I need some explanation regarding the interaction between Humility and other cards.
Humility + Urza, Lord High Artificer
When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
This golem still becomes a 1/1 with no abilities, correct? Its P/T dynamically defining ability should be applied on a later layer, but the ability is removed before, right?
Humility + Shark Typhoon
Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell’s mana value.
In this case the token is always 1/1, because its P/T are not dynamically defined and therefore replaced by Humility, right? But, what happens when Humility is removed? Do they go back to being X/X or do they stay 1/1?
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Mar 5, 2019Hello,Posted in: Magic General
do you know if exists any utility to calculate the optimal number of lands?
I mean NOT something where I say "I've got 36 lands" and it makes a stupid proportion.
I mean somthing where I say "This is the list of cards" (or the mana costs) and it says: you need at least 123 lands of these colors to play this deck.
And so I can add/cut cards until I get that my list and the lands makes 60 (or 100).
Nov 11, 2018I'm playing a similar deck but my first pick is almost always Curator's Ward, second one Shielded by Faith.Posted in: Multiplayer Commander Decklists
My friends play removals and if Zur is removed even just once the game is probably lost.
I have to admit that it's hard, sometimes, protect both myself and Zur.
May 4, 2010Posted in: Standard Archives
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards LANDS (23)
4x ARID MESA
4x MARSH FLATS
4x SCALDING TARN
1x SEJIRI STEPPE
2x TETTERING PEAKS
1x GOBLIN BUSHWHACKER
4x GOBLIN GUIDE
4x PLATED GEOPEDE
4x RANGER OF EOS
4x STEPPE LYNX
4x STONEFORGE MYSTIC
2x ADVENTURING GEAR
2x AJANI VENGEANT
2x BASILISK COLLAR
3x BURST LIGHTNING
4x LIGHTNING BOLT
4x PATH TO EXILE
3x CELESTIAL PURGE
2x DAY OF JUDGMENT
3x GOBLIN RUINBLASTER
3x KOR FIREWALKER
2x OBLIVION RING
I'm testing a lot and results are quite good... but still there is some problem qith the sideboard and, sometimes, with stupid useless Ajani.
Apr 7, 2010Posted in: Legacy Archivesdeathmark in the sideboard? I think you might need more card draw/selection. perhaps a ponder or two? and the mistbinds would be far superior to the tombstalkers, even if as a 3 of. you're not really about filling your graveyard, and you should have no lack of finishers.
Ok... I will try the deck with these changes:
-1 Doom Blade
Up to 61 cards with 2 Ponders for better manipulation.
-1 Doom Blade
-2 Mindbreak Trap
+2 Chalice of the Void
Mindbreak Trap can be used only against Storm-deck, Chalice is good vs Storm-decks and vs Burn too...
Apr 6, 2010Posted in: Legacy Archives
Yes... but sometimes the doomblade is the only solution (exalted angel, windborn muse, baneslayer angel, iona, rafiq, sower, ...) !
That's why I'm here: trying to upgrade this deck to competitive.
Mistbind is a good choice if we have bitterblossom on the battlefield. If we're playing against aggro we need block attacks to get the 4th turn for mistbind... and then a lot of times we don't have a fae to remove. Tombstalker, instead, remove our faeries in the graveyard and enters even if our board is empty.
I prefer duress to thoughtseize in this deck because we lose a lot of HP with fetches and bb. Sometimes I put it in SB instead of Extirpate... but I really love extirpate!!!
Removing BB is surely a possibility... maybe for Duress or Mistbind. I haven't tried this solution beacause BB helps us a lot against standstill based decks and can block Tarmogoyf while we attack with Tombstalker.
Fast aggro is a problem, of course. Maybe 40/60 is a optimistic value. Maybe in the 1st game is 30/70 and post side 50/50. Post side we have Propaganda (absolutely undervalued) to relent them. Normally they see 1 or max 2 solutions to Propaganda in the entire game... but we have 11 counters. When they have to chose between attack with one creature or playing one creature they're not so aggressive. Piledriver is a 3/2 at his best with Propaganda on the board... and we can resolve a lot of problems with EE, Jitte and BB.
Apr 6, 2010This is the UB version I'm playing...Posted in: Legacy Archives
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards \\ Lands (20)
4x Underground Sea
4x Polluted Delta
1x Misty Rainforest
1x Verdant Catacombs
\\ Creatures (17)
4x Sepllstutter Sprite
4x Cloud of Faeries
3x Vendilion Clique
2x Sower of Temptation
\\ Counters (7)
4x Force of Will
\\ Other (16)
1x Doom Blade
2x Umezawa's Jitte
2x Echoing Truth
2x Engineered Explosives
\\ Side (15)
2x Pithing Needle
2x Tormod's Crypt
2x Ravenous Trap
2x Mindbreak Trap
1x Doom Blade
I think my list is more "aggro" and less "control".
Even with 2x Smother and 1x Doom Blade the MUs vs aggro based deck is 40/60. But if I can see early Jitte or EE maybe we have a 50/50. Post side with another 2 removal and Propaganda (usually unaspected) we are 60/40.
MUs vs combo decks (ANT, Dream Halls) is not so good... even with active FoW. Post side is a little better with Mindbreak Traps but normally we haven't enought control of the board... 40/60.
MUs vs grave based decks (Dredge, Loam, Threshold) starts 40/60 but going up to 70/30 post side.
In fact the deck suffers the 1st match because is not oriented against a specific kind of enemy deck. But post side, I think, we have the answers we need to change all the MUs.
Let me know what do you think... and sorry for my poor english.
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