Sword of insanity 2 (R)
Legendary Artifact- Equipment
~ cant be the target of spells or abilities you control.
Whenever Equipped creature deals combat damage you may put a charge counter on ~.
Remove ten charge counters from ~: you win the game.
Equip: 2
Safety Jar 0 (R)
Artifact
~ comes into play tapped
t,Sacrifice ~: you cant lose the game and you oppenents cant win the game until end of turn.
Shield Charger 1UU (C)
Creature-Wizard
At the beginning of your upkeep you may put a counter type of your choice on each equipment and enchantment attached to ~.
2/3
Night Demon 3BB (R)
Creature-Spirit Demon
Trample
At the begining of your upkeep you lose 1 life.
Whenever ~ becomes blocked all creatures get -1/-1 until end of turn.
5/5
goblin Bandit 1R (U)
Creature- Goblin
When ~ comes into play attach target equipment to ~.
2/1
Angel of Truimph 3WW (U)
Creatre- Angel Soldier
Flying
When ~ comes into play if you used green mana to pay for ~ creatures you control get +2/+2 and trample until end of turn
When ~ comes into play if you used blue mana to pay for ~ you may return target creature to its owner's hand.
3/5
Nature Pinch g/b,g/b (U)
Instant
If you used green mana to pay for ~ targetcreature gets -1/-1 until end of turn and put a +1/+1 counter on another target creature.
if you used black mana to pay for ~ target player loses 1 life and you gain 1 life.
Trap Spinner 3 (U)
Artifact Creature- Soldier
T: draw a card and put ~ ontop of your library.
2/2
End Processor 4 (R)
Artifact
4T, Remove the top X cards of your library from the game: Put a black Minion creature token into play with its power and toughness each equal to X.
wow i should stop now. no wonder they havent printed anything like that fpr a couple blocks.
Multiplication season 12GG (R)
Sorcery
When you play ~ you may put a copy of ~ on the stack for each beast you control.
For each creature you control put a creature token into play that is a copy of that creature.
Sword of Memory 4 (C)
Artifact- equipment
Equipped creature gets +2/+2
3: Each creature ~ was equipped to this turn gets +1/+1 until end of turn
Equip: Pay 1 life.
Minds's Ruin 1RR (U)
Instant
You may only play ~ in response to a blue spell being on the stack.
Destroy target island.
Heateed Revenge 2RR (R)
Instant
~ deals X damage to target creature or player where X is the converted mana cost of target spell on the stack.
Island of Strange Appearances (R)
Legendary land
~ comes into play tapped
T: add 1 to your mana pool.
T,Sacrifice four lands: put a crature token into play that is a copy of target creature.
Threatening Break 2RRR (R)
Instant
Untap and gain control of target nonlegendary creature. That creature gains haste until end of turn. Put a token creature into lat that has haste and is a copy of that creature. at end of turn sacrifice the token.
ok its a bit more than 3 cards but who care jsut comment pease
Shadowcatasian: need a new girl bad WoapalanneXIII: Dolly the Blow-Up Sheep! Shadowcatasian: you’re a badperson doing that to poor innocent sheep!
Primal Catasian 3WG Creature-Cat As long as ~ is equipped all other creatures you control get +1/+1 As long as ~ is enchanted whenever a land you control is tapped for mana it produces an additional mana of that color. 4/4
Turf Eater RRRR {R) Creature- Beast When Turf Eater is put into a graveyard from play each player sacrifices four lands. 4/4
Ancient Jungle Land- Forest Ancient Jungle comes into play tapped T: add G to your mana pool. Sacrifice a Forest: Add RW to your mana pool.
