That makes a lot of sense, Lyracian. Triple black seems reasonable, while hopefully being playable.
Lornick, I considered the possibilities of draws. I figured it was safe enough to put in black since the color has so much direct damage and cards that cause life loss. Maybe I should have put in a clause that forces a sacrifice when there are no counters? Unfortunately, that makes it a lot wordier.
- necrogenesis
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May 13, 2013necrogenesis posted a message on You Make the Card 4Thanks for the comments! After reading hundreds of posts, it seems to be the general consensus that my design isn't the most powerful for tournament play. That's fair enough and I now realize the power isn't as obvious as I'd hoped it would be. I wanted people to see the connection to Sulfuric Vortex and Shrine of Burning Rage.Posted in: Everlasting Dusk
On the other hand, I've received quite a few compliments on the general design and flavor, which is definitely a nice feeling.
I, too, wish they would have included a mana cost estimate. Obviously, the CMC is going to determine how playable ALL of these are. I've seen some estimates for mine that are far higher than what I'd expect.
To answer your question Lyracian, I figured the cost could be adjustable along with the number of counters. The more counters there are, the lower cost.
For example, if they put the counters at 5, the cost might be 5BB. If they put the counters at 20, the cost might be 1B. At 13, I was hoping it would be toward the lower end. What do you think? -
Jan 26, 2008necrogenesis posted a message on [0004]I had a dream of a symbol once. It was quite nice looking and I don't remember ever seeing it before my dream. In many years, I think I've only shown it to one other person. I search through books of symbols because I think it has probably been done before. Still, for all I know now, that symbol is original, and I treasure it because of that.Posted in: Redington Blog
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Jul 12, 2007necrogenesis posted a message on Wii!Awesome! You got a great bunch of games to go with it too. Sounds like enough to have a lot of fun for a long time.Posted in: Alacar's Design Zone
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Jul 8, 2007necrogenesis posted a message on MusingsI like the quote. Earning XP is the hard part. But it can also be really, really fun.Posted in: Crateria
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The thing is, I think he goes in dedicated control decks, too. He scales really well, which means you can drop him early or late whenever you have extra mana. As the control deck does its thing, he provides a perfect mana sink if your opponent doesn't play anything relevant to counter or kill. Eventually he will take over a game.
Also, the G/B deck that used him wasn't really aggro. Ballista was a crucial tool in that deck's control box.
https://www.twitch.tv/scgtour/v/116290627?t=2h27m10s
Yes, can someone please elaborate on this point? When was it cancelled?
To keep the feeling of randomness and exploration in games, I find that mini-masters is a tremendous amount of fun. You build a deck using 3 of each basic land and 1 booster pack. Do not look at the cards you open before shuffling. All other rules are the same. A well designed set will provide many interesting games. I've played aggro, control, and even combo in this format. You never know what you will draw next, and that makes it fresh and exciting every game.
I think cfusionpm is seriously misrepresenting or simply misunderstood the point Patrick was making. Patrick's comments were NOT a criticism of the format. Rather, he was sending a subtle message to people who bemoan the format and want it to change drastically. And that message was basically: "Stop being unrealistic."
lol. Yeah, I feel sorta the same way. I feel Wurmcoil is highly likely for either the next set or, if not there, definitely in a return to New Phyrexia.
EDIT: I mean Wurmcoil will be in the Masterpiece Series, not a Standard-legal reprint.
Likewise, Wurmcoil Engine is just a good card, not a broken one by any stretch. It was overshadowed by a number of other (arguably broken) cards while it was in Standard: Primeval Titan, Stoneforge Mystic, Batterskull, and of course Jace, the Mind Sculptor. I think it would be fine in the current Standard, especially with the number of removal spells that exile instead of kill (Declaration in Stone and Anguished Unmaking mostly).
Having said that, I don't think either are likely to be reprinted now.
I'd say early hype might put them at $8 to $10, but they will quickly fall to around $2 to $6, depending on which ones see play in Standard.
This article is definitely not as harsh as I would have been. However, it does echo a lot of my sentiments, and that is a reassuring feeling. I do take comfort in the fact that many people apparently feel the same way I do.
Also, I think the article is indicative of why Magic has been so successful over the years. Mark Rosewater and others at WotC actually do listen to the players and make efforts to improve over time. They don't always get it perfect, but when they miss, they at least make an effort to avoid the same mistakes in the future.