lol and i thought stangg would have a chance. it was on the lead 20 or so votes in.
That's just people trolling the color combo without actually giving any generals a thought.
I have a dream that my four little commanders will one day live in a playgroup where they will not be judged by the color of their cards, but by the content of their abilities.
Mishra allows you to search your graveyard for a card with the same name. That means if your artifact spell is countered before Mishra's trigger resolves, you can put your artifact into play from the 'yard. That means that Blood Funnel makes your artifacts cheaper without needing to sacrifice creatures, and Nether Void becomes one-sided. On-demand shuffling (for Top, etc.) is just icing on the combo cake.
how does mishra help if EDH decks are singltons? The spell you cast to activate the ability is the only one there is anyway...
Welcome to the wacky world of online forum posting. Just so you know, most forums frown on digging up topics that are more than a year outdated.
As for Mishra, you're absolutely right, but for some silly reason people like to make gimmicky decks around the fringe effects of his ability, like recurring shuffles, and in the fashion of yankee doodle call themselves creative for sticking the proverbial feather in their macaroni hats.
I like a variety of chaos effects you can use to redirect spells and combat away from you. Basically, suspend something big and nasty, and for the next 4 turns everyone's swinging away trying to stop you while you redirect all that hate around the table away from you.
I don't think you can judge someone's value of randomness from their perspective on Mindclaw Shaman. It's really unfair to make the assumption that players who rag on Mindclaw Shaman don't value variation. Consistency and variation aren't mutually exclusive. I'd argue that spells that always connect offer more variation than spells that whiff and are underpowered do. Interactive cards that connect every time interact with opponents in a far greater variety of scenarios.
For pure fun, Ulasht, the Hate Seed is an amazing general that every meta should get to experience. I love love love playing Ulasht, and players usually agree that the deck is a fun and interesting challenge to play against.
I think I said this in another thread but it looks like this is the older one. Anyways there's only one house rule I go by, and it doesn't come up often.
If at the end of your turn you have an infinite combo with a win condition that someone recognizes before you go off, you lose and get everyone drinks.
Playing the deck is always in part showcasing my creation of the deck. I get a real high from putting decks together, though I haven't been doing that as much lately, due to other creative projects. I still get a chance to play now and then, but always playing with a sense of pride in what I've made, and the joy of making great plays and interactions always brings me back to the high I made when I made the epiphany to include the cards involved.
If someone calls an infinite combo you missed with a game ending finisher you have out at the end of your turn you lose the game and have to get the next round of drinks. Going infinite can include abusing the planechase plane that's active.
Agreed. Such a classy deck.
That's just people trolling the color combo without actually giving any generals a thought.
I have a dream that my four little commanders will one day live in a playgroup where they will not be judged by the color of their cards, but by the content of their abilities.
One of the other fringe effects, clearly.
Welcome to the wacky world of online forum posting. Just so you know, most forums frown on digging up topics that are more than a year outdated.
As for Mishra, you're absolutely right, but for some silly reason people like to make gimmicky decks around the fringe effects of his ability, like recurring shuffles, and in the fashion of yankee doodle call themselves creative for sticking the proverbial feather in their macaroni hats.
Ulasht, the Hate Seed, baby.
Ulasht is an excellent fit for multiplayer because it's unpredictable. It's consistently deadly, but the journey is never the same.
Of course I'm biased. I really think the deck is just insanely fun, lol.
There were far too many stickies, so there was a list that aggregated all the stickied threads and stickied in their stead.
http://forums.mtgsalvation.com/showthread.php?t=277927
If at the end of your turn you have an infinite combo with a win condition that someone recognizes before you go off, you lose and get everyone drinks.