Hah. That's depressing. We get so little snow here in Texas that when we do it's excuse enough to miss school or work. (And we did get snow recently in a fluke of nature. It snowed for a solid 24 hour period on Thursday then had all melted by Saturday.)
IE: Texas > Minnesota.
Better jobs
Aggressive competition in the magic community
Tons of magic events to be had
Rarely snows
For that matter it's rarely Winter here.
Viva la TX I WIN!
Instant
Target creature gets -1/-1 until end of turn.
When Moonburn goes to the graveyard from anywhere draw a card.
Retrace
Artifact Creature - Sable
Whenever Unbender Sable attacks untap target permanent.
3/4
Instant (R)
Ritual 5 (You may sacrifice five creatures that share a color with this spell rather than pay its casting cost)
Reveal the top six cards of your library. You may choose a permanent card from among them and put that card onto thew battlefield. Put the other cards revealed this way into your graveyard.
I was thinking about the color shift for flavor. I thought about non-token instead and I'm not sure if it changes it too dramatically (especially in terms of playability). Otherwise I think this card is very good. I'd make the ritual 4 here. 4 creatures in exchange for potentially 1 permanent is harsh already.
First Strike Haste and Lifelink are abilities I'd like to see on a card that's playable. I find this to be highly playable too. You get a creature back every turn for free + 3 first strike lifelink damage. I like the devil elf combination too and I'm not even sure what it would look like. Horns, pronged tail, elf ears and green skin?
As for a name I'm not sure. What's the flavor for the card? Why is it bringing creatures back from the dead? Are they playmates for Odula? Are they minions? Maybe if you create a backstory for the character you can come up with something neat.
Next:
Maniac's Ghost - 2BB
Enchantment Creature - Spirit
Flying, Gaseous (This creature can't be dealt damage by creatures)
Cursebound (When this creature deals combat damage to a player you may have it become an aura curse with enchant player and attach it to that player)
Spells enchanted player casts have an additional cost of "Discard a card"
2/2
Gaseous Riders - 2WB
Creature - Spirit Knight
Lifelink, Gaseous (This creature neither deals nor receives damage from creatures.)
The silver on the crests of waves in the water at midnight reveal more than just the moon dancing in the oceans. The pale night riders are harmless to anyone except the most powerful mages. Beware should your spark ignite and the gaseous riders rise to claim it.
Next:
Pale in Comparison
Mental Fix
Spiritual Anchor
Next:
Rite of Aggression - 2RG
Sorcery
Ritual 2 (You may sacrifice two creatures rather than pay Rite of Aggression's manacost)
Untap target creature and gain control of it. It gains haste and trample until end of turn.
I know free spells are dangerous. This was originally sack 1 creature but I realized chaning three of these to take out two of your opponent's creatures would be a little op.
Ritual X (Sack X creatures rather than pay this cards cost) Essentially
Rite of The Broken Mirror - 2RR
Instant
Ritual 2 (You may cast this by sacrificing two creatures rather than paying its manacost.)
You may cast this from your library while searching it.
Copy target instant or sorcery spell.
So if you cast the Quest you can sack 2 creatures to copy it. Then while you're searching your library you can sack six more creatures and copy it 3 more times from your library. That way you'll search for 10 cards potentially at the cost of U (which is insane anyway) and 8 creatures
Creature - Sable
2: The controller of Rare Sable sacrifices it. If they do, you draw three cards. Any player may activate this ability.
Let the bidding war begin.
5/5
Enchantment Artifact
When Frozen In Carbonite enters the battlefield exile target creature.
3: Return the creature exiled by Frozen in Carbonite to the battlefield and Frozen in Carbonite to its owner's hand. Any opponent may activate this ability if he or she controls three or more legendary creatures. You may still activate this ability.
Next:
Insecticide
Pest Control
Dumb//and//Dumber
Creature - Kavu
When Wild Kavu enters the battlefield choose a random number between one and six. Then flip that many coins. For each heads put a +1/+1 counter on Wild Kavu. For each tails Wild Kavu deals 1 damage to itself and target creature.
2/2
Next:
Q Continuum
Typhon Expanse
Dyson Sphere
Legendary Land
t: Add B to your mana pool.
t: Target creature with first strike gains Lifelink until end of turn.
Sorcery
Destroy target permanent. Its controller may search your library for a mountain or forest card and put it onto the battlefield tapped. Shuffle your library after.
next:
Frustrate
Pester
Love Disc
Artifact Creature - Sable
2, pay 2 life: Onix Sable can't attack or block this turn. Only any opponent may activate this ability.
5/3
Land
t: Add G to your mana pool.
At the beginning of your turn put a weed counter on land not named Hemp Farm. Lands with weed counters on them are copies of Hemp Farm.
t: Remove all weed counters from lands you control. Add G to your mana pool for each counter removed this way.
Snow Artifact Creature - Sable
Loping Adorine enters the battlefield tapped.
Intimidate
3/6