becomes necessary evil and you play it although not excited about it.
    Posted in: Midrange
  • posted a message on Jund
    I wouldn't bring Surgical against control. This seems bad to me. You can bring gy hate against control but not Surgical which more of a combo hate or piece of interaction against gy focused decks like Dredge or Bridgevine.
    Posted in: Midrange
  • posted a message on Abzan / The Rock
    I didn't say our matchup against Humans is bad but only that it's not great which is true. Perhaps we are favored but it's a close one. They can beat you with their disruption and fast clock. It's not an easy matchup as you might think due to all the removal we have and that's what I've been trying to say. So, next time read my post please because I didn't say it's a bad matchup, just that it isn't a great one which is something completely different. With that said I'm not unhappy to face Humans but I would take the matchup seriously and play tight.

    Again I didn't say Lingering Souls is a bad card (in general) but that it's bad right now which is not the same. It't not unplayable or anything like that but at least I don't think it's very good. I agree it's fine to decent card against aggro decks although not at its best, it's also good against control in general although worse against UW control because that one doesn't play that much 1 for removal but is built more around board sweepers which Lingering Souls is not (that) good against. However, if BGx decks become more popular due to Assassin's Trophy Lingering Souls becomes a lot better. In my experiences Lingering Souls is by far the best against midrange decks while also being good against control (less so against UW control) and fine against aggro decks. Don't get me wrong I think Lingering Souls is a good card but like I said I don't think it's exactly its time right now.

    Concerning Path you can play it if you want but I won't. I've never really like it and although I played with it a lot in the past there was exactly one game or better said one situation I was happy to cast it. Killing opponent's creature is good but giving them a land is not. For me this is not a very efficient removal but whatever as I said play it if you want, I don't mind it. Looking from the other side I was never that said to face Path. Not that I liked it but it was definitely better than Bolt, Terminate, Push or some other removal killing my creature.

    I agree that our curve needs to be low. I don't like clunky cards like Siege Rhino, Tasigur or similar. For me the deck always performed much better with lower curve. I see Vraska as a mirror breaker in the sb but I wouldn't play her in the md for the reason mentioned as well as any other 4 or higher drops.



    Posted in: Midrange
  • posted a message on Abzan / The Rock
    I still think we might want Decay or some other removal just for versatility, mostly against Humans (Aassassin's Trophy and fatal Push are not enough but than again we're probably not great against Humans anyway). I agree it's a bad card with very little mirror around but so is Lingering Souls-I just don't think Lingering Souls is a good card right now. This all could change if BGx becomes more popular but I don't think it will be, at least not in the long term.
    Posted in: Midrange
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    @Gkourou: I agree with you.

    Just to note I have nothing against control (I know I was against it in the past but I got over it), in fact I'm currently playing UW Control. I'm just saying that control is fine and thus printing cards that make it better doesn't make sense to me. If it becomes worse then it might be a different story but as long as it's doing as it is I see no reason to give it additional boost.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 20/08/2018)
    Control is the last archetype in Modern that needs a help, let it be Counterspell or any other other card. It's been doing great and while I don't agree with that many people even believe that UW Control is the best deck in Modern. It's in a great spot regardless. With that in minds I don't understand people who want counterspell, it just seems that control players are never happy.

    The only decks that need a help are midrange ones which have been struggling basically since Probe ban and Infect gone (DS is an exception). None of them is good right now and as I said this has been the case for a while. Printing Assassins Trophy makes sense because of that although I don't believe this will change BGx decks position in Modern which will be still in a bad spot. It's nice to see that Wizards care about these decks (I ddin't have that feeling before seeing this card).
    Posted in: Modern
  • posted a message on Abzan / The Rock
    I actually like his list. I don't like Path to Exile so this is good for me, only 2 copies of Lingering Souls seems a bit odd at first but the card isn't really good now so it makes sense. 4 Stony Silence is a lot but I think it makes sense since you really want to draw it against decks you're playing it for. The only thing I'm not sure is 4 copies of Dark Confidant, 3 might be the right number with so many fast decks running around but I still prefer him over Tracker or Flayer.
    Posted in: Midrange
  • To post a comment, please or register a new account.