That makes a lot of sense, Lyracian. Triple black seems reasonable, while hopefully being playable.
Lornick, I considered the possibilities of draws. I figured it was safe enough to put in black since the color has so much direct damage and cards that cause life loss. Maybe I should have put in a clause that forces a sacrifice when there are no counters? Unfortunately, that makes it a lot wordier.
- necrogenesis
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May 13, 2013necrogenesis posted a message on You Make the Card 4Thanks for the comments! After reading hundreds of posts, it seems to be the general consensus that my design isn't the most powerful for tournament play. That's fair enough and I now realize the power isn't as obvious as I'd hoped it would be. I wanted people to see the connection to Sulfuric Vortex and Shrine of Burning Rage.Posted in: Everlasting Dusk
On the other hand, I've received quite a few compliments on the general design and flavor, which is definitely a nice feeling.
I, too, wish they would have included a mana cost estimate. Obviously, the CMC is going to determine how playable ALL of these are. I've seen some estimates for mine that are far higher than what I'd expect.
To answer your question Lyracian, I figured the cost could be adjustable along with the number of counters. The more counters there are, the lower cost.
For example, if they put the counters at 5, the cost might be 5BB. If they put the counters at 20, the cost might be 1B. At 13, I was hoping it would be toward the lower end. What do you think? -
Jan 26, 2008necrogenesis posted a message on [0004]I had a dream of a symbol once. It was quite nice looking and I don't remember ever seeing it before my dream. In many years, I think I've only shown it to one other person. I search through books of symbols because I think it has probably been done before. Still, for all I know now, that symbol is original, and I treasure it because of that.Posted in: Redington Blog
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Jul 12, 2007necrogenesis posted a message on Wii!Awesome! You got a great bunch of games to go with it too. Sounds like enough to have a lot of fun for a long time.Posted in: Alacar's Design Zone
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Jul 8, 2007necrogenesis posted a message on MusingsI like the quote. Earning XP is the hard part. But it can also be really, really fun.Posted in: Crateria
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Rosewater likes to play with the truth, but he usually doesn't outright lie. Unfortunately, I feel pretty strongly that he is a liar in this case.
You make some good points. One thing to keep in mind is that there is no requirement for rares to meld with rares. I could definitely see rares melding with commons. The card with the meld trigger has a lot of text that doesn't do anything without its partner. These otherwise vanilla cards fit very nicely in the common slot. Its rare partner then has room for interesting abilities. This ups the frequency of rares being able to meld in draft, which is probably desirable.
Overall, it seems a like cool mechanic. The biggest downside for me is that I'm sad they meld into Eldrazi. I'm tired of those guys.
Hello and welcome aboard!
That's the place I go to see deck lists most often. That blog does have explanations for specific decks, but you have to read through the posts to find them. Several other sites also post lists, tournament reports, and other articles related to Old School. There is a big list in the first post of this thread that is kept pretty well up to date. In particular, Stephen Menendian is an author that goes into extreme detail about decks. He's currently working on a series of articles about Old School, which you can find here:
http://www.vintagemagic.com/blog/?tagid=176
There isn't a meta for Old School in the same way that there is for other formats. This is for several reasons:
1) The formats that fall under the Old School umbrella were designed for nostalgic reasons. A major point of the formats are to capture a feeling of what the game used to be like. With this in mind, major shake-ups aren't a goal or really desirable by many players. In Standard and even Modern, WotC wants to keep things feeling new, but Old School is rather the opposite of that. Obviously, nothing rotates and new sets aren't being added to the core 93/94 format. So big shifts really only come through bans and unbans. However, the Swedes have shown they do not make changes without a lot of thought.
2) Not everyone plays by the same set of rules. Different groups use different lists of banned/restricted cards. Some groups allow newer printings of cards. Some allow Fallen Empires. Some use mana burn. Some allow proxies. And so on. With all these variations, a metagame shift in one group won't necessarily cause any changes in another group.
3) These cards are very expensive. MOST players can't afford to change decks quickly. So local metagames just can't change very quickly in general.
4) This really isn't a competitive format per se. People are always going to appreciate janky decks as long as they do something cool and unique. Prize support for many tournaments is usually low-valued. The reward is more about participating and having fun than it is about winning something valuable. Metagame shifts won't change this much.
Fun is up to you. I personally love White Weenie style decks, so that's what I started with. Other options might include Black aggro, Electric Eel aggro, Underworld Dreams combo, and Zoo. Or you can always brew your own. What do you like to play with? What are some of your favorite decks in other formats?
Budget is also up to you and your group. Don't worry about power to start with. All the aggro decks can be played without it, even though there is no denying that a Lotus helps almost every deck be better. The cost drops significantly if you allow Revised and newer printings. Serendib Efreet is around $130 for Arabian Nights versions, but only about $1.30 for Revised versions.
I attacked with a pair of 3 power creatures, including a Byway Courier. He blocked each creature with a 3/5 creature. My creatures died, and Courier produced a Clue token. I announced that I was sacrificing the Clue to draw a card while we were still in combat. I drew Dissension in the Ranks, which I cast on his two 3/5 creatures. This would kill them both, since they already had 3 damage each on them and they would deal 3 more damage to each other.
The question is regarding the timing. Looking at the rules, I see that creatures don't get removed from combat until the End of Combat Step. Even though the attackers have already died, this should mean the 3/5 creatures are still considered "blocking creatures" and can thus be targeted by Dissension.
Does that all sound correct? Thanks in advance.
Oh, Balance! It's amazing how WotC thought that card was fair until Fourth Edition.
Some kind of GW deck built around that shell does seem pretty sweet and unique.
I imagine black will be in a lot of builds at first to go with the standard Howling Mine/Underworld Dreams package. It's pretty sweet to use Relic on your Mines during the first few turns so you can accelerate into drawing Dreams, while denying your opponent the extra cards. And then when you have Dreams, start using the Relic on your Orb to deny them a full untap step. So even though they get extra cards, they can't play them. But you can.
'Cause, baby, you're a firework
Come on, show 'em what you're worth
Make 'em go, "Aah, aah, aah"
As you shoot across the sky-y-y