What exactly happens when I block, say, a Blight Mamba, with something like a Cudgel Troll, after already having two -1/-1 counters on the troll?
I know that if Cudgel Troll is killed I can regenerate, but what if he is killed by -1/-1 counters like Infect based damage? Does he regenerate completely? or does he die for good? Or even regenerate as a 1/1?
I'd buy another Un set, I just missed out on Unhinged so it would be a new experience for me, and I believe, for many. How about a Bankslayer Angel? lol
Actually the dice is not worthless, just try and find authentic die from MtG (with the expansion symbols replacing the 20) and you'll see, a simple 20 sided die yes, but one with the symbol no. I am collecting them, they only come in Fat Packs, therefore they are rare. So I'd pay good money for one of them. I paid $4 for a FtV: Dragons die not long ago.
One wonders what Scars of Mirrodin holds for RDW or mono red burn players. Once Alara/2010 rotate out, we shall lose much of our arsenal, I'm hoping the combination of SoM and 2011 will replenish it or even strengthen it, there may be a way to deal with the Firewalker sometime in the future more effectively than now.
Thanks guys for the quick reply, as I thought.. oh well, turn 5-6 is a little late to deal with the Firewalker.. but at least it's a red way of dealing
Just noticed this, Ancient Stirrings lists lands as colorless, obviously not specifying 'basic' lands, which means it can be a fetch card for non basics correct?
If so, it is specifying all NB lands as colorless, therefore, if I have Valakut, the Molten Pinnacle out, and activate its ability, can I assign damage to Kor Firewalker, considering Ancient Stirrings is telling me that Valakut is indeed, colorless.
I'm of the opinion that any card can be dealt with with any single colour. You shouldn't have to splash black or white to deal with Firewalker. Prot from Red can obviously prevent everything we can throw at it, however, but also going around it only shunts the problem to the side =\
However... why is every red starter deck not even close to how experienced red players structure their decks? Not just red.. but every deck. I understand shunting out the rares and mythics except for 1 or 2, but even the commons/uncommons are not up to scratch, it makes most intro decks seriously underpowered.
I'm not a huge fan of Burst Lightning as it is, and I'm currently only running a 2 of in my deck. I prefer to run Punishing Fire over it because my meta has lots of life gain, so that makes the card much more viable for cheap creature removal. I haven't yet tried Forked Bolt, might give it a run see how it goes.
Hrm, this is how I see it. Without Howling Mine in your deck or your opponents, the game doesn't change, if your opponent plays it, you reap the benefit as well for 0 cost, if you have it, your opponent reaps the benefit as well for 1 turn and 2 cost to you. So logically speaking, the 2nd option is better. let your opponent play it, and you'll get the same benefit as if you had played it. The upside being 0 cost, and your opponent having to try and play Tap/Untap abilities (and therefore mana or creature tapping) to make sure you don't get the extra card.
Whilst I agree about winning by turn 5, and I also agree Valakut if top decked can cause some slowdown, Valakut has won me a lot of games. You have three choices if the game continues into turns 6-8, concede, proceed to die, or keep trying and hope your opponent has a crappy draw. However Valakut provides you with a possible escape from that scenario, especially if you manage to get two on the field.
I also value Manabarbs + Valakut as a game winning combo as well. Being able to deal 3-6 damage to a creature or player without tapping any lands for mana makes Manabarbs even more deadly.
So I believe Valakut worthy of a 2 drop in any RDW.
EDIT to add: Perhaps not alongside Devastating Summons though.. I'm still on the fence about that card.
I was playing with him again last night, and I'm really liking him so far. As people have been saying, there's many pro's and cons between Geopede and Fiend, running both is optimal. It's possible to deal some pretty high damage in ideal circumstances. Even if the plan doesn't work out, it's still not a bad situation to be in.
T1: Mountain (Lightning Bolt if you can spare it)
T2: Mountain, Kiln Fiend
T3: Mountain, Searing Blaze, Lightning Bolt, Swing for 7
Ideal circumstance (IE optimal hand and no removal of fiend)? 13-16 damage to the head and 1 creature removed by turn 3. If they still don't draw into removal, or don't have any in hand, turn 4 can repeat some of the process. I don't know what more RDW can ask for really.
hrm, as a casual player, I used Kiln Fiend as a 3 drop replacing 1 Quenchable Fire, 1 Burst Lightning, and 1 Geopede (I had 4 of each), and was actually quite surprised how well it seemed to work out for me. I only played 6 games with him in the main deck, but almost every turn he was out I played Lightning Bolt, or Searing Blaze before attacking, he's also good for removing walls and things like Arrogant Bloodlord who's out of Bolt range. Granted so is Geopede, but I guess time will tell which is better, or whether they're the same.
I think that's assuming you spend mana through turns 2-4 on levelling him up as opposed to firing off spells at your opponent, and assuming he doesn't get removed AFTER you've spent mana on him and before he reaches his potential.
The "dies to removal" argument is flawed at best, however when you're practically announcing having an 8/8 flyer on the field in 3 turns time.. that's just begging for removal.
I know that if Cudgel Troll is killed I can regenerate, but what if he is killed by -1/-1 counters like Infect based damage? Does he regenerate completely? or does he die for good? Or even regenerate as a 1/1?
If so, it is specifying all NB lands as colorless, therefore, if I have Valakut, the Molten Pinnacle out, and activate its ability, can I assign damage to Kor Firewalker, considering Ancient Stirrings is telling me that Valakut is indeed, colorless.
EDIT: As i figured, a red way of dealing, Valakut, the Molten Pinnacle. However, it IS a tad late, turn 6 or so
However... why is every red starter deck not even close to how experienced red players structure their decks? Not just red.. but every deck. I understand shunting out the rares and mythics except for 1 or 2, but even the commons/uncommons are not up to scratch, it makes most intro decks seriously underpowered.
Just a general rant I guess.
I also value Manabarbs + Valakut as a game winning combo as well. Being able to deal 3-6 damage to a creature or player without tapping any lands for mana makes Manabarbs even more deadly.
So I believe Valakut worthy of a 2 drop in any RDW.
EDIT to add: Perhaps not alongside Devastating Summons though.. I'm still on the fence about that card.
T1: Mountain (Lightning Bolt if you can spare it)
T2: Mountain, Kiln Fiend
T3: Mountain, Searing Blaze, Lightning Bolt, Swing for 7
Ideal circumstance (IE optimal hand and no removal of fiend)? 13-16 damage to the head and 1 creature removed by turn 3. If they still don't draw into removal, or don't have any in hand, turn 4 can repeat some of the process. I don't know what more RDW can ask for really.
The "dies to removal" argument is flawed at best, however when you're practically announcing having an 8/8 flyer on the field in 3 turns time.. that's just begging for removal.