heres a deck that use in multiplayer games and it can also be use in 1v1. i havent made too many updates to it since RTR block came out. i have most cards for it just been too lazy to put them in and or ive been working on other edh decks
i played some buddies of mine and i really would like to fine tune this deck. it played very well right out of the box but i was thinking of keeping it still control via discard but i was thinking of adding mill into it just for fun.
well im not sure of the way i should take this deck.i know i want to make it multiplayer but ive never played grixis as an edh deck. right now the two decks im running are Kaalia and Wanderer decks. i have Nicol Bolas and other cards but i am just not sure what staples i need. im use to playing a control beat down
so i bought this deck and as we al know about is the deck list. i wanted opinions on how i can make this deck better. i already have lands to add to this with the exception of the alpha duals which i may one day pick up.
but ive been out of magic for a few months and im looking on input on improving this deck
Not Sure If This Is A Good Forum To Post This But I Was Curious If They Will Ever Make A Card That Can Copy Target PlanesWalker? It Could But Interesting Now With The Legend Ruling Change.
Why is Grim such a high dollar card over the other tutors? Vampiric & Demonic are way better, cost less to cast, and have less draw back or life loss to play.
I honestly would rather pay the extra 1 black mana for a Diabolic with no draw back than to use a Grim tutor.
so does anyone know if this will be for sale? i went to the Dallas GP a year or so ago and the Austin GP and you could buy the playmats for $20. then the GP comes to my home town for thanksgiving and we couldnt buy the playmat and it was only given out to the top 8 or something like that. so it sold for a lot on ebay and i was unable to find it anywhere.
You need 4 lingering souls. That's why people play black white lol. You could also go BW zombies and throw in resto angel and messenger for great synergy
I would love to run them but then that hurts Nocturnus. So I don't know how well that would help me. He is an all star I'm this deck since he gets targeted for the most part and it leaves nighthawk or the keeper to do there thing
...You're running BW vampires, but aren't running Tithe Drinker?
i never thought about her, but then im not sure what i would wanna cut to put her in.
what this deck really needs help with is getting spot removal in my hand at instant speed since Naya Blitz is a deck i have problems with. that one creature that gives a creatue +4,+4 with trample kills me it.
ive been running this deck for a couple of months now and it does either really well or it does ok. i wanted to get some feedback on what i can do to get over the hump with this deck and maybe win an FNM or make it to thhe top 2 or 4.
so far with BR vamps when i played them i run quicker and more creature hate so i usually win. my biggest issue has been with Naya since i usually have trouble once Domri Rade hits and they have protection for him and i seem to not be able to find a spell to deal with him.
so heres the deck let me know what i should change. but i really dont wanna splash Red. i would like to stick with BW
I was wondering if I should cut my land down from 40 to like 37 or if it's ok to keep at 40. I am just trying to make room for the changes.
You should be fine with 37. I run 37 and that includes 5 Fetch Lands.
On other notes, why are you running Sorin Markov? The in his casting cost could be a hindrance plus, in a MultiPlayer game his -3 really isn't "fun". If you wanted to run a planeswalker, you may
want to try Liliana Vess for her tutor ability.
I run him for that reason. Most people that I play run him if they use black. Plus my friends have ways to steal him to use him
1 Kaalia of the Vast
Creatures:
1 Yosei, the Morning Star
1 Gisela, Blade of Goldnight
1 Angelic Arbiter
1 Rune-Scarred Demon
1 Bloodgift Demon
1 Angel of Despair
1 Baneslayer Angel
