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  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Ultimoron
    Make it Jund-colored? That would actually have the best mechanicals and flavor.

    Momentary Neurosis 1B
    Instant (u)
    Exile all cards in target player's hand. At the beginning of the next end step, return those cards tot hat player's hand, then he or she discards a card.


    How annoying would this be on an isochron scepter. It would start at the draw step and get rid of a card each turn. Definitely not Ignorant Bliss. Probably too strong? One note I'd exile the cards face down. Do it at the end of their turn and they never have cards during your turn. Then they discard a card. I think maybe there's too much power here at instant speed.

    Next:

    Frighthawk 3BB
    Enchantment Creature - Nightmare Bird
    Bestow 5BB
    Intimidate, Deathtouch, Lifelink
    Enchanted creature gets +3/+3 and has Intimidate, Deathtouch, and Lifelink
    3/3
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from aftermarketradio
    This card is cute, and I can see how it would lead to some tricky game scenario when it's relevant. But it's so narrow it might as well give you a game win for pulling it off.

    Speaking of alternate win conditions.

    Slaughterhouse Rules :3mana::symr:
    Enchantment (R)
    At the beginning of the end step, if 20 or more damage was dealt to any number of creatures and/or players this turn, you win the game.



    A very likely scenario with multiple boros reckoners on the field. PRobably the right cost too, but let's see *think* 2 boros reckoner + this + Anger of the gods.

    Swing for 6. 3 damage to each reckoner. 6 more damage to the opponent. so that's 18 eh. One more creature on the field wins the game. Anger of the gods with 7 creatures on board wins the game. Maybe could cost more with that in mind.

    Next:

    Boon Naiad - 2GG
    Enchantment Creature - Nymph
    Bestow 4GG
    Boon Naiad and enchanted creature get +2/+2 for each aura attached to it.
    2/2
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    I don't know if that works and if any card has referred to "phyrexian mana" but I like the concept a lot. I'd also make it cost 9 with 7 and two Phyrexian Black Mana

    Overlycomplicatedsupernarrowenchantment - 1U
    Enchantment Creature - Incarnation
    Bestow 1U
    Enchanted creature gets +0/+3
    2UU: Target aura permanent with bestow becomes a creature. If the creature it enchanted had bestow it becomes an aura. Attach that aura to that creature.
    0/3
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from Blydden
    I think Molotov everywhere would be proud.

    Okay, sorry. I think you hit the cost right on the head here, but if you're really worried, the card would probably be fine once its toughness was knocked down to 5.

    I'm not completely sure though, but I'm pretty sure.

    Next, my first ever planeswalker! (yes I know this card is from this thread but I couldn't pass up the chance to maybe improve him, make him more unique, more original, more me, more awesome? PLEASE POUR ON THE CRITICISM I CAN TAKE IT)

    Bly Dden-Rael 2:symwu::symgw:
    Planeswalker - Bly
    +1: Choose one — Put a 2/2 white and green Wolf creature token onto the battlefield; or put a 1/1 white and blue Bird creature token with flying onto the battlefield.
    0: Tap or untap up to two target nonland permanents.
    -5: Put five 4/4 white Angel creature tokens with flying onto the battlefield.
    3



    I dunno why that person said this card wasn't good it's nigh on broken. +1 and you get a 2/2 or a 1/1 flying is already great. Planeswalkers who protect themselves are good and ones that do it while using a + ability are even better. The 0 ability is boring, but honestly it could be useful to force attacks through even though it's not super exciting. And the last one is sick. The last ability is after three turns you get 20 power of flying damage = whutt. That's a really really good ability. Having said that it's not exactly unique or original compared to Sarkhan Vol since he is a 4 mana 4 loyalty -6 get 5 4/4 flying as well. (comes down the same turn, and pops off the same turn)

    Regarding Scae the heartland queen. For the first ability you might consider making it Up to one target creature. Because otherwise you can't activate her ability unless there's a creature on the battlefield and it's not very planeswalkery to me. The last ability is interesting and I'd cost it similarly to Tamiyo's ultimate. The haste feels weird on it. And you might want the modifier "to the graveyard from anywhere" to make it more clear.

    Next:

    Orobis's Hoodwink - 1U
    Instant
    Exile target artifact or enchantment. At the beginning of the next end step return that card to the battlefield under its owners control unless it is an aura.