Werewolf Necromancer g/b,g/b,g/b (R} Creature-Human Wolf Shaman Discard a card: Werewolf Necromancer gets +1/+1 until end of turn. Discard two cards: Return target creature card from your graveyard to your hand. 3/3
Keeper of Reanimation 6g/b,b/w,w/g (R} Legendary Creature-Spirit Beast Flying, First Strike, Vigilance Keeper of the Reanimation comes into play with seven +1/+1 counters on it. Whenever Keeper of the Reanimation is dealt damage prevent that damage and Whenever Keeper of the Reanimation deals damage you gain that much life 0/0
Tide turner w/u,w/u (U) Instant Tap two target creatures. Draw a card
Lost Tutor 1u/b (U) Sorcery As an additional cost to playing Lost tutor you pay 2 life. Search your library for a card and shuffle your library then put that card on top of your library.
Skipe Power Juggler 2RU (R) Legendary Creature-Human Wizard 1U: Skipe, the Power Juggler power becomes equal to target creature’s power. 1R: Switch target creatures power and toughness until end of turn. 2/2
Future Prisoner 20 (R} Artifact Creature- Golem Trample Whenever this would be put into a graveyard from anywhere shuffle this into your library instead. Future Prisoner gets -1/-1 for each card in each player's library. 120/120
Trust Stealer 2b/g,b/g (R} Creature-Vampire Shaman At the beginning of your upkeep put a +1/+1 counter on each of target opponents creatures. Whenever Trust Stealer deals damage to a creature remove all counters from that creature to Trust Stealer. 4/4
Curiosity of the Beast g/u,g/u,g/u (U)
Enchantment- Aura Enchant Creature Whenever Enchanted Creature deals combat damage to a player draw two cards.
Pit of Wastes (R} Legendary Land Pit of the Wastes comes into play tapped. T: add G or B to your mana pool. You lose 2 life 2BG: Pit of the Wastes becomes a 5/5 Black and GreenCreauture- Horror until end of turn. Whenever Pit of the Wastes deals damage to a creature put a +1/+1 counter on Pit of the Wastes.
Dark Rift Dragon 2r/b,r/b (R} Creature- Dragon Flying At the beginning of your upkeep sacrifice a permanent Pay 2 life: Dark Rift Dragon gets +1/+0 until end of turn 4/4
Promise of Returns WWW (R} Enchantment Whenever a creature you control deals combat damage to a player you may put a charge counter on Promise of Returns Sacrifice Promise of Returns put a 1/1 token into play for each charge counter on Promise of Returns.
Wayfaring Knight 1g/w,g/w (R} Creature- Human Knight First Strike Whenever Wayfaring Knight Deals combat damage to a player if that player controls more lands than you may search your library for a land and put it into play. If you do shuffle your library. 2/2
Heralds Horn 5 (R} Artifact When Heralds Horn comes into play choose a creature type. Whenever a creature of the chosen type comes into play you may draw a card. 3,T: Creatures of the chosen type get +1/+1 and have haste until end of turn.
Grave Mox 0 (R} Artifact When Grave Mox comes into play you may remove two cards in target opponents graveyard from the game. If you don’t sacrifice Grave Mox. T: add 1 to your mana pool.
Grave Call BBBB (R} Enchantment Whenever you are dealt combat damage sacrifice Grave Call. For each creature that dealt damage to you this turn put a creature card from any graveyard into play under your control
Nature Blast 8GG (R} Sorcery Search your library for any number of lands and put them into play tapped. Then shuffle your library.
Degeneration GGG (R} Instant Until end of turn whenever a spell or ability would counter a spell you control untap up to four lands instead.
Drake’s Wail 2UU (U) Instant Whenever a Drake comes into play if Drake's Wail is in your graveyard you may return Drake's Wail to your hand. Counter target spell.
Counter Shot 1UU (U) Instant Counter Target spell unless its controller pays 2. Counter Target spell unless its controller pays 2.
Humanities Resolve 4W (R}
Instant When you play Humanity's Resolve you may put a copy of Humanity's Resolve on the stack for each Human you control. Creatures you control get +1/+1 until end of turn.
Dragons Footsteps 3RR (U) Sorcery Destroy target land. Whenever a dragon comes into play if Dragon's Footsteps is in your graveyard you may return Dragon's Footsteps to your hand.
