See title. I've played a Sek'Kuar, Deathkeeper land deck for a while, using land animation and mass destruction like Jokulhaup to eliminating all threat but with my tokens remain. Before that, I had Yasova Dragonclaw land stealler deck.
Do people have other thoughts on who might be a good land commander, yet NOT land related?
How did your Yasova Dragonclaw land stealer deck work? Curious as I have a Yasova Dragonclaw but not yet quite found a way to make the deck work.
My Numot, the Devastator control deck is probably my most successful. It runs maybe 6/7 wraths along with a decent number of spot removal spells.
One of the keys to the deck though is that the creatures also act as spot removal e.g. Bloodfire Colossus. It doesn't run too many counterspells and I think 4/5 planeswalkers.
I built the deck with the intention to ramp well and when the board state looks scary reset it. My win conditions can be big scary creatures or enchantments such as Assemble the Legion which over time takes over the game.
My other successful control deck is Dralnu, Lich Lord. This deck is very much a more draw go, with 7/8 counter spells, ways to steal opponents creatures or spells. The idea is to just grind out opponents and when everyone gets into top deck mode I play Dralnu and begin the replay my whole deck.
Casting Time Stretch into flashback casting it again usually seals the deal.
I do think life gain can be beneficial. Something like Sun Droplet is nice as over time it just gets you all that life you lost.
If you go the enchantment route then you will have a successful you can stall for quite some time but the winning can be hard, especially when opponents wise up to what you win with.
I built a casual deck many many years ago (something like 17 years) which was an enchanment deck. It's big combo was to use this with unnatural selection. For 1 mana I got to kill any creature on the board. The deck itself was pretty good amongst my friends.
In fact I still have the cards and seeing it will always bring a smile to my face.
Maybe include cards that disrupt opponents ability to do stuff such as Dosan the Falling Leaf, Collector Ouphe, Creeping Corrosion, Tranquil Grove etc. Does depend if you want to play many artifacts/ enchantments but sometimes being able to hose decks that rely on them whilst sticking to your own game plan can be good.
I'm assuming they are talking about the deck builder. In which case, yes, it's something we'd like to have. It isn't something we can do by launch, due to the time frame we're working within, but it's definitely something we'd like to expand in to, if able.
Sounds good and understand things like that take time to implement. Good luck with the launch when it happens.
Also will you try and implement 'Build your Deck' feature. This has helped me so much when it comes to trying out new ideas and imagine the same for many others.
Also will you try and implement 'Build your Deck' feature. This has helped me so much when it comes to trying out new ideas and imagine the same for many others.
Thanks for that. Did notice Reyhan and does look like a good fit. My friend has a Ghave deck and although I am not that fussed about us using the same commander I do try and avoid it if possible.
Currently I am in a bit of a conundrum and would like to groups opinions please.
For a while now I have wanted to build a Commander deck that kinda takes care of it self. For example play a threat and as the game progresses it does it's own thing e.g. Biogenic Ooze, Tendershoot Dryad, Guttersnipe.
I have also found the idea of playing a deck with the proliferate mechanic quite appealing.
In general I would like my decks to be proactive over reactive (have enough of them) and the thought of crashing in with a proliferated creature(s) whilst locking the opponent up/tying up resources does sound good to me (always like decks to make a brutal impression regardless on whether they win or not).
Question is can both of these ideas meld together? If so what colours would I pick. I have considered mono green, Bant and Temur colours. Finding a general that fits both the theme(s) is proving tricky.
Ideally I would like to avoid it being a planeswalker deck (have built this in the past and kinda bored with it)and also avoid atraxa, praetors' voice. Can't think why though.
Like yourself I wanted a deck that is focused on getting into the rumble zone and naturally is rewarded if there is a board wipe. Maelstrom Wanderer is there as a decent way to give me a board presence should I loose my creatures.
Other proactive decks I have are Tymaret, the Murder King. Deck focuses on cheap creatures for early damage and then ways to steal opponents creatures and do ghastly things after attacking. All star in the deck is Flayer of the Hatebound and Gravecrawler.
Other deck is my Shanna, Sisay's Legacy which looks to swing in with her while building up a board presence. Last time I played with her I was one turn away from giving my creatures +54+54 (thanks to Overwhelming Stampede with Shanna a 26/26 and having Cultivator of Blades out).
