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  • posted a message on Humility...
    I need some explanation regarding the interaction between Humility and other cards.

    Humility + Urza, Lord High Artificer
    When Urza, Lord High Artificer enters the battlefield, create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
    This golem still becomes a 1/1 with no abilities, correct? Its P/T dynamically defining ability should be applied on a later layer, but the ability is removed before, right?

    Humility + Shark Typhoon
    Whenever you cast a noncreature spell, create an X/X blue Shark creature token with flying, where X is that spell’s mana value.
    In this case the token is always 1/1, because its P/T are not dynamically defined and therefore replaced by Humility, right? But, what happens when Humility is removed? Do they go back to being X/X or do they stay 1/1?

    Thank you!
    Posted in: Magic Rulings
  • posted a message on Number of lands calculator
    do you know if exists any utility to calculate the optimal number of lands?
    I mean NOT something where I say "I've got 36 lands" and it makes a stupid proportion.
    I mean somthing where I say "This is the list of cards" (or the mana costs) and it says: you need at least 123 lands of these colors to play this deck.
    And so I can add/cut cards until I get that my list and the lands makes 60 (or 100).
    Thank you!
    Posted in: Magic General
  • posted a message on Zur the Enchanter, Multiplayer Voltron
    I'm playing a similar deck but my first pick is almost always Curator's Ward, second one Shielded by Faith.
    My friends play removals and if Zur is removed even just once the game is probably lost.
    I have to admit that it's hard, sometimes, protect both myself and Zur.
    Posted in: Multiplayer Commander Decklists
  • posted a message on New to MTGO
    Hi, I need some help to start playing MTGO.

    I will start with pauper so, if some of you have commons to give me for free, it will be really appreciated.

    Thank you so much! Smile

    MTGO Name: Tenebroleso
    Posted in: MTGO Pauper
  • posted a message on [Official Thread] Boros

    I'm testing a lot and results are quite good... but still there is some problem qith the sideboard and, sometimes, with stupid useless Ajani.

    Accepting suggestions... Smile
    Posted in: Standard Archives
  • posted a message on Faeries
    Quote from weltkrieg
    ok, let's take a look at the perennial favorite/"standard" (and I use the term loosely) of a burn deck. they have straight reach. can you race them, or slow them down enough to get away with a blue/black list? in other words, on those cards you're naming about killing with doom blade. Might I point out that you do, in fact, run 11 counters, and should be seriously worried if you can't answer that reanimate (or whatever his card was) that brought in the iona or the rafiq. also, of all of those targets you named, all were white or green..consider deathmark in the sideboard? I think you might need more card draw/selection. perhaps a ponder or two? and the mistbinds would be far superior to the tombstalkers, even if as a 3 of. you're not really about filling your graveyard, and you should have no lack of finishers.

    Ok... I will try the deck with these changes:

    Main deck:
    -1 Doom Blade
    +2 Ponder
    Up to 61 cards with 2 Ponders for better manipulation.

    -1 Doom Blade
    +1 Deathmark

    -2 Mindbreak Trap
    +2 Chalice of the Void
    Mindbreak Trap can be used only against Storm-deck, Chalice is good vs Storm-decks and vs Burn too...
    Posted in: Legacy Archives
  • posted a message on Faeries
    Quote from weltkrieg
    i think maybe smother is better than doomblade pretty much all the time.

    Yes... but sometimes the doomblade is the only solution (exalted angel, windborn muse, baneslayer angel, iona, rafiq, sower, ...) ! Grin

    Quote from weltkrieg
    and you're right, you need to perhaps focus it a bit better. are you control or are you tempo?

    That's why I'm here: trying to upgrade this deck to competitive. OMG

    Quote from weltkrieg
    maybe mistbind clique over the tombstalkers would be something to test.

    Mistbind is a good choice if we have bitterblossom on the battlefield. If we're playing against aggro we need block attacks to get the 4th turn for mistbind... and then a lot of times we don't have a fae to remove. Tombstalker, instead, remove our faeries in the graveyard and enters even if our board is empty.

    Quote from weltkrieg
    thoughtseize or duress in the md/board should improve your combo matchup, and I don't even know that the bitterblossoms are worth it.

    I prefer duress to thoughtseize in this deck because we lose a lot of HP with fetches and bb. Sometimes I put it in SB instead of Extirpate... but I really love extirpate!!! Grin
    Removing BB is surely a possibility... maybe for Duress or Mistbind. I haven't tried this solution beacause BB helps us a lot against standstill based decks and can block Tarmogoyf while we attack with Tombstalker.

    Quote from weltkrieg
    also, no matter what you do, i suspect a fast aggro deck with any kind of reach will *always* be your bane. even standard faeries had that issue.

    Fast aggro is a problem, of course. Maybe 40/60 is a optimistic value. Maybe in the 1st game is 30/70 and post side 50/50. Post side we have Propaganda (absolutely undervalued) to relent them. Normally they see 1 or max 2 solutions to Propaganda in the entire game... but we have 11 counters. When they have to chose between attack with one creature or playing one creature they're not so aggressive. Piledriver is a 3/2 at his best with Propaganda on the board... and we can resolve a lot of problems with EE, Jitte and BB.
    Posted in: Legacy Archives
  • posted a message on Faeries
    This is the UB version I'm playing...

    I think my list is more "aggro" and less "control".

    Even with 2x Smother and 1x Doom Blade the MUs vs aggro based deck is 40/60. But if I can see early Jitte or EE maybe we have a 50/50. Post side with another 2 removal and Propaganda (usually unaspected) we are 60/40.

    MUs vs combo decks (ANT, Dream Halls) is not so good... even with active FoW. Post side is a little better with Mindbreak Traps but normally we haven't enought control of the board... 40/60.

    MUs vs grave based decks (Dredge, Loam, Threshold) starts 40/60 but going up to 70/30 post side.

    In fact the deck suffers the 1st match because is not oriented against a specific kind of enemy deck. But post side, I think, we have the answers we need to change all the MUs.

    Let me know what do you think... and sorry for my poor english. Smile
    Posted in: Legacy Archives
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