Hah. That's depressing. We get so little snow here in Texas that when we do it's excuse enough to miss school or work. (And we did get snow recently in a fluke of nature. It snowed for a solid 24 hour period on Thursday then had all melted by Saturday.)
IE: Texas > Minnesota.
Better jobs
Aggressive competition in the magic community
Tons of magic events to be had
Rarely snows
For that matter it's rarely Winter here.
Viva la TX I WIN!
How annoying would this be on an isochron scepter. It would start at the draw step and get rid of a card each turn. Definitely not Ignorant Bliss. Probably too strong? One note I'd exile the cards face down. Do it at the end of their turn and they never have cards during your turn. Then they discard a card. I think maybe there's too much power here at instant speed.
Next:
Frighthawk 3BB
Enchantment Creature - Nightmare Bird
Bestow 5BB
Intimidate, Deathtouch, Lifelink
Enchanted creature gets +3/+3 and has Intimidate, Deathtouch, and Lifelink
3/3
A very likely scenario with multiple boros reckoners on the field. PRobably the right cost too, but let's see *think* 2 boros reckoner + this + Anger of the gods.
Swing for 6. 3 damage to each reckoner. 6 more damage to the opponent. so that's 18 eh. One more creature on the field wins the game. Anger of the gods with 7 creatures on board wins the game. Maybe could cost more with that in mind.
Next:
Boon Naiad - 2GG
Enchantment Creature - Nymph
Bestow 4GG
Boon Naiad and enchanted creature get +2/+2 for each aura attached to it.
2/2
Overlycomplicatedsupernarrowenchantment - 1U
Enchantment Creature - Incarnation
Bestow 1U
Enchanted creature gets +0/+3
2UU: Target aura permanent with bestow becomes a creature. If the creature it enchanted had bestow it becomes an aura. Attach that aura to that creature.
0/3
I dunno why that person said this card wasn't good it's nigh on broken. +1 and you get a 2/2 or a 1/1 flying is already great. Planeswalkers who protect themselves are good and ones that do it while using a + ability are even better. The 0 ability is boring, but honestly it could be useful to force attacks through even though it's not super exciting. And the last one is sick. The last ability is after three turns you get 20 power of flying damage = whutt. That's a really really good ability. Having said that it's not exactly unique or original compared to Sarkhan Vol since he is a 4 mana 4 loyalty -6 get 5 4/4 flying as well. (comes down the same turn, and pops off the same turn)
Regarding Scae the heartland queen. For the first ability you might consider making it Up to one target creature. Because otherwise you can't activate her ability unless there's a creature on the battlefield and it's not very planeswalkery to me. The last ability is interesting and I'd cost it similarly to Tamiyo's ultimate. The haste feels weird on it. And you might want the modifier "to the graveyard from anywhere" to make it more clear.
Next:
Orobis's Hoodwink - 1U
Instant
Exile target artifact or enchantment. At the beginning of the next end step return that card to the battlefield under its owners control unless it is an aura.
Originally it just returned to the battlefield regardless of type, but I couldn't figure out how to word it to let an aura come back attached to a permanent/player. So it's a flicker effect for enchantments/artifacts but exiles auras permanently. And the reason I worded it like this is so that you can't just exile a bestowed creature forever (it falls off and becomes a creature)
Also I wanted to comment on this: Honestly I wish it said "Spells you cast that target enchantments cost 1W less to cast." so it could make things like disenchant free but also reduce your bestow cost considerably. It would favor white by reducing it by 2 and everything else by 1. (Assuming you bestow onto your own enchantment creatures)
15 mana for a 20 toughness creature. Haste and defender makes me laugh but I'm ok with it. The discard a legendary giant is so bizarre I'd just prefer not to see it regardless of flavor. 10 damage to a creature, 5 damage to a player, or 2 damage to each other creature is a suite of abilities that makes him worth the 15 mana. You obviously want to play this with tooth and nail and Stuffy Doll or something right?
I guess it's ok at that mana. I doubt I'd play him in EDH unless I had a really good colorless general maybe? I like when Giants have reach as well so in all a pretty decent card.
Next:
"Molotov Cockroach" - 3RG
Creature - Insect Elemental
Heroic - Whenever you cast a spell that targets Molotov Cockroach it gets +X/+0 until end of turn where X is its power.
2/6
i think the ability on this is potentially degenerate so I had a hard time figuring out the cost and p/t ratio. I had it at 0 power at one point, but even a 0/3 for 3 is just an invigorate/pump spell and berserk away from winning turn 3.
Yup you should! I promise no shenanigays!
