Doesn't seem like anyone has been here in a while, but anyway...
I'm looking to try out Cardfight! Vanguard and had a few questions:
1: How many formats are there?
2. What's a good place where I can find the banlist and recent rules?
3. Are all the factions balanced? Meaning, do they all get consistently updated, or is it like Yugioh where they nerf something to make room for something else?
4. Is there something for this game like M:TG has for Gatherer?
5. What's a good forum to look at and discuss top decks and strategies?
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Aug 11, 2017@3drinks- basically changed my hobby from playing Duel-Commander to playing the wargame Malifaux.Posted in: 1 vs 1 Commander
I'm curious to see how many from the 1v1 competitive EDH community will stick to either DC or Leviathan. My thoughts are simple: everyone that enjoys competitive 1v1 EDH should switch over to the new MTGO banlist- whatever that may be. Because that's how the format will get sanctioned events, and isn't that what the goal is? You either adapt to the meta change, or you find yourself a new hobby. To be clear, I don't think DC or Leviathan need to die off. They have their niche. It's just that if you want to classify yourself as a competitive 1v1 Commander player, you need to follow the banlist that's finally being constructed for 1v1 by the game designers.
May 2, 2016So, the first iteration of this deck I ran had only 23 lands total- 4 of which were Blighted Cataract. I never really liked them because I preferred seeing islands for Engulf the Shore. I also noticed that hitting our land drops is pretty vital (especially if we don't see an early brain), so I cut one Pieces of the Puzzle (it doesn't allow us to get lands off of it) for another land (I chose Mirrorpool). I like Mirrorpool at one because we don't require to have it to win, but copying an extra turn practically gives us the game.Posted in: Standard Archives
I liked the one Clash of Wills over the fourth Pieces of the Puzzle, but that could just be preference. The reason I'm running clash over dispel or negate is because dispel and negate don't do much against aggro- which is our hardest matchup. A game one clash is useful in any matchup. During Gameday I was able to clash away an Archangel of Tithes round one game one, and a Seasons Past round 3 game one. I saw it against Aristocrats thanks to Anticipate, but I chose not to get it then. I think we only have one flexible slot for a counterspell. All in all, I think Calculated Dismissal might be even better, because we can cast it off of a brain.
Let's talk about sideboard. I realized I need more stuff against aggro. Staying monoblue, I think we have to try 2 or 3 Prism Ring in sideboard. 4 Rise from the Tides mainboard seemed excessive. Cutting it to three, with one in sideboard, is something to think about. The Mirrorpool, pieces of the puzzle, and sphinx were supposed to be against Esper control, but I never faced it. Mirrorpool in sideboard seems pointless. I had it in there to begin with in case somebody tried milling us with Sphinx's Tutelage, but I don't think we have to worry about it that much. People would much rather side in negate or Virulent Plague to deal with us.
Against blue/white aggro:
-2 Pore over the Pages
-2 Nagging Thoughts
-1 Rise from the Tides
-1 Pieces of the Puzzle
-1 Clash of Wills
+3 Send to Sleep
+2 Void Shatter
-1 Clash of Wills
-1 Pore over the Pages
-1 Nagging Thoughts
-2 Grip of the Roil
+3 Void Shatter
Against Seasons Past:
-4 Engulf the Shore
-4 Grip of the Roil
+3 Void Shatter
+1 Pieces of the Puzzle
Against Bant Coco:
Against G/W Humans:
Same as against U/W aggro. Am I sideboarding wrong, or is it just that I need more sideboard hate?
I hope all of this helps! Thoughts?
May 1, 2016Took this list to Gameday and ended up placing second:Posted in: Standard Archives
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards Artifact (4)
4x Brain in a Jar
4x Engulf the Shore
4x Grip of the Roil
1x Clash of Wills
4x Pore over the Pages
4x Nagging Thoughts
4x Part the Waterveil
4x Rise from the Tides
3x Pieces of the Puzzle
4x Mage-Ring Network
3x Send to Sleep
3x Void Shatter
1x Pieces of the Puzzle
1x Sphinx of the Final Word
There were four rounds before cut to top four.
Round 1 I lost 1-2 against blue/white aggro
Round 2 I won 2-0 against Abzan Aristocrats.
Round 3 I won 2-0 against Abzan Seasons Past.
Round 4 I won 2-1 against Bant Coco.
Top 4 standings were as follows:
1- Green/White Humans
2- Blue Brains (me)
3- Abzan Seasons Past
4- Bant Coco
Green/white humans beat Bant Coco 2-0.
Blue Brains beat Abzan Seasons Past 2-1.
Then Green/White humans beat me 2-0 for the championship.
Dec 25, 2015I'm getting into this game, and as a new player, I was looking for some critique on my deck:Posted in: Other Card Games
Liberator of Wind// Scheherazade, the Teller of 1001 Stories
4x Cheshire Cat
4x Fiethsing, the Elvish Oracle
2x Susanowo, the Ten-Fist Sword
2x Glinda, the Fairy
4x Xeex the Ancient Magic
4x Exceed, the Ancient Magic
4x Absolute Cake Zone
1x Keen Sense
4x Stories told in 1001 Nights
3x The Beast Queen's Counterattack
4x Deep Blue, the Phantom Board
1x Moojdart, the Fantasy Stone
4x Magic Stone of Deep Wood
5x Wind Magic Stone
Right now it seems to do fine against aggro, but I have a harder time against control, because my opponent may not have a resonator that I can target with Moojdart to cheapen the cost of Susanowo. I have no idea what I need in my sideboard, so that's what I'm mainly hoping to get help on.
Sep 21, 2015Virtus posted a message on Which is the most aggressive/fastest killing commander?Probably not exactly what the OP is looking for, but Zur the Enchanter is fast in the sense that you win with one swing. Get Necropotence off of Zur and then the game is yours to lose.Posted in: Commander (EDH)
Aug 24, 2015If you're the only player running infinite combo, then I see no reason for you being mad that you were targeted. Infinite combo isn't hard to win with, and the more time the combo player has, the greater the likelihood is that they are going to win.Posted in: Commander (EDH)
Aug 11, 2015Posted in: Commander (EDH)Quote from suavepeanuts »Is mono color a viable option? I really like the new Liliana but I hear that mono colored decks get locked out pretty quickly.
This is a common misconception, primarily among people who are new to this format. Mono-color decks aren't as versatile as multi-color decks, but staying in one color helps focus more on that color's strengths more than a multi-color deck can.
Aug 9, 2015Virtus posted a message on The benefits of going mono-B? Interesting exclusive mono-B cards?I've been playing Iname, Death Aspect for years now and love it! Tutoring 10+ cards on your Commander's resolution is insane. Add artifact ramp, creature kill, hand disruption (usually against counterspells), draw spells, mass reanimation, and tutors, and you have yourself a very strong and consistent deck. The only reason people don't mention him a lot is because people just haven't seen him in action.Posted in: Commander (EDH)
Aug 7, 2015Since you referenced Duel Commander in your title, I should point out Derevi and Oloro are banned as Commanders. That being said, I'd recommend Marath, Will of the Wild or Prossh, Skyraider of Kher. Both are about the same power level in Duel Commander.Posted in: Commander (EDH)
Aug 1, 2015I'm working on an Ixidor, Reality Sculptor EDH morph deck. I like the idea of blue control winning with creatures rather than combo. Plus, I want to see how good my bluff game is. Apparently everyone likes adding green to morph decks though.Posted in: Commander (EDH)
Jul 29, 2015Virtus posted a message on One of those threads - Need help dealing with a Morph EDHHand disruption in general hurts control decks.Posted in: Commander (EDH)
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