    Originally it just returned to the battlefield regardless of type, but I couldn't figure out how to word it to let an aura come back attached to a permanent/player. So it's a flicker effect for enchantments/artifacts but exiles auras permanently. And the reason I worded it like this is so that you can't just exile a bestowed creature forever (it falls off and becomes a creature)
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac
    Well, you can either use that old school wording, or you can also make it "at EOT, if a nontoken creature has enters field under your control this turn, draw a card". Either way, I'm concerned that this sort of effect on a 3/3 3cc body is a bit too strong. No need to cost too much as this guy is weaker than Primordial Sage, but 3/3 for 4 should be the minimum. or 1/1 for 3, since this is a bit of Cylian Elf, which is still risky.


    Next

    Acquaintance of Nyx 2WW
    Enchantment Creature - Archon (R)
    Flying
    Spells you cast that target enchantments you control cost 2 less to cast.
    Though not bound by honor to the gods, he helps relay their blessings to their subjects.
    3/3

    Cheapens Bestows if you use it on your enchantment creatures, for starters. Is 2 discount too much?


    Also I wanted to comment on this: Honestly I wish it said "Spells you cast that target enchantments cost 1W less to cast." so it could make things like disenchant free but also reduce your bestow cost considerably. It would favor white by reducing it by 2 and everything else by 1. (Assuming you bestow onto your own enchantment creatures)

    15 mana for a 20 toughness creature. Haste and defender makes me laugh but I'm ok with it. The discard a legendary giant is so bizarre I'd just prefer not to see it regardless of flavor. 10 damage to a creature, 5 damage to a player, or 2 damage to each other creature is a suite of abilities that makes him worth the 15 mana. You obviously want to play this with tooth and nail and Stuffy Doll or something right?

    I guess it's ok at that mana. I doubt I'd play him in EDH unless I had a really good colorless general maybe? I like when Giants have reach as well so in all a pretty decent card.

    Next:

    "Molotov Cockroach" - 3RG
    Creature - Insect Elemental
    Heroic - Whenever you cast a spell that targets Molotov Cockroach it gets +X/+0 until end of turn where X is its power.
    2/6

    i think the ability on this is potentially degenerate so I had a hard time figuring out the cost and p/t ratio. I had it at 0 power at one point, but even a 0/3 for 3 is just an invigorate/pump spell and berserk away from winning turn 3.
    Posted in: Custom Card Creation
  • posted a message on [Gaymers] - We put the Amen in Gay Men
    Quote from Wolf_Cub82
    No. Although I have a group of local players that occasionally travel there for events. I may have to tag along sometime.


    [/endrant]


    Yup you should! I promise no shenanigays!

    Quote from muzykalscorpio
    <3

    magikyl... magykal... majykal... umm... nevermind.

    And Reid Duke is kinda adowable. :3


    Yeah I hope he's at the OKC grand prix and is nice. And...I hope Brian Kibler is there and that I don't make a fool of myself ogling him >_>
    Posted in: Retired Clan Threads
  • posted a message on Work that Name
    Skullbind Wizard - 1B
    Creature - Nightmare Wizard
    t: Choose target creature then reveal the top card of your library. That creature gets -X/-X until end of turn and you lose X life where X is the revealed card's converted manacost.
    2/1

    Next:

    Spiritomb
    Sableye
    Dragonite
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Quote from magac
    Well, what happens if this card goes boom? Do spell targets still get randomized to the creatures with prize counters? If yes, maybe don't make it a keyword ability, but just spell it out that this card enters with 3 prize counters, when someone shows up moves the counter to that guy, as long as there is prize counter choose the prized guy as target, yada yada yada... Otherwise, I think this thing looks... ok, I guess. If the prize counters have no effect once this enchantment leaves, the cost can indeed stay, but otherwise may need to go up.