Goblins Laugh 2R (C) Instant When you play Goblins Laugh you may put a copy of Goblins Laugh on the stack for each goblin you control. Target creature gets +1/-1 until end of turn.
Roach Fest 2GGG (U) Instant When you play Roach Fest you may put a copy of Roach Fest on the stack for each Insect you control. Put a 1/1 green insect creature token into play.
Summer splash Drake 2UU (U) Creature- Drake Flying When Drake Summer splash comes into play if you control more creatures than any other player you may return summer splash Drake to its owner's hand and draw a card. 2/3
well im sure you prolly didnt notice that i havent been here for a while(had a gf lost her didnt make anycards got MSE2 made loads of cards..goofed around for a couple weeks finally came here.)
here we go guess ill give you the easy first 10 or so and keep bringing em as well you guys comment on them.
Tornado Crawler GGGG(U)
Creature- Insect
~ is indestructable.
~may deal damage as though it wasnt blocked
4/2
Necra Thrull B (C)
Madness 0
Sacrifice ~: add B to your mana pool.
0/1
Divine Maker 7 (R)
Legendary Artifact
Whenevr a creature deals combat damage to a player put a divinity counter on that creature.
Creatures with divinity counters are indestructable.
Bully Mage 2UU (R)
CReature- Human Mage
Flying
Whenever ~this~ deals combat damage to a player you may puyt a charge counter on ~.
REmove two charge counters from ~: counter target activated or triggered ability.
1/3
Natures Revenge XXg/w,w/g,w/g (R)
Sorcery
Choose one-Put a +1/+1 counter on X target creatures. or put X 1/1green saprolingcreature tokens into play.
Entwine: GW
Guardian of Hatred 3RR(R)
Creature-Guardian
Defender
Pay 2 life, Sacrifice a permanent: Deal 2 damage to target creature or player.
4/4
Goblin Smacker 1RR (C)
Creature-Goblin
Haste
When ~this~ comes into play if you used green mana to pay for ~this~, ~this~ gets +2/+2 until end of turn.
2/2
Cave Baloth BGW (R)
Creature- Beast
5/5
Tides Swirl 1GU (U)
Enchantment- Aura (wow i hate that new wording....)
Enchant Legendary Land
Enchanted Land has "T: Untap up to three non legendary lands."
Dark Knight BB (R)
Creature- Vampire Knight
Protection from white
Whenever ~this~ deals damage to a creature put a +1/+1 counter on ~this~
2/2
Battlefield Mongrel BG (U)
Creature- Hound
Discard two cards: choose one - ~this~ gets +2/+2 until end of turn, target creature gets -1/-1 until end of turn, or gain 2 life
2/2
Verdant Mass 9GGG (R)
Legendary Creature- Elemental
At the begining of each players upkeep you may search your library for a random creature card and put it into play then shuffle your library.
8/8
Never Ending Call 4B (U)
Sorcery
At the begining of your upkeep if ~this~ is in your graveyard and you have more creature cards in your graveyard than anyother player you may pay 2 life if you do return ~this~ to your hand.
Put target creature card from your graveyard into play.
Affinity Friend 3U (R)
Creature- Human Wizard
T:name a card. until end of turn all spells that are the named card have affinity for artifacts.
1/3
yes im still post mtgnews nd will stay there but hey ill share my cardmaking love all over the net
Tic-Tac
Art:has tic-tac-toe pattern as art.
starting/maximum hand size:-1
starting life+1
at the begining of your upkeep you may remove a tic counter from ~this~ or add a tac counter to ~this~
at the begining of your oppenents upkeep that player may remove a tac counter from ~this~ or add a tic counter to ~this~
Creatures you control get +1/+1 for each line of 3 tac counters on ~this~
Serra
Starting hand size:-3
Starting life total +4
spells you play cost 1 more as long as you control five or less creatures.