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
1 Rakdos the Defiler
1 Steel Hellkite
1 Blinding Angel
1 Karmic Guide
1 Balefire Dragon
1 Reya Dawnbringer
1 Mother of Runes
1 Kokusho, the Evening Star
1 Sun Titan
1 Grand Abolisher
1 Sire of Insanity
1 Lord of the Void
1 Thundermaw Hellkite
1 Disciple of Bolas
1 Sepulchral Primordial
Spells:
1 Terminate
1 Day of Judgment
1 Return to Dust
1 Vampiric Tutor
1 Demonic Tutor
1 Diabolic Tutor
1 Damnation
1 Wrath of God
1 Path to Exile
1 Oblation
1 Swords to Plowshares
1 Enlightened Tutor
1 Black Sun's Zenith
1 Merciless Eviction
1 Reanimate
1 Vindicate
1 Chaos Warp
1 Havok Festival
1 Debtors' Knell
1 Dance of the Dead
1 Ghostly Prison
1 Animate Dead
1 Phyrexian Arena
Artifact:
1 Rakdos Signet
1 Quicksilver Amulet
1 Sol Ring
1 Boros Signet
1 Lightning Greaves
1 Orzhov Signet
1 Mimic Vat
1 Chromatic Lantern
1 Swiftfoot Boots
1 Sword of Light and Shadow
1 Jeweled Amulet
1 Talisman of Indulgence
1 Fire Diamond
1 Charcoal Diamond
1 Marble Diamond
Planeswalker:
1 Sorin Markov
Lands:
1 Arid Mesa
1 Reliquary Tower
1 Exotic Orchard
1 Sulfurous Springs
1 Slayers' Stronghold
1 Vault of the Archangel
1 Dragonskull Summit
1 Rugged Prairie
1 Badlands
1 Vivid Meadow
1 Command Tower
1 Blood Crypt
1 Plateau
1 Isolated Chapel
1 Battlefield Forge
1 Graven Cairns
1 Blackcleave Cliffs
2 Plains
1 Caves of Koilos
1 Clifftop Retreat
1 Marsh Flats
2 Mountain
1 City of Brass
1 Bojuka Bog
1 Reflecting Pool
1 Shinka, the Bloodsoaked Keep
1 Maze of Ith
1 Urborg, Tomb of Yawgmoth
1 Godless Shrine
1 Swamp
1 Fetid Heath
1 Hall of the Bandit Lord
1 Vivid Marsh
1 Thespian's Stage
i played some buddies of mine and i really would like to fine tune this deck. it played very well right out of the box but i was thinking of keeping it still control via discard but i was thinking of adding mill into it just for fun.
the cards im thinking of using are Traumatize, Tome Scour, Nemesis of Reason, Mind Funeral, Jace Beleren, & Jace, Memory Adept to name a few cards im thinking of working in.
i also dont have any of the ally fetch lands for this deck or the original dual lands.
would this be something that could work or should this deck be built around using Jeleva and her ability
thats why i came here to ask for input so i could play this deck to learn how to use it
1 Jeleva, Nephalia’s Scourge
1 Augur of Bolas
1 Baleful Force
1 Baleful Strix
1 Charmbreaker Devils
1 Diviner Spirit
1 Echo Mage
1 Fog Bank
1 Guard Gomazoa
1 Guttersnipe
1 Hooded Horror
1 Jace's Archivist
1 Mnemonic Wall
1 Nekusar, the Mindrazer
1 Nightscape Familiar
1 Nivix Guildmage
1 Terra Ravager
1 Thraximundar
1 True-Name Nemesis
1 Uyo, Silent Prophet
1 Vampire Nighthawk
1 Viseling
Spells
1 Annihilate
1 Arcane Melee
1 Armillary Sphere
1 Army of the Damned
1 Crosis's Charm
1 Cruel Ultimatum
1 Curse of Chaos
1 Curse of Inertia
1 Curse of Shallow Graves
1 Decree of Pain
1 Dismiss
1 Eye of Doom
1 Fissure Vent
1 Grixis Charm
1 Illusionist's Gambit
1 Incendiary Command
1 Infest
1 Mirari
1 Molten Disaster
1 Obelisk of Grixis
1 Opportunity
1 Phthisis
1 Price of Knowledge
1 Propaganda
1 Prosperity
1 Skyscribing
1 Sol Ring
1 Soul Manipulation
1 Spiteful Visions
1 Starstorm
1 Strategic Planning
1 Sudden Spoiling
1 Swiftfoot Boots
1 Temple Bell
1 Tempt with Reflections
1 Vision Skeins
1 Wayfarer's Bauble
1 Wild Ricochet
1 Akoum Refuge
1 Bojuka Bog
1 Command Tower
1 Crumbling Necropolis
1 Dimir Guildgate
1 Evolving Wilds
1 Grixis Panorama
9 Island
1 Izzet Boilerworks
1 Izzet Guildgate
1 Molten Slagheap
5 Mountain
1 Opal Palace
1 Rakdos Carnarium
1 Rakdos Guildgate
1 Rupture Spire
8 Swamp
1 Temple of the False God
1 Urza's Factory
1 Vivid Creek
1 Vivid Marsh
so i bought this deck and as we al know about is the deck list. i wanted opinions on how i can make this deck better. i already have lands to add to this with the exception of the alpha duals which i may one day pick up.
but ive been out of magic for a few months and im looking on input on improving this deck
I honestly would rather pay the extra 1 black mana for a Diabolic with no draw back than to use a Grim tutor.
