This is a wonderfully valuable first-look at the Orb; instead of all of us randomly chicken-pecking at the orb and coming up with tidbits this actually gives a valuable discussion and hunting vocabulary to start with. thanks so much xyl....
Blue Beetle, i'm with you wondering about the guildiness of these Niphilim creatures. Are they dual-guilds? Do we have any knowledge about 'em? Could they have double guild watermarks? I do quite like this one's ability. "tapped and attacking" means it's post-announcement and the defending player can't do jack to stop the reanimated phatty, no?
I agree that the mechanic itself is not very white.
Maybe ghosts equalling spirits, and spirits originally being mostly white, is part of the haunt concept. But the word "haunt" and the actual graveyardy ness of the mechanic seem really mostly B.
Vis-a-vis below, though, I do think white is a good fit with radiance. Things that apply to all fit the flavor of white.
Convoke, too, fits white for this reason; although it is more green.
Quote from Dark2k »
This is verry true. Even convoke felt alot more like green then white and radiance didn't really feel like either red or whiite. Im begining to think wizards couldn't find a way to make a mechanic with white flavor.
In Fallen Empires, the storyline hinted many times that Leitbur and the Ebon Hand were very much alike. Both were religious zealots for a cause, dimetrically opposed to the other. Though the Ebon Hand had thrulls, its not too far a stretch of the imagination seeing a order that is similarly fanatic about their devotion to a cause having thrulls in their service. And besides, just because they're in the guild doesn't mean they have to be part white. They could all just be black and happen to be usable in any deck with black in it, but themed for the guild of their set.
Now that's some archival justification for the thrulls being Orzhov. I like the specificity, and hope you're right: the more R&D mines old sets and dusts things off to fit in new sets the better IMO.
The thrulls could even have different color costs as part of their sac. activation, and thus earn the watermark of the guild in the textbox, even if they are exclusively Black cards....
For those who haven't read the whole thread (including the 1st post comedy of error), please note that the spelling IS ACTUALLY " w e i r d "
searching google for "wierd" will not yield many useful results.
I'm lovin' how R&D is trickling old creature types back into the game. Anytime old cards that sucked become playable due to new mechanics and tribesmen, the planeswalker in the sky smiles down on us.... Atog being a first pick last year. And now seeing all the invasion CIPT'd three-color sac lands being showing up in extended top 8 decklists...these are great, and make me yearn for more oldtimey goodness (and rumors!) in GP and DIS
Earth Dance RG
Instant
Add RRGG to your mana pool.
it seems that the color pie likes both of these for manamaking now.
Red is the fast mana color and green fixes and accelerates.
I hope Gruul has some mana-esque aspect, too, in addition to the fast&strong creature theme...
What about some bloodthirst cards that build more on the green aspect of it?
Maybe:
RRGG
Blistering Gruul Ball
Creature - Elemental
Bloodthirst 2
Haste
Sacrifice ~this~ at end of turn
When ~this~ goes to a graveyard from play, you may distribute its +1/+1 counters on creatures you control.
4/1
this does indeed seem in-flavor, and I'm glad to see they're trying to mine the design space of "already injured" mechanic, since so far most of those cards (all red) have been pretty sucky due to their conditionality. Hopefully this pushes the strength of the +1's enough to make it good...
It is a bit vampirish, both in word choice and mechanical history, but with reshuffling color pie it makes perfect sense in RG.
Certainly it will be new cardface. And the design will be better. But how does that play into the woefully bad snowy cards. I hope they actually validate the snowcovered lands, as they've been trying to sweep that whole mechanic under the rug for years now.
Could it really be a ice age block set that just exists by itself, and yet is T2 legal. The only interplay it would have would be with sets ten years old. Maybe it will be a Chronicles white border thing with the first two sets, in the new cardframe, to go with the coldsnap black border set?
nice tiny bit of rumor to whet our palates as the GP theories start to flow like saliva.
I wonder if there are sleeper GP/DIS cards in RAV then are they some kind of even cycle that we could figure out or unbalanced. Maybe it's a block cycle that we'll only be able to see after all three sets....
Has anyone mentioned the missing piece of the big Mirage Oracle update?
That is, the Phasing rules change? We don't know what it's gonna be yet, my Mark Gottlieb (new rules manager) strongly implied that phasing needed some alteration...
My Favorite card is Swords To Plowshares.
It is obviously very powerful, which is important.
But it also has the best flavor, and a resonant name that means something wonderful in the real world.
Homerun!
Maybe ghosts equalling spirits, and spirits originally being mostly white, is part of the haunt concept. But the word "haunt" and the actual graveyardy ness of the mechanic seem really mostly B.
Vis-a-vis below, though, I do think white is a good fit with radiance. Things that apply to all fit the flavor of white.
Convoke, too, fits white for this reason; although it is more green.
i wonder if the others are linked to their guild's keyword ability.
Now that's some archival justification for the thrulls being Orzhov. I like the specificity, and hope you're right: the more R&D mines old sets and dusts things off to fit in new sets the better IMO.
The thrulls could even have different color costs as part of their sac. activation, and thus earn the watermark of the guild in the textbox, even if they are exclusively Black cards....
searching google for "wierd" will not yield many useful results.
Earth Dance RG
Instant
Add RRGG to your mana pool.
it seems that the color pie likes both of these for manamaking now.
Red is the fast mana color and green fixes and accelerates.
I hope Gruul has some mana-esque aspect, too, in addition to the fast&strong creature theme...
Maybe:
RRGG
Blistering Gruul Ball
Creature - Elemental
Bloodthirst 2
Haste
Sacrifice ~this~ at end of turn
When ~this~ goes to a graveyard from play, you may distribute its +1/+1 counters on creatures you control.
4/1
It is a bit vampirish, both in word choice and mechanical history, but with reshuffling color pie it makes perfect sense in RG.
Could it really be a ice age block set that just exists by itself, and yet is T2 legal. The only interplay it would have would be with sets ten years old. Maybe it will be a Chronicles white border thing with the first two sets, in the new cardframe, to go with the coldsnap black border set?
I wonder if there are sleeper GP/DIS cards in RAV then are they some kind of even cycle that we could figure out or unbalanced. Maybe it's a block cycle that we'll only be able to see after all three sets....
That is, the Phasing rules change? We don't know what it's gonna be yet, my Mark Gottlieb (new rules manager) strongly implied that phasing needed some alteration...