Yeah I hope he's at the OKC grand prix and is nice. And...I hope Brian Kibler is there and that I don't make a fool of myself ogling him >_>
Creature - Nightmare Wizard
t: Choose target creature then reveal the top card of your library. That creature gets -X/-X until end of turn and you lose X life where X is the revealed card's converted manacost.
2/1
Next:
Spiritomb
Sableye
Dragonite
The idea is that the thing that modifies what prize counters do only works while on the battlefield but since jackpot is a keyword (name subject to change) multiple different enchantments would interact with the prize counters. An example is in another thread (r for jackpot 5, they get haste trample and +1/+0)
Communal Tradesmith 3w
Creature - Human Advisor {C}
t, tap an untapped creature you control: Gain a gold counter (Once per turn you may spend a gold counter for 1. A player with ten or more gold counters wins the game.)
2/2
As for this card I still think the opposite of Poison counters is more like Nectar or something (of the gods) that makes you immortal like a god. IE Immortal means you can't lose so you win. But I understand the concept of gold and don't hate it. The spending gold for colorless is a little strange. I understand the idea of using it as currency. (But again nectar/mana has a cool interaction as well)
So basically this guy gives you 10 turns. I might like to see some other way to do this like exile that other creature in your command zone as a trophy or something and when you have 10 trophies you win. The concept of gold and mana is just a little underwhelming when you compare it to something like poison. "I have ten gold bars I win. I'm not getting enough gold so i'll take some mana" and considering it's something you do for yourself rather than have done to you it's completely uninteractive with the opponent
Next:
Fortune Cookie - 2
Artifact
Jackpot 2 (~this enters the battlefield with two prize counters on it. Whenever a creature enters the battlefield move a prize counter from ~this to that creature. At the end of your turn if there are no prize counters on ~this, sacrifice it and draw a card.)
Whenever a creature you control with a prize counter on it attacks Scry 1
It's definitely a controversial card. I'm against this card as it is currently written because it becomes almost impossible to win a game you were losing (IE No come backs). I almost want the card to be an end of turn or beginning of turn trigger, or an ETB effect followed up by giving permanents ETB effects that check your life total. At least then it would be clearer rules wise when things happen. I don't enjoy that it stops decks from paying life with any kind of success (although an infect deck with mutagenic growth would probably do ok with just a few permanents in play). It stops massive hordes of creatures but it seems to play nicely with cards like Thragtusk (ugh) and Sphinx's Revelation (double ugh). So at best this card makes me uncomfortable but I'd love to hear more opinions on it and where it's useful. (compared to the card Limited Resources)
Roulette of Fate - 1R
Enchantment
Jackpot 3 (~this enters the battlefield with three prize counters on it. Whenever a creature enters the battlefield move a prize counter from ~this to that creature. At the end of your turn if there are no prize counters on ~this, sacrifice it and draw a card.)
Whenever a player would choose a target creature for a spell with a single target, that player chooses the target at random from among creatures with prize counters on them instead.
Creature - Mongoose
Flash, Shroud
Whenever you draw a card put a +1/+1 counter on Mystic Mongoose.
Whenever an opponent casts a blue spell double the number of +1/+1 counters on Mystic Mongoose.
0/2
Sorcery
For each creature you don't control put onto the battlefield a */* black nightmare horse creature token with Flying, "This creatures power and toughness are each equal to the number of swamps you control" and "When a creature an opponent controls dies, if you haven't sacrificed a Nightmare this turn, sacrifice a Nightmare."
Call of Trolls
Call of Whales
Call of Cavalry
Creature - Zombie Horse
If a spell or ability would cause you to sacrifice any number of permanents you may sacrifice Everted Cob instead.
1/3
Creature - Human Shaman
Activated abilities can't be activated unless they're mana abilities.
Whenever you draw a card sacrifice Damplight Invoker.
6/6
Legendary Land
t: Add WW to your mana pool. Each opponent puts a 1/1 red goblin creature token onto the battlefield.
"Sometimes when we move camp we have to let a few of the prisoners 'escape.' Our holding cells can wait for justice and the law for only so long. It's not our fault if they get trampled underfoot of our horses. I'm sure someone said 'Look out.'" Tivadar
Enchantment
Morph xG
When Secret Festival is turned face up put X 1/1 green squirrel tokens onto the battlefield.
Squirrel creatures get +0/+1
Vermin Robber - B
Creature - Cat
Whenever Vermin Robber attacks exile target rat. If you do, Vermin Robber gets +1/+1 until end of turn.
Meow...erm....squeak...
2/1
(Picture a cat in a poor excuse for a rat costume)
NExt:
Squirrel Harvest
Acorn Gatling
Squirrel Robber