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I would love to run them but then that hurts Nocturnus. So I don't know how well that would help me. He is an all star I'm this deck since he gets targeted for the most part and it leaves nighthawk or the keeper to do there thing
Posted from MTGsalvation.com App for Android
i never thought about her, but then im not sure what i would wanna cut to put her in.
what this deck really needs help with is getting spot removal in my hand at instant speed since Naya Blitz is a deck i have problems with. that one creature that gives a creatue +4,+4 with trample kills me it.
so far with BR vamps when i played them i run quicker and more creature hate so i usually win. my biggest issue has been with Naya since i usually have trouble once Domri Rade hits and they have protection for him and i seem to not be able to find a spell to deal with him.
so heres the deck let me know what i should change. but i really dont wanna splash Red. i would like to stick with BW
4 Blood Arist
1 Blood Baron of Virkopa
3 Vampire Nocturous
4 Vampire Nighthawk
3 Bloodline Keeper
Spells
3 Tragic Slip
4 Sign in Blood
4 Mutilate
2 Tribute to Hunger
2 Ultimate Price
3 Victim of Night
2 Sorin, Lord of Innistrad
Artifact
1 Staff of Nin
Land
17 Swamp
4 Godless Shrine
4 Isolated Chapel
2 Pithing Needle
2 Sever the Bloodline
1 Tormod's Crypt
2 Cremate
1 Oblivion Ring
3 Duress
1 Devour Flesh
2 Human Frailty
1 Curse of Death's Hold
I run him for that reason. Most people that I play run him if they use black. Plus my friends have ways to steal him to use him
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1 Kaalia of the Vast
Creatures:
1 Yosei, the Morning Star
1 Gisela, Blade of Goldnight
1 Angelic Arbiter
1 Rune-Scarred Demon
1 Bloodgift Demon
1 Angel of Despair
1 Baneslayer Angel
1 Avacyn, Angel of Hope
1 Iona, Shield of Emeria
1 Rakdos the Defiler
1 Steel Hellkite
1 Blinding Angel
1 Karmic Guide
1 Balefire Dragon
1 Reya Dawnbringer
1 Mother of Runes
1 Kokusho, the Evening Star
1 Sun Titan
1 Grand Abolisher
1 Sire of Insanity
1 Lord of the Void
1 Thundermaw Hellkite
1 Disciple of Bolas
1 Sepulchral Primordial
Spells:
1 Terminate
1 Day of Judgment
1 Return to Dust
1 Vampiric Tutor
1 Demonic Tutor
1 Diabolic Tutor
1 Damnation
1 Wrath of God
1 Path to Exile
1 Oblation
1 Swords to Plowshares
1 Enlightened Tutor
1 Black Sun's Zenith
1 Merciless Eviction
1 Reanimate
1 Vindicate
1 Chaos Warp
1 Havok Festival
1 Debtors' Knell
1 Dance of the Dead
1 Ghostly Prison
1 Animate Dead
1 Phyrexian Arena
Artifact:
1 Rakdos Signet
1 Quicksilver Amulet
1 Sol Ring
1 Boros Signet
1 Lightning Greaves
1 Orzhov Signet
1 Mimic Vat
1 Chromatic Lantern
1 Swiftfoot Boots
1 Sword of Light and Shadow
1 Jeweled Amulet
1 Talisman of Indulgence
1 Fire Diamond
1 Charcoal Diamond
1 Marble Diamond
Planeswalker:
1 Sorin Markov
Lands:
1 Arid Mesa
1 Reliquary Tower
1 Exotic Orchard
1 Sulfurous Springs
1 Slayers' Stronghold
1 Vault of the Archangel
1 Dragonskull Summit
1 Rugged Prairie
1 Badlands
1 Vivid Meadow
1 Command Tower
1 Blood Crypt
1 Plateau
1 Isolated Chapel
1 Battlefield Forge
1 Graven Cairns
1 Blackcleave Cliffs
2 Plains
1 Caves of Koilos
1 Clifftop Retreat
1 Marsh Flats
2 Mountain
1 City of Brass
1 Bojuka Bog
1 Reflecting Pool
1 Shinka, the Bloodsoaked Keep
1 Maze of Ith
1 Urborg, Tomb of Yawgmoth
1 Godless Shrine
1 Swamp
1 Fetid Heath
1 Hall of the Bandit Lord
1 Vivid Marsh
1 Thespian's Stage
Posted from MTGsalvation.com App for Android