2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on The 3 Principals of Casual, Multiplayer EDH
    The only ways of answering Etherium Sculptor, Jushi Apprentice, Tolarian Academy, Sensei's Divining Top, and Future Sight are in Blue? Really? That's news to me. While a player flashing out Teferi to protect the last stage of their combo going off is a bit dubious in terms of what's socially acceptable, there's still fault to be found at the rest of the table for allowing the combo to proceed as far as it did. You may as well argue that everyone has to play Red to get access to the burn-when-cycled cards, or play Black for Sadistic Sacrament, or Green for K-Grip. People should be looking for possible combos and shutting them down the same way they look at threatening creatures. You don't just let Scion of the Ur-Dragon sit on the table until it's ready to hit you if you can do something about it, do you? Then why should Magus of the Future or Etherium Scuptor get special treatment?
    Posted in: Commander (EDH)
  • posted a message on The 3 Principals of Casual, Multiplayer EDH
    As opposed to all the other possible combos that don't involve MoM? What makes, say, Deserted Temple/Cabal Coffers/Rings of Brighthearth/Brush with Death, or Kiki-Jiki, Mirror Breaker/Reveillark/Altar of Dementia, or Woodfall Primus/Greater Good/Mighty Emergence/Emrakul, the Aeons Torn less anti-social? Why are people so fanatically opposed to combos in this format, when they add so much to the interaction? Yes, add, not detract, like the anti-combo/"going infinite = masturbation" crowd would have you believe.

    I look at it this way. A game can go one of three ways:

    1. Nobody plays any kind of instant game-ender and everyone relies purely on (general) damage to win. Games are therefore long, and often one or two people will be killed off and have to wait around for everyone else to finish. Is that fun? Sure, for whoever's left in the game, and even then it can often drag out into people waiting to top-deck a decent creature and hoping nobody has been sandbagging a Wrath. Interaction doubleplus, amirite? If anyone who's terribly anti-combo has not been at a table in this situation, I'll eat my hat.

    2. Someone assembles their combo and wins. Is that fun? Maybe not so much for the people who lost to it, but now everyone's free to begin a new match - with the knowledge of the previous game-winner's combo, that is. During the new game, everyone can wail on the combo player for no real reason other than top stop them playing their combo, which isn't particularly awesome for them since they're going to be the one sitting out of the game while everyone else engages in the combo-free beatdown/board-wipe/topdeck cycle.

    3. Someone tries to assemble their combo, but the other people at the table - being observant players interested in an interactive game and not just concerned with assembling their own combo/beating down with their general - aim disruption/removal at their key pieces before they can go off, forcing them to fall back on other methods of winning. Is that fun? If you're after more interaction between players, then hell yeah it is.

    I posit that people against combos on the basis that they are non-interactive are themselves making non-interactive choices in their deckbuilding. Let's say I'm going to build an EDH deck. Do I put creature removal in it? Of course I do. Everyone will have creatures. Do I put in some land destruction? Maybe a little, like a Wasteland in case someone has a Maze of Ith or a Gaea's Cradle that gets out of hand. Do I put in some graveyard hate? Since reanimation and recursion are powerful effects in EDH, I'd be a bit foolish not to. What about artifacts, enchantments, hand disruption? Sure, if I'm in the right colours. These are choices that show I am thinking about what other people will be doing at the table, and that I'm going to take measures to stop them. That's the basis of interaction, isn't it?

    So, flip it around - what would I be doing if I wasn't doing this? Probably taking half a dozen of the biggest bruisers I had in my trade binder, all the creatures I'm guaranteed a 2-for-1 off of, some artifacts that manipulate my library and develop my manabase, some equipment to improve my Acidic Slimes and Eternal Witnesses once they're on the table, and some tutors. That's basically how most versions of Goodstuff.dec looks, yeah? The Greatest Hits of the Top 35, with a couple of personal favourites thrown in. You know, I hate that Top 35 of each colour list. It's a list of really good cards, and sometimes that's all you want to look at, but when you put them together you don't always end up with the best deck, and I think that's a real stumbling block a lot of people have with EDH. To expand...