Creatures you control have Bushido 1 and "whenever this deals damage gain that much life.
Book of old dreams 0 (U)
Artifact
Whenever a player discards a card ~this~ becomes a 1/1 artifact creature until end of turn.
Lose Company BB (U)
Reveal the top seven cards of your library and put all creature cards revealed this way into your graveyard. put the rest of the cards ontop of your library in any order.
Spiteful Demon BB (R)
Creature-Demon
T: target creature gets -1/-1 until end of turn.
2/2
Temple Fledging 2WW (R)
Creature- Dragon
Flying
When ~this~ is turned face up put two +1/+1 counters on ~this~
WHenever ~this~ deals damage gain that much life.
Whenever ~this~ becomes blocked flip ~this~
Morph 2WW
2/3
_____
Narisha, TempleDefender
Legendary Creature- Dragon
Flying, Vigilance.
DOuble Strike, Protection from black and Red
4/4
BloodFrenzy Golem 5 (R)
Artifact Creature- Golem
Trample
Whenever a creature that was dealt damage by ~this~ is put into a graveyard put a +1/+1 counter on ~this~
At the end of yourt turn remove a +1/+1 counter from ~this~.
As long as ~this~ has two or more +!/+! coutners ~this~ has first strike.
As long as ~this~ has four or more counters ~this~ has double Strike.
Sacrifice a land: ~this~ deals 1 damage tio target creature.
2/2
Blasted Remberance 4B (U)
Instant- Arcane
Return target creature card from your graveyardto play
Splice onto arcane: 4BB
Edict of the Kami BB (U)
SOrcery- Arcane
Target player sacrifices a creature
Nature's Storm 2GG (U)
Instant- Arcane
Deestroy target artifact or enchantment. it cant be regenerated.
Storm
Legendary Artifact- Equipment
~ cant be the target of spells or abilities you control.
Whenever Equipped creature deals combat damage you may put a charge counter on ~.
Remove ten charge counters from ~: you win the game.
Equip: 2
Safety Jar 0 (R)
Artifact
~ comes into play tapped
t,Sacrifice ~: you cant lose the game and you oppenents cant win the game until end of turn.
Shield Charger 1UU (C)
Creature-Wizard
At the beginning of your upkeep you may put a counter type of your choice on each equipment and enchantment attached to ~.
2/3
Night Demon 3BB (R)
Creature-Spirit Demon
Trample
At the begining of your upkeep you lose 1 life.
Whenever ~ becomes blocked all creatures get -1/-1 until end of turn.
5/5
goblin Bandit 1R (U)
Creature- Goblin
When ~ comes into play attach target equipment to ~.
2/1
Tornado Caller GG (R)
Creature-Elf Shaman
6GG: Destroy target permanent.
2/2
Angel of Truimph 3WW (U)
Creatre- Angel Soldier
Flying
When ~ comes into play if you used green mana to pay for ~ creatures you control get +2/+2 and trample until end of turn
When ~ comes into play if you used blue mana to pay for ~ you may return target creature to its owner's hand.
3/5
Nature Pinch g/b,g/b (U)
Instant
If you used green mana to pay for ~ targetcreature gets -1/-1 until end of turn and put a +1/+1 counter on another target creature.
if you used black mana to pay for ~ target player loses 1 life and you gain 1 life.
Trap Spinner 3 (U)
Artifact Creature- Soldier
T: draw a card and put ~ ontop of your library.
2/2
Colorful Brute 2G (C)
Creature- Beast
Sunburst
2/2
End Processor 4 (R)
Artifact
4T, Remove the top X cards of your library from the game: Put a black Minion creature token into play with its power and toughness each equal to X.
wow i should stop now. no wonder they havent printed anything like that fpr a couple blocks.
Multiplication season 12GG (R)
Sorcery
When you play ~ you may put a copy of ~ on the stack for each beast you control.
For each creature you control put a creature token into play that is a copy of that creature.
