Id say I want to see more "God Mode" walkers like Bolas, Karn etc. I want to planeswalkers to feel fun and balanced to play against but not like designing them was solely for R&D testing or anything. When a new walker drops, having the story behind them be exciting and having room for major character development excites me.
Basically, this is a Tempo/Mana Denial deck. You pretty much will be draw-go the entire game, casting spells during your opponents upkeep and end step.
These are your bread and butter Tempo spells. Use them well and they will lock your opponent down. These are the best of the best of blue tap spells in Modern. Correctly utilized, they can almost flawlessly "timewalk" an unsuspecting opponent. Useful for preventing early creatures from damaging you until you find another answer. Gigadrowse scales with your mana, and can work wonders late-game as well. Venerian Glimmer and Gitaxian probe allow you to recieve critical information about your opponents plans, allowing to better utilize your tempo cards against them. Dismember rounds things out, killing a large amount of the format's most dangerous creatures.
Creatures:
Snapcaster Mage
Teferi, Mage of Zhalfir
Aggresively costed, playable at instant speed and useful for a myriad of purposes, these are what will win the game for you. Snapcaster is HUGE card advantage with the low mana costs of the deck's spells, rebuying and causing major tempo loss for your opponent.
Teferi is, without question, the decks major lock and beater all rolled into one. An unanswered Teferi spells doom for your opponent, leaving them unable to respond to your instants, leaving you to lock them out of the game. With backup, he is an extremely effective clock against most decks.
A blue tempo deck would be mute without some smart counterspells. All of these are format specific, tailored to give you the biggest advantage possible against the rest of the field. Disrupting shoal allows you to answer early threats on the draw without losing too much tempo, answering the one drop threats that can start to put a clock on you. Remand may not seem like much, but it can really slow your opponent down, while replacing itself, allowing you to draw more spells. Spell Pierce allows you to have cheap answers to combo, and spell snare is a good catch-all counterspell in modern. Dispel allows you to foil your opponents attempts at casting spells on your own turns.
The Sideboard:
Flashfreeze
Shadow of Doubt
Mindbreak Trap
Vapor Snag
Gitaxian Probe
Mana Leak
A solid sideboard for the field, this is where your tech can win you the difficult games 2 and 3 of your matches. Shadow of Doubt may look strange, but timed well, can stop library searching cold, rendering Tutors, Fetchlands and other effects useless. Also replaces itself which is always a plus. Mindbreak Trap is included as the definitive answer to combo, while Flashfreeze is very useful against Zoo decks and other decks that play red and green spells, acting as a psuedo "counterspell" while Mana leak is an excellent early counterspell whose effect progressively gets less effective later in the game.
Hope this helped. This is a deck I have personally been working on for Modern, so I felt a kindred calling to share it with you.
Hey everyone. I came back to check things out and saw all of the things that happened. I won't be rejoining the clan as I don't post nearly enough to contribute to the clan. Just know I love you all and Mono blue will always be a second home for me. I won't be a stranger I promise
Going to have to say G/W is spiders. The humans, hunters and (maybe)witches would be spread across all 5 colors, cause as humans we do kind of tend to do that. Just my dos centavos.
@AsianInvasion: Woow I hadn't even known that thread existed haha. I feel like the last part could have been more developed. I could see Niv going to Zendikar or another unknown plane. I don't think he would have been caught so off guard by the rifts, his mental capacity is pretty high. He's definitely off somewhere doing great things if he is a planeswalker. Ruling a plane in my eyes.
Hooray for steam punk walkers haha. I still want Niv however. I just had a silly thought. Right after Niv defeated two of the nephilim he vanished shortly afterward. I think we have an ascension story going on there. Thoughts?
Niv's presence actually can't be felt on Ravnica at all anymore. The Firemind connection is severed too so that leaves everyone to believe he planeswalked away or used a planeswalking spell.
If Niv turns out to be a walker, my life is complete. I want to see him put that punk Bolas in his place!
This. Once this happens I can quit standard forever. I vow to buy four copies of his planeswalker card when it happens. I said WHEN and not IF on purpose.
From what we know so far, Mizzium was created by Niv-Mizzet and Etherium was created by the planeswalker Crucius the Mad. Etherium is pure magic and Mizzium is just indestructible. Etherium can however, be made indestructible, but only through arduous labor and lots of hammering. However, I wouldn't put it past Crucius to make a trip to Alara and create etherium, realize what he was doing, leave, travel to Ravnica and make a weaker version just to try and make it up. Perhaps even he trained Niv-Mizzet and so on and so forth down to make Mizzium, which can be infused with magic, but isn't magic itself like Etherium.
That is an interesting theory for sure. I wish they would do a few more backstories on these lesser known characters. Three things I want to happen.
1. For goddness sake, tell us what happened to Niv-Mizzet.
(want him to be a walker)
2. I want to know all about Ugin because he was just great.
From what we know so far, Mizzium was created by Niv-Mizzet and Etherium was created by the planeswalker Crucius the Mad. Etherium is pure magic and Mizzium is just indestructible. Etherium can however, be made indestructible, but only through arduous labor and lots of hammering. However, I wouldn't put it past Crucius to make a trip to Alara and create etherium, realize what he was doing, leave, travel to Ravnica and make a weaker version just to try and make it up. Perhaps even he trained Niv-Mizzet and so on and so forth down to make Mizzium, which can be infused with magic, but isn't magic itself like Etherium.