    I think people have to not only include disruption for possible combos in their deck more often, but make that disruption a natural fit for the deck they want to run instead of falling back on the go-to solutions that are always suggested. For example, take graveyard hate - most people will be advised to run Relic of Progenitus and Tormod's Crypt, right? I've got a Sharuum deck I'm working on, and since I'm going to have a lot of artifact-based effects, those look like all the graveyard hate I'll need. I've also got a Teneb deck, but since it's better at finding and recurring creatures, I have Stonecloaker and Loaming Shaman instead. Stonecloaker would be a poor fit in Sharuum, just like Tormod's Crypt would be in Teneb - I can't fetch Stonecloaker with Trinket Mage and I can't sacrifice Tormod's Crypt to Doomgape. Similarly, I've got two other decks that only have a single anti-graveyard card - Withered Wretch in Korlash and Reito Lantern in Braids. With all the tutors I run in Korlash, the Wretch is easy to find when I need it, and it gets incidental Zombie-based benefits that Nezumi Graverobber can't take advantage of. When Braids combos off, the Lantern switches roles, going from a handy removal tool to part of the combo used to recur Acquire, Bribery, and Knowledge Exploitation over and over. Neither Relic nor Crypt would be of any use in these decks, either. The interal synergy of a deck is a key component, especially in a 100-card singleton format. If your disruption fits your deck, you'll have a lot more games where someone can't combo off because you canned a key piece just through playing your deck, and a lot less where the whole table wipes because nobody drew their Tormod's Crypt.

    tl;dr - Everyone should include various kinds of disruption that's appropriate to their deck - it provides more interaction with the inevitable combo player, and tailoring the disruption effects minimalise the instances of the disheartening "guess I didn't draw my Relic of Progenitus so I lose".
    Posted in: Commander (EDH)
  • posted a message on Share Your Hidden Gems [First post contains a master list of all Hidden Gem suggestions.]
    Along the same lines as Entomb and Buried Alive, Corpse Connoisseur isn't as powerful, but can still drop good stuff into the bin (Genesis and friends, dredge guys, Eternal Dragon, Kederekt Leviathan), and comes with its own set of tricks for being a creature, like reanimation loops with Debtors' Knell or Hell's Caretaker.

    Here's something nifty for decks that like to steal things: Synod Sanctum. If anyone tries to Disenchant your Control Magic or Shock your Sower of Temptation, throw what you stole (or what you used to steal, even) into the Sanctum, and when someone tries to destroy that, pop the Sanctum and bring back all your ill-gotten goods. As a bonus, it's a Trinket Mage target.
    Posted in: Commander (EDH)
  • posted a message on Crazy Diamond
    "Lotuses" is a part of the lyrics to Set The Controls For The Heart Of The Sun, not the text of the card.

    What's the second song? It's the only one I didn't know.
    Posted in: Rumor Mill Archive
  • posted a message on Win Conditions in MUC
    Well, there's the classic Palinchron + High Tide (or a land that taps for a ton, whatever) for infinite mana. With that, you could use Riptide Laboratory and Venser (or Capsize) to bounce the whole field - that's pretty much a win. If you really want people to hate you, Stasis or Pickles lock is mono-Blue, too - or you could go the other way and pick any of the many infinite-turn loops and beat everyone to death with a Phantom Warrior or something.

    But, this is EDH, so go for the stylish win! What about Eye of the Storm + Spellshift? Teferi stops anyone from stealing the tornado of spells, and you don't even really have to include a kill condition - just go until you hit Knowledge Exploitation and finish your opponents with a different spell every time. You can even go infinite with Argivian Restoration and Mirror of Fate.

    Here's one that I'm using in a mono-Blue deck. It used to be that MUC would run Stalking Stones to kill opponents, turning something that functioned as a land into a finisher at the point control has been established - does this philosophy translate to EDH? Well, sort of. With Deserted Temple, a land that taps for four or more mana (Scorched Ruins, Academy), and Urza's Factory, a Rings of Brighthearth lets you drop an army of Assembly-Workers from out of nowhere - enough to kill an entire table.
    Posted in: Commander (EDH)
  • posted a message on Share Your Hidden Gems [First post contains a master list of all Hidden Gem suggestions.]
    I'm surprised Rings of Brighthearth isn't in the Top 35 when Mirari is, given how much more abuse the Rings are capable of. Almost every effect you'd want to copy with Mirari exists as an ability, plus you get two lands from fetches, two cards when you cycle, double Planeswalker abilities, and can do really broken things with cards that can untap themselves, for a lower cost and no Legend rule. You've got to build around it a little, but it's not like Mirari is an auto-include equal to the likes of Top and Mind's Eye either.
    Posted in: Commander (EDH)
  • posted a message on Teneb, the Harvester
    I run Survival in my Teneb and it is indeed stupid, but I think I've got more creatures than you. If you really want to get the most out of it, you might think about replacing some of your spells with guys that have similar effects (Acidic Slime for Vindicate, Magus of the Disk for Nev-Disk, Wood Elves for Signets, etc.) - it's not a bad idea even if you don't spring for Surivival, since it's more targets for all your reanimation.

    How's having Doran in your list working out for you? I don't see him having a massive effect on how your deck runs, unless your meta has Ball Lightning.dec in it or something, and he's not your general so his beating for 5 around turn 4 is kind of underwhelming. I'd make him a Crime // Punishment, which is practically a requirement with Teneb.
    Posted in: Multiplayer Commander Decklists
  • To post a comment, please or register a new account.