Artifact- equipment
Equipped creature gets +2/+2
3: Each creature ~ was equipped to this turn gets +1/+1 until end of turn
Equip: Pay 1 life.
Minds's Ruin 1RR (U)
Instant
You may only play ~ in response to a blue spell being on the stack.
Destroy target island.
Heateed Revenge 2RR (R)
Instant
~ deals X damage to target creature or player where X is the converted mana cost of target spell on the stack.
Island of Strange Appearances (R)
Legendary land
~ comes into play tapped
T: add 1 to your mana pool.
T,Sacrifice four lands: put a crature token into play that is a copy of target creature.
Threatening Break 2RRR (R)
Instant
Untap and gain control of target nonlegendary creature. That creature gains haste until end of turn. Put a token creature into lat that has haste and is a copy of that creature. at end of turn sacrifice the token.
ok its a bit more than 3 cards but who care jsut comment pease
WoapalanneXIII: Dolly the Blow-Up Sheep!
Shadowcatasian: you’re a badperson doing that to poor innocent sheep!
Primal Catasian 3WG
Creature-Cat
As long as ~ is equipped all other creatures you control get +1/+1
As long as ~ is enchanted whenever a land you control is tapped for mana it produces an additional mana of that color.
4/4
Turf Eater RRRR {R)
Creature- Beast
When Turf Eater is put into a graveyard from play each player sacrifices four lands.
4/4
Ancient Jungle
Land- Forest
Ancient Jungle comes into play tapped
T: add G to your mana pool.
Sacrifice a Forest: Add RW to your mana pool.
Werewolf Necromancer g/b,g/b,g/b (R}
Creature-Human Wolf Shaman
Discard a card: Werewolf Necromancer gets +1/+1 until end of turn.
Discard two cards: Return target creature card from your graveyard to your hand.
3/3
Keeper of Reanimation 6g/b,b/w,w/g (R}
Legendary Creature-Spirit Beast
Flying, First Strike, Vigilance
Keeper of the Reanimation comes into play with seven +1/+1 counters on it.
Whenever Keeper of the Reanimation is dealt damage prevent that damage and
Whenever Keeper of the Reanimation deals damage you gain that much life
0/0
Tide turner w/u,w/u (U)
Instant
Tap two target creatures.
Draw a card
Lost Tutor 1u/b (U)
Sorcery
As an additional cost to playing Lost tutor you pay 2 life.
Search your library for a card and shuffle your library then put that card on top of your library.
Skipe Power Juggler 2RU (R)
Legendary Creature-Human Wizard
1U: Skipe, the Power Juggler power becomes equal to target creature’s power.
1R: Switch target creatures power and toughness until end of turn.
2/2
Future Prisoner 20 (R}
Artifact Creature- Golem
Trample
Whenever this would be put into a graveyard from anywhere shuffle this into your library instead.
Future Prisoner gets -1/-1 for each card in each player's library.
120/120
Trust Stealer 2b/g,b/g (R}
Creature-Vampire Shaman
At the beginning of your upkeep put a +1/+1 counter on each of target opponents creatures.
Whenever Trust Stealer deals damage to a creature remove all counters from that creature to Trust Stealer.
4/4
Curiosity of the Beast g/u,g/u,g/u (U)
Enchantment- Aura
Enchant Creature
Whenever Enchanted Creature deals combat damage to a player draw two cards.
Pit of Wastes (R}
Legendary Land
Pit of the Wastes comes into play tapped.
T: add G or B to your mana pool. You lose 2 life
2BG: Pit of the Wastes becomes a 5/5 Black and GreenCreauture- Horror until end of turn.
Whenever Pit of the Wastes deals damage to a creature put a +1/+1 counter on Pit of the Wastes.
Dark Rift Dragon 2r/b,r/b (R}
Creature- Dragon
Flying
At the beginning of your upkeep sacrifice a permanent
Pay 2 life: Dark Rift Dragon gets +1/+0 until end of turn
4/4
Promise of Returns WWW (R}
Enchantment
Whenever a creature you control deals combat damage to a player you may put a charge counter on Promise of Returns
Sacrifice Promise of Returns put a 1/1 token into play for each charge counter on Promise of Returns.
