"Slivers you control get +1/+1
At the beginning of your upkeep, put a 1/1 colorless Sliver creature token onto the battlefield tapped. 4: Search your library for a Sliver card, reveal it, then shuffle your library and that card on top."
Bland enough to be feasible in a core set (no offense).
I support this theory, but the rare red sliver doesn't quite feel fight. I would assume it would maybe be: "Slivers you control have: "1R: This Sliver fights target non-Sliver creature." Since they're trying to push fight a little more, and it feels like a more rare appropriate ability for a core set. At least to me.
Electromancer just reduces its cost by 1. If you pay UR for Epic Experiment you get to reveal 1 card (and hope its an instant or sorcery with CMC 1). If you pay 5UR, then you can reveal 6. Electromancer just reduces a colorless cost (1 ) from the total cost. Just announce what X equals to your opponenet noting the cost reduction from the Electromancer so everyone is on the same page.
Ah, that's exactly what I thought. I was playing a kitchen table casual game the other night and had 3 electromancers out and effectively casted a bargin bin cheap Epic Experiment (without paying anything extra). My opponent argued that it could only reduce the cost of spells with "hard"/ defined CMC's.
That is not drawing like a Brainstorm. Revealing cards and letting the opponent choose is the reverse of a Brainstorm. Maybe it is more like an opponent Brainstorm, but even then you can't put cards from your hand back.
I can see some pretty funny situations arising where you cast bonfire from the top then instant cast Rakdos Charm for the last ability and end up dealing almost lethal while also wiping their board completely.
Still, I wish the first ability had been "Target player sacrifices a creature." as I think that graveyard hate cards are much too abundant at the moment.
Definitely agree with you on that last part. All of this graveyard hate feels REALLY out of place for what we've seen so far in the set. I know they're trying to fix the misteak that was Snapcaster, but with hardly any graveyard shenanigans present in RtR thus far and all the 'hosers' that we've seen, it's kind of agitating and out of place.
sure, but that requires setting up your deck or luck.
And this card (with the "or target player" revision) plus emerakul makes you set up your hand or draw it. Either way, getting what you need where you need it isn't too tough. Hell, an Erratic ExplosionDraco 'combo' deck was one of my first ever magic decks.
Ah that's why. I skipped Shadowmoor/Eventide (absolutely no interest in it aside from the Scarecrows).
In any case, just like many of you my fingers are crossed for some good old fashioned rare level legendaries. Never agreed with them being bumped to Mythic for the most part since Walkers reside within that same rarity.
I honestly think that Gleancrawler has a pretty good chance of seeing a reprint this block.
As for 'graveyard fatties', I'd rather just see the Golgari do that they and BG Rock do best... utility and functionality. And something that can be cast from the graveyard ala Nether Spirit fits that bill nicely; although I think that kind of recursion might be a little more in Orzhov's flavor.
Might as well just staple Sliver Overlord and Sliver Queen together to an extent:
"Slivers you control get +1/+1
At the beginning of your upkeep, put a 1/1 colorless Sliver creature token onto the battlefield tapped.
4: Search your library for a Sliver card, reveal it, then shuffle your library and that card on top."
I support this theory, but the rare red sliver doesn't quite feel fight. I would assume it would maybe be: "Slivers you control have: "1R: This Sliver fights target non-Sliver creature." Since they're trying to push fight a little more, and it feels like a more rare appropriate ability for a core set. At least to me.
Decent card and art, but "not a/my slivers. abloo bloo blooo", etc.
Ah, that's exactly what I thought. I was playing a kitchen table casual game the other night and had 3 electromancers out and effectively casted a bargin bin cheap Epic Experiment (without paying anything extra). My opponent argued that it could only reduce the cost of spells with "hard"/ defined CMC's.
Thanks for the clarification!
back in my day we just called it fact or fiction.
Wish they would have just doubled down and did one for every guild though.
Definitely agree with you on that last part. All of this graveyard hate feels REALLY out of place for what we've seen so far in the set. I know they're trying to fix the misteak that was Snapcaster, but with hardly any graveyard shenanigans present in RtR thus far and all the 'hosers' that we've seen, it's kind of agitating and out of place.
And this card (with the "or target player" revision) plus emerakul makes you set up your hand or draw it. Either way, getting what you need where you need it isn't too tough. Hell, an Erratic Explosion Draco 'combo' deck was one of my first ever magic decks.
In any case, just like many of you my fingers are crossed for some good old fashioned rare level legendaries. Never agreed with them being bumped to Mythic for the most part since Walkers reside within that same rarity.
Nothing's stopping you from setting up and doing that now with Erratic Explosion.
As for 'graveyard fatties', I'd rather just see the Golgari do that they and BG Rock do best... utility and functionality. And something that can be cast from the graveyard ala Nether Spirit fits that bill nicely; although I think that kind of recursion might be a little more in Orzhov's flavor.