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  • posted a message on [SCD] Mondronen Shaman
    Quote from _
    You do realize that Tormented Pariah is pretty bad even though its unflipped body is the exact same, right?


    The 5/5 is a considerable amount better then a 6/4 when looking at them straight up. When you throw in the 2dmg Bonus per spell it gets a LOT better.
    Posted in: Limited Archives
  • posted a message on [SCD] Mondronen Shaman
    Once it flips..... its going to cost them 4 dmg to flip it back....

    yes its fragile as a 3/2 but the upside is so huge at 4R I would not pass this very often.
    Posted in: Limited Archives
  • posted a message on [Stories] Plays that make you say "PWND!"
    Quote from picnicboy
    So here's my epic PWNED story.
    I'm playing an aggro zoo build with my red deck. He wins the roll, goes first.
    His turn 1: Fetchland for Savannah, Green Sun's Zenith for 0 into Dryad Arbor, pass
    My Turn 1: Chain Lightning, Pass
    His turn 2: Same as turn 1 (dumbass =D)
    My Turn 2: Price of Progress for 8, Fireblast, pass
    His Turn 3: Stares at life total of 3, Concedes.


    Your classic Sealed Block with ME, Mirridon Besieged, Exodus, Future-sight and visions?

    This is a Limited PWND'd Forum Wink

    Lastnight I was able to Cast Blasphemous Act while my opponent had 5 creatures out, I had 2.... but 2 of his creatures were Fiend Hunter so after the dust cleared.... I had my 2 creatures back and he had none!
    Posted in: Limited Archives
  • posted a message on Gavony Township + Instants
    Between Assigning Blockers and Assigning Combat damage each player has priority. Just because you did not assign any blockers does not mean you passed your priority straight to after combat damage.
    Posted in: Magic Rulings Archives
  • posted a message on Unhinged Draft- Lands or serious?
    Just do a re-draft for Lands at the end of the draft so people aren't conflicted!
    Posted in: Limited Archives
  • posted a message on Banhammer: Lingering Souls and Intangible virtue
    So they banned the cheapest deck forcing everyone into either a Sorin Brew or a Huntmaster Brew..... either way they ban the everyman's deck and push everyone to the "must have mythics to apply" deck.....

    Lingering Souls should have been the only ban.... that card should have never been printed especially in the same block as a W/B duel. Token's would have been a fine deck with only 1 main token generator..... Banning Virtue wrecks an entire archtype.

    Also, what ever happened to forcing people to build around things.... I'm fairly sure there are plenty of answers. Blasphemous act alone is a wonderful answer.
    Posted in: Block Constructed
  • posted a message on DII: Mill without Curse of the Bloody Tome?
    This is straight out of my "why so much mill hate" thread but this was my curse-less mill deck.

    [CARD]dream twist
    2x thought scour
    Increasing Confusion
    Undead Alchemist
    2x Murder of Crows
    Chill of Foreboding
    3x Griptide
    Dungeon Geists
    Claustrophobia
    2x Selhoff Occultist
    Sensory Deprivation
    Geist of Saint Taft
    2x Ghoulcaller's Bell
    Bonds of Faith
    Silent Departure
    Shriekgeist[/CARD]

    I also had one of each of the counter spells in my SB along with a Fortress Crab.
    Boxxer81 is online now Report Post Edit/Delete Message
    Posted in: Limited Archives
  • posted a message on Online Draft Videos
    Quote from magicmerl
    merl2perl on youtube (Marlon Egolf) is pretty good as well, if you can get past the swearing.

    Edit: PV is terrible doing online videos.


    Egolf is great.... he's a good player, usually recognizes his misplays right away and owns up to them and he's hilarious as long as you don't mind the cursing.
    Posted in: Limited Archives
  • posted a message on Why so much mill hate?
    My Deck from what I can remember:

    dream twist
    2x thought scour
    Increasing Confusion
    Undead Alchemist
    2x Murder of Crows
    Chill of Foreboding
    3x Griptide
    Dungeon Geists
    Claustrophobia
    2x Selhoff Occultist
    Sensory Deprivation
    Geist of Saint Taft
    2x Ghoulcaller's Bell
    Bonds of Faith
    Silent Departure
    Shriekgeist

    I also had one of each of the counter spells in my SB along with a Fortress Crab.
    Posted in: Limited Archives
  • posted a message on Why so much mill hate?
    Quote from babcockd
    In my experience, some players seem to believe that mill decks are "bad" in Limited and that mill decks can only win if they draw the right cards. While the second part may be true if your deck is truly dedicated to mill only, you can certainly design your deck to maximize your chances of drawing those cards (for example, by playing cards to help you find them, like Forbidden Alchemy; or by playing cards that might tend to lengthen the game, like Fortress Crab). It's far from impossible to get a consistent mill deck in Innistrad Limited.