That is an interesting theory for sure. I wish they would do a few more backstories on these lesser known characters. Three things I want to happen.
1. For goodness sake, tell us what happened to Niv-Mizzet.
(want him to be a walker)
2. I want to know all about Ugin because he was just great.
Flash Choir seems amazing and fun :). Anyone ever stop to think that Mizzium and Etherium might just be the same alloy just created on different planes? Etherium could have been a normal element on Alara while Mizzium had to be artificially created by Niv-Mizzet. Doesn't seem to far fetched to me. Etherium does seem to be weaker in contrast to Mizzium but they could be related.
Hey guys I was wondering if I could get an avatar witha pic of Jester's Scepter with the word Mr. fading to Mindbreak trap with the word Mindbreak in a loop. Thanks guys:)
Edit: Its cool guys don't worry about it. Thanks anyway
Genryusai Shigekuni Yamamoto 7RRR
Legendary Creature-Spirit
Protection from Red
Whenever ~ deals combat damage to a player,exile that players hand, graveyard and all permanents that player owns from the game.
7/7
3 Snapcaster Mage
2 Teferi, Mage of Zhalfir
Spells
4 Remand
4 Gigadrowse
3 Boomerang
3 Dream’s Grip
3 Vapor Snag
3 Dispel
3 Spell Pierce
2 Spellsnare
3 Dismember
2 Gitaxian Probe
2 Venarian Glimmer
3 Disrupting Shoal
20 Island
4 Flashfreeze
4 Shadow of Doubt
3 Mindbreak Trap
1 Vapor Snag
3 Mana Leak
Basically, this is a Tempo/Mana Denial deck. You pretty much will be draw-go the entire game, casting spells during your opponents upkeep and end step.
Tempo:
Gigadrowse
Boomerang
Dream’s Grip
Vapor Snag
Venarian Glimmer
Gitaxian Probe
Dismember
These are your bread and butter Tempo spells. Use them well and they will lock your opponent down. These are the best of the best of blue tap spells in Modern. Correctly utilized, they can almost flawlessly "timewalk" an unsuspecting opponent. Useful for preventing early creatures from damaging you until you find another answer. Gigadrowse scales with your mana, and can work wonders late-game as well. Venerian Glimmer and Gitaxian probe allow you to recieve critical information about your opponents plans, allowing to better utilize your tempo cards against them. Dismember rounds things out, killing a large amount of the format's most dangerous creatures.
Creatures:
Snapcaster Mage
Teferi, Mage of Zhalfir
Aggresively costed, playable at instant speed and useful for a myriad of purposes, these are what will win the game for you. Snapcaster is HUGE card advantage with the low mana costs of the deck's spells, rebuying and causing major tempo loss for your opponent.
Teferi is, without question, the decks major lock and beater all rolled into one. An unanswered Teferi spells doom for your opponent, leaving them unable to respond to your instants, leaving you to lock them out of the game. With backup, he is an extremely effective clock against most decks.
Counterspells:
Disrupting Shoal
Dispel
Spell Pierce
Spellsnare
Remand
A blue tempo deck would be mute without some smart counterspells. All of these are format specific, tailored to give you the biggest advantage possible against the rest of the field. Disrupting shoal allows you to answer early threats on the draw without losing too much tempo, answering the one drop threats that can start to put a clock on you. Remand may not seem like much, but it can really slow your opponent down, while replacing itself, allowing you to draw more spells. Spell Pierce allows you to have cheap answers to combo, and spell snare is a good catch-all counterspell in modern. Dispel allows you to foil your opponents attempts at casting spells on your own turns.
The Sideboard:
Flashfreeze
Shadow of Doubt
Mindbreak Trap
Vapor Snag
Gitaxian Probe
Mana Leak
A solid sideboard for the field, this is where your tech can win you the difficult games 2 and 3 of your matches. Shadow of Doubt may look strange, but timed well, can stop library searching cold, rendering Tutors, Fetchlands and other effects useless. Also replaces itself which is always a plus. Mindbreak Trap is included as the definitive answer to combo, while Flashfreeze is very useful against Zoo decks and other decks that play red and green spells, acting as a psuedo "counterspell" while Mana leak is an excellent early counterspell whose effect progressively gets less effective later in the game.
Hope this helped. This is a deck I have personally been working on for Modern, so I felt a kindred calling to share it with you.
Edit:
This. Once this happens I can quit standard forever. I vow to buy four copies of his planeswalker card when it happens. I said WHEN and not IF on purpose.
That is an interesting theory for sure. I wish they would do a few more backstories on these lesser known characters. Three things I want to happen.
1. For goddness sake, tell us what happened to Niv-Mizzet.
(want him to be a walker)
2. I want to know all about Ugin because he was just great.
3. Niv-Mizzet VS. Nicol Bolas.
3. All al
That is an interesting theory for sure. I wish they would do a few more backstories on these lesser known characters. Three things I want to happen.
1. For goodness sake, tell us what happened to Niv-Mizzet.
(want him to be a walker)
2. I want to know all about Ugin because he was just great.
3. Niv-Mizzet VS. Nicol Bolas.
3. All al
Edit: Its cool guys don't worry about it. Thanks anyway