Wayfaring Knight 1g/w,g/w (R}
Creature- Human Knight
First Strike
Whenever Wayfaring Knight Deals combat damage to a player if that player controls more lands than you may search your library for a land and put it into play. If you do shuffle your library.
2/2
Heralds Horn 5 (R}
Artifact
When Heralds Horn comes into play choose a creature type.
Whenever a creature of the chosen type comes into play you may draw a card.
3,T: Creatures of the chosen type get +1/+1 and have haste until end of turn.
Grave Mox 0 (R}
Artifact
When Grave Mox comes into play you may remove two cards in target opponents graveyard from the game. If you don’t sacrifice Grave Mox.
T: add 1 to your mana pool.
Grave Call BBBB (R}
Enchantment
Whenever you are dealt combat damage sacrifice Grave Call.
For each creature that dealt damage to you this turn put a creature card from any graveyard into play under your control
Nature Blast 8GG (R}
Sorcery
Search your library for any number of lands and put them into play tapped. Then shuffle your library.
Degeneration GGG (R}
Instant
Until end of turn whenever a spell or ability would counter a spell you control untap up to four lands instead.
Drake’s Wail 2UU (U)
Instant
Whenever a Drake comes into play if Drake's Wail is in your graveyard you may return Drake's Wail to your hand.
Counter target spell.
Counter Shot 1UU (U)
Instant
Counter Target spell unless its controller pays 2.
Counter Target spell unless its controller pays 2.
Counter Missile 1UUU (R}
Instant
Counter target spell.
Counter target spell.
Humanities Resolve 4W (R}
Instant
When you play Humanity's Resolve you may put a copy of Humanity's Resolve on the stack for each Human you control.
Creatures you control get +1/+1 until end of turn.
Dragons Footsteps 3RR (U)
Sorcery
Destroy target land.
Whenever a dragon comes into play if Dragon's Footsteps is in your graveyard you may return Dragon's Footsteps to your hand.
Goblins Laugh 2R (C)
Instant
When you play Goblins Laugh you may put a copy of Goblins Laugh on the stack for each goblin you control.
Target creature gets +1/-1 until end of turn.
Roach Fest 2GGG (U)
Instant
When you play Roach Fest you may put a copy of Roach Fest on the stack for each Insect you control.
Put a 1/1 green insect creature token into play.
Summer splash Drake 2UU (U)
Creature- Drake
Flying
When Drake Summer splash comes into play if you control more creatures than any other player you may return summer splash Drake to its owner's hand and draw a card.
2/3
here we go guess ill give you the easy first 10 or so and keep bringing em as well you guys comment on them.
Tornado Crawler GGGG(U)
Creature- Insect
~ is indestructable.
~may deal damage as though it wasnt blocked
4/2
Necra Thrull B (C)
Madness 0
Sacrifice ~: add B to your mana pool.
0/1
Divine Maker 7 (R)
Legendary Artifact
Whenevr a creature deals combat damage to a player put a divinity counter on that creature.
Creatures with divinity counters are indestructable.
Bully Mage 2UU (R)
CReature- Human Mage
Flying
Whenever ~this~ deals combat damage to a player you may puyt a charge counter on ~.
REmove two charge counters from ~: counter target activated or triggered ability.
1/3
Natures Revenge XXg/w,w/g,w/g (R)
Sorcery
Choose one-Put a +1/+1 counter on X target creatures. or put X 1/1green saprolingcreature tokens into play.
Entwine: GW
Guardian of Hatred 3RR(R)
Creature-Guardian
Defender
Pay 2 life, Sacrifice a permanent: Deal 2 damage to target creature or player.