    Next


    The idea is that the thing that modifies what prize counters do only works while on the battlefield but since jackpot is a keyword (name subject to change) multiple different enchantments would interact with the prize counters. An example is in another thread (r for jackpot 5, they get haste trample and +1/+0)

    Communal Tradesmith 3w
    Creature - Human Advisor {C}
    t, tap an untapped creature you control: Gain a gold counter (Once per turn you may spend a gold counter for 1. A player with ten or more gold counters wins the game.)
    2/2

    As for this card I still think the opposite of Poison counters is more like Nectar or something (of the gods) that makes you immortal like a god. IE Immortal means you can't lose so you win. But I understand the concept of gold and don't hate it. The spending gold for colorless is a little strange. I understand the idea of using it as currency. (But again nectar/mana has a cool interaction as well)

    So basically this guy gives you 10 turns. I might like to see some other way to do this like exile that other creature in your command zone as a trophy or something and when you have 10 trophies you win. The concept of gold and mana is just a little underwhelming when you compare it to something like poison. "I have ten gold bars I win. I'm not getting enough gold so i'll take some mana" and considering it's something you do for yourself rather than have done to you it's completely uninteractive with the opponent

    Next:

    Fortune Cookie - 2
    Artifact
    Jackpot 2 (~this enters the battlefield with two prize counters on it. Whenever a creature enters the battlefield move a prize counter from ~this to that creature. At the end of your turn if there are no prize counters on ~this, sacrifice it and draw a card.)
    Whenever a creature you control with a prize counter on it attacks Scry 1
    Posted in: Custom Card Creation
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Well I had a huge response written and I accidentally closed my chrome.

    It's definitely a controversial card. I'm against this card as it is currently written because it becomes almost impossible to win a game you were losing (IE No come backs). I almost want the card to be an end of turn or beginning of turn trigger, or an ETB effect followed up by giving permanents ETB effects that check your life total. At least then it would be clearer rules wise when things happen. I don't enjoy that it stops decks from paying life with any kind of success (although an infect deck with mutagenic growth would probably do ok with just a few permanents in play). It stops massive hordes of creatures but it seems to play nicely with cards like Thragtusk (ugh) and Sphinx's Revelation (double ugh). So at best this card makes me uncomfortable but I'd love to hear more opinions on it and where it's useful. (compared to the card Limited Resources)


    Roulette of Fate - 1R
    Enchantment
    Jackpot 3 (~this enters the battlefield with three prize counters on it. Whenever a creature enters the battlefield move a prize counter from ~this to that creature. At the end of your turn if there are no prize counters on ~this, sacrifice it and draw a card.)
    Whenever a player would choose a target creature for a spell with a single target, that player chooses the target at random from among creatures with prize counters on them instead.
    Posted in: Custom Card Creation
  • posted a message on "I Don't Like You" game.
    Mystic Mongoose - 1RGG
    Creature - Mongoose
    Flash, Shroud
    Whenever you draw a card put a +1/+1 counter on Mystic Mongoose.
    Whenever an opponent casts a blue spell double the number of +1/+1 counters on Mystic Mongoose.
    0/2
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Call of Nightmares - 7B
    Sorcery
    For each creature you don't control put onto the battlefield a */* black nightmare horse creature token with Flying, "This creatures power and toughness are each equal to the number of swamps you control" and "When a creature an opponent controls dies, if you haven't sacrificed a Nightmare this turn, sacrifice a Nightmare."

    Call of Trolls
    Call of Whales
    Call of Cavalry
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Everted Cob - 1B
    Creature - Zombie Horse
    If a spell or ability would cause you to sacrifice any number of permanents you may sacrifice Everted Cob instead.
    1/3
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Damplight Invoker - 2G
    Creature - Human Shaman
    Activated abilities can't be activated unless they're mana abilities.
    Whenever you draw a card sacrifice Damplight Invoker.
    6/6
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Tivadar's Campsite
    Legendary Land
    t: Add WW to your mana pool. Each opponent puts a 1/1 red goblin creature token onto the battlefield.
    "Sometimes when we move camp we have to let a few of the prisoners 'escape.' Our holding cells can wait for justice and the law for only so long. It's not our fault if they get trampled underfoot of our horses. I'm sure someone said 'Look out.'" Tivadar
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Secret Festival
    Enchantment
    Morph xG
    When Secret Festival is turned face up put X 1/1 green squirrel tokens onto the battlefield.
    Squirrel creatures get +0/+1

    Vermin Robber - B
    Creature - Cat
    Whenever Vermin Robber attacks exile target rat. If you do, Vermin Robber gets +1/+1 until end of turn.
    Meow...erm....squeak...
    2/1

    (Picture a cat in a poor excuse for a rat costume)

    NExt:

    Squirrel Harvest
    Acorn Gatling
    Squirrel Robber
    Posted in: Custom Card Contests and Games
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