Needless to say the attack had I got to do it would have been wonderful!
So for proactive decks I think picking a commander that can do things early is key or building the deck to do that instead.
Look for ways to getting around mass board wipes and punish players you are being slow.
Thanks
How did your Yasova Dragonclaw land stealer deck work? Curious as I have a Yasova Dragonclaw but not yet quite found a way to make the deck work.
One of the keys to the deck though is that the creatures also act as spot removal e.g. Bloodfire Colossus. It doesn't run too many counterspells and I think 4/5 planeswalkers.
I built the deck with the intention to ramp well and when the board state looks scary reset it. My win conditions can be big scary creatures or enchantments such as Assemble the Legion which over time takes over the game.
My other successful control deck is Dralnu, Lich Lord. This deck is very much a more draw go, with 7/8 counter spells, ways to steal opponents creatures or spells. The idea is to just grind out opponents and when everyone gets into top deck mode I play Dralnu and begin the replay my whole deck.
Casting Time Stretch into flashback casting it again usually seals the deal.
I do think life gain can be beneficial. Something like Sun Droplet is nice as over time it just gets you all that life you lost.
If you go the enchantment route then you will have a successful you can stall for quite some time but the winning can be hard, especially when opponents wise up to what you win with.
I built a casual deck many many years ago (something like 17 years) which was an enchanment deck. It's big combo was to use this with unnatural selection. For 1 mana I got to kill any creature on the board. The deck itself was pretty good amongst my friends.
In fact I still have the cards and seeing it will always bring a smile to my face.
Maybe include cards that disrupt opponents ability to do stuff such as Dosan the Falling Leaf, Collector Ouphe, Creeping Corrosion, Tranquil Grove etc. Does depend if you want to play many artifacts/ enchantments but sometimes being able to hose decks that rely on them whilst sticking to your own game plan can be good.
Sounds good and understand things like that take time to implement. Good luck with the launch when it happens.
Sorry should have included a link
https://www.mtgsalvation.com/deckbuilder
Be cool if the new website had something like this.
Also will you try and implement 'Build your Deck' feature. This has helped me so much when it comes to trying out new ideas and imagine the same for many others.
Look forward to seeing how it performs there.
Will have a think.
Cheers
For a while now I have wanted to build a Commander deck that kinda takes care of it self. For example play a threat and as the game progresses it does it's own thing e.g. Biogenic Ooze, Tendershoot Dryad, Guttersnipe.
I have also found the idea of playing a deck with the proliferate mechanic quite appealing.
In general I would like my decks to be proactive over reactive (have enough of them) and the thought of crashing in with a proliferated creature(s) whilst locking the opponent up/tying up resources does sound good to me (always like decks to make a brutal impression regardless on whether they win or not).
Question is can both of these ideas meld together? If so what colours would I pick. I have considered mono green, Bant and Temur colours. Finding a general that fits both the theme(s) is proving tricky.
Ideally I would like to avoid it being a planeswalker deck (have built this in the past and kinda bored with it)and also avoid atraxa, praetors' voice. Can't think why though.
Anyways any help would be greatly appreciated.
Thanks in advance
Phyrexian Plaguelordseems decent too.
Like yourself I wanted a deck that is focused on getting into the rumble zone and naturally is rewarded if there is a board wipe. Maelstrom Wanderer is there as a decent way to give me a board presence should I loose my creatures.
Other proactive decks I have are Tymaret, the Murder King. Deck focuses on cheap creatures for early damage and then ways to steal opponents creatures and do ghastly things after attacking. All star in the deck is Flayer of the Hatebound and Gravecrawler.
Other deck is my Shanna, Sisay's Legacy which looks to swing in with her while building up a board presence. Last time I played with her I was one turn away from giving my creatures +54+54 (thanks to Overwhelming Stampede with Shanna a 26/26 and having Cultivator of Blades out).
Needless to say the attack had I got to do it would have been wonderful!
So for proactive decks I think picking a commander that can do things early is key or building the deck to do that instead.
Look for ways to getting around mass board wipes and punish players you are being slow.
For example a captain lannery storm voltron style deck could be good fun or Krenko, Tin Street Kingpin which includes pumpspells to help spew out Goblins.