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  • posted a message on Deathbringer Regent
    Ty.
    Posted in: Magic Rulings Archives
  • posted a message on Deathbringer Regent
    Deathbringer Regent

    When Deathbringer Regent enters the battlefield, if you cast it from your hand and there are five or more other creatures on the battlefield, destroy all other creatures.

    1. If there are not 5 creatures on the board, will the come into play effect go on the stack and then just not resolve due to its qualifiers not being met or will it not trigger at all?

    2. If the effect goes onto the stack, can you reduce the number of creatures to four or less and prevent the effect?

    3. Timing issue. If an opponent puts an effect on the stack and then responds to it with an additional spell, does priority return to the non-opponent allowing them to respond after the first spell resolves (say an instant that puts a 1/1 token into play) but before the original effect resolves (destroy all other creatures if there are 5 or more creatures in play), in essence allowing the player to remove the 1/1 creature that would be the 5th creature in play?
    Posted in: Magic Rulings Archives
  • posted a message on Buyback Resolution
    Evangelize

    Does the spell count as resolving under the circumstance of the chosen opponent ultimately having no creatures (such as using Legion's Initiative)?
    Posted in: Magic Rulings Archives
  • posted a message on Disenchanted Aura [answered]
    Pemmin's Aura

    "Enchanted creature gets +1/-1 or -1/+1 until end of turn."

    If Pemmin's Aura is disenchanted in response to someone +1/-1'ing it, does it die? Does the stack still resolve or does it fizzle as it's no longer enchanted?
    Posted in: Magic Rulings Archives
  • posted a message on Copy Enchantment
    Copy Enchantment

    Seal of Doom

    If a player casts Copy Enchantment with the only other enchantment in play being Seal of Doom, can the other player sacrifice Seal of Doom to make Copy Enchantment useless, or does the spell still enter as a copy of Seal of Doom as it existed at the time of casting?
    Posted in: Magic Rulings Archives
  • posted a message on Omen Machine Question
    Omen Machine

    "Players can't draw cards.
    At the beginning of each player's draw step, that player exiles the top card of his or her library. If it's a land card, the player puts it onto the battlefield. Otherwise, the player casts it without paying its mana cost if able."

    How does this operate in conjunction of:

    1. X Spells: (Ex. Fireball)

    X would equal 0 and you would not have the chance to pay X, correct?

    2. Buyback: (Ex. Evangelize) You may pay an additional 2WhiteWhite as you cast this spell. If you do, put this card into your hand as it resolves.

    Buyback would work, as Buyback explicitly says you'll put it back in your hand as it resolves, yes?

    3. Overload: (Ex. Blustersquall) You may cast this spell for its overload cost. If you do, change its text by replacing all instances of "target" with "each."

    Can you choose to Overload rather than the normal instance of the spell? Would you have to pay the cost of Overload if you could do that?
    Posted in: Magic Rulings Archives
  • posted a message on Evangelize + Shroud
    Player A has 3 creatures:
    Spirit of the Hearth
    Plated Slagwurm
    Blurred Mongoose

    Player B casts Evangelize selecting his opponent, Player A.

    "Gain control of target creature of an opponent's choice that he or she controls."

    Am I correct that:

    1. Evangelize successfully resolves despite the fact Player A has hexproof, because Evangelize does not target the player?

    2. Blurred Mongoose cannot be a target as it has shroud?

    3. Plated Slagwurm cannot be a target as its controller does not control Evangelize?

    4. Player B would gain control of Spirit of the Hearth as the other creatures are invalid targets?
    Posted in: Magic Rulings Archives
  • posted a message on Geralf's Messager with Torpor Orb Question
    Yeah, he comes into play tapped because its not a triggered effect from coming into play (there's no "when").
    Posted in: Magic Rulings Archives
  • posted a message on Adarkar Valkyrie x2
    Adarkar Valkyrie

    If two players have an Adarkar Valkyrie and both target the same dieing creature, how do you determine who gains control of the returning creature?

    Would I be right to assume it would be the player who had priority when the target dies as they get to chose the order of triggered effects and they can make their effect resolve first?
    Posted in: Magic Rulings Archives
  • posted a message on Stonehewer Giant Timing (Answered)
    Stonehewer Giant

    If a player with priority uses the Stonehewer Giant's ability, at which moment do players get to respond? Before the artifact is searched for? After the artifact comes into play? After it becomes attached? After shuffling?
    Posted in: Magic Rulings Archives
  • posted a message on Returning Multiple Cards to Play (Answered)
    Feh, that's counter-intuitive, but in the rules all the same.

    Ty, ubernostrum.
    Posted in: Magic Rulings Archives
  • posted a message on Returning Multiple Cards to Play (Answered)
    If a player uses Patriarch's Bidding to return Noxious Ghoul and 4 other zombies from his graveyard to the battlefield, does the Noxious Ghoul's effect trigger once or 5 total times? I had another player swear up and down that it was 5 times, and that doesn't make sense to me. Wouldn't they all return to play at the same time, therefore already be in play before the Noxious Ghoul's triggered effect could occur?

    If I'm wrong, could someone explain why it triggers 5 times?
    Posted in: Magic Rulings Archives
  • posted a message on 2 Questions (Answered)
    1.

    Cenn's Tactician

    "Each creature you control with a +1/+1 counter on it can block an additional creature."

    If a player has more than one Cenn's Tactician in play, can creatures he controls with +1/+1 counters block an additional creature for each Cenn's Tactician or just 2 total (1 normal plus the additional from Cenn's Tactician)?

    2.

    Valakut Fireboar
    Claws of Valakut

    If a Valakut Fireboar is enchanted by Claws of Valakut (and lets say the controller has 3 mountains), what is the effective power and toughness of the creature when it attacks? Are the +1/+0's that the enchantment grants added to the frontend/backend/both once it "switch(es) its power and toughness until end of turn"?
    Posted in: Magic Rulings Archives
  • posted a message on Kill Switch
    Kill Switch

    : Tap all other artifacts. They don't untap during their controllers' untap steps for as long as Kill Switch remains tapped.

    If the controller of Kill Switch controls another artifact, does said artifact untap at the same time Kill Switch untaps or would it remain tapped until the following turn?
    Posted in: Magic Rulings Archives
  • posted a message on Indestructible + Totem Armor ?
    If a creature has both indestructible ("Destroy" effects and lethal damage don't destroy it.) and an aura with totem armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) and then some effect occurs that destroys all creatures, would the totem armor remain on the creature?
    Posted in: Magic Rulings Archives
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