Been reading this thread for ages it seems, playing jund for about 2 years now, but this is my first time posting. I think that the biggest problem is that we're all still treating bloodbraid elf as an auto include in our lists because she's unbanned now and she used to be so powerful. The problem to me is that our deck lacks consistency, and BBE does nothing to solve this problem. She's a decent body with a random chance to get you a free LotV and that's about the best you can expect from her. Half of the time by turn 4 her p/t is no longer relevant and it feels real bad to cascade into a thoughtseize when you're low on life or the opponent has an empty hand or a fatal push on an open board. The random nature of cascade plays directly against the consistency were looking for and so BBE seems like a deck building trap. I've cut all 4 of them for a combination of huntmaster of the fells and kalitas, and I couldn't be happier with the changes. Each of these 4 drops do much more to advance our board state and pose an actual threat to the opponent once we've slowly built an advantage in the earlier turns.
As a side note, a couple grim flayer work extremely well with Bob, and I don't think should be overlooked with how easy it is to turn on delirium, or swing on an open board to manipulate our topdecks, grow the tarmogoyf, or make a Bob trigger painless.
In regards to faithless looting, I've tested out 2-3 copies in my 60 and it seems like what flyingdelver has been saying about the deck needs to be entirely redesigned around maximizing the potential of looting with delve creatures, which would come at the expense of tarmogoyf. It competes in the one drop slot with all our discard and removal, and generally felt like the wrong decision to play looting until later in the game when you can play it the same turn as a threat or removal spell.
All in all, I'm feeling that my current build of jund is a lot more potent and consistent when compared with the seemingly "stock" bloodbraid list I was running previously. I'd love some feedback on this from anyone else who has tried it however, I can't take my mtgo and local game store wins as absolute proof of concept after all. I'm very interested in seeing what else I can learn
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elconquistador1985 posted a message on BurnPosted in: Aggro & Tempothat can complete what our Lord elcon said:
Let's not get ahead of ourselves here. I'm just a dude who likes lightning bolts and lightning bolt accessories.
Also, I think black is interesting, but i haven't played it myself since theros days wheni was just playtesting burn and haun hasn't bought the cards yet. -
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Loki87 posted a message on The One Word Card GameSilk Scarf 2Posted in: Custom Card Contests and Games
Artifact - Equipment
Equipped creature gets +0/+1 and protection from vampires -
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void_nothing posted a message on Card (super)types ABCsUrabrask's Banneret 3(R/P)Posted in: Custom Card Contests and Games
Artifact Creature - Construct
Reach
Other creatures you control with ϕ in their mana costs get +2/+0.
0/4 -
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Mergatroid_Jones posted a message on The One Word Card GameOn Kamigawa, Arcane spells are tied to the Spirit tribe. Here, it's birds.Posted in: Custom Card Contests and Games
Owl Eyes UU
Sorcery - Arcane
Bird spells you cast can be cast as -
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milo_bloom posted a message on Ravnica Allegiance Collector's BoostersI like it. I'm a pack cracker, and I'm not going to change my habits anytime soon but I dislike getting so many chaff commons. I can see myself getting my usual bundle plus the planeswalker decks for RNA, but then instead of buying more loose packs from Target and such to fill out the collection, I'd just get a couple of these for more rares and uncommons (not to mention some sweet foils).Posted in: The Rumor Mill
Plus they would make for some pretty wacky games of pack wars. -
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WarMachinePrime posted a message on Fall 2018 Announcement DayPosted in: SpeculationQuote from Surge »I'm hoping for another Spellbook from one of the original five planeswalkers.
I'd be up for that as well. Preferably Chandra and hoping we see Lightning Bolt. -
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Mergatroid_Jones posted a message on The One Word Card GameOne of our more interesting designs.Posted in: Custom Card Contests and Games
Bridge to the Wild 2GG
Enchantment
If a creature would be put onto the battlefield, instead put it on the bottom of its owner’s library. Its owner creates a token copy of it. -
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Mergatroid_Jones posted a message on The One Word Card GameDone?Posted in: Custom Card Contests and Games
Dapper Cummerbund 1
Artifact - Equipment
Equipped creature gains handsome (It must be blocked by non-handsome creatures if Dapper Cummerbund is untapped.)
t: Attach Dapper Cummerbund to target creature. -
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calamity_unbound posted a message on 2018 Spring Announcement Day MegathreadUgh, nostalgia has me pumped for this, but then I remember that Dragon's Maze was an actual set that deflates the sails a bit. If they've learned from their mistakes with the first RTR block, this could be awesome. I love the flavor and story of this plane, and the og Ravnica was the first block I played MTG in.Posted in: The Rumor Mill
I don't care about shocks getting a reprint if we get a story spotlight card of Bolas stepping on Emmara Tandris. - To post a comment, please login or register a new account.
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Tribal Artifact Land - Ooze
T: Add C to your mana pool.
If you control an Ooze creature and an enchantment with the word "Ooze" in its name, Oozatron gains "t: add CCC to your mana pool."
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Tribal Artifact Land - Jellyfish Island
Jellyfish Jetty enters the battlefield tapped.
(t: add U to your mana pool.)
When Jellyfish Jetty enters the battlefield, if you control another Jellyfish, you may return target creature to its owner's hand.
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The land links have historically not necessarily linked to the actual basic in a deck...
but since this is zendikar one would think they'd link it specifically.
one would think.
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"Harry Houdini vs. David Copperfield"
mentions Our Fine Game (at the 1:12 mark).
It is a typically non-flattering reference, but a reference nonetheless!
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I like oases for the blue folk of a landlocked plain.
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It just seems like too big a mechanic to randomly stick on Gild without the intention to expand on it....
Anyone else hip to the jive?
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I expect super schmaltz of course.
But I will def see every one, and enjoy it as a manifestation of my favorite game getting super popular. It's just a yummy sugar cherry on top.
Not an actual artistically valuable thing.
Just frosting.
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Pulse Of The Golem's Lifeforce (2/G)(2/G)(2/G)
Sorcery
Affinity for green permanents.
Put a 3/3 Green Elemental Golem artifact token onto the battlefield.
If you control less than three green permanents, put Pulse Of the Golem's Lifeforce into your hand instead of the graveyard.
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The packaging for RtR is all blue Gatecrash is all red, and teaser roads point to Niv Mizzet (and thus Izzet) being the focus of GTC.
So while not likely to have unbalanced card colors in the set, it could still sort of be the completion of that mega cycle in terms of giving love to the colors....
Anyone?
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There will be much vocal griping and moaning, but there is about anything they ever do anyways, and it too shall pass. They will need to lay out the strong logic for doing so:
1. The new List will keep all the important Power and Dualies and other Important stuff safely tucked away for ever.
2. The perfectly fair, should-have-never been on the List cards will GO UP in value by being reprinted, not down, and add much to the game by being dusted off and put back in action. Cards like Thunder Spirit, and a hundred others, would be fun to have in Standard and pimpin to have old versions of if they are in Standard.
3. Frequent and thorough calm, assertive articles and PR campaign to explain why it was the wrong list before and that the new, better list is safe.
4. Doing this would make for a really fun 20th year/M14 set that will appeal to those of us oldtimers in a new way by getting our hands on cards we haven't played with since the mid 90's.