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Treasure Cruisin' Gifts Storm
 
The Role of Ecosystems in Fantasy Worldbuilding
 
Life's Legacy: Delving into Delver
  • posted a message on Teferi, Mage of Zhalfir as commander?
    if you already have Teferi out they can tap th he mana but as long as you don't pass priority back to them they won't be able to empty the pool by advancing to the next phase.
    Posted in: Commander (EDH)
  • posted a message on Good hidden gems that aren't super specific or narrow
    but only 1% of the decks on edh rec that can run it do. I know not all should but certainly more than 1%.
    Posted in: Commander (EDH)
  • posted a message on Good hidden gems that aren't super specific or narrow
    Mimic Vat is a card I put in almost any deck. you can always find value for it and if you need to exile an opponents creastue to stop reanimated shenanigans.
    Posted in: Commander (EDH)
  • posted a message on dealing with salty players
    had a similar problem when trying to explain Teferi chain veil combo when I assembled it. it seems more that the players try to find a reason why it doesn't work. With a a whole table that doesnt like losing to a combo after I do my thing I let them know they can feel free to play out the game. you can at this point sit and watch how the fight unfolds (gets you brownie points from those players) or go find another game. I find watching the game makes you more included in the playgroup and might make future combo plays more acceptable.

    and of course the next game play your fair commander that liked to turn sideways.
    Posted in: Commander (EDH)
  • posted a message on Idea for Archenemy Type of Deck??
    since you are mentor of the group try to explain threat assessment to them. Or just play ezuri claw of progress and go off on turn 5.
    Posted in: Commander (EDH)
  • posted a message on Commanders that just make you want to play with them
    Muzzio, Visionary Architect. it feels like a spin at the carnival each time you activate him. even better with illussioniust bracers.
    Posted in: Commander (EDH)
  • posted a message on How not to get swung on...?
    I feel for Kolaye. biggest thing I would recommend would be to not win until the turn before your opponents can if you are playing decks that are leagues better than yours. normally I would just spread the love around so people don't feel like you are picking on them.
    Posted in: Commander (EDH)
  • posted a message on I Need Help Getting into Commander
    personally my most tuned deck is Teferi stax but that's because I've played stasis since it was in type 2.
    Posted in: Commander (EDH)
  • posted a message on I Need Help Getting into Commander
    Ramos is not budget. I think ghave should be the right one. you can go different places and it'll translate well into another deck. brago is very one dimensional.
    Posted in: Commander (EDH)
  • posted a message on I Need Help Getting into Commander
    Gishath is probably the least competitive but really encompasses edh flashy and fun. just throw all your dinosaurs and some ramp and have fun. id like it to playing ydris.

    Omnath I think would be the easiest to build on your budget and keep it semi competitive.
    Posted in: Commander (EDH)
  • posted a message on I Need Help Getting into Commander
    without knowing your budget oir your personal playstyle it's hard to give you some direction. Also is this going to be 1v1 or multiplayer. in a vacuum kess and master are pretty strong. Ramos can be pretty fun and strong as a spellslinger deck but not really at the same level.
    Posted in: Commander (EDH)
  • posted a message on subtle and obscure tips
    in multiplayer don't play around removal.
    Posted in: Commander (EDH)
  • posted a message on Do you choose to be a jerk if you have the chance?
    I was applauded by the person I knocked out with the winter orb. he stopped the combo player from combining off and I ended up combining my next turn. It was a jerk move and I'd do it again if the opportunity arises. like someone up above said not making the optimal play is an equal jerk move because you are discrediting your opponents play ability.
    Posted in: Commander (EDH)
  • posted a message on Do you choose to be a jerk if you have the chance?
    Quote from Parax »
    I'm the guy that has played a winter orb on a opponent that played a tapped out pact of negation


    Wait, what? I don't understand why this gets a lots of praise compared to shunned Master of Cruelties somebody out of the game. Does punishing playing the pact feels like "he brought that upon himself" or "he played a counterspell so he deserves to lose instantly"?

    I view both as a legit plays, just don't understand the difference, why one should be considered a jerk move and the second not. Both ends in player knocked out of the game (while the Master one is even less brutal, the player gets to continue playing, and can still win with his 1 life).


    Master of cruelty always has the same effect. The winter orb line of play is a corner case. However I have no problems with either as playing with orb effects is generally seen as a jerk move. if you're going to make a jerk move live with the consequences. I'm always willing to be the villain and don't get upset when I am treated as such.
    Posted in: Commander (EDH)
  • posted a message on Do you choose to be a jerk if you have the chance?
    I'm the guy that has played a winter orb on a opponent that played a tapped out pact of negation
    Posted in: Commander (EDH)
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