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  • posted a message on [CUBE][M20] Chandra, Acolyte of Flame
    Saw more action with Acolyte last night. She was really strong in a rakdos aggro deck and did serious work every time she hit the field.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [630][Powered] wtwlf123's Cube
    Looking forward to reading about your draft method.
    Posted in: Cube Lists
  • posted a message on [C19][CUBE] Sevinne's Reclamation
    Too narrow for me as this will usually be recurring creatures in my cube, and I'd rather just play another creature.
    Posted in: Cube New Card Discussion
  • posted a message on [C19][CUBE] Ohran Frostang
    I'll likely be testing this critter. I like the idea of having my mana dorks draw cards and/or trade up mid-late game.
    Posted in: Cube New Card Discussion
  • posted a message on [C19][CUBE] Apex Altisaur
    Strictly as a cheat target I think this spicy Dino has merits. I’ll likely be testing.
    Posted in: Cube New Card Discussion
  • posted a message on [C19][CUBE] Scroll of Fate
    This is a winner in my book. You can make instant speed bears, turn all your lands into creatures, and pull of some seriously hilarious creature flip shenanigans. I think this card is fantastic and I'm super excited to cube with it.

    EDIT: Basically turn all of your big dumb beaters into Exalted Angels Grin
    Posted in: Cube New Card Discussion
  • posted a message on [CUBE][WAR] Teferi, Time Raveler
    He’s been good for me. A repulse in tempo decks and a super annoying blue leyline esque effect that turns on combat step wrath’s in control. I’m really happy with him.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Arcum's Astrolabe
    Yea I hear you there. It's not a snazzy card by any stretch but it's the kind of inclusion that gives every other card in your deck a slight boost and increases overall deck consistency. Since I cut a lot of archetype support and some of the more broken cards from my list I have a little more room in my cube than most to play with effects like this.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Arcum's Astrolabe
    Totally. I've been really happy with the new snow cards from MH1 so far. On Thin Ice is the best Journey to Nowhere ever printed, Dead of Winter is a sweet cross between Toxic Deluge and Infest, Icehide Golem is a 5 color Isumaru, and Ice Fang Coatl is a top shelf simic card that is very close to being a Baleful Strix. I get the aesthetic oogyness of running all snow basics, but if you can stomach it the benefits are great.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE][MH1] Arcum's Astrolabe


    I've been messing around with this innocuous little artifact in my cube and I have to say, I'm impressed. In my unpowered environment that no longer supports artifact strategies, it's basically a colorless cantrip that fixes your mana, which has made it one of the most maindeckable cards in my entire cube. It's not a super high pick or anything, but literally every 2+ color deck is happy to run it. For cubes that push artifact synergies I have to assume that the ceiling will be even higher.

    Obviously, if you don't provide snow basics or have house rules errata for your current basics Astrolabe won't work.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BBD][CUBE] Brightling
    Yea but you run a powered cube. Brightling is an extremely fair card and can really mess with fair decks and invalidate a lot of fair offensive/defensive options. I rocked it in a tempo/aggro deck over the weekend vs. control and it was able to dodge removal and put serious pressure on my opponent and their walkers. That is until it got Control Magic’d away from me because I tapped out like an idiot. It can have the same kind of board impact as Lyra type creatures in a lot of matchups (except flying obviously) in a mug cheaper and harder to kill package. My experience, though limited has been the polar opposite of what you guys report so I’m chalking it up to a difference in our cube metas.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    I'd cut one of the Angels for Serra instead of one of the Gideons. Exalted Angel is the worst of the three you mentioned, but any of them would make good cuts in my book.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BBD][CUBE] Brightling
    Good points, should have said "not always optimal."

    It may be the card shines more in my environment than your high octane cube as I have less ways to go over the top.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on A Tectonic Shift - Major Changes to My Cube Design and Philosophy
    Re: Removal spells - You make a good point, and I do run a few more expensive removal spells on up the curve, but I still contend that I'm primarily looking for the most efficient way to kill the most things in my black removal. Vraska's Contempt is a great kill spell but it's a few ticks down the list for me.

    Re: Sweepers - no slavery here man. I'm not picking 5 mana sweepers for the sake of having 5 mana sweepers. I run 2 (3 if you count Living Death) 5 mana sweepers because I've plumbed the depth of available 4 mana sweepers in that color and control needs the support. I think we might be talking past each other on this point. Sweepers are a necessary tool to provide for controlling decks. At my cube size I believe in order to meet that goal I need X sweepers in white and because of the lack of options, I have to run a couple tier 2 options. A 5 mana sweeper is still better than no sweeper if you are the control deck.

    Re: Cantrips - Prowess/Spells Matter are not archetypes or decks I actively support. I agree, in most blue decks I'd rather run Ponder than Impulse, but if I can't get Ponder I'd rather run Impulse than a random other card and if I can't get Impulse I'd happily run Telling Time. Sure Ponder > Impulse > Telling Time, but they are all completely cubable. Blue cantrips are like mana dorks for green decks. Most green decks want 4-6 ramp sources and if they can't get them all at one mana they will happily play two mana versions. I happily and successfully run multiple two mana cantrips in all flavors of blue decks.
    Posted in: The Cube Forum
  • posted a message on [BBD][CUBE] Brightling
    It’s much more of a 4 cmc creature, like Aetherling was a 7 cmc creature. Playing it without W open for protection is not optimal.

    I was fairly impressed with it in in my initial testing. Vigilance/lifelink + the ability to bash for 5 or block for infinity make a potent little package.
    Posted in: Cube Card and Archetype Discussion
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