Cavalier of Dawn seems like a new format staple to me, although the dies trigger is a little random on it lol. It gives white decks without black a consistent, reusable way to get rid of planeswalkers without having to spend 7 mana for Meteor Golem. Definitely going in my Derevi deck.
Yarok, the Desecrated seems very good of course, but as others have said, kind of unimaginative. It's going to be one of those commanders where the deck doesn't really care about whether it's in play or not, but when it is it's even more powerful.
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May 29, 2019Thanks for all the replies guys! Based on the feedback here, I may actually change my stance and run a combination of dorks/land ramp, at least for my Derevi deck. The deck isn't a stax deck but because of how many 3-drops are in the deck (including Derevi herself), I think I may swap out one of my Cultivate/Kodama's Reach for Farseek/Nature's Lore and the other for a 1-drop mana dork. I have so many ways to abuse and recur creatures that it may work out better in the long run.Posted in: Commander (EDH)
May 28, 2019Very very sad to see it go, but nothing lasts forever. I don’t post here that often but I do read and lurk here every day. Like others have said though, I refuse to use reddit for this stuff. Their structure just isn’t nearly as streamlined or as visually pleasing as MTGS.Posted in: Commander (EDH)
That’s why I’m super psyched to hear you guys are working on something new. Let’s make it even better than what we have now!
May 27, 2019They got the flavor down with Yawgmoth perfectly, I’m very impressed. He’s also incredibly strong, as he should be (even for his pre-god form). I might just have to change my mono-black deck to him and Vorthos it up.Posted in: Commander (EDH)
May 25, 2019Posted in: Commander (EDH)Quote from Dunharrow »
They have never printed all 5 swords in one set.... they will definitely break up the cycle over 2-3 sets. I think it would be cool if we got a second one, maybe Sword of Black and Red or Green and Red.
How would you rank the swords (for commander)?
Fire and Ice
Feast and Famine
Light and Shadow
Truth and Justice
Body and Mind
War and Peace
Though truth and justice could easily be higher if built around.
I would switch the top 2 and you're right about TaJ since in the right deck it would be golden.
The bottom 2 will forever depress me.
May 25, 2019So my playgroup has been having a huge discussion over the past couple days over what the best type of mana ramp for green is. Obviously if you're running a mono-colored deck like Omnath, Locus of Mana, you'll want pretty much every type of mana ramp possible. But the discussion has been mostly about multi-color decks and over 2 types of cards:Posted in: Commander (EDH)
Mana dorks like Birds of Paradise, Llanowar Elves, Noble Hierarch, Bloom Tender, etc.
Land ramp like Cultivate, Kodama's Reach, Farseek, Nature's Lore, etc.
The question is, which of these types of ramp is generally better? My take is I like to use land based ramp for the extra security. My playgroup doesn't run much if any MLD so your lands are pretty safe. But a lot of them say (and from what I've been reading online) that the format has been generally shifting towards mana dorks and/or cheap mana rocks. And that's another thing, are the signets and such worth running in most multicolor decks with green?
I know in most 4-5 color decks mana ramp and enablers NEED to be able to have almost any color available, so artifacts like Chromatic Lantern and Fellwar Stone are essential, so we weren't really discussing that. We also know that in most cEDH decks, mana dorks trump all for their speed. We were mostly arguing over casual to semi-competitive 2-3 color decks, which runs the majority of the decks in my playgroup.
I argued for land based ramp because not only is it generally safer, you're also thinning out your deck so you're not drawing so many lands late game. Cultivate is one of my favorite cards in the game because it gives you a land drop now and for next turn. I won't argue though that mana dorks are much faster, but my playgroup runs a good amount of board wipes so they generally don't last too long. Drawing any kind of ramp late game sucks, but I know there are merits to both. The land ramp further thins your deck, and mana dorks can chump block. So I'm not quite sure where I stand.
I guess I'm wondering does it really completely depend on the deck and playgroup itself? Is there no general rule-of-thumb these days? Even if it doesn't lead to much of a resolution, I'd love to hear your guys' opinion and discussion of it.
Apr 19, 2019Do you guys think in decks with 3 or more colors Finale of Devastation will generally be better than Green Sun's Zenith? Is the ability to get any color creature and the extra potential wincon worth the extra G and inability to shuffle itself? I'm inclined to believe so, but it probably depends.Posted in: Commander (EDH)
Apr 11, 2019When I first read it I thought it said the copy cost 2 MORE to cast, and I was like "Well that makes sense, I mean you're not losing the card or anything". But it makes the card cost 2 LESS to cast??Posted in: The Rumor Mill
Yowzers I could easily see this card getting broken somewhere. Especially in EDH.
Mar 11, 2018Does anybody know what's happened to the people over at Commander Theory? It's been one of my favorite websites for commander discussions and set reviews, but nobody has posted on the website in months. Here's the link for reference: http://commandertheory.comPosted in: Commander (EDH)
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