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  • posted a message on "I Don't Like You" game.
    Grin of the Gray God - WB
    Tribal Instant - God
    Destroy target multi-colored permanent unless its controller pays 1 for each of its colors.

    I liked the alliteration and the effect of grayness.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Holy Ritual - W
    Instant
    Ritual 1 (You may sacrifice a creature rather than pay Holy Ritual's manacost)
    Target creature gets +1/+2. If you cast this without paying its manacost that creature gets an additional +2/+1 and gains lifelink until end of turn.

    (ritual X (you may sacrifice x creatures rather than pay ~ card's manacost))

    Next:

    Biotic Ritual
    Carbon Rod
    Etch Into Memory
    Posted in: Custom Card Contests and Games
  • posted a message on [Gaymers] - We put the Amen in Gay Men
    I do like lanky nerd dudes. I can't wait til the OKC Grand Prix. I hope I see my Magic crushes there.

    Welcome back magikylscorpio to the gaymers (previously someone else maybe?)

    It's hard not to associate sexuality with magic considering the number of buxom babes depicted on cards.
    Posted in: Retired Clan Threads
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Everglade Sable - 1GB
    Creature - Sable
    Whenever Everglade Sable is dealt damage it gets +3/+3 until end of turn.
    3/4
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Cheshire Sable - U
    Creature - Sable
    Phasing
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Stroke of Luck - xU/R mana
    Instant
    Flip X coins. For each heads draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Blatant Cowardice - W
    Enchantment - Aura
    Enchant Creature
    Whenever enchanted creature blocks or becomes blocked tap it and remove it from combat.

    That's...like a pacifism right? except it triggers block/attack kind of effects and requires you to have a creature to block their creature in order for it to work?

    Next:

    Death Eater
    Vapor Stag
    Telepathic Scar
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Thanks. I just looked for outsider lol.

    Sable sable hmmmm (I hope i get to do S so I can do a Sable Eye :D)

    Adorine Ascetic - 1RG
    Creature - Sable
    Hexproof, Haste
    Sables are solitary, omnivorous creatures who over time have adapted to live on taigas. They meet only to mate. The young are born blind and nearly hairless. After two months they are weaned and leave their mother to fend for themselves.
    3/2
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Quicktime March - 4RW
    Instant
    Exile all creatures you control. For each creature exiled this way put a 1/1 white and red soldier creature token onto the battlefield. For each counter on creatures exiled this way put a +1/+1 counter on each creature you control.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Petrified Lynx - GR
    Creature - Cat Wall
    Haste, Defender
    Sacrifice a land: Petrified Lynx may attack this turn as though it didn't have defender.
    Littered throughout the land are statues of the Goddess Evitha's favorite pet. It is said they move with the earth and attack with the Evitha's swift and decisive wrath. If you see one, it's better to steer clear than to risk evisceration during an earthquake
    4/2
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Terrasize - 2GGG
    Sorcery
    Sacrifice all lands you control. Creatures you control gain trample and gets +X/+X until end of turn where X is the number of lands you sacrificed this way.
    *gulp* "Would you like fries with that?"

    Next:

    Drunken Monkey
    Eagle Claw
    Tiger Paw
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Gaijin Halfbreed - 3R
    Creature - Homunculus Ninja
    Vigilance, Haste
    t, Unattach an Equipment from Yamjian Halfbreed: The unattached equipment deals 2 damage to target creature.
    Someone thought it would be funny to teach the little halfling how to throw a Shuriken. By the time he reached adulthood he'd learned how to turn anything into a weapon just to prove he was as good as his full blooded brethren.
    1/4
    Posted in: Custom Card Contests and Games
  • posted a message on Plane Builder Game
    Underwriting - 1U
    Sorcery
    Return target instant or sorcery card from your graveyard to your hand then exile your graveyard.
    You'd think in a world made of trash getting a loan would be pretty easy. But just like everyone else, I've invested in junk bonds. Hopefully this stipend will hold me over until another world's market crashes again.
    Posted in: Custom Card Contests and Games
  • posted a message on Goblin ABC's, Elf ABC's, Angel ABC's, etc.
    Uberminnish -4UW
    Legendary Creature - Homunculus
    W: Uberminnish gains protection from the color of your choice until end of turn.
    U: Target attacking creature becomes blocked.
    1: Uberminnish gets +1/-1 until end of turn.
    1: Uberminnish gets -1/+1 until end of turn.
    3/6
    Posted in: Custom Card Contests and Games
  • posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    Grim Lavamancer is a 1/1 for r that has a repeatable ability that requires stuff to hit the yard to work. Being a creature makes it a threat turn 1. But it's a creature and can be dealt with and then it's dealt with forever. This guy sure doesn't hit the board til turn 2, but it's not like you have to actually play it to make it useful. I agree with the idea that a R to put a bolt in the yard is a big advantage and it does a lot before it gets to the yard. The first question I posed is still relevant "Why put the lower cost on the card that hits the yard quicker?" and the second "Why put 3 toughness on a creature who can't block?" I understand some of the quirks of the 2/3 that can't block and I appreciate them (I played in Theros Sealed and faced down some 2/3s that must attack each turn if able).

    Getting a card into the yard is not usually considered a drawback, however. Maybe Firebolt isn't the best card to compare it to because it doesn't just go straight to the graveyard as you say. Maybe a better comparison is Vithian Stinger. It does almost half as much as this card and it's still sorcery speed. It still makes me think 4 mana is too cheap.

    Having said that: 1, I like that we can have this kind of conversation about these cards. I get tired of the "Meh seems cool NOW RATE MY CARD" kinda stuff. And 2, I'm all for pushing boundaries. You have at least convinced me that it would need to be playtested to see which cost was correct (Though I don't think it's 3 mana ever)

    NOW RATE MY CARD
    Posted in: Custom Card Contests and Games
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