4/4
Goblin Smacker 1RR (C)
Creature-Goblin
Haste
When ~this~ comes into play if you used green mana to pay for ~this~, ~this~ gets +2/+2 until end of turn.
2/2
Cave Baloth BGW (R)
Creature- Beast
5/5
Tides Swirl 1GU (U)
Enchantment- Aura (wow i hate that new wording....)
Enchant Legendary Land
Enchanted Land has "T: Untap up to three non legendary lands."
and just to even him out
Bright Knight WW (R)
Creature- Human Knight
Protection from Black
Whenever ~this~ is dealt damage put a +1/+1 counter on ~this~.
2/2
Dark Knight BB (R)
Creature- Vampire Knight
Protection from white
Whenever ~this~ deals damage to a creature put a +1/+1 counter on ~this~
2/2
Battlefield Mongrel BG (U)
Creature- Hound
Discard two cards: choose one - ~this~ gets +2/+2 until end of turn, target creature gets -1/-1 until end of turn, or gain 2 life
2/2
Verdant Mass 9GGG (R)
Legendary Creature- Elemental
At the begining of each players upkeep you may search your library for a random creature card and put it into play then shuffle your library.
8/8
Never Ending Call 4B (U)
Sorcery
At the begining of your upkeep if ~this~ is in your graveyard and you have more creature cards in your graveyard than anyother player you may pay 2 life if you do return ~this~ to your hand.
Put target creature card from your graveyard into play.
Affinity Friend 3U (R)
Creature- Human Wizard
T:name a card. until end of turn all spells that are the named card have affinity for artifacts.
1/3
to start us off
Name: Bosh, the Golem
Tic-Tac
Art:has tic-tac-toe pattern as art.
starting/maximum hand size:-1
starting life+1
at the begining of your upkeep you may remove a tic counter from ~this~ or add a tac counter to ~this~
at the begining of your oppenents upkeep that player may remove a tac counter from ~this~ or add a tic counter to ~this~
Creatures you control get +1/+1 for each line of 3 tac counters on ~this~
Serra
Starting hand size:-3
Starting life total +4
spells you play cost 1 more as long as you control five or less creatures.
Creatures you control have Bushido 1 and "whenever this deals damage gain that much life.
Book of old dreams 0 (U)
Artifact
Whenever a player discards a card ~this~ becomes a 1/1 artifact creature until end of turn.
Lose Company BB (U)
Reveal the top seven cards of your library and put all creature cards revealed this way into your graveyard. put the rest of the cards ontop of your library in any order.
Speedy Boots 1 (C)
Artifact- Equipment
Equipped cr4eature has hastre
Equip: 0
Spiteful Demon BB (R)
Creature-Demon
T: target creature gets -1/-1 until end of turn.
2/2
Temple Fledging 2WW (R)
Creature- Dragon
Flying
When ~this~ is turned face up put two +1/+1 counters on ~this~
WHenever ~this~ deals damage gain that much life.
Whenever ~this~ becomes blocked flip ~this~
Morph 2WW
2/3
_____
Narisha, TempleDefender
Legendary Creature- Dragon
Flying, Vigilance.
DOuble Strike, Protection from black and Red
4/4
BloodFrenzy Golem 5 (R)
Artifact Creature- Golem
Trample
Whenever a creature that was dealt damage by ~this~ is put into a graveyard put a +1/+1 counter on ~this~
At the end of yourt turn remove a +1/+1 counter from ~this~.
As long as ~this~ has two or more +!/+! coutners ~this~ has first strike.
As long as ~this~ has four or more counters ~this~ has double Strike.
Sacrifice a land: ~this~ deals 1 damage tio target creature.
2/2
Blasted Remberance 4B (U)
Instant- Arcane
Return target creature card from your graveyardto play
Splice onto arcane: 4BB
Edict of the Kami BB (U)
SOrcery- Arcane
Target player sacrifices a creature
Nature's Storm 2GG (U)
Instant- Arcane
Deestroy target artifact or enchantment. it cant be regenerated.
Storm