    However, I generally expect to win against mill decks in Innistrad Limited (and I generally do). I think that this has to do with the fact that some drafters greatly overvalue mill as a strategy, perhaps because the idea of having an alternate winning strategy appeals to them. In your case, however, perhaps you drafted mill because it was actually a very good strategy given the sorts of cards that were coming to you (and since you won consistently, presumably you know how to build a mill deck better than many people who draft such decks).

    I would guess that your first two opponents may view mill as a "noob strategy" and therefore expected you to be a bad player with a bad deck. Then, when they lost, they rationalized their loss (as many Magic players seem to do) by finding something to blame it on other than "my opponent's deck was better than mine" or "my opponent played better than I did." The mindset "mill is a noob strategy, therefore my opponent could only have won by getting lucky" just serves as a convenient scapegoat.

    Your third round opponent may have been more reasonable because he/she recognized that it's very unlikely you won two rounds on luck alone. (Also, the fact that he/she made it to the third round suggests that he/she may have been a better player than average, and in my experience good players are less likely to fall into the fallacy of attributing wins to superior skill while simultaneously attributing losses to bad luck.)



    Wow... what a great answer! One of the best I've ever read (this is not sacrasim btw). Thank you for yor honest opinion.

    Luckily I did have an alternative win condition with 2x Murder of Crows and a Geist of St. Traft but I never had to swing with them... they more became blockers and threats that stopped my opponent from attacking me which just furthered my deck's ability to draw my mass mil cards.
    Posted in: Limited Archives
  • posted a message on Why so much mill hate?
    I drafted a fairly sick mil deck last night and although my round 3 opponent was nice, my first two opponents that I rolled on turns 6 & 7 both games were bitter, whiny and called me a rucksack.... Clearly if I rolled them 2x as fast and as commanding as I did my deck was good enough but because it was mil there was no skill....... I even had some undead alchemist combo's with the mil to get a nice army going.

    Anyway... long story short.... if you hate losing to mil, even if it is a solid deck.... why do you hate losing to it so much?
    Posted in: Limited Archives
  • posted a message on [Stories] Plays that make you say "PWND!"
    Drafted the nuts mill deck last night with Chill of Foreboding and increasing confusion and a bunch of other sweet stuff. Best moment was when I slapped 10 2/2 zombies into play on one turn due to a Undead Alchemist.

    I rolled through the all 3 matches only losing one game when I kept a 5 lander and drew 6 straight land.

    Griptide + Mil is a great way to get rid of big creatures in blue!
    Posted in: Limited Archives
  • posted a message on Terrible sealed pool
    I know it has been said but Grasp should not be i a SB.... Grasp and Griptide are so powerful for the type of game most blue decks want to play.
    Posted in: Limited Archives
  • posted a message on MTGO Block Constructed Card Legality
    Quote from tempesteye
    No. Maybe I'm looking for a particular card or mechanic from a specific block for a constructed deck.


    At which case you would still want to see any INN BLOCK Card, which, again, the current filter does not show you. No matter how you skin the cat, the "INN BLOCK" Filter does not show you all of your INN BLOCK cards which is about as useful as asking a grocery store clerk what isle pasta is in and him telling you its in the first half of the store.
    Posted in: Other Formats
  • posted a message on MTGO Block Constructed Card Legality
    When searching by INN BLOCK it is not looking for cards that are legal in INN BLOCK, it is literally looking for cards with the INN or DKA logo. Another thing it wont find are the Promo cards for pre-releases because they have a different logo even though they only exist in INN BLOCK and no where else. Its very annoying to have to search in multiple area's.... a CLEAR design flaw. The only reason in the deck-editor you would be searcing by inn block is to make a INN block deck.
    Posted in: Other Formats
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