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Posted in: Modern Archives - Deck Creation
  • posted a message on Learning to play Control
    The thing about playing control is it is easy to learn but hard to master in my opinion. I am a decent control player, its my nature. The number one thing to learn from control is patience, you need to sit and think every play through. The hardest thing to learn is to think every play out 1-2 turns ahead and have a plan for every card in your hand. Card advantage is the name of the game with control, you want to survive the brunt of the first part of the game and start to gain control through card advantage over time. Playing control is not a race like aggro, you can take your time. Hope this helps
    Posted in: Standard Archives
  • posted a message on [M12] Sorin's Vengeance
    Im looking at this card as another version of cruel ultimatum. Im thinking of making either a U/B or B/G deck with this as one of the main finishers.
    Posted in: The Rumor Mill
  • posted a message on Am i the only one that thinks Torpor Ob is insane?
    Exactly what the title says. I am building a metalcraft control revolving around getting this out on turn 1.
    Posted in: New Card Discussion
  • posted a message on [[Official]] General Discussion of the Official Multiplayer Banlist
    The only gripe I have is that I passionatly believe It That Betrays NEEDS to be banned. It is way to broken by its self. We have put a store ban on it at my local store. Sol ring is a great card, it allows non green decks to keep up.
    Posted in: Commander Rules Discussion Forum
  • posted a message on [COMPLETED] Best general in each color by show of hands.
    Sedris, he was my first edh general and he is amazing. play him turn 3 then turn 4 buried alive. (i think that the one that puts 3 creatures from deck to graveyard.) win shortly after that.
    Posted in: Commander (EDH)
  • posted a message on [COMPLETED] Best general in each color by show of hands.
    I went 50-6 w/l with Sisay so my vote heavily go to Sisay. Before the ban I could get Emrakul out around turn 4 with a god draw. I took the deck apart because it was way to competitive and made it no fun for anyone else.
    Posted in: Commander (EDH)
  • posted a message on R/W Sweeper Control
    Quote from card_wizard
    Valakut, the Molten Pinnacle could help against control builds.

    Sun Titan is a great card but does it fit with this build? You have very few permanents that cost 3 or less. I know you can bring back Tectonic Edge but not much besides that. While returning Wall of Omens against an aggro build can be useful, it doesn't help your matchup with control. Maybe Koth of the Hammer or Inferno Titan would be a better choice.

    Hope that helps.


    I understand both Koth and Inferno Titan, I'll just switch the titans but what about Koth, what should I switch for him?
    Posted in: Standard Archives
  • posted a message on R/W Sweeper Control
    Creatures

    2 Baneslayer Angel
    2 Sun titan
    4 wall of omens

    Sorcery

    4 day of judgment
    4 slagstorm
    3 survival cache

    Instants

    4 staggershock
    4 lightning bolt
    2 burst lightning

    Planeswalker

    3 gideon jura
    2 chandra ablaze

    Lands

    4 arid mesa
    2 marsh flats
    2 techtonic edge
    9 mountains
    9 plains

    Sorry I'm doing this on my Blackberry so I can't set tags or anything.
    The theory behind this deck is to destroy every creature your opponent has then play a bomb. Against aggro its amazing. Control is hell, its a hard match up. Chandra Ablaze is amazing when she resolves. Survival Cache is awesome it nets me 2 cards and 4 life most of the time. I would like to make this deck competitive so all critiques are needed.
    Posted in: Standard Archives
  • posted a message on Oros. Any cool Combo from these color?
    Quote from Blackjack68
    Continually recurring (or copying with kiki and mimic vat) Avalanche Riders and Fulminator Mage could be really brutal.


    I understand using combos like this against D-Bag players but in a normal game you would be hated out so fast it would make my head spin. So besides karmic guide what other guys can we abuse and recur with Revilark? Also back to the original Q, my deck is still in the testing stages. I am just mainly using RBW good stuff. I am going to play test the blasting station combo out. Any other combos good in these colors? Its a tough combination to do any combo with.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Oros. Any cool Combo from these color?
    I'm also trying to make Oros competitive but I just can't the right mix. What would be good to get revelark going? Avalanche riders? Also does anyone have anymore ideas for good combos or great cards to use?
    Posted in: Multiplayer Commander Decklists
  • posted a message on [Developing Competitive] Mindslaver Lock
    Quote from Reiki
    If you like the proliferate version, you should drop the Steel Hellkites and Sea Gate Oracles for Contagion Engine and Enclave Cryptologist or Lighthouse Chronologist

    Voltaic key does little for your combo except allowing you to untap Lux Cannon or Tumble Magnet. You want to make it really tight and make sure if none of these cards are in play that the card can stand on its own.


    I totally understand what your saying. The keys are also to untap hellkite to block against aggro. I am using the thrummingbird to power up the lux cannon and tumble magnets. Which is amazing to basically use cannon to destroy something every turn and tap down 1-3 creatures down with magnet a turn as well. That is all to stall so I can set up the lock. I am not putting down what your saying at all, I am just justifying the underlying strategy I am using to stall. But thanks for the input. Also, why is a lot of people getting behind lighthouse chronalogist and contagen engine? Its very easy to deal with and after spending X amount of mana to get both online and your chronalogist gets killed in response to leveling him up you would be at a disadvantage and tapped out.
    Posted in: Standard Archives
  • posted a message on [Developing Competitive] Mindslaver Lock


    I really like this concept, hows this list compare? I thought it would be good to abuse Lux Cannon to buy time along with Magnet then lock out with mindslaver. So any ideas to make this better?
    Posted in: Standard Archives
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